This card is clearly intended for doing combo with other shaman's cards, i think the Time Traveller stats are balanced due to the fact that most of the time you will get both because of the shaman's low mana cost spells, and you will do 8 damage, plus Flametongue Totem or Bloodlust there is potential high damage.
Of course, if Future Portal wins the joust, both Time Travellers will be summoned the next turn too, by the way the Time Traveller is not collectable.
I know that silencing a CARD is not really a thing, but why not give it a go? So this basicly means that the card will come into play with NO battlecry, deathrattle, inspire or any other card text and effects. Piloted Shredder will be just a 4/3, Mimiron's Head will do nothing, Antique Healbot does not heal and so on.
Hi guys! I'm new to this society! Can't wait to upload my design!
I only know a little about the stories about WOW since I had never played it, but I hope you guys will enjoy my design!
Maybe it is kinda overpowered, so the requirement for win the joust is restricted (or maybe not? because you can literally build a whole-demon deck). As long as you win the joust, this card would actually play the role as a game finisher.
When Sageras wins the joust, he will change your hero power to "burning legion", which is 2 cost, randomly add one of the four special cards below into your hand. (kinda like what Ysera does)
Check it out!
ATTACHMENTS
http://imgur.com/te873Q2
http://imgur.com/tMzeEYQ
http://imgur.com/X8vk36Y
http://imgur.com/qJP2Njv
http://imgur.com/GzJidXk
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: Does not compare the revealed cards.
You win with Minion (opponent revealed weapon) You get a Rock Golem into play.
You win with Spell (opponent revealed Minion) You put Secret Papers in your hand.
You win with Weapon (opponent revealed Spell) You get a Soul Scissors into play.
You both reveal same type = you get to draw a card and add a Coin to your hand.
Your opponent has no cards to reveal he forfeits you win the appropriate prize.
Your opponent wins with Minion (you revealed weapon) He gets a Rock Wall into play.
Your opponent wins with Spell (you revealed Minion) He gets 3 Paper Cuts in his hand.
Your opponent wins with Weapon (you revealed Spell) He gets a Scissor Hands into play.
I tried to make even these poor prizes have additional potential negative value for your opponent. If your opponent has a weapon in play having him get scissor hands is pretty good. If you are playing mill rogue than having your opponent get 3 paper cuts in his hand is pretty good. The Rock wall is just decent most of the time, but, in the extremely rare case of your opponent having 6 minions and no way to trade this could prevent him from dropping a 7th minion on his turn. (ok, I'm stretching it a bit, just saying that even if your opponent wins the game it may not necessarily work out well for him by design)
THE mech deck legendary staple. Mechs are a low cost so this rewards low costed minions. Its only a low costed minion so its still averagely costed at 5/5
So this card is basically a mini, one-turn Ysera. It has below average stats (5/6 is average for a 5 drop), but it comes with an up-side. Since the meta will slow down, it won't be a 100% chance you will get the effect off, but when you do, it will be a nice advantage. So overall, it could be a nice addition to any control deck and a nice boost to existing Dragon decks. Anyway, please up-vote this card if you like it, see ya later!
Coolest vanilla axe in the game needs to debut in Hearthstone. Lots of different uses, since the Joust effect has a lot of potential the attack and durability are smaller to compensate.
Remember the "No Dragons" policy? He breaks it and always gets away with it. I don't know how. Is it because he has money? Is it because of his green hair?
Expanding on Rogue's Combo-Game, while adding to the new Joust mechanic.
If both revealed cards are minions: If both revealed cards are weapons:
If both revealed cards are spells:
This card is meant to be run in a Combo deck. If the card's main effect doesn't trigger, activating the card's combo effect will still net you a result similar to that of Burgle. It's effectively equivalent to a "half Arcane Intellect-half Thoughtsteal" -- you get a copy of one of your cards and a copy of one of the opponent's cards.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
This card is clearly intended for doing combo with other shaman's cards, i think the Time Traveller stats are balanced due to the fact that most of the time you will get both because of the shaman's low mana cost spells, and you will do 8 damage, plus Flametongue Totem or Bloodlust there is potential high damage.
Of course, if Future Portal wins the joust, both Time Travellers will be summoned the next turn too, by the way the Time Traveller is not collectable.
Because Murlocs need some jousting love. Shoutouts to Turnspit for a similar entry for #10.
The egg, of course is uncollectible, of which I've posted in the spoiler.
Wenlock Wheel? Wenlock Deal.
I know that silencing a CARD is not really a thing, but why not give it a go? So this basicly means that the card will come into play with NO battlecry, deathrattle, inspire or any other card text and effects. Piloted Shredder will be just a 4/3, Mimiron's Head will do nothing, Antique Healbot does not heal and so on.
View on Imgur
Hi guys! I'm new to this society! Can't wait to upload my design!
I only know a little about the stories about WOW since I had never played it, but I hope you guys will enjoy my design!
Maybe it is kinda overpowered, so the requirement for win the joust is restricted (or maybe not? because you can literally build a whole-demon deck). As long as you win the joust, this card would actually play the role as a game finisher.
When Sageras wins the joust, he will change your hero power to "burning legion", which is 2 cost, randomly add one of the four special cards below into your hand. (kinda like what Ysera does)
Check it out!
Rock = Minion. Paper = Spell. Scissors = Weapon.
So, there are a number of outcomes to address.
You win with Minion (opponent revealed weapon) You get a Rock Golem into play.
You win with Spell (opponent revealed Minion) You put Secret Papers in your hand.
You win with Weapon (opponent revealed Spell) You get a Soul Scissors into play.
You both reveal same type = you get to draw a card and add a Coin to your hand.
Your opponent has no cards to reveal he forfeits you win the appropriate prize.
Your opponent wins with Minion (you revealed weapon) He gets a Rock Wall into play.
Your opponent wins with Spell (you revealed Minion) He gets 3 Paper Cuts in his hand.
Your opponent wins with Weapon (you revealed Spell) He gets a Scissor Hands into play.
I tried to make even these poor prizes have additional potential negative value for your opponent. If your opponent has a weapon in play having him get scissor hands is pretty good. If you are playing mill rogue than having your opponent get 3 paper cuts in his hand is pretty good. The Rock wall is just decent most of the time, but, in the extremely rare case of your opponent having 6 minions and no way to trade this could prevent him from dropping a 7th minion on his turn. (ok, I'm stretching it a bit, just saying that even if your opponent wins the game it may not necessarily work out well for him by design)
Galavant Animation
THE mech deck legendary staple. Mechs are a low cost so this rewards low costed minions. Its only a low costed minion so its still averagely costed at 5/5
I Designed A Card This Week
So this card is basically a mini, one-turn Ysera. It has below average stats (5/6 is average for a 5 drop), but it comes with an up-side. Since the meta will slow down, it won't be a 100% chance you will get the effect off, but when you do, it will be a nice advantage. So overall, it could be a nice addition to any control deck and a nice boost to existing Dragon decks. Anyway, please up-vote this card if you like it, see ya later!
.
Coolest vanilla axe in the game needs to debut in Hearthstone. Lots of different uses, since the Joust effect has a lot of potential the attack and durability are smaller to compensate.
You need a difference of two or more for this to be good, but then there is always the chance it turns out really good.
Remember the "No Dragons" policy? He breaks it and always gets away with it. I don't know how. Is it because he has money? Is it because of his green hair?
Quotes as Untransformed Minion:
Summon: Here be dragons.
Attack: Foul beast!
Quotes as Dragon is just like Hungry Dragon, Azure Drake and Dragon Consort.
EDIT: Base body is now a 3/4 instead of a 4/4.
: Changed flavor text.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
pic deleted
Why must the higher cost win jousting?
and why must WINNING A JOUSTING mean something good?
Let's do something crazier won't we? XD
Expanding on Rogue's Combo-Game, while adding to the new Joust mechanic.
If both revealed cards are minions: If both revealed cards are weapons:
If both revealed cards are spells:
This card is meant to be run in a Combo deck. If the card's main effect doesn't trigger, activating the card's combo effect will still net you a result similar to that of Burgle. It's effectively equivalent to a "half Arcane Intellect-half Thoughtsteal" -- you get a copy of one of your cards and a copy of one of the opponent's cards.
Feedback is welcome and appreciated!
Jaraxxus: "I WILL FEAST ON YOUR SOUL, THIS WINTERVEIL!!"
Medivh: "Happy feasting, Champion!"
Chen is a pacifist, and he doesn't care about the result of Joust. So if you win the Joust, and that's so on.
well~