Generally I hate aggro and wish every game was slow as molasses, but I also get it's the only way new players can be competitive, as the slow decks are filled with many high cost legendaries.
Where's Shudderwock Shaman? It's the only reason I ve crafted Exodia Mage
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Shudderwock shamans and Taunt Druids are my least favorite decks atm. Whenever I see a shaman I just know what deck he's playing with. Same goes for Druid. Every one of them plays the exact same cards on the exact same turns, it's annoying. Perfect draw. Even when I use skulking geist on T6 (against Taunt Druids) it doesn't matter. They'll just use cube on Hadranox (along with Witching Hour). And against Shudder Shamans.....you can't do anything. You deal damage? KK, NP, I'll just heal a few times. You have minions on the board? KK, NP, I'll just use one of my amazing cheap board clears that I always have in hand. Have a couple of big minions? KK, NP. Hex. Volcano. Done. Meanwhile every one of them have their combo pieces done by turn 10. GG.
Overall I mostly hate aggro decks (face mage/face paladin), but at least you can tech against them.
Yea that is true :D
Its like you can try to do something against cancer, like you can go to chemotherapy or something and maybe you win, maybe not (like against aggro decks, yiu may draw your tech or you may not). But against combo decks and even OTK decks, its just like getting randomly hit by a bus... Can you do anything about it? Not really, you die anyways...
I’m surprised Shudderwock isn’t in you list. I prefer playing control, so my WR is bad against them.
And also, Shudderwock has the stupidest end-game to look at/user experience. It makes the game look “dumb”. It’s obvious Blizzard never planned the interaction to go this far.
Kingbane and shudderwock and taunt druid - bc I play late game control decks (ie quest warrior, control lock, big spell mage) and if the game last too long, any of these 3 decks will just win.
It's interesting to think about why people hate certain decks.
There's 'unfairness' - Miracle Rogue seems to have limitless cycle and gets to destroy all your stuff while playing its minions out. There's 'uninteractivity' - Tempo Mage burns your face off and ignores everything else, while the Shudderwock combo is impossible to stop. Probably the most ubiquitous problem is 'mana cheating' - Obviously Lackey, Spiteful, and Call to Arms were all nerfed but Recruit Hunter has taken up the reins.
Taunt Druid gets my vote for the most frustrating deck because it seems to hit the sweet spot of all three of these categories: it unfairly gains a ridiculous amount of armour while also having endless cycles of taunts, it has superpowered Hadronox combos which are impossible to interact with unless you are Shaman or Mage, and to top it all off it has a bunch of minion cheating mechanics (Brokeheart, Dragonhatcher, Broken Summons).
I doubt many people will agree with me here but I'm also annoyed by what I'll call 'resource cheating' - cards that seem to give you everything (tempo, value, etc.) at seemingly no cost. For example Lich King is in like 33% of decks now; it's a huge Taunt so it has both offensive and defensive value, and it gives you bullshit cards that can win the game on their own. Faldorei Strider is a 4/4 for 4 that gives you a bunch more 4/4s that are easily exploited since Miracle can draw a billion cards. I don't think it's a huge problem but I feel like cards like this are just a little unbalanced for what they can do. Jade Idol would be another example.
Personally, if a deck strays too far from the core Hearthstone experience of playing minions, trading them, controlling the board, gaining card advantage, etc. then I tend to dislike it. For example mill decks and fatigue decks seem like an annoying waste of time to me.
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by far my most hated deck
missing sw shaman
Generally I hate aggro and wish every game was slow as molasses, but I also get it's the only way new players can be competitive, as the slow decks are filled with many high cost legendaries.
The most frustrating decks are: -paladin flood decks , controllocks, decks that run oozes.
OP gives up too easy. Play Even Shaman and never lose to Tempo Mage again.
Say "Wow" for RNG!
Shudderwock shaman and for reasons of tedious: quest priest.
Can we count the First Turn Kill Druid Tavern Brawl Deck here too? :D
Achieved Legend: S49-Even Paladin, S58 (Wild)- Odd Rouge + Even Shaman
Where's Shudderwock Shaman? It's the only reason I ve crafted Exodia Mage
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Yea that is true :D
Its like you can try to do something against cancer, like you can go to chemotherapy or something and maybe you win, maybe not (like against aggro decks, yiu may draw your tech or you may not). But against combo decks and even OTK decks, its just like getting randomly hit by a bus... Can you do anything about it? Not really, you die anyways...
Odd mage would be annoying... if I ever faced one xD
I’m surprised Shudderwock isn’t in you list. I prefer playing control, so my WR is bad against them.
And also, Shudderwock has the stupidest end-game to look at/user experience. It makes the game look “dumb”. It’s obvious Blizzard never planned the interaction to go this far.
"Everyone! Get in here!"
Definitely Shudderwock
Im curious if those who play this deck enjoy it?
Shudderwock in Standard. Big Priest in Wild.
Recruit Hunter. Playing it atm on EU, started from rank 5 with 1 star and now am rank 4 with 2 stars. 8-1 89% wR. Try it.
My Youtube Channel
My undying hatred for combo decks grow stronger each day... also aggro mage.
THIS THIS THIS THIS THIS. Fucking hate mage soooo much, I really just concede whenever I see my opponent is a tumor.
Kingbane and shudderwock and taunt druid - bc I play late game control decks (ie quest warrior, control lock, big spell mage) and if the game last too long, any of these 3 decks will just win.
This, although big priest is the only priest deck that annoys me. And yes, I generally only play wild.
I dont mind any of the decks in your poll. Dont love shudderwock shaman, but its still okay to play against.
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It's interesting to think about why people hate certain decks.
There's 'unfairness' - Miracle Rogue seems to have limitless cycle and gets to destroy all your stuff while playing its minions out.
There's 'uninteractivity' - Tempo Mage burns your face off and ignores everything else, while the Shudderwock combo is impossible to stop.
Probably the most ubiquitous problem is 'mana cheating' - Obviously Lackey, Spiteful, and Call to Arms were all nerfed but Recruit Hunter has taken up the reins.
Taunt Druid gets my vote for the most frustrating deck because it seems to hit the sweet spot of all three of these categories: it unfairly gains a ridiculous amount of armour while also having endless cycles of taunts, it has superpowered Hadronox combos which are impossible to interact with unless you are Shaman or Mage, and to top it all off it has a bunch of minion cheating mechanics (Brokeheart, Dragonhatcher, Broken Summons).
I doubt many people will agree with me here but I'm also annoyed by what I'll call 'resource cheating' - cards that seem to give you everything (tempo, value, etc.) at seemingly no cost. For example Lich King is in like 33% of decks now; it's a huge Taunt so it has both offensive and defensive value, and it gives you bullshit cards that can win the game on their own. Faldorei Strider is a 4/4 for 4 that gives you a bunch more 4/4s that are easily exploited since Miracle can draw a billion cards. I don't think it's a huge problem but I feel like cards like this are just a little unbalanced for what they can do. Jade Idol would be another example.
Personally, if a deck strays too far from the core Hearthstone experience of playing minions, trading them, controlling the board, gaining card advantage, etc. then I tend to dislike it. For example mill decks and fatigue decks seem like an annoying waste of time to me.