I had a lot of people asking, so here’s a FAQ sub-post:
1) What's so special about this card?
It’s a very versatile tool for both zoo and control decks. It proposes the possibility for you to hurl Pyroblast s at the opponent’s face, to clear a big minion or to split the damage the most convenient way possible for you. With spell damage (warlock’s beloved Tainted Zealot ) you can also increase the damage output. However, for a big flexibility like this there is a price and that’s the burn you also have to take in the process. The card is balanced mainly because of this reason, because it hits the self-hurting class’ biggest weakness.
2) Could I have made a different version of it?
I purposely designed it as a weaker Darkbomb and added the big drawback, in order to make it more interesting. Have I concentrated on the minion damage and have I removed the self-damage penalty, like some suggested, then this card would have become boring and one-dimensional, because it would have only served one deck (control warlock), which has enough tools atm. I just wanted him to take a different path.
3) Who would benefit from it?
I think, that this card would be exceptionally good in zoo for several reasons - (1) now they will have more ways to close out the game faster, (2) since they play the aggressor’s role, they don’t fear the burn, (3) it’s a good way to clear taunts/annoying minions and to use the rest of the damage to the face. Because the best part of it is how it allows you to split the damage the most optimal way possible.
But control can also benefit from this card and, as paradoxical it may sound, namely from the self-burn drawback. Because if warlock gets more “self-hurting” benefiting cards , then this would have great synergies with them. I really love how we use our health as a resource, how we play with it as if it's a toy, how it swings up and down, when we're damaging and afterwords healing ourselves.
Lots of creative uses with this one. An early turn one, or a full board on turn seven, or even some shenanigans with hand buffs,
divine shield
paly, etc. I'm sure there's more.
Flavor text:
Famous last words: They grow up so fast!
A tool for Shamans to get an extra turn with their
Echo
minions/spells, or maybe an extra turn with
Unstable Evolution
? If you're in doubt how the card works, you can see an example below made very, very poorly in paint and word.
Unlike
Bluegill Warrior
, this cannot go face, but as a class card I needed to make it somewhat better than the neutral, so I gave it +1 attack and Echo. The Echo makes
Unite the Murlocs
Quest more attractive, with less murlocs needed in decklist.
Double the pain, double the pleasure - Floating Watcher.
I had a lot of people asking, so here’s a FAQ sub-post:
1) What's so special about this card?
It’s a very versatile tool for both zoo and control decks. It proposes the possibility for you to hurl Pyroblast s at the opponent’s face, to clear a big minion or to split the damage the most convenient way possible for you. With spell damage (warlock’s beloved Tainted Zealot ) you can also increase the damage output. However, for a big flexibility like this there is a price and that’s the burn you also have to take in the process. The card is balanced mainly because of this reason, because it hits the self-hurting class’ biggest weakness.
2) Could I have made a different version of it?
I purposely designed it as a weaker Darkbomb and added the big drawback, in order to make it more interesting. Have I concentrated on the minion damage and have I removed the self-damage penalty, like some suggested, then this card would have become boring and one-dimensional, because it would have only served one deck (control warlock), which has enough tools atm. I just wanted him to take a different path.
3) Who would benefit from it?
I think, that this card would be exceptionally good in zoo for several reasons - (1) now they will have more ways to close out the game faster, (2) since they play the aggressor’s role, they don’t fear the burn, (3) it’s a good way to clear taunts/annoying minions and to use the rest of the damage to the face. Because the best part of it is how it allows you to split the damage the most optimal way possible.
But control can also benefit from this card and, as paradoxical it may sound, namely from the self-burn drawback. Because if warlock gets more “self-hurting” benefiting cards , then this would have great synergies with them. I really love how we use our health as a resource, how we play with it as if it's a toy, how it swings up and down, when we're damaging and afterwords healing ourselves.
Very straight forward, ideally used in Control Mage to set up big burn, and opens the door for some unexpected combo .
Lots of creative uses with this one. An early turn one, or a full board on turn seven, or even some shenanigans with hand buffs, divine shield paly, etc. I'm sure there's more.
Flavor text: Famous last words: They grow up so fast!
Edit: Changed Mana cost from 0 to 1
After this minion is traded into another minion, it summons Huffer! This minion cannot hit face, but Huffer can!
Lie in Stealth for the perfect opportunity to strike, or Rush forward for a killing blow immediately? It's up to you!
You can find me here! Good luck everyone!
Can be used to give you a board full of 3/3s on turn 10, reducing its own cost with every time it's played (should Echo work this way).
From Mist to Matter
A tool for Shamans to get an extra turn with their Echo minions/spells, or maybe an extra turn with Unstable Evolution ? If you're in doubt how the card works, you can see an example below made very, very poorly in paint and word.
For those rare people who still like mill archetype.
"The Naaru have not forgotten us!"
" It spreads almost as fast as the 'Saturday Night Fever' "
Somewhere in this book is the biggest secret of all... why anyone would ever play Glacial Mysteries.
Artwork credit to: Yanmo Zhang
Unlike Bluegill Warrior , this cannot go face, but as a class card I needed to make it somewhat better than the neutral, so I gave it +1 attack and Echo. The Echo makes Unite the Murlocs Quest more attractive, with less murlocs needed in decklist.
Wow, many great ideas so far! I went with "less is more" this week. Hope you like it :)
A card to help C'Thun get back in the Meta
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
"Echo! Echo. echo... I love you! I don't. i dont..."
Mod Working Reaaaaally Hardly
Worgen Infiltrator