A big boost to spell Hunter. Would be ok with 3-4 spells in hand, but when played a turn after
Rhok'delar
, watch out! Thought about making it split among all enemies, but playing 2 of these on an open board with max spells in hand has the possibility of 21 damage, not fun.
I balanced it around
Divine Favor
. In both cases you end up with as much cards as your opponent's, but you generally would rather have your cards than your opponent's.
Can also be used for
King Togwaggle
shenanigangs by copying the Ransom card (thanks to Likafoss for pointing this out).
Clarification: the
Chicken
s cost 1 mana.
The less cards you have in hand the more chickens you get. Chickens can be used to smooth your curve or activate combos similar to
Skeleton
s from
Bone Baron
.
A powerful card draw minon for warlocks.. that come with a price. How it work exactly: after playing him, if you have 2 cards in hand you draw 2 cards then take 4 damage. You have 5 cards in hand, you draw 5 then take 10 damage (hight reward, hight price). You have 8 cards in hand, you draw 8 cards, mill yourself 6 cards in the process, then take 16 damage (maybe you went a little overboard..).
As a side note, it have nice synergy with
Amethyst Spellstone
for a 10 mana turn (and potentially in wild with the new
Molten Giant
.. if you dare).
Big and a bit flexible tool for Hunter. With his lack of reliable draw options Giant Bear will be summoned mostly vs Aggro or Midrange, slowing them and providing a bit of healing to avoid lethal damage. Drawing part is overcosted to not make this card broken in a class struggling with lack of cards in a hand.
I love Discardlock and wanted to give it some extra help. Balancing wise I kept Drakonoid Operative in mind regarding it's baseline stats. The effect is similar to Headcrack, hopefully ensuring that you don't lose too much steam by discarding too many valuable resources before you get the quest reward.
I was trying to reduce the large of text, so please, don't be angry to me if it's hard to undertand. If it, to hard, ther is explanation:
You swap the cards with the same amount of cards from the top of your opponent's deck. Also, cost of cards you'll give to him is increased by (3), but this can't increase the costto more than (10) (however if this card was already costed more than (10), it will not reduce it's cost).
The idea of the card is simply: gain the good cards from your opponent's deck and replace them with some garbage.
If you enjoyed my card, please give me votes, and my thanks to you will be just ENORNOMOUS!!!! :D Edit: I just saw the wrong wording: It could say ,,not to more'' instead of ,,to less''. I can't change it right now, soplease for not being angry for me if I'll not change it before it's to late
A big boost to spell Hunter. Would be ok with 3-4 spells in hand, but when played a turn after Rhok'delar , watch out! Thought about making it split among all enemies, but playing 2 of these on an open board with max spells in hand has the possibility of 21 damage, not fun.
Is not as broken as it look like.
I balanced it around Divine Favor . In both cases you end up with as much cards as your opponent's, but you generally would rather have your cards than your opponent's.
Can also be used for King Togwaggle shenanigangs by copying the Ransom card (thanks to Likafoss for pointing this out).
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Since Coldlight Oracle is getting HoFed, I thought Mill Rogue needed another tool to be viable, so I made this one!
You can even combo it with Drakkari Enchanter for even more fun!
Be ready for a fowl play:
Clarification: the Chicken s cost 1 mana.
The less cards you have in hand the more chickens you get. Chickens can be used to smooth your curve or activate combos similar to Skeleton s from Bone Baron .
This card can enable some pretty crazy turns, if you have the right amount of cards, including (but not limited to):
Playing all Five Seals from Rin, the First Disciple , followed by Bane of Doom .
Felfire Potion > Bane of Doom > Hellfire > Spreading Madness/card]>[card]Defile .
And with Bloodbloom, you can get even more creative.
www.loganapple.com
At least this way your Mana won't have to live and then have to die.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Flavor: He dislikes both – Bigfoot and Smallhand.
"Enjoy the pleasures of life... and death."
A powerful card draw minon for warlocks.. that come with a price. How it work exactly: after playing him, if you have 2 cards in hand you draw 2 cards then take 4 damage. You have 5 cards in hand, you draw 5 then take 10 damage (hight reward, hight price). You have 8 cards in hand, you draw 8 cards, mill yourself 6 cards in the process, then take 16 damage (maybe you went a little overboard..).
As a side note, it have nice synergy with Amethyst Spellstone for a 10 mana turn (and potentially in wild with the new Molten Giant .. if you dare).
...Soul of Wyrm. Soul of Root. Heart of Void...
Big and a bit flexible tool for Hunter. With his lack of reliable draw options Giant Bear will be summoned mostly vs Aggro or Midrange, slowing them and providing a bit of healing to avoid lethal damage. Drawing part is overcosted to not make this card broken in a class struggling with lack of cards in a hand.
I love Discardlock and wanted to give it some extra help. Balancing wise I kept Drakonoid Operative in mind regarding it's baseline stats. The effect is similar to Headcrack, hopefully ensuring that you don't lose too much steam by discarding too many valuable resources before you get the quest reward.
I was trying to reduce the large of text, so please, don't be angry to me if it's hard to undertand. If it, to hard, ther is explanation:
You swap the cards with the same amount of cards from the top of your opponent's deck. Also, cost of cards you'll give to him is increased by (3), but this can't increase the costto more than (10) (however if this card was already costed more than (10), it will not reduce it's cost).
The idea of the card is simply: gain the good cards from your opponent's deck and replace them with some garbage.
If you enjoyed my card, please give me votes, and my thanks to you will be just ENORNOMOUS!!!! :D Edit: I just saw the wrong wording: It could say ,,not to more'' instead of ,,to less''. I can't change it right now, soplease for not being angry for me if I'll not change it before it's to late