I like that Warsong Hero itself doesn't have taunt, which makes it even harder to kill.
I'd personally prefer if Emerald Drake was a 4/5 and had just the battlecry.
Ruby Drake, is pretty meh. A 4/4 on Turn 7 won't keep up with your opponent's Boom, even if you play some Dragon next turn.
Moonrest Guardian is interesting. Place it behind a taunt, and watch the Hunter go nuts.
Kind of surprising there isn't a card like Dragon Whisperer already in game. Simple yet effective.
Good thing you kept Plague Undead as a rare, otherwise, it would be too strong in arena.
Not quite sure on the cost of Witch Hunt. It's an already situational removal, so the upside it to be expected. I think it should cost equal to or lesser thanAssassinate.
Does Priest of Arakkoa also restore Health, for example if you're damaged at 25, will he set it to 30 and max Health would become 35?
Desperate Recovery is a better Resurrect. Not much to be said.
Ayy, I don't like the looks of Fel Revival. Restore 14 Health AND get the best Hero Power in the game? Sounds too good to be true.
Sacrifical Ritualist looks alright, but most of the time you'll only restore 1 or 2 Health, so it feels kind of underwhelming. An Antique Healbot could probably just be a better way to restore Health.
Corrupted Mage looks interesting.
Painting Orc could be good in Rogue and Shaman ( with Doomhammer).
Elven Huntress, the mana reduction seems excessive, no? I mean, if I draw Savannah Highmane, I pretty much win.
Spectral Knight is an interesting concept, however I don't think Rogue has the ability to play a minion over and over in the end game and survive (which is why Anub'arak is such a bad card), unless you reap Shadowstep value).
NOTE TO SELF: dude when you're putting them here make the right number 350, the left is 258. Legs are 369
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I like that Warsong Hero itself doesn't have taunt, which makes it even harder to kill.
I'd personally prefer if Emerald Drake was a 4/5 and had just the battlecry.
Ruby Drake, is pretty meh. A 4/4 on Turn 7 won't keep up with your opponent's Boom, even if you play some Dragon next turn.
Moonrest Guardian is interesting. Place it behind a taunt, and watch the Hunter go nuts.
Kind of surprising there isn't a card like Dragon Whisperer already in game. Simple yet effective.
Good thing you kept Plague Undead as a rare, otherwise, it would be too strong in arena.
Not quite sure on the cost of Witch Hunt. It's an already situational removal, so the upside it to be expected. I think it should cost equal to or lesser thanAssassinate.
Does Priest of Arakkoa also restore Health, for example if you're damaged at 25, will he set it to 30 and max Health would become 35?
Desperate Recovery is a better Resurrect. Not much to be said.
Ayy, I don't like the looks of Fel Revival. Restore 14 Health AND get the best Hero Power in the game? Sounds too good to be true.
Sacrifical Ritualist looks alright, but most of the time you'll only restore 1 or 2 Health, so it feels kind of underwhelming. An Antique Healbot could probably just be a better way to restore Health.
Corrupted Mage looks interesting.
Painting Orc could be good in Rogue and Shaman ( with Doomhammer).
Elven Huntress, the mana reduction seems excessive, no? I mean, if I draw Savannah Highmane, I pretty much win.
Spectral Knight is an interesting concept, however I don't think Rogue has the ability to play a minion over and over in the end game and survive (which is why Anub'arak is such a bad card), unless you reap Shadowstep value).
massive fan of Lord Darius Crowley, Trap Ranger and Emerald Drake.
Bumping this thread because I've added some old cards and reorganized the layout.
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Why didn't you use the class colors to write the names of each class? :(
I think it would be uncomfortable to read that way over the cool backgrounds (rogue for example, is black)
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