dont spend any money... it's not worth a dime... card-draw is calculated, drop-rates also, blizzard-balance.... <- (look at any other blizz-game for further informations, but in the end, they ruin every game they've created...)
save dust, create zoo or aggro-deck and farm by your speed
I've also realized that many people are saying that you should dust cards that are out of meta, but as a new player how can someone know which cards are out of meta and should be dusted? Or as a new player you simply don't?
I've also realized that many people are saying that you should dust cards that are out of meta, but as a new player how can someone know which cards are out of meta and should be dusted? Or as a new player you simply don't?
There are two problems with dusting cards that are out of the meta other than the one you brought up. One of them is that the meta is constantly changing. We will soon have a new expansion released and it will change the meta, an even bigger change will happen in April 2018 when some sets will rotate to wild and another expansion will be released. Cards that may not work now may have other cards released that make them playable or even great. Its nearly impossible to say what will be good. One card from Ungoro that has been crap was Lakkari Sacrifice, the Warlock Quest, one of the worst cards. But this expansion Cataclysm will be added and make the card just about good. Another is that eventually, if you want to play wild, there is no telling the combinations that may make a bad card good, heck it may be already good there and you wouldnt know unless you play wild. I plan on playing wild in the future so I keep copies of almost everything. Dont get me wrong, there are horrible cards that are good candidates to dust like Lorewalker Cho, or Nat Pagle. A new player wont know that, and they are legendary cards. If your ever thinking of dusting a legendary ask on the forums first. Just mention that your a new player and older players will chime in. If you need dust and are a new player, dust extra cards. You can only play 2 copies of normal-epics and only 1 legendary in a deck. Also, I would recommend dusting gold cards if you have the deck limit for them as regular cards. The gold versions do look better, but they are functionally the same as the non gold ones. Play ranked mode each month. As you climb you can earn a gold card. If you have it already its free dust.
I've also realized that many people are saying that you should dust cards that are out of meta, but as a new player how can someone know which cards are out of meta and should be dusted? Or as a new player you simply don't?
Actually that depends on your player archetype as you may want to play some off-meta decks at some point, just for fun.
Also, keep in mind that dust ratios are awful, so on the general note i'd say don't dust anything unless its REALLY bad or you REALLY need the dust for something.
Getting familiar with the arena helps you build your collection without spending, so you can consider creating an extra account using your recruit-a-friend link (this way you'll also get a free classic pack and a shaman hero upon reaching total level 20 on that extra account) for arena practice or playing on different servers using your only account if you prefer so. You may end up having different playable decks on both accounts considering the free frozen throne legendary and other cards you may get there. At the start when you get the equivalent of the arena pack in terms of gold spent can be considered good; making it to 5-6-7 wins average means you will get that pack basically for free plus a little something (gold/dust) on top of it.
I suggest that you buy only Classic packs this early in the game. Those are cards that are both strong and permanently remaining in the standard format. This is the best choice whatever hero you prefer to play mostly as
Edit: you can also search on this site for good "budget" decks to try out. These are cheap decks that often has potential to reach around rank 5
Well, until they are deemed too powerful and limiting design space & are promptly moved to the Hall of Fame (which is most likely going to happen again, as has been hinted at with Ice Block already).
Don’t listen to people and buy classic packs. Focus on the decks you want. Most classic cards are unplayed and they get weaker every set.
Not to mention that the original statement by Team 5 concerning cards in classic set remaining untouched for standard format ended up getting revised and is now false (considering that Syl & Rag were already moved out of the 'untouchable set', as well as most likely Ice Block and possibly others). As a result of this I am unsure how much of a good idea it is to tell players to invest in this set if they are going to play in standard. It seems like the more players complain about a card from classic then the more likely it ends up possibly getting voted out of standard. For a new player who might have crafted those cards I think that would really hinder them after wasting dust on the cards. We don't know which other classic card will get 'voted off the island', so to speak.
Don’t listen to people and buy classic packs. Focus on the decks you want. Most classic cards are unplayed and they get weaker every set.
Not to mention that the original statement by Team 5 concerning cards in classic set remaining untouched for standard format ended up getting revised and is now false (considering that Syl & Rag were already moved out of the 'untouchable set', as well as most likely Ice Block and possibly others). As a result of this I am unsure how much of a good idea it is to tell players to invest in this set if they are going to play in standard. It seems like the more players complain about a card from classic then the more likely it ends up possibly getting voted out of standard. For a new player who might have crafted those cards I think that would really hinder them after wasting dust on the cards. We don't know which other classic card will get 'voted off the island', so to speak.
The only way for a Classic card to get taken out of standard is through the Hall of Fame. If you crafted it, you will get a chance to get the full dust cost back. I think last time they gave you the dust and let you keep the cards for Wild. I am a firm believer in telling new players to buy classic cards at first. The reason is that they will have these cards forever, or get the dust value back. At some point its a good idea to go away from getting Classic cards, especially since each week you get a Classic pack from the Tavern Brawl most of the time. When they have gotten about 65%-75% of them is about the right time, and then you can craft what you want. If they are not buying Classic packs, then focus in on the current years set. At this point I am also advising new players not to craft anything from Old Gods or Gadgetzan. They likely dont have the rest of the cards needed to really make use of any of them, and by the time they do, they will rotate out. Since most of the time they have small card collections, Wild isnt viable.
Don’t listen to people and buy classic packs. Focus on the decks you want. Most classic cards are unplayed and they get weaker every set.
Not to mention that the original statement by Team 5 concerning cards in classic set remaining untouched for standard format ended up getting revised and is now false (considering that Syl & Rag were already moved out of the 'untouchable set', as well as most likely Ice Block and possibly others). As a result of this I am unsure how much of a good idea it is to tell players to invest in this set if they are going to play in standard. It seems like the more players complain about a card from classic then the more likely it ends up possibly getting voted out of standard. For a new player who might have crafted those cards I think that would really hinder them after wasting dust on the cards. We don't know which other classic card will get 'voted off the island', so to speak.
The only way for a Classic card to get taken out of standard is through the Hall of Fame. If you crafted it, you will get a chance to get the full dust cost back. I think last time they gave you the dust and let you keep the cards for Wild. I am a firm believer in telling new players to buy classic cards at first. The reason is that they will have these cards forever, or get the dust value back. At some point its a good idea to go away from getting Classic cards, especially since each week you get a Classic pack from the Tavern Brawl most of the time. When they have gotten about 65%-75% of them is about the right time, and then you can craft what you want. If they are not buying Classic packs, then focus in on the current years set. At this point I am also advising new players not to craft anything from Old Gods or Gadgetzan. They likely dont have the rest of the cards needed to really make use of any of them, and by the time they do, they will rotate out. Since most of the time they have small card collections, Wild isnt viable.
You do get the dust back for that card, but if you're playing a deck that is centered on the win condition of a card that was HoFed then if you crafted any support cards (rares, epics, or even other legendaries) you will not get refunded for any additional crafts needed to support the card that suddenly gets taken out of the format.
An example, which is mostly hypothetical (except for the near almost guaranteed hint towards removing Ice Block) to show what I mean. Say a new player took the advice of buying a bunch of classic cards, but still lacked cards for a Freeze Mage, so they crafted Antonidas, double Ice Block, double Doomsayer, & Alexstrasza. Then say both Ice Block & Alexstrasza get Hall of Fame treatment, with no new support cards released in the most recent standard expansions. Now the new player cannot play Freeze Mage competitively anymore in standard. Sure, they get 3200 dust back (from double Ice Block & Alexstrasza), but they are still down another 3200 dust from double Doomsayer & Antonidas (which technically weren't directed affected by the recent move of Ice Block & Alexstrasza).
Team 5's lack of consistency for what they want the classic set to be (initially to be a completely permanent set in standard to never rotate, now a set that can have certain cards rotate if new design ideas are limited by pretty much anything in classic & is preventing them churning out a new card idea) makes me wonder if it is still a good idea to suggest new players to go all out with classic pack buying.
If you wanna have fun and not grind, drop 50$ per month on this game. It’s worth it. The grind make you hate the game.
The toxic community/horrible grind is evidence of how well designed the game is.../sarcasm.
EDIT: A better suggestion for new players is to join Eternal, which is better in pretty much every way than Hearthstone.
I've yet to see any online game not have a toxic element to it (in terms of player community). If you look you'll find it in any online multiplayer game.
And you should not be expecting a card game to not be grindy. Real physical card games have you 'grind' via blind pack purchasing, unless you skip the grind by paying anywhere from $10 to hundreds of dollars for a rare card.
Both of the complaints you try to pin on only being a part of HS exists in most other online and/or card games. Your points are moot.
dont spend any money... it's not worth a dime... card-draw is calculated, drop-rates also, blizzard-balance.... <- (look at any other blizz-game for further informations, but in the end, they ruin every game they've created...)
save dust, create zoo or aggro-deck and farm by your speed
If this is your philosophy towards blizzard why are you here.
Don’t listen to people and buy classic packs. Focus on the decks you want. Most classic cards are unplayed and they get weaker every set.
Not to mention that the original statement by Team 5 concerning cards in classic set remaining untouched for standard format ended up getting revised and is now false (considering that Syl & Rag were already moved out of the 'untouchable set', as well as most likely Ice Block and possibly others). As a result of this I am unsure how much of a good idea it is to tell players to invest in this set if they are going to play in standard. It seems like the more players complain about a card from classic then the more likely it ends up possibly getting voted out of standard. For a new player who might have crafted those cards I think that would really hinder them after wasting dust on the cards. We don't know which other classic card will get 'voted off the island', so to speak.
The only way for a Classic card to get taken out of standard is through the Hall of Fame. If you crafted it, you will get a chance to get the full dust cost back. I think last time they gave you the dust and let you keep the cards for Wild. I am a firm believer in telling new players to buy classic cards at first. The reason is that they will have these cards forever, or get the dust value back. At some point its a good idea to go away from getting Classic cards, especially since each week you get a Classic pack from the Tavern Brawl most of the time. When they have gotten about 65%-75% of them is about the right time, and then you can craft what you want. If they are not buying Classic packs, then focus in on the current years set. At this point I am also advising new players not to craft anything from Old Gods or Gadgetzan. They likely dont have the rest of the cards needed to really make use of any of them, and by the time they do, they will rotate out. Since most of the time they have small card collections, Wild isnt viable.
You do get the dust back for that card, but if you're playing a deck that is centered on the win condition of a card that was HoFed then if you crafted any support cards (rares, epics, or even other legendaries) you will not get refunded for any additional crafts needed to support the card that suddenly gets taken out of the format.
An example, which is mostly hypothetical (except for the near almost guaranteed hint towards removing Ice Block) to show what I mean. Say a new player took the advice of buying a bunch of classic cards, but still lacked cards for a Freeze Mage, so they crafted Antonidas, double Ice Block, double Doomsayer, & Alexstrasza. Then say both Ice Block & Alexstrasza get Hall of Fame treatment, with no new support cards released in the most recent standard expansions. Now the new player cannot play Freeze Mage competitively anymore in standard. Sure, they get 3200 dust back (from double Ice Block & Alexstrasza), but they are still down another 3200 dust from double Doomsayer & Antonidas (which technically weren't directed affected by the recent move of Ice Block & Alexstrasza).
Team 5's lack of consistency for what they want the classic set to be (initially to be a completely permanent set in standard to never rotate, now a set that can have certain cards rotate if new design ideas are limited by pretty much anything in classic & is preventing them churning out a new card idea) makes me wonder if it is still a good idea to suggest new players to go all out with classic pack buying.
You might want to read this page. The Hall of fame does include Classic cards that were craftable. It also explains that the dust for these cards was given when they were moved to the hall. I had a Ragnaros the Firelord and I received 1600 dust and I think the card is still in my wild collection. But I could have dusted it to get double the dust. Granted, if a card from the basic set is moved you wont get any dist. But those cards are not craftable, they are given at the start of the game or when you level up.
I'd say save up your gold and spend it on packs during the new expansion. These cards will be the most fun to play and will last the longest. You can get classic cards by playing each class and also doing the tavern brawl each week. Otherwise skip the other sets and classic cards. Build the decks you enjoy playing. When you see a deck that you like gather the cards for it. If you have enough dust spend it on that epic or legendary that completes your deck. Just get rid of cards you don't think you will end up using ever. Concentrate on one class and keep cards for all classes as that will help you complete your daily quests. Always do your daily quests. Change them if they don't fit your class selection. Start doing arena and don't get discouraged. Use the Heartharena app to get better results. Over time you will play better at arena and it's as much fun as ladder. Watch a stream every once in a while to see the actual card play at the higher levels. You will see plays and decks that will give you ideas on how to really play. You'll also see the importance of the hard mulligan for 1-2 drops. Your win rate will go up once you learn how to mulligan. Most games are decided on who has the coin, and how well they mulligan against a class. The other aspect is learning how to tech. Do I have enough aggro defense, or am I playing aggro and not fast enough? If you're playing aggro chances are you will need to play 2x bonemare and 2x Cobalt Scalebane. Unless you're Druid, then you want 2x living mana. That's about it. Big decks cost a lot of money, and a good mid range deck will have about 50% winrate. If you want to be good at ladder then you will need to pre purchase expansions, and dust golden cards to buy legendaries/epics. It's a really fun game and worth every penny. Anyone who says different is either poor or salty.
You can check out the decks I built in my profile.
Don’t listen to people and buy classic packs. Focus on the decks you want. Most classic cards are unplayed and they get weaker every set.
Not to mention that the original statement by Team 5 concerning cards in classic set remaining untouched for standard format ended up getting revised and is now false (considering that Syl & Rag were already moved out of the 'untouchable set', as well as most likely Ice Block and possibly others). As a result of this I am unsure how much of a good idea it is to tell players to invest in this set if they are going to play in standard. It seems like the more players complain about a card from classic then the more likely it ends up possibly getting voted out of standard. For a new player who might have crafted those cards I think that would really hinder them after wasting dust on the cards. We don't know which other classic card will get 'voted off the island', so to speak.
The only way for a Classic card to get taken out of standard is through the Hall of Fame. If you crafted it, you will get a chance to get the full dust cost back. I think last time they gave you the dust and let you keep the cards for Wild. I am a firm believer in telling new players to buy classic cards at first. The reason is that they will have these cards forever, or get the dust value back. At some point its a good idea to go away from getting Classic cards, especially since each week you get a Classic pack from the Tavern Brawl most of the time. When they have gotten about 65%-75% of them is about the right time, and then you can craft what you want. If they are not buying Classic packs, then focus in on the current years set. At this point I am also advising new players not to craft anything from Old Gods or Gadgetzan. They likely dont have the rest of the cards needed to really make use of any of them, and by the time they do, they will rotate out. Since most of the time they have small card collections, Wild isnt viable.
You do get the dust back for that card, but if you're playing a deck that is centered on the win condition of a card that was HoFed then if you crafted any support cards (rares, epics, or even other legendaries) you will not get refunded for any additional crafts needed to support the card that suddenly gets taken out of the format.
An example, which is mostly hypothetical (except for the near almost guaranteed hint towards removing Ice Block) to show what I mean. Say a new player took the advice of buying a bunch of classic cards, but still lacked cards for a Freeze Mage, so they crafted Antonidas, double Ice Block, double Doomsayer, & Alexstrasza. Then say both Ice Block & Alexstrasza get Hall of Fame treatment, with no new support cards released in the most recent standard expansions. Now the new player cannot play Freeze Mage competitively anymore in standard. Sure, they get 3200 dust back (from double Ice Block & Alexstrasza), but they are still down another 3200 dust from double Doomsayer & Antonidas (which technically weren't directed affected by the recent move of Ice Block & Alexstrasza).
Team 5's lack of consistency for what they want the classic set to be (initially to be a completely permanent set in standard to never rotate, now a set that can have certain cards rotate if new design ideas are limited by pretty much anything in classic & is preventing them churning out a new card idea) makes me wonder if it is still a good idea to suggest new players to go all out with classic pack buying.
You might want to read this page. The Hall of fame does include Classic cards that were craftable. It also explains that the dust for these cards was given when they were moved to the hall. I had a Ragnaros the Firelord and I received 1600 dust and I think the card is still in my wild collection. But I could have dusted it to get double the dust. Granted, if a card from the basic set is moved you wont get any dist. But those cards are not craftable, they are given at the start of the game or when you level up.
I got that dust from ragnaros as well, then I also dusted it.
"And you should not be expecting a card game to not be grindy. Real physical card games have you 'grind' via blind pack purchasing, unless you skip the grind by paying anywhere from $10 to hundreds of dollars for a rare card."
That's a specific genre of physical card game, which should not be used to describe anything and everything. For an example of a physical collectible card game that doesn't use the "blind pack" format I'd refer you to Netrunner's format wherein it releases a pack of cards each month with a fixed selection of new cards, such that you pay the price of one pack each month to keep up, and as a new player can search online for all released cards to then buy specifically the packs needed to build the deck you want. (Or, alternatively, for the player intent on creating a complete collection, you can look at and pay a specific price for doing so, instead of it being random. [It'd still naturally cost you a lot, but not nearly as much.]) The same creators have other such card games, and there are many more out there with that format and others, that don't revolve around randomised packs of cards.
Oh also, as a side note, it's awkward to call a physical card game "grindy", as unlike in an online card game wherein you queue up, play a game, rinse, repeat, it doesn't work like that in a physical card game, while likewise do you not get a tenth of a pack for every three games you play. (Or what have you.) I understand that you were making an awkward comparison between online grinding through games and ""grinding"" in the form of buying physical packs, I'm just plainly pointing out that said comparison doesn't make sense. You're welcome.
OH, and here's another thing:
"I've yet to see any online game not have a toxic element to it (in terms of player community). If you look you'll find it in any online multiplayer game."
I'm not sure, what you're referring to here, as most online card games have not in-game form of communication between players, so you're either referring to 1. Emotes. LUL 2. Forums. To me, at least, a toxic forum isn't a representation of a toxic fanbase. When a small amount of chess players start a forum dedicated to chess, and through whatever means it turns into a toxic mess, that's not a representation that "chess has a toxic player community", it simply means "this forum dedicated to chess has a toxic player community". Keep in mind that a minority is not (necessarily) a representation of the whole. Also, I'd like to point out that you don't just say "If you look you'll find <a toxic element> in any online [card game].", which is already a ridiculous statement considering the sheer immensity of games that covers, including many that don't even have a community inside the game or out, but you have the nerve to say that about "... any online multiplayer game." Seems legit...
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dont spend any money... it's not worth a dime... card-draw is calculated, drop-rates also, blizzard-balance.... <- (look at any other blizz-game for further informations, but in the end, they ruin every game they've created...)
save dust, create zoo or aggro-deck and farm by your speed
I've also realized that many people are saying that you should dust cards that are out of meta, but as a new player how can someone know which cards are out of meta and should be dusted? Or as a new player you simply don't?
One of them is that the meta is constantly changing. We will soon have a new expansion released and it will change the meta, an even bigger change will happen in April 2018 when some sets will rotate to wild and another expansion will be released. Cards that may not work now may have other cards released that make them playable or even great. Its nearly impossible to say what will be good. One card from Ungoro that has been crap was Lakkari Sacrifice, the Warlock Quest, one of the worst cards. But this expansion Cataclysm will be added and make the card just about good.
Another is that eventually, if you want to play wild, there is no telling the combinations that may make a bad card good, heck it may be already good there and you wouldnt know unless you play wild. I plan on playing wild in the future so I keep copies of almost everything.
Dont get me wrong, there are horrible cards that are good candidates to dust like Lorewalker Cho, or Nat Pagle. A new player wont know that, and they are legendary cards. If your ever thinking of dusting a legendary ask on the forums first. Just mention that your a new player and older players will chime in.
If you need dust and are a new player, dust extra cards. You can only play 2 copies of normal-epics and only 1 legendary in a deck. Also, I would recommend dusting gold cards if you have the deck limit for them as regular cards. The gold versions do look better, but they are functionally the same as the non gold ones. Play ranked mode each month. As you climb you can earn a gold card. If you have it already its free dust.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
My advice is play only one class i do that with years and i always have all the cards for the class and never gave any money
I am a firm believer in telling new players to buy classic cards at first. The reason is that they will have these cards forever, or get the dust value back. At some point its a good idea to go away from getting Classic cards, especially since each week you get a Classic pack from the Tavern Brawl most of the time. When they have gotten about 65%-75% of them is about the right time, and then you can craft what you want. If they are not buying Classic packs, then focus in on the current years set.
At this point I am also advising new players not to craft anything from Old Gods or Gadgetzan. They likely dont have the rest of the cards needed to really make use of any of them, and by the time they do, they will rotate out. Since most of the time they have small card collections, Wild isnt viable.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
EDIT: A better suggestion for new players is to join Eternal, which is better in pretty much every way than Hearthstone.
The Might of Dalaran has Arrived!
You might want to read this page. The Hall of fame does include Classic cards that were craftable. It also explains that the dust for these cards was given when they were moved to the hall. I had a Ragnaros the Firelord and I received 1600 dust and I think the card is still in my wild collection. But I could have dusted it to get double the dust. Granted, if a card from the basic set is moved you wont get any dist. But those cards are not craftable, they are given at the start of the game or when you level up.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
I'd say save up your gold and spend it on packs during the new expansion. These cards will be the most fun to play and will last the longest. You can get classic cards by playing each class and also doing the tavern brawl each week. Otherwise skip the other sets and classic cards. Build the decks you enjoy playing. When you see a deck that you like gather the cards for it. If you have enough dust spend it on that epic or legendary that completes your deck. Just get rid of cards you don't think you will end up using ever. Concentrate on one class and keep cards for all classes as that will help you complete your daily quests. Always do your daily quests. Change them if they don't fit your class selection. Start doing arena and don't get discouraged. Use the Heartharena app to get better results. Over time you will play better at arena and it's as much fun as ladder. Watch a stream every once in a while to see the actual card play at the higher levels. You will see plays and decks that will give you ideas on how to really play. You'll also see the importance of the hard mulligan for 1-2 drops. Your win rate will go up once you learn how to mulligan. Most games are decided on who has the coin, and how well they mulligan against a class. The other aspect is learning how to tech. Do I have enough aggro defense, or am I playing aggro and not fast enough? If you're playing aggro chances are you will need to play 2x bonemare and 2x Cobalt Scalebane. Unless you're Druid, then you want 2x living mana. That's about it. Big decks cost a lot of money, and a good mid range deck will have about 50% winrate. If you want to be good at ladder then you will need to pre purchase expansions, and dust golden cards to buy legendaries/epics. It's a really fun game and worth every penny. Anyone who says different is either poor or salty.
You can check out the decks I built in my profile.
"And you should not be expecting a card game to not be grindy. Real physical card games have you 'grind' via blind pack purchasing, unless you skip the grind by paying anywhere from $10 to hundreds of dollars for a rare card."
That's a specific genre of physical card game, which should not be used to describe anything and everything. For an example of a physical collectible card game that doesn't use the "blind pack" format I'd refer you to Netrunner's format wherein it releases a pack of cards each month with a fixed selection of new cards, such that you pay the price of one pack each month to keep up, and as a new player can search online for all released cards to then buy specifically the packs needed to build the deck you want. (Or, alternatively, for the player intent on creating a complete collection, you can look at and pay a specific price for doing so, instead of it being random. [It'd still naturally cost you a lot, but not nearly as much.]) The same creators have other such card games, and there are many more out there with that format and others, that don't revolve around randomised packs of cards.
Thank you for reading. :^)
Oh also, as a side note, it's awkward to call a physical card game "grindy", as unlike in an online card game wherein you queue up, play a game, rinse, repeat, it doesn't work like that in a physical card game, while likewise do you not get a tenth of a pack for every three games you play. (Or what have you.) I understand that you were making an awkward comparison between online grinding through games and ""grinding"" in the form of buying physical packs, I'm just plainly pointing out that said comparison doesn't make sense. You're welcome.
OH, and here's another thing:
"I've yet to see any online game not have a toxic element to it (in terms of player community). If you look you'll find it in any online multiplayer game."
I'm not sure, what you're referring to here, as most online card games have not in-game form of communication between players, so you're either referring to 1. Emotes. LUL 2. Forums. To me, at least, a toxic forum isn't a representation of a toxic fanbase. When a small amount of chess players start a forum dedicated to chess, and through whatever means it turns into a toxic mess, that's not a representation that "chess has a toxic player community", it simply means "this forum dedicated to chess has a toxic player community". Keep in mind that a minority is not (necessarily) a representation of the whole. Also, I'd like to point out that you don't just say "If you look you'll find <a toxic element> in any online [card game].", which is already a ridiculous statement considering the sheer immensity of games that covers, including many that don't even have a community inside the game or out, but you have the nerve to say that about "... any online multiplayer game." Seems legit...