New Un'Goro Decks From the Pros: We Don't Always Need Quests
Let's take a look at those quests! Just kidding, we've only got two quests here! Our first quest is bringing you decks that don't make use of the new quest cards and the second quest is lying to you because we just had to include another quest Rogue in the mix. Sorry!
Sparkaz's Beast Hunter
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Minion (23)
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Ability (7)
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Fenom's Yogg Jade Druid
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Minion (14) |
Ability (16)
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Wtybill's Handlock
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Minion (22) |
Ability (7)
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Playable Hero (1) |
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Fibonacci's N'Zoth Control Warrior
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Minion (14) |
Ability (14)
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Weapon (2) |
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Zalae's Combo-Focused Quest Rogue
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Minion (21)
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Ability (9)
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meh quest seems cooler
Fibonacci's n'zoth warrior seems good
Didn't craft a single quest(also didn't got ond in pack) don't think most quest decks are worth it, probably just the rogue, warrior, mage are good, while the shaman one is one I am not sure about and the priest one isn't neccessary in the deck, and make the early game clunckier, dragon priest is probably stronger cuz drakonid OP.
Warlock and paladin and druid are just bad.
Hunter quest is the biggest dissapointment, turns out the deck is too slow and doesn't actually win you the game.
you mean that Galvadon which i rekt by using 1 pyro+adapt+equality combo ? or directly pyro+equality ^^ its totally shit you waste half of your game to finish that quest and your minnions dies instantly
Quests are a mixed bag. Some quests i like but i dislike the way i have to play and build my deck to use them. Like hunter and mage.
Other quests are not that good but i like the decks, like Druid and shaman, althoug shaman quest is actually very good imo.
Other quests i like, but i hate playing the class itself, like warlock and priest.
What about XIII's rogue deck? it has quest but isn't based around it which I find cool
I don't have any...
i play mid-hunter and jade-druid
Compared to other 3 drops in the game it is not as strong anymore. There are a lot of times when it can be very impactful to get an useful one, and lowrolling on it feels as awful as looking for spell power totem while rolling totems as a shaman. The times where you don't care about the roll are the ones in which you are already winning. At the very least, it seems to me as a win more card.
Yeah, I'd be very hard pressed to not run it automatically in Hunter.
Not sure what I'd cut from that list for it though. Maybe a Crawler and a Tracking or Tundra Rhino?
Yeah I ended up running it as Rat Pack felt a bit lonely for the 3-drop slot. The list shown here by the mods was something I posted on social while tweaking the list. Here is the refined list:
How good Rat Pack actually is? To me it seems pointless to spend dust crafting it and I would rather go with Infested Wolf. What do you think?
Rat Pack > Infested Wolf
Rat Pack has insane synergy with Houndmaster and Timber Wolf, and potentially Crackling Razormaw. You are often going to get more than just 2 rats from it.
And the reason for this being? I get the synergy with Houndmaster and other attack buffs but does the card really make such an impact to be worth spending 800 dust to craft?
Crackling Razormaw into +3 atack good.
I'd only craft Rat Pack if you like to play a lot of hunter. I wouldn't call it a must, but it's a big improvement over Infested Wolf.
Rat Pack is the new Haunted Creeper, which was a great card. Rat Pack has beast synergy, and buff synergy, and costs a bit more for its base stats.
While not listed in the deck list, I like to use Infest after triggering the deathrattle of Rat Pack. I've nearly completely refilled my hand with this combo