If the minion revealed in your deck costs more than the opponent's minion, you draw 3 cards. Otherwise (if they cost the same, or the opponent's minion costs more) you lose 6 life points (3x fatigue damage: 1 + 2 + 3 dmg).
This legendary is especially good with Warlock (you can create 10/10 monsters with the card Floating Watcher, or summon Molten Giant)
My entry for this week is a Character I made up called Dragon Slayer Chyron (kai-ron)
"I don't care how large, how powerful or how intelligent you are, I will defeat you, one way or another. No one is more powerful than I!" - Chryon
A skilled and powerful warrior turned insane as his mind slowly began to rot, driven by a lust for blood and dominance over all things powerful. But it was this lust that drove him to his death as he tried to slay the mighty Silverwing. In the intense battle he had managed to take the beast to the ground, but as he stood triumphantly assuming his prey was defeated, the dragon, with all of its remaining strength lunged its head forward and ate him alive, making sure to chew before it swallowed as screams of agony echo'd around the mountain side, eventually the dragon passed too leaving a river of blood that trickled down the mountain into the lake near the village below.
This minion is like an Ancient watcher, it can't attack, the only diference is that is permanently on Freeze effect, so you could cast ice lance against it to deal 4 damage. Its like the Mountain Giant of Freeze Mage, consistent mana cost, but not as consistent to use because of the condition to unfreeze it.
The effect can repeat up to 10 times (The maximum repeat time is not written in card text, referring to Bouncing Blade, which repeats the effect for 80 times at most).
The Mounted Hawkstrider is half the cost of Argent Commander and has +1,+1 stats over Argent Horserider, but it is unreliable. It has -1/-1 stats below Armored Warhorse, but it costs 1 less mana and gains Divine Shield. Although I have considered making it cost 1 more mana, I feel that it loses its competitiveness to the other comparisons due to its meager stats if it loses the joust. Also, it's an odd debuff because cheaper jousting minions make it less likely for it to win jousts when it is revealed. It also fits nicely with the theme, because it is a mount, and the blood elves are associated with Divine Shield and the Argen... I mean, Grand Tournament.
Hilariously works against itself to stop it from being overpowered. Running high mana legendaries causes the effect to never trigger unless a miracle happens. Many rogue spells, apart from Sprint, which is probably the DREAM (but kind of isn't since your hand gets too full and you've got no tempo at all on turn 3) are low-cost and don't benefit that much from Swindling. BUT, you can adjust your deck to add in low rarity, high mana cost cards, to make this card worth playing, and that usually means playing some sort of rogue Control deck, likely with things like the new Shado-Pan Cavalry.
If you can't beat them, become an exact copy of them.
Anti-aggro and anti-control. This card uses the joust mechanic to create versatility, filling different roles against different decks. Against aggro decks, you wantto lose the joust (by revealing a higher cost minion than your opponent), in which case you have a 2/7 body with taunt to stop a number of small minions. Against control decks, you want to win the joust (by revealing a lower cost minion than your opponent). When you win the joust, Faceless Champion transforms into an exact copy of the card your opponent revealed. So, you will hopefully be transforming into a higher-cost minion. The goal is to transform into some 7+ cost legendary, which is good value if you can get this out on turn 4 or 5.
The idea of this card is not to appeal to any current (or recently current) mech decks, like mech mage or mech shaman for example. Those were mostly aggro based. This card would fit better in control mech decks, since the mana cost is always 5. You wouldn't want your Clockwork Gnome to cost 5, would you? But something like Foe Reaper 4000 on the other hand...
Also, you would run high cost mechs in a deck including this card, so it's more likely you would win the jousts.
A Legendary for Legendary minion decks.
I hope you guys like it!
Explanation:
If the minion revealed in your deck costs more than the opponent's minion, you draw 3 cards. Otherwise (if they cost the same, or the opponent's minion costs more) you lose 6 life points (3x fatigue damage: 1 + 2 + 3 dmg).
This legendary is especially good with Warlock (you can create 10/10 monsters with the card Floating Watcher, or summon Molten Giant)
Here comes the sneaky reverse-jouster!
A way to give Druids a better removal than Naturalize.
My entry for this week is a Character I made up called Dragon Slayer Chyron (kai-ron)
"I don't care how large, how powerful or how intelligent you are, I will defeat you, one way or another. No one is more powerful than I!" - Chryon
A skilled and powerful warrior turned insane as his mind slowly began to rot, driven by a lust for blood and dominance over all things powerful. But it was this lust that drove him to his death as he tried to slay the mighty Silverwing. In the intense battle he had managed to take the beast to the ground, but as he stood triumphantly assuming his prey was defeated, the dragon, with all of its remaining strength lunged its head forward and ate him alive, making sure to chew before it swallowed as screams of agony echo'd around the mountain side, eventually the dragon passed too leaving a river of blood that trickled down the mountain into the lake near the village below.
Entrance: "Tremble before me fool!"
Attack: "Die foul creature!"
Death: "AAAGHHHH!!!" (screams of agony)
This minion is like an Ancient watcher, it can't attack, the only diference is that is permanently on Freeze effect, so you could cast ice lance against it to deal 4 damage. Its like the Mountain Giant of Freeze Mage, consistent mana cost, but not as consistent to use because of the condition to unfreeze it.
http://imgur.com/CXxazar
"You miss 100% of the shots you don't take. - Wayne Gretzky"
-Michael Scott
Please vote for my card, Hulking Void Terror, in week 29! http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/55403-weekly-card-design-competition-29-submission-topic?page=10#c145
The effect can repeat up to 10 times (The maximum repeat time is not written in card text, referring to Bouncing Blade, which repeats the effect for 80 times at most).
THERE IS NO GAME.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
Here is mine, I hope you enjoy it.
Clarification: By activate it I mean that the Tactical Commander will use that minions battlecry.
EDIT: I hope the new wording is better.
Gnomish Auctioneer :D
Do enjoy :)
30% sure that this card will win.
The Mounted Hawkstrider is half the cost of Argent Commander and has +1,+1 stats over Argent Horserider, but it is unreliable. It has -1/-1 stats below Armored Warhorse, but it costs 1 less mana and gains Divine Shield. Although I have considered making it cost 1 more mana, I feel that it loses its competitiveness to the other comparisons due to its meager stats if it loses the joust. Also, it's an odd debuff because cheaper jousting minions make it less likely for it to win jousts when it is revealed. It also fits nicely with the theme, because it is a mount, and the blood elves are associated with Divine Shield and the Argen... I mean, Grand Tournament.
Hilariously works against itself to stop it from being overpowered. Running high mana legendaries causes the effect to never trigger unless a miracle happens. Many rogue spells, apart from Sprint, which is probably the DREAM (but kind of isn't since your hand gets too full and you've got no tempo at all on turn 3) are low-cost and don't benefit that much from Swindling. BUT, you can adjust your deck to add in low rarity, high mana cost cards, to make this card worth playing, and that usually means playing some sort of rogue Control deck, likely with things like the new Shado-Pan Cavalry.
Anti-aggro and anti-control. This card uses the joust mechanic to create versatility, filling different roles against different decks. Against aggro decks, you want to lose the joust (by revealing a higher cost minion than your opponent), in which case you have a 2/7 body with taunt to stop a number of small minions. Against control decks, you want to win the joust (by revealing a lower cost minion than your opponent). When you win the joust, Faceless Champion transforms into an exact copy of the card your opponent revealed. So, you will hopefully be transforming into a higher-cost minion. The goal is to transform into some 7+ cost legendary, which is good value if you can get this out on turn 4 or 5.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Here is my idea.
The idea of this card is not to appeal to any current (or recently current) mech decks, like mech mage or mech shaman for example. Those were mostly aggro based. This card would fit better in control mech decks, since the mana cost is always 5. You wouldn't want your Clockwork Gnome to cost 5, would you? But something like Foe Reaper 4000 on the other hand...
Also, you would run high cost mechs in a deck including this card, so it's more likely you would win the jousts.