• 4

    posted a message on Hearthstone Dev Iksar Seeks Ideas For An Upcoming Expansion Theme

    Something that associates with the Professions in WoW. There are 11 Primary Professions currently in WoW, each class can get 1 profession associated with their class, and there will be 1 neutral profession.

    It could be a labors day themed expansion with each class hard at work with their associated profession. Warrior with Mining, Druid with Herbalism, Hunter with Skinning, Mage with Enchanting, etc etc.

    Posted in: News
  • -8

    posted a message on New Hunter/Druid Epic Card Revealed - Guardian Animals

    A horned, white haired hottie flanked by two scary looking good bois? hmm...

    Posted in: News
  • 0

    posted a message on Frozen Shadoweaver

    The name of this card is a reference to the Frozen Shadowweave set in The Burning Crusade, a 3-pieces crafted Clothes Epic set for entry level raiders that greatly boosts ONLY Frost and Shadow damage (During the period of TBC, the items’ stat has been changed since then), making it a favorite for Frost Mage, Afflic Warlock and ofc Shadow Priest.

    A little disappointed that they only focus on the Frost aspect of the set through, wouldn’t mind seeing a little Shadow-ish effect.

    Posted in: Frozen Shadoweaver
  • 5

    posted a message on Wtf actually happened here?

    I am going to defend the OP on this one, the card description certainly does not make it feel like its effect stacks. And seeing how OP submitted a Non-English screenshot, it's safe to say Eng is not his primary language, we also have no idea if the effect is properly translated into whatever language OP is playing in.

    When I first picked this treasure I thought it would automatically deal 10 damage to the Plague Lord at the start of match. And it turns out it didn't because I haven't casted it a single time in the run either due to bad luck or the damn Sinkhole ate my cards.

    Posted in: General Discussion
  • 2

    posted a message on Dark Pharaoh Tekahn

    Warlock Lackey generation:

    4x from two EVIL Genius

    2x from two EVIL Cable Rat

    2x from Sinister Deal

    So there's a grand total of 8 Lackeys available in a typical zoolock deck, however, keep in mind EVIL Recruiter is usually also played in such deck, meaning that, in the best case scenario, you can have 6-8 buffed up Lackeys, but realistically, should look forward to 2-4 atmost.

    Posted in: Dark Pharaoh Tekahn
  • 2

    posted a message on Discover - It should be nerfed

    Blizzard has finally nerfed Discover to deal with the issue of strong Class cards showing up way too often and consistent, today I am a happy lunatic.

    Yes, I am aware there must be dozens of "Nerf Discover" threads out there, but this one is mine! I've never necroed a thread before, but I am totally doing it today!

    Posted in: General Discussion
  • 1

    posted a message on New Priest Card - Penance
    Quote from xOwleyex >>
    Quote from SecretGenius >>
    Quote from xOwleyex >>
    Quote from The_Edel_Bernal >>
    Quote from LucasPassado >>
    Quote from xOwleyex >

     Still not a reasonable reason for us to accept. Like, why should it be?

     Because different classes are different.

     

    Plague Lord Siphon Life

     Different classes are different, I agree. But it should not be directly stronger than the other.

    Thinking about it, Siphon Life is stronger than Plague Lord, but it's not strictly stronger. 3dmg+3heal is probably stronger than 3atk/3 armor, but it not increase your maximum "health pool". Moreover, they come with a 6mana and 10mana DK, which are also different. 

    The point is, there can be cards that stronger than the others; there can also be class cards that strictly stronger than theirs basic/classic counterparts, they are okay. Having a class card that is directly hit anothet class card in the face is not okay, no matter what.

    Fireball vs Mortal Strike, Arcane Explosion vs Revenge (Sort of, it's even in Revenge's flavor text), Mark of the Lotus vs Grim Rally, Frostbolt vs Darkbomb...

    I am pretty sure I missed a few, but the point is, cards from different classes exhibit different power level, depending on whether it plays to the class's strength or not. That's the half the point of Class Identity

    Also, on the topic that Warlock spells being generally weaker, Cho'gall is an amazing legendary that does not see any play, simply because majority of Warlock spells are crap. Bloodbloom doesn't see play either until Darkest Hour comes out, because, once again, warlock spells are mostly crap.

    Posted in: Card Discussion
  • 4

    posted a message on New Priest Card - Penance
    Quote from LucasPassado >>
    Quote from xOwleyex >>


    Hello!!

     Dude, it's ridiculous how they print the same card for another class with the same mana cost but WAY better. 

     Warlock spell has always been weaker compare to other classes through.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Rogue Quest - Bazaar Burglary

    Could this be the start of a Control Rogue era?

    This effectively provides them healing as they take out minions, and healing is one of the key factor preventing Control Rogue from coming into existence.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Hidden Oasis

    6 mana 6/6 with Taunt is okay. But 6 Mana heal 12 is way overcosted. Isn’t the choice suppose to be more “Balanced”? Why is one option so much more powerful (cost-wise) compared to the other?

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Puzzle Box of Yogg-Saron

    I believe one copy of this card will be auto include in any Mage deck.

    This is basically Pre-nerf Yogg. You are GUARANTEED to have to 10 spells going off unless it kills you, and even back in the glory day of Pre-nerf Yogg, it's rare for him to cast 10+ spells, especially as a panic button.

    Posted in: Card Discussion
  • 14

    posted a message on Weekly Card Design Competition 9.20 - Submission Topic

    Simple idea, The Monkey KING turns your Bananas into 1 Mana Blessing of Kings . He's initially a tempo loss, but a few King Bananas can easily swing the tempo in your favor later.

    He also doesn't provide you with any Bananas himself. He is the King, you're suppose to bring him Bananas as tribute, not the other way round!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.20 - Discussion Topic

    I wonder how many different versions of Monkey King will show up in this competition...There's already one before this one.

    The idea is straight forward, the Monkey KING turns your Bananas into Blessing of Kings. He's initially a tempo loss, but a few one mana +4/+4 can easily swing the tempo in your favor later.

    Posted in: Fan Creations
  • 38

    posted a message on Weekly Card Design Competition 9.17 - Submission Topic

    Synergy with eggs such as Swamp Dragon Egg , Scarab Egg , Devilsaur Egg , and even Shaman totems or warlock portal. Chicken Powah!

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic

    I think I am gonna go with this one

    0-Attack minions cover egg-themed minions like Devilsaur Egg, Scarab Egg etc. Basically, this chicken is pretty chill until she thinks her eggs-filled nest is being threatened, then she goes bonkers.

    Posted in: Fan Creations
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