There's a lot of op treasures. The mode is pretty much centered around if you have the op treasures perfect for your build or your opponent does. The matches are rarely close, usually pretty one sided.
The only reason people are complaining now is murlocs are dominant, the developers really need to be careful. When murlocs are in that hard to pull off state they are great, but when they are always there in the late game then it isn't working. And no, some of the times murlocs not existing isn't a solution.
I'd be in favor of giving one of the weaker tribes, like Pirates, a Mackerel like minion. Murlocs needs to be kept in check.
And for the record, I think poison is absolutely needed in the game. Or else certain things, like Annihilan Battlemaster would be too annoying to play against.
Man they need to adress Saurolisk. We now have 2 new dedicated heroes that can easily make nigh unbeatable tier 1/2 builds. It wasn't fun before, but it's now an issue due to the consistency you can get it.
True, got my first win with the thing, at 10k mmr, with that 0 mana, kill a friendly minion, discover a minion from a lower tier hero. Having said that, I do think with the loss of that murloc that regains shields it gives way for builds that are just a lump of stats to shine. But obviously being able to get double golden Saurolisks, Wrath Weavers and shieldy dudes early is pretttty good.
Though based on the hero text you would think you couldn't use the hero power on tier 1.
Yes, it's not uncommon for them to end up with most of their board midgame. But even in the most ideal scenario late game it leaves something to be desired. The best pirate card imo is that guy who gets bigger with golden minions, which can be used in any build.
That parrot though is pretty ridiculous with beasts.
And in case anyone is wondering the "ideal pirate scenario" is getting multiple Cap'n Hoggarr's which can lead to turns that only end because of the time limit, otherwise you can keep buying and buffing endlessly.
Didn't realize how the hero actually worked, it's actually not bad.
Pirates are fun, not sure if they are good or not, but it's fun. That cannon thing seems a bit over the top so far. I guess the fact you can't buff it limits it's late game potential though.
Anything that breaks up the monotony I'm for. Can't really evaluate pirates now, on first glance it doesn't seem like the class got enough cards, but we'll see.
The random class removal seems like a gimmick, and I think will up and take away some of the obscure lines of play a lot of the times which is unfortunate.
Holy Mackerel if they ever bring it back they need to nerf how it gets back shields. It's over the top.
Can't really evaluate the heroes, but that digging gal seems like the worst. But I prefer my bad heroes to be fun, which that one is, so I'll definitely play her. Like I do with Galakrond.
I don't think I have ever seen a first place going solely for this. Even Deryl. Maybe, just maybe, it may be considered a strategy to consistently finish top 4, but rather on the 4th place - not sure, I would need to test it and have a considerable sample size to see if it works consistently. But for sure it's not a path to easy wins, therefore there's nothing wrong with such playstyle.
Generally speaking you either need to get super lucky getting Sauralisk, which isn't terribly likely since it is a good card other people will pick, otherwise you need Wrath Weaver or maybe a super early triple into Hangry Dragon. And of course, getting shield mcgee a lot of times.
Having said that, that will only lead to more consistent 2nd places. Getting first I think is dependant on you getting SUPER lucky with your final opponent(ie. falling into a super weak room). Because you are dependant on other opponents killing people, you aren't going to take out your biggest late game threats yourself.
And from my experience you can do the strat with pretty much any class, yeah some classes are better to do it with. And certain classes you would rather be doing other things, yadda yadda, but it's not strictly a strat that only select classes can pull off.
It's definitely not the path to first place, but it is absolutely easy to pull off and is a pretty easy top 4 path. Often you'll end up 2nd. Now, I wouldn't go so far as to say it's unhealthy, it's actually nice that there's this additional option. But yes, it is becoming very common now.
Though I'm usually the person forcing murlocs, not the one lamenting facing them. And if an opponent manages to rapid fire down my huge things with their soul jugglers, more power to them I say.
For me the absolute funnest card now is Unstable Ghoul. Mainly because of that kill your board, summon big beasts, deathrattle build.
Also pogos, even though pogos aren't inherently fun to play, just pulling it off is satisfying given how rare a thing it is, given that you can really only pull it off with one of the heroes.
He is a hero that I often autopick when I see him, without not much thought. Having said that Noz, Rafaam and the new hero Kael do get a pick over Pyramad.
After that it's probably Millhouse, Fungal and Shudderwock, since to me the heroes are just plain fun.
Deryl is amazing, but he's annoying to play as on a phone I find.
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I had a duels game where a druid played a new cthun that didn't bother breaking into parts on turn 6 or 7. Dealing 30 damage.
Normally when "illogical" things happen I figure out how it happened. In this case I have no idea.
Is this a known bug?
And because I know someone will bring it up, no he didn't play a single piece of cthun previously.
And yes, uninstalling hearthstone was my immediate thought after this happened.
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There's a lot of op treasures. The mode is pretty much centered around if you have the op treasures perfect for your build or your opponent does. The matches are rarely close, usually pretty one sided.
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Currently in casual you can craft decks centered around certain treasures and just retire if you don't hit it.
I'd say it's a worse version of constructed as the treasures matter more than the deck.
The more I play the mode the more I actively hate it tbh.
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The only reason people are complaining now is murlocs are dominant, the developers really need to be careful. When murlocs are in that hard to pull off state they are great, but when they are always there in the late game then it isn't working. And no, some of the times murlocs not existing isn't a solution.
I'd be in favor of giving one of the weaker tribes, like Pirates, a Mackerel like minion. Murlocs needs to be kept in check.
And for the record, I think poison is absolutely needed in the game. Or else certain things, like Annihilan Battlemaster would be too annoying to play against.
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As much as Mackerel made murlocs better, the removal of Mackerel removed one of murloc's counters... which in turn made murlocs better.
While that may sound confusing really they are better now because they are easier to pull off now than the pre-dragon patch pre-Mackerel era.
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True, got my first win with the thing, at 10k mmr, with that 0 mana, kill a friendly minion, discover a minion from a lower tier hero. Having said that, I do think with the loss of that murloc that regains shields it gives way for builds that are just a lump of stats to shine. But obviously being able to get double golden Saurolisks, Wrath Weavers and shieldy dudes early is pretttty good.
Though based on the hero text you would think you couldn't use the hero power on tier 1.
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Yes, it's not uncommon for them to end up with most of their board midgame. But even in the most ideal scenario late game it leaves something to be desired. The best pirate card imo is that guy who gets bigger with golden minions, which can be used in any build.
That parrot though is pretty ridiculous with beasts.
And in case anyone is wondering the "ideal pirate scenario" is getting multiple Cap'n Hoggarr's which can lead to turns that only end because of the time limit, otherwise you can keep buying and buffing endlessly.
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Happened a second time. I don't know if this is something that only happens with Captain Eudora's golden minions or what.
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In fact I don't think anyone could've predicted how the hero works, as I actually got to discover a 6 tier minion when I "dug" at tier 5.
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Didn't realize how the hero actually worked, it's actually not bad.
Pirates are fun, not sure if they are good or not, but it's fun. That cannon thing seems a bit over the top so far. I guess the fact you can't buff it limits it's late game potential though.
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Anything that breaks up the monotony I'm for. Can't really evaluate pirates now, on first glance it doesn't seem like the class got enough cards, but we'll see.
The random class removal seems like a gimmick, and I think will up and take away some of the obscure lines of play a lot of the times which is unfortunate.
Holy Mackerel if they ever bring it back they need to nerf how it gets back shields. It's over the top.
Can't really evaluate the heroes, but that digging gal seems like the worst. But I prefer my bad heroes to be fun, which that one is, so I'll definitely play her. Like I do with Galakrond.
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Generally speaking you either need to get super lucky getting Sauralisk, which isn't terribly likely since it is a good card other people will pick, otherwise you need Wrath Weaver or maybe a super early triple into Hangry Dragon. And of course, getting shield mcgee a lot of times.
Having said that, that will only lead to more consistent 2nd places. Getting first I think is dependant on you getting SUPER lucky with your final opponent(ie. falling into a super weak room). Because you are dependant on other opponents killing people, you aren't going to take out your biggest late game threats yourself.
And from my experience you can do the strat with pretty much any class, yeah some classes are better to do it with. And certain classes you would rather be doing other things, yadda yadda, but it's not strictly a strat that only select classes can pull off.
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It's definitely not the path to first place, but it is absolutely easy to pull off and is a pretty easy top 4 path. Often you'll end up 2nd. Now, I wouldn't go so far as to say it's unhealthy, it's actually nice that there's this additional option. But yes, it is becoming very common now.
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Funny, I think murlocs and soul jugglers are fun.
Though I'm usually the person forcing murlocs, not the one lamenting facing them. And if an opponent manages to rapid fire down my huge things with their soul jugglers, more power to them I say.
For me the absolute funnest card now is Unstable Ghoul. Mainly because of that kill your board, summon big beasts, deathrattle build.
Also pogos, even though pogos aren't inherently fun to play, just pulling it off is satisfying given how rare a thing it is, given that you can really only pull it off with one of the heroes.
Least fun? Mecharoo?
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He is a hero that I often autopick when I see him, without not much thought. Having said that Noz, Rafaam and the new hero Kael do get a pick over Pyramad.
After that it's probably Millhouse, Fungal and Shudderwock, since to me the heroes are just plain fun.
Deryl is amazing, but he's annoying to play as on a phone I find.