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    posted a message on Patch 26.2.2 Balance Changes Across Hearthstone - Bug Fixes

    They barely nerfed Upbeat Duo, a card that shouldn't be in the game at all.  There is nothing fun about people getting easy multiple copies of any card they wish.  That card is a huge reason why the banana beast build is such a problem.

    Posted in: News
  • 0

    posted a message on This bg meta sucks but is playable.

    While yes, the heroes that generate multiple buddies are a problem, you can now win with some pretty creative builds, which has always been the charm of buddies and why I think they should stay and never should've gone away.

     

    Posted in: Battlegrounds
  • 4

    posted a message on Mid game feel out of control.

    Across all game modes the power levels have gotten real out of control.  The main problem is what fun there is gets overshadowed by over powered things that just run rough shot over everything else.  

    Aside from that I'm a little surprised they haven't added new quests  or completely reworked some quests yet.  Quests could've been fun but in their current state they just aren't.

    Posted in: Battlegrounds
  • 2

    posted a message on Mystery Solved: The Secret 25th Battlegrounds Quest Reward

    Why even add this if it's so rare.   I don't think I've ever been in a lobby that doesn't have one of the newer heroes.

    Posted in: News
  • 0

    posted a message on One Fish, Two Fish, Blue Fish, Blue Fish

    At first I was like, well this is sort of like buddies, obviously not as good, but better than nothing!

    I still think it's better than the "regular" meta, but it's already getting old, and boring.   Where I wasn't bored of buddies when they removed them.

    I think the major problem is most of the quest rewards aren't that clever.  Granted, the more clever ones, like the refresh one, are pretty op.    

    Generally I like that they seem to have responded to the buddy love with quests, but I'm not sure if even several updates will solve the malaise I am feeling.  I'm doing pretty well too, was as high as rank 50, but I haven't been playing much since then.

    One thing I think they should've done, in addition to quests, is drastically change each class.   Dragons are massively upgraded with a pretty op tier 2 dragon, the new demon however is more a "for everyone and every class" kind of thing, not demon specific.   

    Posted in: Battlegrounds
  • 0

    posted a message on 23.6.3 Patch Notes - Shudderwock Ban from Beast Lobbies - Cavern Dreamer Revert & More

    Yep, Shudderwock was over the top lately with the increased power level of the tier 6 minions, but technically Jandice should be banned for the same reason.

     

    Posted in: News
  • 0

    posted a message on Buddies vs Non Buddies

    Yeah it's really great how we are supposed to be happy that old things like menagerie are viable again.

    The fact that they removed buddies without a drastic change to make up for the variety lost with buddies shows how obtuse the team is.  The game is horrible now, imo.

    Posted in: Battlegrounds
  • 0

    posted a message on No it's not bias, key cards are sniped immediately after taunt dies.

    Sounds like you need more taunts.

    Yeah most people worth their salt go out of their way to protect their high value low statted assets, otherwise you just accept the risks of running those builds without proper protection.

     

    Posted in: Battlegrounds
  • 0

    posted a message on My endgame Naga board on turn 11...perfectly balanced...
    Quote from DickDraggin >>

    Well Naga just got nerfed really hard.  Will be interesting to see if they can keep top tribe but I doubt it.

     

     Nope, still the top tribe as I thought they'd be with not enough of a nerf, in fact they just announced a further nerf, they will completely remove Siren from the game.

    Posted in: Battlegrounds
  • 0

    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    After playing awhile, as much as Siren is a problem, and should at least be a higher tier to reduce it's appearance rate. I think the fix is to make Athissa buff only 2 minions. Maybe that's overkill, but going down to 3 minions seems like it wouldn't be enough.  I guess it could be 3 OTHER Nagas, maybe.

    Posted in: Battlegrounds
  • 0

    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    I actually like the Naga tribe, even though I really, really, miss buddies.   But they did make them a bit too powerful.  Stormscale siren kind of feels like the star of the show, even though yes, you need the tier 6 nagas to make the tribe actually shine.   Now I wouldn't call for a nerf of that card, I actually like the design quite a bit.   Probably the biggest issue, for the mode in general, is the naga that gives out divine shields.   Not just for nagas, but for it's versatility across the board.   

    Posted in: Battlegrounds
  • 0

    posted a message on They are removing buddies

    High rolling has always been a thing, it's really just how unique every class became, with their own little unique gameplans tied to their hero powers and buddies.   It's not the buddies fault that dong end games became more prevalent.  Anyways before that other things were a problem, but the biggest problem to me was a lack of variety, options, routes you could take.  Buddies solved that and unfortunately I don't think buddies will be back anytime soon, maybe a once a year thing.  Personally I think they should be a staple.  

    Posted in: Battlegrounds
  • 5

    posted a message on They are removing buddies

    Count me as someone who loved the variety buddies added, I will probably be playing the mode less.

    Posted in: Battlegrounds
  • 0

    posted a message on A little confused about how sir finley is supposed to work.

    So the text of the new card reads swap your hand with the bottom of the deck.

    So here are some confusing things that happened:

    One time after playing it it swapped, then again at the end of turn for some reason it swapped back... like that rogue card.  Is this a known bug or logical for reasons I can't fathom.

    I feel like the amount of cards I actually get are random, not based on current hand size.  Does Finley just randomly choose how many cards are actually considered at the 'bottom'?    Is there some weird math where only a certain percentage of your deck is drawn from?  Maybe certain cards in your hand aren't real cards, according to finley.

    Posted in: Card Discussion
  • 0

    posted a message on Ragnaros HSReplay Winrate
    Quote from MyDude33 >>
    Quote from freakin3 >>

    I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1.  He's still ok, but not nearly as consistent.  Honestly, I went from picking him almost all the time to rarely ever picking him.  

    I'm currently rank 10400ish

    Having said that, keep picking him if you are doing well.  My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.

     So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.

    Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.

     Well at higher ranks there's a lot more counter play, so intentionally not playing certain reborn/deathrattle minions the turn you buy them against rag is a thing.  I know I've done it.   

    Frankly I don't take the rankings very seriously, as I think the rankings change drastically depending on the tribes available.  Certain heroes that  I think are op I wouldn't bother ever picking if certain tribes were missing.   I find if you get that precise it does pay off, picking based on tier lists is a mistake, as the goal is to get to a op end build, and going into a match with it less likely to pay off can be enough to not pick a hero, assuming the other options aren't terrible.   I'd imagine at lower ranks people are more likely not to really think out their hero selections(or their turns in general).  

    Honestly I don't see a lot of Rag players at my rank, they pop up, but other heroes definitely you see a lot more consistently. 

    Posted in: Battlegrounds
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