A lot of people are talking about what they want to nerf with the upcoming Classic rebalancing, but what about what needs buffing? Give your top 5 cards from Classic that you think need a buff. I'll start:
1. Nozdormu - It was a travesty that this card made it past alpha in this state. Unusable effect outside of the exploit.
2. Felguard - Instead of buffing the terrible classic demons, Blizzard came out with good ones in the expansions. Now those are going away in Standard, so Warlock demons need some love. Especially the worst card in the game.
3. Succubus - Not as bad as Felguard, but still terrible.
4. Far Sight - I think this could be a good card if it was just a little bit better.
5. Eye for an Eye - Right now, it's a great way to deal 1 damage to the enemy hero. Without Avenge, Paladins need some improvement to these terrible secrets in standard.
No, don't change Nozdormu! I love his effect and his card in general.
Well, you don't have to worry, because Blizzard won't do it. But they should! He's my favorite WoW character and he has no effect on the board. Effects can be fun and still actually do something.
But, anyway, let's not turn this into another Nozdormu debate. I've had enough of those back in closed beta, and Blizzard isn't ever going to listen.
1. Starving buzzard- Make it a 3/4 for 5. That would make the UTH combo still costs 8 mana but gives buzzard a better body that can survive a turn, and UTH is conditional, so it's balanced. Hunter severely lacks card draw and it's the main reason why slower hunter decks don't work.
2. Kidnapper- make it cost 5 mana, or make it a 6/4.
1. Starving buzzard- Make it a 3/4 for 5. That would make the UTH combo still costs 8 mana but gives buzzard a better body that can survive a turn, and UTH is conditional, so it's balanced. Hunter severely lacks card draw and it's the main reason why slower hunter decks don't work.
2. Kidnapper- make it cost 5 mana, or make it a 6/4.
3. Nozdormu- make it a 6/10
4. King krush- 8 mana or a 9/8.
5. Vanish- 5 mana.
You think Nozdormu would be good with just a stat redistribution?
Magma Rager - (2) for 5/1 Millhouse Manastorm - (2) for 4/4: The first spell your opponent plays next turn costs (0). Nozdormu - (9) for 8/8 Battlecry: Your opponent only has 15 seconds to take their turns. OR (8) for 8/8 Players only have 15 seconds to take their turns. Dust Devil (1) for 2/2 Windfury Overload(1) Silverback Patriarch (3) for 2/4 Taunt
THERE WONT BE ANY BUFFS SO STOP WITH THIS PATHETIC POSTS FFS :|
Wow, you might wanna cool down. Nobody said there were any buffs, this thread is just about what cards need a buff and buffs that people would love to see. It's a discussion and that's what forums are for.
THERE WONT BE ANY BUFFS SO STOP WITH THIS PATHETIC POSTS FFS :|
We can still fantasize. The point of these threads isn't to actually get the changes implemented that we want. Do people posting in the nerf threads seriously think Blizzard is going to take their individual suggestions?
A lot of people are talking about what they want to nerf with the upcoming Classic rebalancing, but what about what needs buffing? Give your top 5 cards from Classic that you think need a buff. I'll start:
1. Nozdormu - It was a travesty that this card made it past alpha in this state. Unusable effect outside of the exploit.
2. Felguard - Instead of buffing the terrible classic demons, Blizzard came out with good ones in the expansions. Now those are going away in Standard, so Warlock demons need some love. Especially the worst card in the game.
3. Succubus - Not as bad as Felguard, but still terrible.
4. Far Sight - I think this could be a good card if it was just a little bit better.
5. Eye for an Eye - Right now, it's a great way to deal 1 damage to the enemy hero. Without Avenge, Paladins need some improvement to these terrible secrets in standard.
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1. Starving Buzzard- 4 Mana 3/2 OR 3 mana 2/1. #BringBackBuzzard.
2. Bestial Wrath- Give a friendly beast +3 attack and immune this turn.
3. Captain Greenskin- 5/5 or 4/6.
4. Felguard- 4/5
5. Savagery- Double damage maybe? Just something..
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No, don't change Nozdormu! I love his effect and his card in general.
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I feel like far sight is a combo Shaman away from being insane.
1. Starving buzzard- Make it a 3/4 for 5. That would make the UTH combo still costs 8 mana but gives buzzard a better body that can survive a turn, and UTH is conditional, so it's balanced. Hunter severely lacks card draw and it's the main reason why slower hunter decks don't work.
2. Kidnapper- make it cost 5 mana, or make it a 6/4.
3. Nozdormu- make it a 6/10
4. King krush- 8 mana or a 9/8.
5. Vanish- 5 mana.
Valar Morghulis
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1.Savage Roar
2.Big Game Hunter
3.Knife Juggler
4.Alexstrasza
5.Divine Favor
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
Game is a part of love and life, simple yet crucial :)
Magma Rager - (2) for 5/1
Millhouse Manastorm - (2) for 4/4: The first spell your opponent plays next turn costs (0).
Nozdormu - (9) for 8/8 Battlecry: Your opponent only has 15 seconds to take their turns. OR (8) for 8/8 Players only have 15 seconds to take their turns.
Dust Devil (1) for 2/2 Windfury Overload(1)
Silverback Patriarch (3) for 2/4 Taunt
Many more of course need buffing, but whatever.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
It was already confirmed by Blizzard that there will be no buffs.
Kirin Tor Mage 3/4 instead of 4/3
Rhonin give 2 random class spells, that or discover 2 would also be nice
#HoggerLove
Make Hogger a 3/5 so he wont die to everything...
I didn't have a signature so Flux added one for me.
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Check out my Worgen Class in the Class Competition
To live is to suffer, to survive is to find meaning in the suffer!