Voidcaller up to 5 mana (from 4) and changed to 2 / 5. So it is more in line with Possessed Lackey and cannot be used for evenlock. Barnes text changed to 'Battlecry: Summon a Extra Actor.' Extra Actor: 1 Mana 1/1 Battlecry: Copy the text of a random minion from your deck. (I wish, anyways. Probably just bumped to 5 mana.)
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Blizzard has shown many times that their preferred way of nerfing cards is to increase the mana cost. Based on this, I think the following nerfs will take place:
Zilliax: 5 -> 6 mana. Simply fits in too many decks.
Raiding Party: 3 -> 4 mana. Too cheap of a targeted draw.
OR
Preparation: 0 -> 1 mana. Less of a problem than Raiding Party, but blizz loves to nerf the classic set.
Barnes - it's definitely time to go for him, increasing his cost to 6 along with changing his stats to 5/6 would be a pretty fair nerf
I'm also thinking about Bloodbloom, especially after seeing someone made 23-2 score with Darkest Hour Warlock today, so I'd say that they'll increase its cost to 3, that would be enough
Guys, I'm like a wild player for last 2 years, suggest the most best way to nerf Barnes Battlecry: summon 1/1 wisper or mech or beast or whatever, and it gains random effect from your minion from your deck This nerf will not kill Barnes but it will make big priest little weaker
The only thing the community agree are nerf certain cards. Once they start to typing how they would nerf a card i say: you are just wrong, i hope you never actually influence the balance team with your bullshit :D at least for some people i am reading in this thread, other people nerf the card fairly and don't kill it or change it completely
Way too sloppy of a description. Minions toughness? Target minion or random minion? This is why blizzard keeps it simple as much as they can. They don't want a complicated game.
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Possibly.
But this is a game of guesses.
The exact nerf discussion can be pursued in other threads.
This one has no expectation to be meaningful. Just for fun.
Only 3 nerfs:
- Dr. BOOM, Mad Genius -> the mech Rush ability becomes a hero power (i.e. Give your mechs Rush for this turn).
- Bloodbloom -> 4 mana.
- Raiding party -> 5 mana (because you draw 2 minions and a weapon, which is very specific, thus needs more than 4 mana even with the Combo word).
Voidcaller up to 5 mana (from 4) and changed to 2 / 5. So it is more in line with Possessed Lackey and cannot be used for evenlock.
Barnes text changed to 'Battlecry: Summon a Extra Actor.' Extra Actor: 1 Mana 1/1 Battlecry: Copy the text of a random minion from your deck. (I wish, anyways. Probably just bumped to 5 mana.)
Here's what I believe will get nerfed:
1. Barnes to 6 mana
2. Bloodbloom to 4 mana
3. Voidcaller to 5 mana
4. Preparation to 2 mana discount
5. Raiding Party to 4 mana
6. Brawl to 6 mana
7. Savage Roar to 4 mana
8. Omega Devastator to 5 mana
Technically, Shield Slam could be:
--Alfi--
Archivist Elysiana - Will be banned for tournaments
Dr. Boom, Mad Genius - Battlecry chance to : The first mech you play each turn have's rush
Omega Devastator- chance the 10 damage to 6 (now this can deal 10 damage with boom up )
Waggle Pick - to 6 mana and weapon become a 5 - 3
Raiding Party : instead of 2 pirates it gets 1 pirate
Preparation changed to "The next spell you cast this turn costs (2) less".
Waggle Pick cost increased to 5 mana.
Dr. Boom, Mad Genius replace the permanent rush effect with something else, or tweak it.
Omega Devastator cost increased to 5 mana.
Archivist Elysiana effect changed to "Battlecry: discover a card for each remaining card in your deck. Replace them with the discovered cards."
Mechwarper - Cost increased to 3 mana
Underbelly Angler - Cost increased to 3 mana
Galvanizer - Cost increased to 3 mana
Shield Slam - Cost increased to 3 mana
I'm going to make my post more memey in nature. Blizzard will nerf 3 cards. (These aren't my actualy beliefs more to have fun)
Northshire Cleric - Either a 1 mana 1/1, or a 2 mana 1/3 reason cited "Design space"
Doomsayer - Make it a 2 mana 0/5
Mad Bomber - Change battlecry to deal 3 damage to you or your minions. (Cause that's where it ends up anyway)
Hope someone enjoys these nerfs
More than likely the nerfs will actually be like OP said.
Preparation - The next spell you cast costs 2 less mana
Raiding Party - Mana cost changed from 3 to 4
Waggle Pick - Mana cost changed to 5
Evil Miscrent - changed from 1/5 to 2/3
Archivist Elysiana - Mana cost changed to 10
Dr. Boom, Mad Genius - Mana cost changed to 9 and The first Mech you play each turn costs 3 less mana.
Omega Devastator - Remove its mech tribe and change its art.
Magic Carpet - change from 1/6 to 1/4.
Most people seem to be targeting the same cards. In order to increase my chances of winning this bingo, I'll suggest:
Darkest Hour - Now summons random demons instead of recruiting minions from your deck.
Eternal Servitude - Discover any minion that died this game and summon it / Add the minion to your hand instead of summoning it
Zilliax - No longer has magnetic
Delivery Drone - Only discovers neutral mechs
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Blizzard has shown many times that their preferred way of nerfing cards is to increase the mana cost. Based on this, I think the following nerfs will take place:
Zilliax: 5 -> 6 mana. Simply fits in too many decks.
Raiding Party: 3 -> 4 mana. Too cheap of a targeted draw.
OR
Preparation: 0 -> 1 mana. Less of a problem than Raiding Party, but blizz loves to nerf the classic set.
EVIL Miscreant: 3 -> 4 mana.
Archivist Elysiana: 8 -> 10 mana. Makes sure it can't be shuffled again, 9 mana would give too much of an advantage to the player with the coin,
Brawl: 5 -> 6 mana. Blizz loves to nerf the classic set.
I don't play wild, so I can't talk for that format.
My guesses:
Brawl - 6 mana
EVIL Miscreant - 4 mana
Shield Slam - Removes the armor
Waggle Pick - no cost reduction
Barnes - it's definitely time to go for him, increasing his cost to 6 along with changing his stats to 5/6 would be a pretty fair nerf
I'm also thinking about Bloodbloom, especially after seeing someone made 23-2 score with Darkest Hour Warlock today, so I'd say that they'll increase its cost to 3, that would be enough
Guys, I'm like a wild player for last 2 years, suggest the most best way to nerf Barnes
Battlecry: summon 1/1 wisper or mech or beast or whatever, and it gains random effect from your minion from your deck
This nerf will not kill Barnes but it will make big priest little weaker
and may be 5 manacoast
#nerfbarnes
Focus on nerfing the classic set’s cards:
Preparation: The next Spell you cast this turn costs 2 less (Remains a 0 mana spell).
Shield Slam increased to 2 mana.
Brawl increased to 6 mana.
Unleash the Hounds: For each enemy minion, summon a 1/1 Hound with Rush (Remains 3 mana).
Mountain Giant increased to 13 mana (no more taunts off of Conj Calling).
Edwin Van Cleef: Gains +2/+1 for every other card you played this turn.
The only changes from non-classic sets:
Evil Miscreant health reduced to 3.
Waggle Pick attack reduced to 3.
Dr. Boom Mad Genius: Give all Mechs in your deck Rush.
Raiding Party up to 4 mana
Dr. Boom, Mad Genius will not give your mechs rush anymore
Archivist Elysiana either banned from tournaments or it will cost 9 mana
The only thing the community agree are nerf certain cards. Once they start to typing how they would nerf a card i say: you are just wrong, i hope you never actually influence the balance team with your bullshit :D at least for some people i am reading in this thread, other people nerf the card fairly and don't kill it or change it completely
1. Waggle Pick 4 mana 2/2
2. Raiding Party 5 mana
3. Preparation up 1 cost or the next spell cast costs 2 less
4.Shield Slam spends the armor used for removal.
5. Bloodlust 6 mana
So you thought only Mage had an exodia combo eh
Way too sloppy of a description. Minions toughness? Target minion or random minion? This is why blizzard keeps it simple as much as they can. They don't want a complicated game.