I think they'll be forced to nerf Rogue if that turns out to be the only viable deck in the first week of the Grandmasters competition. My guess is that they won't touch other classes until they've seen how the meta changes around a weaker Rogue.
Question about the rules: which patches do you count? For example, there was a patch for the Heist release that also fixed several issues.
Dr boom should read, next turn your minions have rush that's all, not for the entire game.
Also raiding party, a 3 mana draw 3 specific cards is pretty OP. Look at arcane intellect from Mage, 3 mana draw 2. Maybe bump it to 4 so with prep it still has a cost. Or sprint.. draw 4 cards for 7.. 3 for 3, 7 for 4?!
Maybe hall of fame prep, malygos and leeroy in the future. But to keep OTK decks alive this is not likely.
As for any wild cards.. eh.. nothing should be nerfed, if anything unnerf the cards once they get to wild hehe lol
Dr. Boom, Mad Genius battlecry deal 1 damage to all non-mech minions. hero power: deal 2 damage, summon 2 1/1s microbots, gain 4 armour,discover a mech give it rush
Blastmaster Boom battlecry: summon one 1/1 boom bot for each bomb...
Archivist Elysiana - Change it's Battlecry to: Discover 5 cards. Replace up to 5 random cards of your deck with one copy of the discovered cards. Similiar to Rafaam.
So it means I shouldn't take a future nerf into consideration when building decks just yet? I wanna craft some stuff but worry the archetype will just get nerfed. Guess I thought its gonna be a little sooner
Way too sloppy of a description. Minions toughness? Target minion or random minion? This is why blizzard keeps it simple as much as they can. They don't want a complicated game.
Or, to approach the criticism in a constructive way, we could just help him re-word his change:
Spend Armor equal to target minion's Health. Deal that much damage to the minion.
Worded this way, it's still blocked by Divine Shield, but one side effect is that you can't cast it on something that has more Health than your Armor. That's probably OK, since Shield Slam is rarely cast on a minion unless you are trying to kill it completely.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Just statistically likely, but nothing more than that.
What, in your opinion, does it take before a nerf is warranted?
Was the Undertaker nerf warranted? Because the state of the game now is even more unbalanced than it was when that happened. (Now we have over 33 percent Rogues, versus 25 percent Hunters during the first month of GvG.)
I think they'll be forced to nerf Rogue if that turns out to be the only viable deck in the first week of the Grandmasters competition. My guess is that they won't touch other classes until they've seen how the meta changes around a weaker Rogue.
Question about the rules: which patches do you count? For example, there was a patch for the Heist release that also fixed several issues.
Dr boom should read, next turn your minions have rush that's all, not for the entire game.
Also raiding party, a 3 mana draw 3 specific cards is pretty OP. Look at arcane intellect from Mage, 3 mana draw 2. Maybe bump it to 4 so with prep it still has a cost. Or sprint.. draw 4 cards for 7.. 3 for 3, 7 for 4?!
Maybe hall of fame prep, malygos and leeroy in the future. But to keep OTK decks alive this is not likely.
As for any wild cards.. eh.. nothing should be nerfed, if anything unnerf the cards once they get to wild hehe lol
Other than that I think the game is fine.
Waggle Pick to a 3/2, maybe even adjust the minion cost reduction to 1 instead of 2.
Raiding Party No longer finds a weapon.
EVIL Miscreant to a 1/3.
Dr. Boom, Mad Genius to no longer have a rush aura.
Archivist Elysiana to at least 9 mana.
Conjurer's Calling to 4 mana.
Rogue
Waggle Pick stats 3/2, reduce effect is 1
Raiding Party manacost 4
EVIL Miscreant manacost 4, stats 1/3
MAGE
Conjurer's Calling manacost 4
Mana Cyclone manacost 3
SHAMAN
Walking Fountain no rush longer, stats 3/8
Underbelly Angler manacost 3
WARRIOR
Dr. Boom, Mad Genius battlecry deal 1 damage to all non-mech minions. hero power: deal 2 damage, summon 2 1/1s microbots, gain 4 armour, discover a mech give it rush
Blastmaster Boom battlecry: summon one 1/1 boom bot for each bomb...
Omega Devastator no mech longer
Omega Assembly manacost 2
NEUTRAL
Magic Carpet stats 1/4
Zilliax manacost 6
Archivist Elysiana - Change it's Battlecry to: Discover 5 cards. Replace up to 5 random cards of your deck with one copy of the discovered cards. Similiar to Rafaam.
My guess is that it's going to be a small patch:
Waggle Pick to 3/2 (or maybe 5 mana)
EVIL Miscreant to 4 mana
Brawl to 6 mana
Bloodbloom to 3 mana
just U and I
Barnes: summones a 1/1 copy of a minon in your deck costing 8 or less.
Raiding Party to 4,
Dr Boom Mad Genius to 8, some tweaking to the appareance rate of the heropowers.
By "next patch" I mean the next nerf patch, within the RoS lifetime, before the next expansion is released.
If none of that kicks in, then the "no nerf" guesses are the winners.
EVIL Miscreant - 5 Mana
Raiding Party - 4 Mana
Magic Carpet - 1/4
Barnes - 5 Mana
English isn't my first language, so please excuse any mistakes.
I am glad you guys arent game devs
If I were Supreme Dictator of the Universe, I would make the following changes -
I mostly play Wild -
if a nerf happened it would probably be like barnes bloodbloom raiding party etc
but knowing blizzard there will be no nerf for at least a while xDDD
So it means I shouldn't take a future nerf into consideration when building decks just yet? I wanna craft some stuff but worry the archetype will just get nerfed. Guess I thought its gonna be a little sooner
Archivist Elisyana
Raiding Party
Dr Boom Mad Genius
Maaaybe Conjurer's Calling
A Nerf Patch is not warranted.
Just statistically likely, but nothing more than that.
Or, to approach the criticism in a constructive way, we could just help him re-word his change:
Spend Armor equal to target minion's Health. Deal that much damage to the minion.
Worded this way, it's still blocked by Divine Shield, but one side effect is that you can't cast it on something that has more Health than your Armor. That's probably OK, since Shield Slam is rarely cast on a minion unless you are trying to kill it completely.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What, in your opinion, does it take before a nerf is warranted?
Was the Undertaker nerf warranted? Because the state of the game now is even more unbalanced than it was when that happened. (Now we have over 33 percent Rogues, versus 25 percent Hunters during the first month of GvG.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
No idea, you should ask the devs. :p
I think they will take action, if anything as an excuse to nerf some more cards from the Classic set, and make Rotative Sets more compelling.
But we have nothing official about a nerf so far, not even a "we are keeping an eye on it", so we can't be sure.
Nerfs just arrived!
GG Rogue