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    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    After playing awhile, as much as Siren is a problem, and should at least be a higher tier to reduce it's appearance rate. I think the fix is to make Athissa buff only 2 minions. Maybe that's overkill, but going down to 3 minions seems like it wouldn't be enough.  I guess it could be 3 OTHER Nagas, maybe.

    Posted in: Battlegrounds
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    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    I actually like the Naga tribe, even though I really, really, miss buddies.   But they did make them a bit too powerful.  Stormscale siren kind of feels like the star of the show, even though yes, you need the tier 6 nagas to make the tribe actually shine.   Now I wouldn't call for a nerf of that card, I actually like the design quite a bit.   Probably the biggest issue, for the mode in general, is the naga that gives out divine shields.   Not just for nagas, but for it's versatility across the board.   

    Posted in: Battlegrounds
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    posted a message on They are removing buddies

    High rolling has always been a thing, it's really just how unique every class became, with their own little unique gameplans tied to their hero powers and buddies.   It's not the buddies fault that dong end games became more prevalent.  Anyways before that other things were a problem, but the biggest problem to me was a lack of variety, options, routes you could take.  Buddies solved that and unfortunately I don't think buddies will be back anytime soon, maybe a once a year thing.  Personally I think they should be a staple.  

    Posted in: Battlegrounds
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    posted a message on They are removing buddies

    Count me as someone who loved the variety buddies added, I will probably be playing the mode less.

    Posted in: Battlegrounds
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    posted a message on A little confused about how sir finley is supposed to work.

    So the text of the new card reads swap your hand with the bottom of the deck.

    So here are some confusing things that happened:

    One time after playing it it swapped, then again at the end of turn for some reason it swapped back... like that rogue card.  Is this a known bug or logical for reasons I can't fathom.

    I feel like the amount of cards I actually get are random, not based on current hand size.  Does Finley just randomly choose how many cards are actually considered at the 'bottom'?    Is there some weird math where only a certain percentage of your deck is drawn from?  Maybe certain cards in your hand aren't real cards, according to finley.

    Posted in: Card Discussion
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    posted a message on Ragnaros HSReplay Winrate
    Quote from MyDude33 >>
    Quote from freakin3 >>

    I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1.  He's still ok, but not nearly as consistent.  Honestly, I went from picking him almost all the time to rarely ever picking him.  

    I'm currently rank 10400ish

    Having said that, keep picking him if you are doing well.  My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.

     So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.

    Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.

     Well at higher ranks there's a lot more counter play, so intentionally not playing certain reborn/deathrattle minions the turn you buy them against rag is a thing.  I know I've done it.   

    Frankly I don't take the rankings very seriously, as I think the rankings change drastically depending on the tribes available.  Certain heroes that  I think are op I wouldn't bother ever picking if certain tribes were missing.   I find if you get that precise it does pay off, picking based on tier lists is a mistake, as the goal is to get to a op end build, and going into a match with it less likely to pay off can be enough to not pick a hero, assuming the other options aren't terrible.   I'd imagine at lower ranks people are more likely not to really think out their hero selections(or their turns in general).  

    Honestly I don't see a lot of Rag players at my rank, they pop up, but other heroes definitely you see a lot more consistently. 

    Posted in: Battlegrounds
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    posted a message on Ragnaros HSReplay Winrate

    I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1.  He's still ok, but not nearly as consistent.  Honestly, I went from picking him almost all the time to rarely ever picking him.  

    I'm currently rank 10400ish

    Having said that, keep picking him if you are doing well.  My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.

    Posted in: Battlegrounds
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    posted a message on Can I have some help/tips with battlegrounds?

    To put it in it's simplest terms, you need to overthink everything.  Spend a lot of the time at the hero selection screen, studying the tribes and how each hero can or can't win based on the selections.   It's always best to come in with a plan, you can't force that plan, but it's always best to have one.  

    You also have to really understand in situations how either leveling or not leveling benefits you, winning is all about those big power level swings, and sometimes the only way to do that is by leveling, but you also have to understand in that situation if leveling is safe or will leave you dead.   And in some cases all you can do in those cases is pull out a top 4.  But sometimes leveling is completely pointless and just wastes your turn for no reason.

    You obviously need an understanding of what's possible in the game, and that's just too long to get into.   It's a lot of trial and error, learning from your losses and yes looking at other streamers play.  

    Posted in: Battlegrounds
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    posted a message on AFKay tier 1!?

    I want to say 3 out of my last 4 runs with AFK were first places, in the 9k-10k range.   While I occasionally end the game with more than one of my tier 3 minions, usually I don't and always get to tier 6 quickly. 

    I will say, I think you never pick AFK if Demons are available, otherwise you end up just losing to big wrath weavers at a time when you are supposed to be winning matches.

    Posted in: Battlegrounds
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    posted a message on RIP Lightfang?

    It's fine as a spot buff, but Menagerie is no longer something you go for when things aren't going well, it's a build where you have to be super lucky from the first turn on to pull off.   Often involving quilboars, and rarely ever planned, just usually a, "oh, I have 4 big good minions from different tribes, fancy that".  Even then Lightfang has little to do with it working out.   

    Posted in: Battlegrounds
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    posted a message on RIP Lightfang?

    It was dead before buddies.   I think it was the change that changed a lot of the tribe's cards, the one that added cards like lightspawn and tarecgosa, it boosted the power level and scaling of all the tribes to a point that lightfang couldn't keep up anymore.

    Posted in: Battlegrounds
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    posted a message on Friend of Friend gone Wednesday

    This wasn't the first time a stupid op thing was in the game, and those lasted a good long while, maybe they are just trying to be "better", but I'd say they should've given this a couple weeks before doing anything.   Even though yes, the issue is they turned what was a fun variety hour of all the classes doing different things, into... they are now all going for tier 6 FOF/Dong fiestas.   It was a no brainer to just not allow tickatus' buddy into the pool, but they didn't do that, not sure why the devs are reacting as if FOF's power level was unexpected.     

    Posted in: Battlegrounds
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    posted a message on 22.6.1 Patch Notes - Hotfixes, Battlegrounds Changes

    As broken as Friend of a Friend is/was, it was at least different enough that I would have allowed for it to hang around for at least a couple more weeks.  A simpler solution would have been to remove a couple of the better buddies(not more than 1 or 2 or the card just becomes unpickable), I was shocked when the pool of minions it couldn't discover were only the completely useless ones.

    Posted in: News
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    posted a message on AFKay tier 1!?

    If your initial setup of tier 3 minions is strong you use that to transition into a real comp.   I definitely have won enough of the time with AFK that I wouldn't put her in the tier of heroes that gets top 4 but never gets first place.  Having said that, no I don't think she is a strong hero either.   You need very specific tribes to be available before even considering her as an option, and you can get bad luck and not get the good minions even in that case.

    Posted in: Battlegrounds
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    posted a message on runetotem hero

    I've never thought guff was awful, and I'd say the buff finally gets him to good hero with fun rng effect rather than an average hero with a fun rng effect.

    I agree that getting to do extra damage early is part of why he's good, making it less likely people "get there" can help more awkward heroes like guff.

    I did play him only the one time since the buff and I did win(coincidentally also won because of the mech lady's nerf, my final opponent) so 100% win rate since buff is pretty good, for guff ;)

    Posted in: Battlegrounds
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