IronDwarf
- Last updated Nov 3, 2016 (Yogg Nerf)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 9000
- Dust Needed: Loading Collection
- Created: 11/3/2016 (Yogg Nerf)
- Baxthon
- Registered User
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- 5
- 33
- 46
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Battle Tag:
Baxthon #2950
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Region:
EU
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Total Deck Rating
36
Greetings everyone, Baxthon here!
When GvG came out presenting Iron Juggernaut, i wanted this card to work so bad. I worked around with it testing a lot of different styles, but in the end, i gave up on the damn thing. The conclusion was that it sadly just wasnt good enough, and ended up being obsolete.
Years went by, and a few weeks ago i booted up the creationist in me, and started tinkering.
To be honest, i still havent figured out the special fomula, but i have come up with this piece.
It is a fatique deck, so focus on controlling the board, the game plan is something like: Can i afford not playing a card this turn, and just gain armor. So that you will get max value of your removals next turn.
The deck is really slow, and this was the best way for me to use Juggernaut and get the full value.
I tried faster decks, but most games, the bombs would not trigger, or trigger to soon, leaving the opponent lots of time to gain the health back.
So where Juggernaut shines, is when you are near fatique, this is were the wishful thinking say that you will have Iron Juggernaut and Brann Bronzebeard in your hand, but mostly Brann will be used defensively, the extra health, armor, or even double N'Zoth, the Corruptor.
Do not worry about Deathlords, they thin out your opponent's deck, and you almost always have the ability to clear what it summons.
At this point i have hit a wall in my tweaking process, and would like to hear your feedback. I played this deck around rank 10 last season, with ups and downs. My biggest issues are with other fatique decks, which i have met a few of, and the Dominating N'Zoth Priest, that gets lucky with his Deathlords summoning my key cards in a bad time.
Aggro and zoo are pretty weak against this deck, as i usually gets back on my feet in the late game, even though i have been near dead many times, resulting in a 10hp+15armor situation.
For Mulligan, i always keep Deathlords, cheap removal spells and weapons.
Slower classes i also keep Justicar, and faster classes i keep Brawls.
GLHF :)
Last thing, Im crossing my fingers that blizzcon tomorrow will reveal the last cards for this deck to truly shine!
This deck has been dead for a while now, since fatique as a win condition was removed with the introduction of Jades. But with The next expansion allowing warriors to shuffle their hand into their deck, we can play along with this style of gameplan.
I can see this deck coming back to life, it just need some tweaking, i will pick it op whenthe next expansion arrived next week. See you on the wild side!
Just a little update from this season IronDwarf experience:
I do not know why, but the meta in wild have shifted towards more early game aggression and value. So when i spend the first 3-4 turns on armoring up, i tend to loose. i will have to tweak the deck for this season, because this week i got hammered back from 15 to 20.
Im considering removing some late game for more early game survival.