• 4

    posted a message on Weekly Card Design Competition 9.18 - Final Poll

    Damn, there's some really cool entries this time around, having no rules was quite an interesting theme indeed. My personal favorites are I'd Tap That, Lassy, Cher Ro and of course my own entry, Air Rager. If I actually manage to win a design comp with a vanilla no-text card that would be pretty insane. Good luck to all the other finalists, I'm excited to see who comes out on top this time.

    Posted in: Fan Creations
  • 88

    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    Reasons why this is better than you think:

    1. Handbuffs

    2. Synergy with cards that require you to play an Elemental last turn.

    3. "At least I don't die immediately after being played..." Magma Rager

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from HyperOrange >>
    Quote from linkblade91 >>
    Quote from HyperOrange >>
    Quote from linkblade91 >>
    Quote from HyperOrange >>
    Quote from linkblade91 >>

     You still have to follow the General rules, which means only one card can be submitted. I'm afraid we'll have to stick with this one, despite the "anything goes", 'cause otherwise we could be overrun by shotgun entries looking to win through sheer volume.

     Can you still make a card that has a lot of different tokens or is that against the rules as well?

     Depends on what you mean by "a lot". There is no exact limit, per se, but we definitely frown on cards that come with an extreme abundance of unique tokens.

     It would be 16 to be exact, and they would be quite unique. The idea makes sense though and I understand it's right on the line, but since this comp was kind of a freestyle I thought I'd give this wacky idea of mine a try.

     I mean...that's technically okay, but you're asking a lot of potential upvoters. I personally think they would see that wall of tokens and be put off on the sheer complexity of this card you're presenting. You're also really asking a lot of Shadows or myself, should you become a finalist, considering we have to format all of those tokens :/

     Yeah I know it's tricky. Maybe I should send my entry to you so you can tell me beforehand if it's ok to submit or not. Sounds good?

     Nothing to worry about in the end, I'm going to submit something way simpler instead. I think it's better to leave my overcomplicated idea for another time.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from linkblade91 >>
    Quote from HyperOrange >>
    Quote from linkblade91 >>
    Quote from HyperOrange >>
    Quote from linkblade91 >>

     You still have to follow the General rules, which means only one card can be submitted. I'm afraid we'll have to stick with this one, despite the "anything goes", 'cause otherwise we could be overrun by shotgun entries looking to win through sheer volume.

     Can you still make a card that has a lot of different tokens or is that against the rules as well?

     Depends on what you mean by "a lot". There is no exact limit, per se, but we definitely frown on cards that come with an extreme abundance of unique tokens.

     It would be 16 to be exact, and they would be quite unique. The idea makes sense though and I understand it's right on the line, but since this comp was kind of a freestyle I thought I'd give this wacky idea of mine a try.

     I mean...that's technically okay, but you're asking a lot of potential upvoters. I personally think they would see that wall of tokens and be put off on the sheer complexity of this card you're presenting. You're also really asking a lot of Shadows or myself, should you become a finalist, considering we have to format all of those tokens :/

     Yeah I know it's tricky. Maybe I should send my entry to you so you can tell me beforehand if it's ok to submit or not. Sounds good?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from linkblade91 >>
    Quote from HyperOrange >>
    Quote from linkblade91 >>

     You still have to follow the General rules, which means only one card can be submitted. I'm afraid we'll have to stick with this one, despite the "anything goes", 'cause otherwise we could be overrun by shotgun entries looking to win through sheer volume.

     Can you still make a card that has a lot of different tokens or is that against the rules as well?

     Depends on what you mean by "a lot". There is no exact limit, per se, but we definitely frown on cards that come with an extreme abundance of unique tokens.

     It would be 16 to be exact, and they would be quite unique. The idea makes sense though and I understand it's right on the line, but since this comp was kind of a freestyle I thought I'd give this wacky idea of mine a try.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from linkblade91 >>
    Quote from Kovachut >>
    Quote from Wailor>>

    @Kovachut

    I don't think you can submit two cards. If you can, go with Para and Dox, they're cooler than Liki, IMO.

    Lol, countered by the rules. I thought the Para Dox duo is legal, because the current theme is about anarchy, but I have to hear the mods' opinion about this. As for your cards:

     You still have to follow the General rules, which means only one card can be submitted. I'm afraid we'll have to stick with this one, despite the "anything goes", 'cause otherwise we could be overrun by shotgun entries looking to win through sheer volume.

     Can you still make a card that has a lot of different tokens or is that against the rules as well?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.17 - Final Poll

    Wow, that was a close one, only 3 votes away. Congrats to kingdoemi, great card with on point flavor!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.17 - Final Poll

    I really liked this week's theme. It looks simple but makes for some pretty funny and flavorful cards. Good luck to all other finalists and may the best win!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic
    Quote from GameTheory345 >>

    Does the card have to involve the +5 attack mechanic, or just a chicken-based card? Besides, it's really hard to find good art for chickens. Here are my ideas:

    https://imgur.com/GUPdO42.pnghttps://imgur.com/sBpOb5R.png

    *Slaps roof of chicken* This bad boy can fit so many bombs in it.

    If not, here's another idea with a bonus reference:

    EditI just realised that Revenge Squad is a powercreep on Snake Trap. I suppose I could change it to something like "summon 3 angry chickens and attack it" to better represent the Cucco Angry Chicken Revenge Squad. Thoughts?

     

     

     I think cluckbot might be too good in decks like token druid. 3 different bodies including a boom bot is a lot for 1 mana.

    Regarding revenge squad, it is indeed powercreep on Snake Trap but the biggest problem I see with it is the fact that giving Rush to the chickens doesn't do anything at all. They are being summoned during your opponent's turn so they would be able to attack on your turn regardless.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic

    So currently I have 2 different ideas for this one:

      

    The second one still has placeholder art, of course. I'm finding it tough to decide between the 2 so feedback would be welcome.

    Posted in: Fan Creations
  • 0

    posted a message on Hall of Fame cards in packs?

    So I just opened a Witchwood pack (from the new quest) and got a Hall of Famed card.

    Is this supposed to be possible?

    Posted in: General Discussion
  • 2

    posted a message on A question about the new deck builder

    Sometimes a card is so bad that the best deck running it doesn't synergize with it. Having it as a dead card in a decent deck will get you a higher winrate than actually trying to build your deck around it.

    Posted in: General Discussion
  • 8

    posted a message on Is it worth buying the old adventures?

    Short answer: Yes.

    Long answer: Yeeeeeeeeeeeeeeeees!

    Posted in: General Discussion
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