If it is, it's extremely obvious, if not for the fact that it's so far outside of the scope of Hearthstone card text references that if it is it's actually extremely subtle because of how unlikely it is for them to do that.
I'd like to think it is, because I don't see how it couldn't be, but dayum, if it is, that's extremely clever both through it's abstractness and how multi-faceted it is, while subtle enough that it could easily be overlooked since the card text makes some sense without it.
You know, what with it being a notable newer significantly different model of an older mech, that already has the ongoing joke of being piloted by Cho and Doomsayers, so the prefix could be a totally innocent explanation for that. Correct me if I'm wrong, but there's no form of "facial recognition systems" (or similar technology) present in the Warcraft universe, let alone goblin tech. If there *is*, it would make the reference more unlikely, but I don't think that's a thing. (Certainly, Hearthstone is no stranger to creating or modifying lore to suit it's own ends, but for a single piece of flavour text, I doubt that fact makes this being a reference any less likely.)
Hm. Ah. Huh. I feel as though this severely overshadows the rogue legendary weapon, and I'm not sure how I feel about that. Kingsbane at least is resistant to being hard removed, which I guess might be relevant in future metas, but not only is this better enough to completely overshadow that, but it naturally fits into steal rogue, which is already an extremely strong (if underappreciated) achetype, so if your weapon gets removed you can just keep playing as though it never existed. I'm inclined to dislike this card, not because it's good or bad, but because it's weird to make an epic weapon firmly slotted into an existing archetype that acts as a direct evolution to the design space of the class's legendary weapon, which required it's entire deck to be made around it, not allowing it to co-exist with other archetypes. (efficiently) It's weird.
Oh, and it costs 4 instead of 1. Not that that matters much.
It also doesn't synergise with Doomerang, which realistically is one of the better cards in Kingsbane decks, however it hasn't much use for it since you're playing steal rogue and you're just getting to have a better Kingsbane freely without having to try to synergise with it. You also don't need Leeching Poison, which frees up 1-2 slots in ya dek.
On what basis does it do nothing? It does exactly four damage, which is most definitely something. If the Scalebane is injured, it also adds a copy to your hand, alongside the kill. It's unclear to me how it "does nothing" against specifically Cobalt Scalebane.
Now that's more priest's flavour. Instead of stealing random cards, you gather info and selectively steal. More the ideal thematicism of Mind Vision, although the card itself failed to come through on it.
Annoyingly good. I'm not saying it's good, which it is, I'm saying it's annoyingly good. When you play a meme card, that meme card loses all value if it's actually good. (Such as if it's become good in a new meta, invalidating the deck you built around it as a meme.) This card has an insane effect, but it's effect is so insane that even if it's complete shit it's still just marginally good enough to be genuinely taken seriously in the event that it's played so as to be an actually meaningful card, therefore losing all meme value.
A 5 mana 6/6 + 4 damage minion removal deducting from the minion's health "{the attack of the damaged minion} + 2 if 4+" is very solid, but it gets preeeetty good when the 6/? is capable of indefinitely buffing if not removed. Keep in mind this is in warrior, what with both control and face decks being pre-established, and control warrior suffering only from small/mid-strength removal and priority threats, both of which are provided in one card. (And in face it's cheap taunt removal that also leaves a large self-buffing body.)
Looks extremely good to me, but apparently it's not, so k den. There's always Arena, at least.
"Pull" is the same as "summon". "Summon" refers to every way a thing can enter play, and if you summoned it by playing it, you've also "played" it. Make sense? Good.
"Play" = Played
"Summon" = Entered the field, played or otherwise.
(So it's the real thing unless it specifies "copy", summoning doesn't imply it's a copy, it implies it's the actual card.)
-2
Piloted Reaper's flavour text. FNaF reference?
If it is, it's extremely obvious, if not for the fact that it's so far outside of the scope of Hearthstone card text references that if it is it's actually extremely subtle because of how unlikely it is for them to do that.
I'd like to think it is, because I don't see how it couldn't be, but dayum, if it is, that's extremely clever both through it's abstractness and how multi-faceted it is, while subtle enough that it could easily be overlooked since the card text makes some sense without it.
You know, what with it being a notable newer significantly different model of an older mech, that already has the ongoing joke of being piloted by Cho and Doomsayers, so the prefix could be a totally innocent explanation for that. Correct me if I'm wrong, but there's no form of "facial recognition systems" (or similar technology) present in the Warcraft universe, let alone goblin tech. If there *is*, it would make the reference more unlikely, but I don't think that's a thing. (Certainly, Hearthstone is no stranger to creating or modifying lore to suit it's own ends, but for a single piece of flavour text, I doubt that fact makes this being a reference any less likely.)
0
I feel like we're not talking about the same card here.
I'm talking about Twilight Acolyte, a card that has seen no play since the first month of Kobolds, in which it was, admittedly, pretty popular.
Get your head out of your ass, perhaps. (Just a suggestion, don't feel obliged to comply.)
13
I don't always upvote Standard decks.
But when I do, it's fucking Charity Druid.
0
But we still have Stonetusk Boar.
-1
Hehe, -5 down votes but completely right.
TehePelo
0
Has potential play in all archetypes.
\_K_/
0
Hm. Ah. Huh. I feel as though this severely overshadows the rogue legendary weapon, and I'm not sure how I feel about that. Kingsbane at least is resistant to being hard removed, which I guess might be relevant in future metas, but not only is this better enough to completely overshadow that, but it naturally fits into steal rogue, which is already an extremely strong (if underappreciated) achetype, so if your weapon gets removed you can just keep playing as though it never existed. I'm inclined to dislike this card, not because it's good or bad, but because it's weird to make an epic weapon firmly slotted into an existing archetype that acts as a direct evolution to the design space of the class's legendary weapon, which required it's entire deck to be made around it, not allowing it to co-exist with other archetypes. (efficiently) It's weird.
Oh, and it costs 4 instead of 1. Not that that matters much.
It also doesn't synergise with Doomerang, which realistically is one of the better cards in Kingsbane decks, however it hasn't much use for it since you're playing steal rogue and you're just getting to have a better Kingsbane freely without having to try to synergise with it. You also don't need Leeching Poison, which frees up 1-2 slots in ya dek.
0
I greatly appreciate Dungeon Run concepts being brought into constructed. (Referring to the two Treasures that add minions to your Dungeon Deck.)
0
On what basis does it do nothing? It does exactly four damage, which is most definitely something. If the Scalebane is injured, it also adds a copy to your hand, alongside the kill. It's unclear to me how it "does nothing" against specifically Cobalt Scalebane.
0
Now that's more priest's flavour. Instead of stealing random cards, you gather info and selectively steal. More the ideal thematicism of Mind Vision, although the card itself failed to come through on it.
My autocorrect doesn't accept "thematicism" LUL
0
Annoyingly good. I'm not saying it's good, which it is, I'm saying it's annoyingly good. When you play a meme card, that meme card loses all value if it's actually good. (Such as if it's become good in a new meta, invalidating the deck you built around it as a meme.) This card has an insane effect, but it's effect is so insane that even if it's complete shit it's still just marginally good enough to be genuinely taken seriously in the event that it's played so as to be an actually meaningful card, therefore losing all meme value.
Annoyingly good.
0
A 5 mana 6/6 + 4 damage minion removal deducting from the minion's health "{the attack of the damaged minion} + 2 if 4+" is very solid, but it gets preeeetty good when the 6/? is capable of indefinitely buffing if not removed. Keep in mind this is in warrior, what with both control and face decks being pre-established, and control warrior suffering only from small/mid-strength removal and priority threats, both of which are provided in one card. (And in face it's cheap taunt removal that also leaves a large self-buffing body.)
Looks extremely good to me, but apparently it's not, so k den. There's always Arena, at least.
2
*sigh*
"Pull" is the same as "summon". "Summon" refers to every way a thing can enter play, and if you summoned it by playing it, you've also "played" it. Make sense? Good.
"Play" = Played
"Summon" = Entered the field, played or otherwise.
(So it's the real thing unless it specifies "copy", summoning doesn't imply it's a copy, it implies it's the actual card.)
3
Two turns late, you mean.
2
Seems like a legit quote to me.