Greetings ladies and gentlemens. Today I wanna talk about the Basic and Classic sets of Herthstone, F2P side of the game and a little bit of Wild mode.
Firts thing first we can all agree that the game itself is just really good. Over 70 milion playerbase just proves it. But, it has a lot of mistakes and need an improvement. And I want to point that out.
Remember the good old times in 2016 when Blizzard promised us that they wont touch the Classic and Basic set? As we all can see,they didnt keep their promise and the Basic cards together with Classic one are either moved to Hall of Fame or getting nerfed to unplayability. What hapenned? They are telling us that its limiting the design space and meta diversity but at the same time they really dont care about meta as we can see right now. There are only like 2-3 powerfull decks that are dominating the meta. And here comes the F2P part
Imagine just for a small moment that you are F2P player and you began to play recently the biggest online card game called herthstone that is around like for 3-4 years now. You have no collection,you get like 5-7 pack at the beginning of the game trought the game and the only thing that is left for you is Arena. Because even at rank 20 there are fully builded Raza Priests,Big Druids Exodia Mages and so on. If you are a F2P player like me which started to play in 2015, you have no rpoblems of catching up with the meta and have a decent collection. However, if you began to play in 2017, the game basically says: F*** u, u are not getting past rank 20 if you dont donate to the game hundreds of dollars/euros. I mean. you got my point. And not only this. But basically making 3 expansions turns out to be the least friednly F2P thing that Blizzard could ever do even if they give u free legendary and 6-9 free packs right away. Lets face it, from any expansion there are only like 30-40 playable cards. 20 of them are like funny/meme cards (GvG is the only exception with a lot of cards being viable) ,which leaves us with 60+ unplayable cards that are just pack fillers. If you realize this as a newbie F2P player, on which set are u goint to focus? Right! On evergreen sets which are going to be always playable in both existing formats. But apparently,the more time flies the more shitty the Classic Set and Basic set becomes. Not only because powercreep of hearthstone is increased with addition of new cards ( you can see it clearly in Wild and in Standart too), but because of the nerfs of a core cards that gives classes their shape. E.g. Fiery War Axe is a completely fine weapon for Warrior and because it is in Pirate Warrior archetype, it shouldn't be nerfed to one of the worst weapons of the game right now. Same goes to cards like Ice Lance, Conceal, Power Overwhelming which shouldn't be moved to Hall of Fame. Dont even let me start about our beloved legendaries.
There are two solutons to this problem and if they are getting combined its even better:
1. Keep destroying Basic and Classic sets. But decrease the dust requirement for cards craftings and dusting to 20 for common,70 for rare,300 for epic and 1200 for legendary. Make more events such as MidSummer Fire Festival and improve the ladder rewards. I barely can force myself to even play to rank 5 just to get the 400+ dust. Make some discount event on buying packs and skins and adventures.
2. Unnerf and update a Basic set and Classic set to give him more viability and bring back our beloved cards from Hall of Fame. If it's going to lead to more aggro meta, just nerf some cards like Patches the Pirate to Charge, summon this from your deck after you played 2 pirates. My personal suggestions would be:
As I stated below. Bringing back the cards from Hall of Fame and completely destroy that idea. These cards arent even that powerfull now. I think my suggestions of unnerfing cards are all pretty good but I can be wrong,so let me now)
And finally about Wild. I would love to see this formet being more supported. Thats all. Spread my words on any social media. I think this is a serious problem right now and I cant be the only one thinking that.
2. Unnerf and update a Basic set and Classic set to give him more viability and bring back our beloved cards from Hall of Fame. If it's going to lead to more aggro meta, just nerf some cards like Patches the Pirate to Charge, summon this from your deck after you played 2 pirates. My personal suggestions would be:
Innervate: Gain 1 Mana Crystal this turn only, if you spent 4 mana this turn,gain 2 instead.
Following your solution. You can't "update" the classic and basic set. If you do that, you are nerfing (or buffing) a card compared with the original version, and that is exactly what you are criticizing.
Let's take for example, Innervate. Your suggestion is clearly a nerfed version compared to the original. We can argue your version is better, but you are giving the point to Blizzard that some Basic/Classic cards need to be reworked. So they can nerf (or "update") every single Basic/Classic card in the name of balance.
I honestly haven't had an issue with the HoF system or the nerfs. Fiery War axe for instance, was way too good at 2 mana. at 3 mana it's on par with things like rallying blade and eaglehorn bow that people run without taken advantage of their special abilities. Execute was too good at 1 mana. At 2 mana it still sees a lot of play but it's not as OP as before and it's more in line with something like Shatter. Things like Ragnaros were way too common in the meta and it makes things very stale
This game's biggest problem is consistency across classes. Example, mages got a 6/3 discover a mage spell for 5. Priests got a 5/6 for 5 that allows you discover a card in your opponent's deck. It's a more powerful effect on a much more threatening body for the same costs and a minor caveat. Some classes have epics that are better/more playable than other classes legendaries. This is of course a separate issue from deck balance. Trying to balance 9 classes with hundreds of cards on top of trying to keep things creative and new is an impossible feat, to expect otherwise is absurd.
remember that right now is the most powerful time (with 6 active expansions) and the cards that were moved to HoF will seem more reasonable once the rotations are out
Yeah, this. People seem to have forgotten how bonkers the Mean Streets of Gadgetzan meta was.
fiery war axe could easiily be 3 mana 3/2 gain 5 armor or something which doesn't matter in pirate warrior but does matter in true warrior
Technically yes, but since its a basic card it "has to" stay very simple, so ...
I still dont get why they did not put it in the hall of fame. It was an iconic card for warrior pretty much always so why couldnt they just wait until the rotation and rotate it to wild? Its just so inconsistent.
fiery war axe could easiily be 3 mana 3/2 gain 5 armor or something which doesn't matter in pirate warrior but does matter in true warrior
Technically yes, but since its a basic card it "has to" stay very simple, so ...
I still dont get why they did not put it in the hall of fame. It was an iconic card for warrior pretty much always so why couldnt they just wait until the rotation and rotate it to wild? Its just so inconsistent.
Because their reason for the nerf was to make it not auto-include in every single warrior deck ever. If they put it in Hall of Fame, every Wild deck would still use it. I dont agree with the nerf, but putting it in Hall of Fame would not achieve the result they intended.
To me it seems like standard and basic and classic don't go very well together. Basic and classic are supposed to be kept simple and to not have too much of an impact in the meta, which hurts new players and standard is supposed to feel new and fresh everytime. Therefore, a solution that helps one of the sets is bound to hurt the other one which makes me think that they should be in different formats. Classic format, which is the same as hearthstone when it came out with most of the nerfs reverted and a new standard without basic and classic. It's true that this technically makes standard more expensive but we're talking about virtual items here so blizzard could always do more promotions and sales to bring the cost of standard down as much as they want. Wild would stay the same of course, in case you're wondering.
Overall I just think that new players should be able to learn the game in a more friendly format not full of highlander priests, jade druids, pirate warriors and cubelocks doing wacky combos with high rarity cards that the new player doesn't have access to. Old players like me would also love the chance to return to old hearthstone and play some of the cards that are unplayable now due to nerfs or an increase in power level.
I think the pity timer needs to be adjusted for F2P to be viable. Apparently, you're supposed to average 1 legendary every 20 packs, but I get absolutely nowhere near that. I'm can't be very far off the 1 in 40 packs that the pity timer offers.
Epics are fine with 1 in 8 packs, but nearly all of the competitive decks require a few "staple" legendaries to be viable. Maybe 1 in 35 on the pity timer would make enough of a difference.
If you want to make new players' life easier, you should do exactly that. Eg. Give them more freebies with their first milestones.
What you are suggesting is totally another thing, and it would yet help veterans more than newbies.
It would probably also make Aggro intolerable as it was during Gadgetzan, other than resurrecting broken stuff we have no need of - least of all new players with limited combo arsenal.
I can only agree on the restoration of Ancient of Lore, but it has nothing to do with your declared purposes.
Sigh...another 14 year old thinks he can “fix” something that’s working perfectly well, has myopia when it comes to deck variety, and forgets that working adults have money for their hobbies, and that F2P-FOR-LIFE! are just not people that Blizzard or the aforementioned working adults really spend too much time worrying about.
Get a job, buy some cards, build your own decks, stop thinking that what you see popular streamers do is literally the only thing that can be done, get some actual friends to play the game with, and throw away your vapid dreams of becoming top legend - spend your time in better pursuits. Then you will find out that the game has been “fixed” all along.
fiery war axe could easiily be 3 mana 3/2 gain 5 armor or something which doesn't matter in pirate warrior but does matter in true warrior
Technically yes, but since its a basic card it "has to" stay very simple, so ...
It would have been simpler than truesilver though
I suppose you're not wrong, tho FWA was the epitome of a weapon card type, any card text on it would kinda ruin that. Also having FWA give you Armor would have zero sense, tho i guess having Truesilver heal you doesnt support my argument very much :D
Sigh...another 14 year old thinks he can “fix” something that’s working perfectly well, has myopia when it comes to deck variety, and forgets that working adults have money for their hobbies, and that F2P-FOR-LIFE! are just not people that Blizzard or the aforementioned working adults really spend too much time worrying about.
Get a job, buy some cards, build your own decks, stop thinking that what you see popular streamers do is literally the only thing that can be done, get some actual friends to play the game with, and throw away your vapid dreams of becoming top legend - spend your time in better pursuits. Then you will find out that the game has been “fixed” all along.
Greetings ladies and gentlemens. Today I wanna talk about the Basic and Classic sets of Herthstone, F2P side of the game and a little bit of Wild mode.
Firts thing first we can all agree that the game itself is just really good. Over 70 milion playerbase just proves it. But, it has a lot of mistakes and need an improvement. And I want to point that out.
Remember the good old times in 2016 when Blizzard promised us that they wont touch the Classic and Basic set? As we all can see,they didnt keep their promise and the Basic cards together with Classic one are either moved to Hall of Fame or getting nerfed to unplayability. What hapenned? They are telling us that its limiting the design space and meta diversity but at the same time they really dont care about meta as we can see right now. There are only like 2-3 powerfull decks that are dominating the meta. And here comes the F2P part
Imagine just for a small moment that you are F2P player and you began to play recently the biggest online card game called herthstone that is around like for 3-4 years now. You have no collection,you get like 5-7 pack at the beginning of the game trought the game and the only thing that is left for you is Arena. Because even at rank 20 there are fully builded Raza Priests,Big Druids Exodia Mages and so on. If you are a F2P player like me which started to play in 2015, you have no rpoblems of catching up with the meta and have a decent collection. However, if you began to play in 2017, the game basically says: F*** u, u are not getting past rank 20 if you dont donate to the game hundreds of dollars/euros. I mean. you got my point. And not only this. But basically making 3 expansions turns out to be the least friednly F2P thing that Blizzard could ever do even if they give u free legendary and 6-9 free packs right away. Lets face it, from any expansion there are only like 30-40 playable cards. 20 of them are like funny/meme cards (GvG is the only exception with a lot of cards being viable) ,which leaves us with 60+ unplayable cards that are just pack fillers. If you realize this as a newbie F2P player, on which set are u goint to focus? Right! On evergreen sets which are going to be always playable in both existing formats. But apparently,the more time flies the more shitty the Classic Set and Basic set becomes. Not only because powercreep of hearthstone is increased with addition of new cards ( you can see it clearly in Wild and in Standart too), but because of the nerfs of a core cards that gives classes their shape. E.g. Fiery War Axe is a completely fine weapon for Warrior and because it is in Pirate Warrior archetype, it shouldn't be nerfed to one of the worst weapons of the game right now. Same goes to cards like Ice Lance, Conceal, Power Overwhelming which shouldn't be moved to Hall of Fame. Dont even let me start about our beloved legendaries.
There are two solutons to this problem and if they are getting combined its even better:
1. Keep destroying Basic and Classic sets. But decrease the dust requirement for cards craftings and dusting to 20 for common,70 for rare,300 for epic and 1200 for legendary. Make more events such as MidSummer Fire Festival and improve the ladder rewards. I barely can force myself to even play to rank 5 just to get the 400+ dust. Make some discount event on buying packs and skins and adventures.
2. Unnerf and update a Basic set and Classic set to give him more viability and bring back our beloved cards from Hall of Fame. If it's going to lead to more aggro meta, just nerf some cards like Patches the Pirate to Charge, summon this from your deck after you played 2 pirates. My personal suggestions would be:
As I stated below. Bringing back the cards from Hall of Fame and completely destroy that idea. These cards arent even that powerfull now. I think my suggestions of unnerfing cards are all pretty good but I can be wrong,so let me now)
And finally about Wild. I would love to see this formet being more supported. Thats all. Spread my words on any social media. I think this is a serious problem right now and I cant be the only one thinking that.
so you want:
1) pirate warrior to comeback and dominate the meta - most broken deck in the game ( undertaker level of broken)
2) faster aggro druids that rekts you turn 2-3 (everyone would play this shit, mind you, it is still in the meta, and it is broken without innervate)
3) shaman counter on turn 3 and other potential cheap combos as if devolve isn't enough
4) giant warrior to rekt the meta even more than naga hunter in wild (No, thank you.)
5) ironbeak owl/BGH/ - deck design restrictions, BGH is not often that useful anymore, as for silence, better to use spellbreaker
6) 1/2 deal 2 dmg to hero - never ever again pls!!, most broken card that ever existed in the game, similar to that broken little shit abbusive sgt.
7) ancient of lore - nowadays i don't mind turning it back again as it was before but for 7 mana is kinda weak compared to ramp options and ultimate infestation, i guess it wouldn't be played if the nerf was reverted
8) i would love to see molten giant back to 20 mana again, really, i am one of many people that want classic handlock to return, but if i think again and imagine the combo potentials of mages and warriors, it scares the shit out of me.
9) if i was a developer, i'd be a bad one because, imo, in this game there is no place for rockbiter, so i would delete it even from wild
10) and lastly, with the introduction of kingsbane, weapon rogue is a solid tier 2 deck, and with blade flurry back again it would be easily tier 1 so i dont want that to happen, heal big, deal damage big, board clear big and return to hand again = broken AF
fiery war axe could easiily be 3 mana 3/2 gain 5 armor or something which doesn't matter in pirate warrior but does matter in true warrior
Technically yes, but since its a basic card it "has to" stay very simple, so ...
I still dont get why they did not put it in the hall of fame. It was an iconic card for warrior pretty much always so why couldnt they just wait until the rotation and rotate it to wild? Its just so inconsistent.
Because their reason for the nerf was to make it not auto-include in every single warrior deck ever. If they put it in Hall of Fame, every Wild deck would still use it. I dont agree with the nerf, but putting it in Hall of Fame would not achieve the result they intended.
The same arguement can be made for other cards in the hall of fame. Granted, Fiery War Axe might be the most "auto include" card but cards like Ragnaros the Firelord or Sylvanas Windrunner will always compete for the 6 and 8 mana slot in every format. I thought the very point of the hall of fame was beeing able to remove classic cards from wild without changing them. At the same time there are a lot of other non classic cards in wild that will probably be playable in constructed wild for a long time, maybe forever and if I am not mistaken we still havent seen the nerf of a pure wild card (admittedly it is possible that I just dont remember one right now).
I can totally see why something needed to be done about war axe but I still feel like it would have been OK to keep it in wild in its original form.
This game is fully playable while being f2p, provided you put in the necessary time to grind arena cards. Even if you don't, you can still build budget decks which are legend viable and don't run any legendary cards(first time I got legend I did so with an aggro pally list which didn't even have any EPICS).
If you honestly think you should be able to play every single deck in the game without either spending money, or grinding you are delusional. Blizzard needs to have a source of income in game, and if people didn't get any sort of advantage from paying(even if said advantage is mainly saving a lot of time and effort), almost no one would do so.
Once I have enough time I may just write up a guide for playing hearthstone f2p to(hopefully) make these idiotic topics less frequent.
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Greetings ladies and gentlemens. Today I wanna talk about the Basic and Classic sets of Herthstone, F2P side of the game and a little bit of Wild mode.
Firts thing first we can all agree that the game itself is just really good. Over 70 milion playerbase just proves it. But, it has a lot of mistakes and need an improvement. And I want to point that out.
Remember the good old times in 2016 when Blizzard promised us that they wont touch the Classic and Basic set? As we all can see,they didnt keep their promise and the Basic cards together with Classic one are either moved to Hall of Fame or getting nerfed to unplayability. What hapenned? They are telling us that its limiting the design space and meta diversity but at the same time they really dont care about meta as we can see right now. There are only like 2-3 powerfull decks that are dominating the meta. And here comes the F2P part
Imagine just for a small moment that you are F2P player and you began to play recently the biggest online card game called herthstone that is around like for 3-4 years now. You have no collection,you get like 5-7 pack at the beginning of the game trought the game and the only thing that is left for you is Arena. Because even at rank 20 there are fully builded Raza Priests,Big Druids Exodia Mages and so on. If you are a F2P player like me which started to play in 2015, you have no rpoblems of catching up with the meta and have a decent collection. However, if you began to play in 2017, the game basically says: F*** u, u are not getting past rank 20 if you dont donate to the game hundreds of dollars/euros. I mean. you got my point. And not only this. But basically making 3 expansions turns out to be the least friednly F2P thing that Blizzard could ever do even if they give u free legendary and 6-9 free packs right away. Lets face it, from any expansion there are only like 30-40 playable cards. 20 of them are like funny/meme cards (GvG is the only exception with a lot of cards being viable) ,which leaves us with 60+ unplayable cards that are just pack fillers. If you realize this as a newbie F2P player, on which set are u goint to focus? Right! On evergreen sets which are going to be always playable in both existing formats. But apparently,the more time flies the more shitty the Classic Set and Basic set becomes. Not only because powercreep of hearthstone is increased with addition of new cards ( you can see it clearly in Wild and in Standart too), but because of the nerfs of a core cards that gives classes their shape. E.g. Fiery War Axe is a completely fine weapon for Warrior and because it is in Pirate Warrior archetype, it shouldn't be nerfed to one of the worst weapons of the game right now. Same goes to cards like Ice Lance, Conceal, Power Overwhelming which shouldn't be moved to Hall of Fame. Dont even let me start about our beloved legendaries.
There are two solutons to this problem and if they are getting combined its even better:
1. Keep destroying Basic and Classic sets. But decrease the dust requirement for cards craftings and dusting to 20 for common,70 for rare,300 for epic and 1200 for legendary. Make more events such as MidSummer Fire Festival and improve the ladder rewards. I barely can force myself to even play to rank 5 just to get the 400+ dust. Make some discount event on buying packs and skins and adventures.
2. Unnerf and update a Basic set and Classic set to give him more viability and bring back our beloved cards from Hall of Fame. If it's going to lead to more aggro meta, just nerf some cards like Patches the Pirate to Charge, summon this from your deck after you played 2 pirates. My personal suggestions would be:
Fiery War Axe back to 2 mana 3/2
Innervate: Gain 1 Mana Crystal this turn only, if you spent 4 mana this turn,gain 2 instead.
Hex Back to 3 mana
Rockbiter Weapon Back to 1 mana
Execute - Back to 1 mana
Charge - 3 mana give +2 attack and charge
Ancient of Lore : Choose One - Draw 2 cards; or Restore 5 Health back to the good old look
Ironbeak Owl back to 2 mana
Big Game Hunter : 4 mana or even 3 mana
Blade Flurry 5 mana Destroy your weapon and deal its damage to all enemies.
Leper Gnome 1 mana 1/2
Molten Giant back to 20 mana
As I stated below. Bringing back the cards from Hall of Fame and completely destroy that idea. These cards arent even that powerfull now. I think my suggestions of unnerfing cards are all pretty good but I can be wrong,so let me now)
And finally about Wild. I would love to see this formet being more supported. Thats all. Spread my words on any social media. I think this is a serious problem right now and I cant be the only one thinking that.
Moving into https://outof.cards/members/firepaladinhs/decks
Greetings, traveler.
Let's make Hunter great.
I honestly haven't had an issue with the HoF system or the nerfs. Fiery War axe for instance, was way too good at 2 mana. at 3 mana it's on par with things like rallying blade and eaglehorn bow that people run without taken advantage of their special abilities. Execute was too good at 1 mana. At 2 mana it still sees a lot of play but it's not as OP as before and it's more in line with something like Shatter. Things like Ragnaros were way too common in the meta and it makes things very stale
This game's biggest problem is consistency across classes. Example, mages got a 6/3 discover a mage spell for 5. Priests got a 5/6 for 5 that allows you discover a card in your opponent's deck. It's a more powerful effect on a much more threatening body for the same costs and a minor caveat. Some classes have epics that are better/more playable than other classes legendaries. This is of course a separate issue from deck balance. Trying to balance 9 classes with hundreds of cards on top of trying to keep things creative and new is an impossible feat, to expect otherwise is absurd.
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How to save it? Thats easy. More free rewards for players, make the game about skill and not about luck, and make the developers listen to people.
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
- Click Here To Join Us On Discord! -
To me it seems like standard and basic and classic don't go very well together. Basic and classic are supposed to be kept simple and to not have too much of an impact in the meta, which hurts new players and standard is supposed to feel new and fresh everytime. Therefore, a solution that helps one of the sets is bound to hurt the other one which makes me think that they should be in different formats. Classic format, which is the same as hearthstone when it came out with most of the nerfs reverted and a new standard without basic and classic. It's true that this technically makes standard more expensive but we're talking about virtual items here so blizzard could always do more promotions and sales to bring the cost of standard down as much as they want. Wild would stay the same of course, in case you're wondering.
Overall I just think that new players should be able to learn the game in a more friendly format not full of highlander priests, jade druids, pirate warriors and cubelocks doing wacky combos with high rarity cards that the new player doesn't have access to. Old players like me would also love the chance to return to old hearthstone and play some of the cards that are unplayable now due to nerfs or an increase in power level.
Check out my Hearthstone expansion: The Shifting Sands
I think the pity timer needs to be adjusted for F2P to be viable. Apparently, you're supposed to average 1 legendary every 20 packs, but I get absolutely nowhere near that. I'm can't be very far off the 1 in 40 packs that the pity timer offers.
Epics are fine with 1 in 8 packs, but nearly all of the competitive decks require a few "staple" legendaries to be viable. Maybe 1 in 35 on the pity timer would make enough of a difference.
fiery war axe was the best nerf happen to this game
I din't think hs needs any salvation right now.
Definitely none of the salvation you suggest.
If you want to make new players' life easier, you should do exactly that. Eg. Give them more freebies with their first milestones.
What you are suggesting is totally another thing, and it would yet help veterans more than newbies.
It would probably also make Aggro intolerable as it was during Gadgetzan, other than resurrecting broken stuff we have no need of - least of all new players with limited combo arsenal.
I can only agree on the restoration of Ancient of Lore, but it has nothing to do with your declared purposes.
Sigh...another 14 year old thinks he can “fix” something that’s working perfectly well, has myopia when it comes to deck variety, and forgets that working adults have money for their hobbies, and that F2P-FOR-LIFE! are just not people that Blizzard or the aforementioned working adults really spend too much time worrying about.
Get a job, buy some cards, build your own decks, stop thinking that what you see popular streamers do is literally the only thing that can be done, get some actual friends to play the game with, and throw away your vapid dreams of becoming top legend - spend your time in better pursuits. Then you will find out that the game has been “fixed” all along.
- Click Here To Join Us On Discord! -
they need to stop printing all RNG cards, it is very stupid when you plan for something and got countered by a random value
I used to love the brawls long time ago, when things get crazy, now unfortunately crazy stupid thing happens in ranked mode
you can't play this came competitive anymore.
How to save Hearthstone in 2 moves:
Remove secrets
Remove hunter class
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
This game is fully playable while being f2p, provided you put in the necessary time to grind arena cards. Even if you don't, you can still build budget decks which are legend viable and don't run any legendary cards(first time I got legend I did so with an aggro pally list which didn't even have any EPICS).
If you honestly think you should be able to play every single deck in the game without either spending money, or grinding you are delusional. Blizzard needs to have a source of income in game, and if people didn't get any sort of advantage from paying(even if said advantage is mainly saving a lot of time and effort), almost no one would do so.
Once I have enough time I may just write up a guide for playing hearthstone f2p to(hopefully) make these idiotic topics less frequent.