Immovable Taunt (guide included)
- Last updated Jan 9, 2019 (Level Up Nerf)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 10200
- Dust Needed: Loading Collection
- Created: 12/22/2018 (Level Up Nerf)
- BrokenPos
- Registered User
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- 1
- 5
- 13
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
79
Updates: -1 Defender of Argus, -1 Annoy-o-Module, +2 Flash of Light;
-1 Spellbreaker, +1 Stonehill Defender +1 Mindbreaker (it's so good versus odd, even, DK & smOrc hero powers!)
Primary way to pull off the combo:
Secondary way to pull off the combo:
Introduction
You thought, there will be no more broken infinite combo decks after the recent nerfs? Well, oops! Meet Da Undatakah! The taunt minion, which cannot leave the board. Whenever it dies, it shuffles into your deck and immediately gets back with full health. Let me explain:
How it works
The card 'Immortal Prelate' says: "Deathrattle: Shuffle this into your deck. It keeps any enchantments." Actually, it keeps not just enchantments, but any buff, debuff or any other effect, including acquired deathrattles. Da Undatakah can get a deathrattle from Immortal Prelate, and it will work the same way. The trick is to get this deathrattle + deathrattle to bring Da Undatakah back from the deck. 'Bring back' effect can be achieved from Silver Vanguard or Meat Wagon (but you have to buff Attack value of Da Undatakah to make Meat Wagon's deathrattle work properly). This way, Da Undatakah will become 'immortal'! Just give it Taunt, and enemies will not be able to reach your face anymore.
This combo in Trolden's video (3:45)
General Strategy
The main course of the deck is to push the board with decent treats, while slowly go towards the combo (Shudderwock style). But, unlike Shudderwock, combo can be ruined by poor acting much easier. Someone in the comments on the video above says this deck is a "maneuvering nightmare". And it's goddamn true! You should always keep in mind the pool of your dead deathrattle minions. This deck cannot be autopiloted! Also, try to bait out opponents's silences.
Combo plan:
- Let Immortal Prelate die on your side of the board. This is mandatory step. Be carefull, don't let it die 3 times before Da Undatakah! (More precisely, ensure, that there will not be any group of 3 deathrattles from the pool without 'bring back' effect).
- Let Silver Vanguard or Meat Wagon die. It's OK to let it die even before Immortal Prelate.
- (plan A) Silver Vanguard. Draw Da Undatakah into your hand before playing Silver Vanguard. You really don't want to pull Da Undatakah before he gains it's deathrattles. In extreme, very risky case, you can hope to pull it & copy empty Da Undatakah using Zola the Gorgon next turn.
- (plan B) Meat Wagon. This is way more tricky. Meat Wagon will probably pull out the Mechano-Egg, so consider it may fall into deathrattle pool too. Also, Da Undatakah will pull itself using Meat Wagon's deathrattle only while having buffed Attack. Even harder, it is not guaranteed to pull itself if you have any other minion still in the deck. But most important, DO NOT BUFF MEATWAGON IF THE COMBO PIECES ARE STILL IN THE DECK! Also, you do not want to recruit 1/1 Lynessa Sunsorrow;
- Play Da Undatakah. There is no need to play Sunfury Protector on the same turn, you can do it later. The main pitfall is the order of gaining deathrattles. It determined randomly during battlecry phase. If 'bring back' deathrattleis acquired before any 'shuffle' deathrattle, Da Undatakah will not pull out himself back. But this is not the end! You just need to draw it and play from hand one more time. Second time he will get new 3 deathrattles on top of the old 3! That guarantees a 'resummon' effect.
- Give Da Undatakah Taunt. And buff it, if on 'Meatwagon' plan.
Replacements & Variations
Combo consists of only 4 cards (1xImmortal Prelate, 1xSilver Vanguard, Da Undatakah, 1xSunfury Protector). This group can be included in every non-aggressive deck. Any other card from this list is unnecessary.
I tried a number of recipies, this particular deck is 15'th iteration. Currently it lacks protection from burn, so consider including Uther of the Ebon Blade, Flash of Light, Truesilver Champion or even Kobold Monk.
One close cut is Faceless Manipulator. It is one more way around 'wrong order' effect (Undatakahs will pull out one another), and also a protection from 1 silence effect.
You may love one of the following builds:
Straight Combo
Are you familiar with 'TTK Shirvallah' deck? With every single control card from Paladin class? Just remove 4 cards, put combo pieces inside, and here you go. You may even keep Shirvallah, the Tiger combo. Just control Immortal Prelate not to ruin Holy Wrath.
Also, you can use Baleful Banker to give another chance for silenced Undatakah.
And don't forget to include Faceless Manipulator!
You can check out a Luchtverfrisser's attempt on this deck: Immovable Object Paladin deck.
Spell Heavy
Blessing of Kings, Consecration, Spirit of the Tiger, Shirvallah, the Tiger along with some nice buff targets, like Cloakscale Chemist, Half-Time Scavenger, Rusty Recycler and many more. Provides solid 'I have something to play!' feeling.
Healing
I am sad i don't have key card to test it, but...
Soup Vendor! There are a lot of Paladin cards, that restores 3 or more Health at a time (Benevolent Djinn, Paragon of Light, Flash of Light, Lay on Hands, Uther of the Ebon Blade)... Don't forget Zilliax, Lifedrinker, Earthen Ring Farseer. Insane survivability with a very fast cycle for combo pieces.
Including synergy cards like High Priest Thekal, Blackguard,Crystalsmith Kangor & Truesilver Champion probably should make you a scary opponent, even without combo.
Call to Arms
Immortal Prelate will remain 2 mana, even while havily buffed with Fungalmancer, Spikeridged Steed and so on. That means it can be brought back by Call to Arms! Just create aggressive deck with a bunch of solid 2-drops.
But be awared, that Da Undatakah combo will not be a main win condition anymore, because it's almost guaranteed to lose 3 Immortal Prelate's before it.
Val'anyr Overload
- Land a Val'anyr buff on Da Undatakah somehow;
- Play Da Undatakah (with Immortal Prelate's & Meat Wagon's deathrattles);
- Play Spiritsinger Umbra and Faceless Manipulator on Da Undatakah. Suicide first Undatakah, in case of order issues;
- Enjoy your 14 Val'anyr triggers (and, maybe, 14 triggers of another deathrattle along, like Plated Beetle's).
Leper Gnome OTK (TTK)
- Play during the game and let die: Immortal Prelate, Silver Vanguard, Leper Gnome (or Goblin Bomb);
- Play Da Undatakah;
- Next turn: Spiritsinger Umbra, Zola the Gorgon on it (or Youthful Brewmaster), Time Out!, trade your Undatakah into something; (opponent takes 28 damage, you are guaranteed to survive)
- Repeat last step to ensure a kill.
You can check out a Kissmealloveragain's attempt on this: Goblin Bomb OTK deck.
Could be also done in a fancy way using Abomination instead of Leper Gnome, and Deathspeaker instead of Zola the Gorgon.
Outro
You know what is really satisfying with this deck? Opponents get surprised. Some Taunt Druids and Quest Rogues with full board, saying "Well Played" already. They don't feel Da Undatakah + Sunfury Protector move can stop them. They break the taunt and... it's so funny to see opponents targeting your face in confusion. 'A minion with Taunt is on the way'!
I hope you can enjoy this too, before the synergy becomes well known. Good luck!
P. S. Do you like unique & wicked decks? Check out my Bomb Priest!
This is definitely a deck that was hard for me to get my head around! While we didn't have much success, it was fun to learn a new play style. Here are the games;
(Game start at 5:22)
To be clear, yes, the combo didn't go off because of the deathrattle order.
In my opinion, it is an interesting idea to run Adaptation and try to get untargetable, this way only priest could silence it, but otherwise it is truly invincible!
What do you think?
I really love the idea and, probably, gonna try it.
There are a new neutral Shieldbreaker, who can neutralize untargetable immovable taunt. The other thing is, i didn't see it in play even once.
Yeah you are right, I forgot for a second that battlecry minions can target it anyway, but at least it cannot be transformed by Hex or Polymorph!
Can you post a deck list refined for the taunt combo only?
Unfortunately, i don't have some key cards to make and test a "straight combo" variant. But i guess it should be something like a deck below, with a combo package in it:
-2xNovice Engineer, -Bloodmage Thalnos, -Hammer of Wrath, -Potion of Heroism
+1xImmortal Prelate, +1xSilver Vanguard, +Da Undatakah, +1xSunfury Protector, +1xFaceless Manipulator
Sorry I must've been unclear, I meant with the plan a version of the deck without the plan b. It's really fun but it's kind of inconsistent so I want to try a plan a only deck and make it more consistent
My dude, Idk if I'll get around to crafting this beast, but you get a +1 from me just for the guide. One of the best, most detailed guides I've seen. Really good work
Hello, I was thinking of crafting this deck. Few questions though, what should I mulligan for, what changes would recommend for the hunter meta, and seeing as I don't currently own Meat Wagon and don't want to craft it unless needed, is it required and if not, what are some possible replacements?
1) Mulligan depends on opponent:
2) It really sad to say (especially for me), but the best choise for the hunter meta is to not craft this deck. Second best recommendation is to exclude -2xAcolyte of Pain & -1Stonehill Defender for +1xConsecration, +1xMindbreaker, +1xHalf-Time Scavenger. Third idea is to switch to "Healing" variation of the deck (described in guide).
3) Yes, you can exclude both a Meat Wagon and a Mechano-Egg, replacing it with 2xHalf-Time Scavenger or, literally, any other card :) "Meatwagon combo plan" is difficult to pull off and unstable anyway. The thing is, these two card are more useful than it seems, and it is not too rare for them to win your a game. Meat Wagon can be drawn with Crystology, Mechano-Egg is awkward for you opponent to play around, 8/8 Robosaur is really good to magnetize a Zilliax on it, and you also add 8/8 Robosaurs into Da Undatakah.
I already tried the versions of this deck without Meat Wagon, and it had a much lower winrate (~30%).
This deck trash as hell you'll be winning games cause of all the buff pieces not the actual combo.
And most of the time on the silver vanguard it'll be getting the recruit a 8 cost minion before the shuffle deathrattle first
so in key situation you'll be left with the effect not triggering
Sometimes bad luck happens. But you can draw and replay Da Undatakah one more time to get 3 more deathrattles on top of old 3. It will guarantee the effect to trigger.
If you are not dead already xD
It will but by the time you're able to activate this combo you'll need it to work the first time
this was a really interesting and fun concept but ultimately a dust waste
Also to add its not even ''sometimes bad luck'' it'll not resummon itself 4 out 5 times
I really want to try your deck, it looks fun and hard! I don´t have Lynessa or Zola and dont want to craft. I replaced them with Uther and flash of light. Is it ok?
It may ends up to be even better.