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    posted a message on Which deck should I craft for rank 5-legend?

    Honestly speaking: Murloc Shaman performs better than Even Shaman according to Tempostrom latest meta report so I would go with this decklist since murlocs are explosive aggresive tribe and both missisng legendaries  can be also used in Anyfin Paladin) Also its cheaper than both other decks

    Posted in: Wild Format
  • 0

    posted a message on An easy and perfect way to fix Big Priest
    Quote from RavenSunHP >>
     
     

    I want them to handle Big Priest as they handled Star Aligner Druid because it's equally broken/degenerate and it's necessary to grant Wild some dignity, and consequently some decent playerbase.

    I don't want the mode to turn into a hardcore highroll-meme underground subculture. It is not an inevitable or necessary evolution of Wild, as you depict it.

    Aggro Priest is just another Aggro deck, and Cutlass Rogue is potentially just another Control deck. Nothing's wrong with that.

    What is degenerate is anything that can shatter the mana curve consistently enough, in any way (be it summon from deck or whatever). I made a topic about it, and that's the only policy that they should strictly follow.

    Fine let's agree to disagree. But don't expect i'll stay silent whenever you write something on the topic.

    It's a public forum, and it's my right to publicly argue with any point, exactly as it was yours to reply as you did. 

    As long as we are doing it politely and meaningfully...

     However that is a clearly subjective opinion(same as mine one) about the whole highroll policy etc and as any other "issue" with WIld cards and format can be argued about. The hate towards the deck is unnecessary because there are other decks as well that do broken and unfair stuff and earlier or more consistently and so on. Half of the hate towards the deck is because of Priest class as a whole but thats another topic to discuss.

    I havent said anything about Aggro Priest or Cutlass Rogues beside that they are clear example that design policy in Wild is erased with more and more cards added(Meaning for example that Priest didnt have aggro archetype and Rogue didn't have any heal)

    And I'm looking forward to your opinions under other threads since you are actually providing your opinion with some points and not like 90% of the people on forums that are mindlessly blabing in hate and rage. 

    Cheers man ^^

     

    Posted in: General Discussion
  • 0

    posted a message on An easy and perfect way to fix Big Priest
    Quote from Vaylence2 >>

    No because big priest ruins wild, and the only way to beat it consistently is to play something equally degenerate, which isn't fun. You probably play big priest.

     Fun is subjective and you hurr durr you probalby play Big Priest is pathetic. Just to clarify Im judging you the same way how you judge me. By 1 post under a thread in forum dedicated to HS xDDD

    Posted in: General Discussion
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    posted a message on An easy and perfect way to fix Big Priest
    Quote from RavenSunHP >>

     Lethal by highroll by turn-3 can only happen if they decide to release more UNNECESSARILY BROKEN cards. Which is the same reason Big Priest exists. Or Darkest Hour Warlock.

    Unnecessarily for the fun of the game, and actually against it (with the exception of the players behind these decks, who are a relative majoriy, so a critical mass, but not an absolute majority that can justify "fun" on its own).

    Surely High Priest Thekal + Molten Giant is very similar to the above brokenness (and I don't like it either), but it's not much different from Mountain Giant on turn-3 (it's more, sure, but it's "just" stats), and requires 2-3 cards to be in the hand of the paladin together, by said turn. Additionally, they cannot resurrect those giants. So that's VERY powerful for current levels, annoying, but not equally broken. Because it is a spike in the game, not an entire fracture in the mana curve.

    An eternal format DOES NOT IMPLY utter madness as that you suggested. As long as they keep designing cards according to a decent design policy (or as long as they stop printing unnecessarily broken cards).

    It is not a matter of mindset. It is a matter of how many players you want to have in the pool on the long run...

     Man we are carrying the same dicsussions over and over in a different threads. Lets just agree to disagree. Eternal format applies utter madness and you should look at older card games if you want proof. It's not something that can't be changed even with a milions and milions of nerfs. Speaking about design policy for WIld is also not a good decision since we already have Aggro Priest archetype lurking here or Burgle Rogues with healing and Control tools. And the final conclusion: Blizzard doesnt care about Wild at all. It's the polace where they move their cards to gain profit from players buying new expansions and few nerfs doesn't mean anything if we are running around with all sorts of madness currently. Also I dont want them to handle Big Priest or other deck like they handled Star Aligner Druid because that was just disasterous.

    Posted in: General Discussion
  • 0

    posted a message on An easy and perfect way to fix Big Priest
    Quote from Esparanta >>
    Quote from FirePalyHSplayer >>

    Yes. I am implying that Big Priest is not a problem for an eternal format

     Mind you, I read the rest. Therefore, I don't agree with you. How can you defend decks -including Darkest Hour Warlock- where one can cheat out more than 10-mana worthy minions on turn 4? Are you out of mind? To me, mana-mechanisms are core of this game, and if exploited, everything will break up (compare Recruit, which is on the scale, at least to my eyes), and you defend these decks by only playing Kingsbane or Reno Mage to beat them? What if I don't want to play them? (Don't tell me I don't care, so same to you then, no offense)

    Simply put, I like playing minions on-curve with some exceptions (Evenlock: Mountain Giant) but not as abusive as Big Priest or Darkest Hour decks where it's like 50-mana worthy minions on turn 4 and have literally nothing to counter (and yes, I consider transform effects as inefficient, and I know cards such as Hungry Dragon). In other words, if we are on turn 4, it should be limited to 4-mana minion (on-curve mechanic), which is what we usually do, is it really too much to ask for?

     Mana mechanisms are core to any card game and in any card game they can be exploited and are exploited. I do not defend those decks. I just know that they exist and I'm okay with that since I'm not type of a person thats gonna scream or cry about something that I don't like.  Yes, they are annoying to play against but they are managenable and they have counters. Sometimes, those counters are limited to classes only but thats okay because even in Wild there is still some class design policy (Although we are already seeing stuff like Aggro Heal Zoo Priest popping up). Thats how card games work and we are lucky thast we also have some sort of neutral card counters(Doomsayer,Explosive Sheep,Tinkmaster,Geist and so on) Do you want to play a deck that is rounded against everything? Try Reno or some other odd Control deck (ofc if its played in good hands) But if you wont then deal with the fact that your deck will loose to some matchups as I'm dealing with it since I know how much variety Wild has.

    Where do you make a line with a minions on curve mindset? Even if Big Priest and Darkest Hour Warlock are going to be nerfed to Tier 6 deck, we have still Thekal combo,Mechwarper,Murloc Shaman,Even Shaman,Cube decks,Egg decks and so on. Even if those decks got nerfed, I think that you as many other players will just move to hate other powerhouse created. Baku/Genn can be called out as too consistent, Reno is too powerfull heal and Kazakus is unfair af since it is more flexible than any other cards in the game, DKs are close to infinite value,Kingsbane cant be countered with Oozes but only slowed down,Anyfin Paladin is an aggro,control,combo abomination and so on and on and on. I can complain about any card or mechanic in the game yet I'm not doing even if I dont like to play against it.

    Posted in: General Discussion
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    posted a message on Legendary Reno DK Mage

    Thanks man^^ Do you find Flamestrike to be good enough as a 4 damage AOE? Have you added Skulking Geist back because of Jades?

    Posted in: Legendary Reno DK Mage
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    posted a message on An easy and perfect way to fix Big Priest
    Quote from EbonyMaw >>
    Quote from FirePalyHSplayer >>

    Yes yes yes. Lets nerf Mechwarper while we at it, Kazakus now requires 3 copies of a card in your deck to activate, Reno heals only 15 now and Baku/Genn decks just force you to press concede if you play them. While we at it lets nerf all Giants and add +10 cost to all of them. Kingsbane now gives your opponent 2 copes of Ooze. Give all murlocs the Battlecry: deal 5 damage to yourself because me no likey playing against strong cards.

    I would maybe see the Big Priest nerf because highroll archetype is annoying af, but haven't Jade Druid suffered enough honestly? Those poor fellas are conceding against Skulking Geist 100% of the time and yet you want to nerf them again.

    Can't we just play cards in an Eternal format called Wild and rather explore all the combo and deck and build possibilities rather than whining and "fixing" it?

     are you implying that big priest is not a problem? I don't play wild anymore, but I used to, and let me tell you, big priest is the worst deck ever. it is not that it wins every game and therefore is the worst deck. but the outcome of the game is decided by whether or not they draw barnes. if they can get barnes on 4, then they win and there is nothing you can do unless you happen to be playing mage or shaman and happen to have a polymorph, hex, or devolve. it is the worst deck because it is very one sided no matter what. it is either they win hands down, or you win because they had nothing until turn 8. 

    this deck needs to be fixed, and your snarky comments about how you don't like nerfs will not change that.

     Yes. I am implying that Big Priest is not a problem for an eternal format where you can be dead on turn 3 because of aggro highroll. Outcome of the game is decided not only by Barnes, but also because of your deck choice and draw overall. Yes it feels disgusting to lose against, the same way how it is disgusting to lose against Mechahunter,Kinsgbane,Thekal Giants or Evenlock that puts fat minions as fast as almost Nagalock and dont let me start on Darkest Hourlock. When I feel especially bad playing against them, I just pick a deck that counters them and I counter them. Big Priest gets obliterrated by KIngsbane or is dragged into 20+ minute game against Reno Mage where he's actually forced to think if he wants a chance to win, Mechahunter gets his board cleared by Renolock over and over and Evenlock is burning his cards because of Mill Rogue and so on and on. Every deck in Wild that is at least somehow viable have disgusting comboes. So disgusting that it cant be compared to Standard powerlevel. People need to realise that and deal with that. I like Wild the way it is. Big Priest is nothing compared to Star Aligner Druid days and its currently just another highroll deck slowly devolving into being succesfull only as anti control deck.

    Imma just add a bonus mindset about Wild that I have in order for you to understand my point of view:

    Once people will stop treating Wild as something where they can play Golden Monkey Control Warrior for nostalgia and try to experiment with cards more and play better, then they will realise in how much better state the format is compared to Standard. Yes, it is the double edged sword with Big Priest and Kingsbane and Odd Paladin but I like the other edge which makes the format exciting. The place where I can play Weasel Priest,Renowock Shaman or Big Rogue sprinkled on top with old nostaslgic and rebuilt and actually powerfull decks such as Reno Mage or Dragon Control Priest. Knowing that every dust investment that i make doesnt rotate anywhere is actually pretty good feeling which still keeps me in this game.

    Posted in: General Discussion
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    posted a message on An easy and perfect way to fix Big Priest

    Yes yes yes. Lets nerf Mechwarper while we at it, Kazakus now requires 3 copies of a card in your deck to activate, Reno heals only 15 now and Baku/Genn decks just force you to press concede if you play them. While we at it lets nerf all Giants and add +10 cost to all of them. Kingsbane now gives your opponent 2 copes of Ooze. Give all murlocs the Battlecry: deal 5 damage to yourself because me no likey playing against strong cards.

    I would maybe see the Big Priest nerf because highroll archetype is annoying af, but haven't Jade Druid suffered enough honestly? Those poor fellas are conceding against Skulking Geist 100% of the time and yet you want to nerf them again.

    Can't we just play cards in an Eternal format called Wild and rather explore all the combo and deck and build possibilities rather than whining and "fixing" it?

    Posted in: General Discussion
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    posted a message on Legendary Reno DK Mage

    I cant help myself but I really think that I would receive a more well thought critisism from a fish in my fish tank rather than you. What can I say? It seems like the deck is not for you my friend xDDD

    Posted in: Legendary Reno DK Mage
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    posted a message on Dragon Warrior rises from the ashes(rank 5)

    Patches is an okayish card in the deck that provides tutoring effect and strong 1 mana turn opener but besides that I agree hes pretty mediocre. If you want to run second Blood Razor instead of him I dont see a problem there)  While Nightmare Amalgam is an okayish minion he can be literally eaten by any tech crab card which doesnt sound that good an is the reason why I didnt include him in the deck.

    Posted in: Dragon Warrior rises from the ashes(rank 5)
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    posted a message on Half of the Wild problems would be solved if players would play more skilfully

    You can't expect players to just play better. If they could, they would. The game needs to be balanced around the actual skill level of the player base. If the Big Priest players themselves were more skilled, you'd have a point, but why is it that the players trying to counter the meta ought to just git gud, while Big Priest involves no thought process?

     I cant expect them to play better but I can expect from them to improve. Not playing around Muster for Battle on turn 3 and playing Maelstorm Portal turn Earlier on 2 Recruits,Oozing the 3/1 Kingsbane or playing Reno after 11 Sheeps  being Psychic Screamed into your deck are stupid plays and shall not be expected on high ranks and you cant change my opinion about this. This is just stupid. The game shoudnt be balanced around players but rather improve thier skills and such. People are hurt to see Big Priest as an example in my thread because "" it hurts and pisses them of to play against but highroll decks and powerfull plays in early turns are not going anywhere (via Mechahunter,Kingsbane,Darkest Hourlock,Thekal Giant package etc.) so they better find a ways how to counter them

    Point of Big Priest having no effort to play is pointless. A good example is Corbett and mooingsheep game from small Wild tournaments where you can actually see a difference between skilled and unskilled Big Priest player. People should stop using the deck requires no skill point because its just plain stupid and it was used on such decks as Patron Warrior,Freeze Mage,Razakus Priest or Cubelock along all the others. I do not take this as a point at all because it sounds like a subjective opinion used on EVERY deck that plays something besides vanilla stats and textless cards. The only time where skill didnt matter at all in Hearthstone was during prenerfed Yogg era where that stupid card decided the games (even on a f***ing tournamnets!) by itself just because RNG and lol I have nothing to loose so Imma play this card. 

    Posted in: Wild Format
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    posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)

    It feels good when you pull out a win against an unsuspecting opponents. I've faced this build on ladder and my first thaught was, It has to be a Gunnolf build and I was not wrong xD. Amazing job with guide and deck as usual. If played right it is rewarding af. Gotta love your decks and different approaches to an archetype) I still remember that Combo-Control Burn Renomage with Solia back in the day ^^

    Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)
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    posted a message on Warlock Dominates Wild...

    Gotta love this guy and his clickbait threads xD I always have a good laugh 

    Posted in: Wild Format
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