Il'gynoth is the 10th boss of WOW 8.3 new raid: N'yalotha, the Waking City. In this raid, players should defeat him 3 times then can get final victory, this is my original idea of designing Il'gynoth in Hearthstone: He will die and resurrect 3 times. Although 9 mana is too much to summon Il'gynoth, priest can use cards like Power Word: Shield or Divine Spirit to buff Il'gynoth to increase the number of his resurrection, and N'Zoth can summon at least 3 Il'gynoth, too.
@McF4rtson Thank you for your advise, I have changed and uploaded the art yet, for the cost of Il'gynoth, I hold a different view with you, because this minion can resurrect two times, it can also deal damage to all minions, if it costs less, aggro/tempo decks will have Very low odds to defeat control priest which have this minion. Also this minion can be summoned by Barnes and Shadow Essence then resurrect by Big Priest, and N'Zoth can also summon many of this minion, so the only one weakness or the balance way is that on the first turn it is summoned, your opponent can ignore it, but once it is summoned and you survived your opponent's attacking, your opponent will not be able to play many low-cost minions any more...
@GerVez0512Thanks for your advise, I have changed and uploaded yet. For Fury of N'Zoth, my design thoughts are from Curse of Rafaam, these kind of cards can make extra trouble to your opponent to force him deal with it (like Secrets), that can increase out-of-turn interaction.
Another card-design! Fury of N'Zoth is the 11th boss of WOW 8.3 new raid: N'yalotha, the Waking City. My design thoughts are from Curse of Rafaam, this kind of cards can make trouble to your opponent like Secrets, to increase a game's interaction. You can play this minion to curse your opponent's main minions with high health(Ysera,Voidlord), to force your opponent to deal with it by themselves!
Il'gynoth is the 10th boss of WOW 8.3 new raid: N'yalotha, the Waking City. In this raid, players should defeat him 3 times then can get final victory, this is my original idea of designing Il'gynoth in Hearthstone: He will die and resurrect 3 times. Although 9 mana is too much to summon Il'gynoth, priest can use cards like Power Word: Shield or Divine Spirit to buff Il'gynoth to increase the number of his resurrection, and N'Zoth can summon at least 3 Il'gynoth, too.
Hello, Kohai, I'm very glad to read you guide. Do you think Swipe is necessary in this deck? Without Bloodmage Thalnos or Azure Drake, maybe just 1 damage to all enemy minions is not enough to clear the board. Do you think Starfall or Mossy Horror can replace Swipe? Thank you very much. 😊
Hello, Kohai, I really like your oil rogue decks, but I have some problems about that Tournament Oil Rogue. First, what do you think about oil rogue without Paches, the Pirate? Is it still strong in this meta? Now there are many aggro decks, such as Murloc Paladin, Mech Paladin and Secret Mage. I feel it's very difficult for me to survive when my opponent plays Call to Arms, while mech paladin have a lot of taunt and divine shield minions, like Righteous Protector and Annoy-o-Tron. Do you think it's necessary to take Dark Iron Skulker to target aggro paladins? In general, can you give me some suggestions when I face aggro decks? Thank you very much! (Sorry for bad English, I'm not a native player.)
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Hope that idea is good.
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Maybe -2 Devoted Maniac, +2 Cumulo-Maximus is better?
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Il'gynoth is the 10th boss of WOW 8.3 new raid: N'yalotha, the Waking City. In this raid, players should defeat him 3 times then can get final victory, this is my original idea of designing Il'gynoth in Hearthstone: He will die and resurrect 3 times. Although 9 mana is too much to summon Il'gynoth, priest can use cards like Power Word: Shield or Divine Spirit to buff Il'gynoth to increase the number of his resurrection, and N'Zoth can summon at least 3 Il'gynoth, too.
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@McF4rtson Thank you for your advise, I have changed and uploaded the art yet, for the cost of Il'gynoth, I hold a different view with you, because this minion can resurrect two times, it can also deal damage to all minions, if it costs less, aggro/tempo decks will have Very low odds to defeat control priest which have this minion. Also this minion can be summoned by Barnes and Shadow Essence then resurrect by Big Priest, and N'Zoth can also summon many of this minion, so the only one weakness or the balance way is that on the first turn it is summoned, your opponent can ignore it, but once it is summoned and you survived your opponent's attacking, your opponent will not be able to play many low-cost minions any more...
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@GerVez0512 Thanks for your advise, I have changed and uploaded yet. For Fury of N'Zoth, my design thoughts are from Curse of Rafaam, these kind of cards can make extra trouble to your opponent to force him deal with it (like Secrets), that can increase out-of-turn interaction.
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Another card-design! Fury of N'Zoth is the 11th boss of WOW 8.3 new raid: N'yalotha, the Waking City. My design thoughts are from Curse of Rafaam, this kind of cards can make trouble to your opponent like Secrets, to increase a game's interaction. You can play this minion to curse your opponent's main minions with high health(Ysera,Voidlord), to force your opponent to deal with it by themselves!
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Il'gynoth is the 10th boss of WOW 8.3 new raid: N'yalotha, the Waking City. In this raid, players should defeat him 3 times then can get final victory, this is my original idea of designing Il'gynoth in Hearthstone: He will die and resurrect 3 times. Although 9 mana is too much to summon Il'gynoth, priest can use cards like Power Word: Shield or Divine Spirit to buff Il'gynoth to increase the number of his resurrection, and N'Zoth can summon at least 3 Il'gynoth, too.
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Hello, Kohai, I'm very glad to read you guide. Do you think Swipe is necessary in this deck? Without Bloodmage Thalnos or Azure Drake, maybe just 1 damage to all enemy minions is not enough to clear the board. Do you think Starfall or Mossy Horror can replace Swipe? Thank you very much. 😊
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Hello, Kohai, I really like your oil rogue decks, but I have some problems about that Tournament Oil Rogue. First, what do you think about oil rogue without Paches, the Pirate? Is it still strong in this meta? Now there are many aggro decks, such as Murloc Paladin, Mech Paladin and Secret Mage. I feel it's very difficult for me to survive when my opponent plays Call to Arms, while mech paladin have a lot of taunt and divine shield minions, like Righteous Protector and Annoy-o-Tron. Do you think it's necessary to take Dark Iron Skulker to target aggro paladins? In general, can you give me some suggestions when I face aggro decks? Thank you very much! (Sorry for bad English, I'm not a native player.)
Regards,