Decent effect, but really good when your opponent has no cards. Can cost up to 12 and down to 2 (base cost). If your opponent is playing aggro, this card should help against it.
The card is suppose to be used similarly to the name of it. If you play against aggro, and your opponent uses their last card, well this card is insane at 2 mana, and is made to help you survive this "Final Wave" of aggro minions.
Dear Mr. Drake. You are only invited ONCE. Sincerely, Medivh.
How it works: If you play this on turn 4 with 2 cards in your hand, you
summon
another copy at the start of turn 6 (summoned, meaning the
Battlecry
does not trigger).
Basically works like
Moat Lurker
, removing the cards from your opponent's hand and "storing" them in the
deathrattle
. When it dies, they return to your opponent's hand.
Edit: Nerfed from 4/4 to 3/3 since you'll also be able to see which cards your hippo eats (similar to
Skulking Geist
), which is additional value.
The original
Mind Control
is back!! but with a little restriction. Be careful though, as it does not count itself when cast. Cool interaction with
Lyra the Sunshard
and
Grand Archivist
, which let you steal 10-cost minion.
A powerful tool for fast decks and a new tool for mill rogue. Also rogue 'healing'!
Decent effect, but really good when your opponent has no cards. Can cost up to 12 and down to 2 (base cost). If your opponent is playing aggro, this card should help against it.
The card is suppose to be used similarly to the name of it. If you play against aggro, and your opponent uses their last card, well this card is insane at 2 mana, and is made to help you survive this "Final Wave" of aggro minions.
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Free tempo minion for control decks i.e. control Warlock.
Zombeast - How it works: link.
Here's my entry for this weeks competition. It's a Taz Dingo that comes with a great upside, if you can manage your hand size.
"Valkyries are generally not known for their generosity, but chocolate chip cookies are hard to come by in Stormheim"
This goblin loves taking on the big guys so much, he charges less for it! Imagine that!
EDIT: Improved the balance a bit.
example : If you are Aggro agianst Control , Cost 0 when your have 1 card and you opponent have 7 cards or more (1-7=-6-->12)
If you are Control agianst Aggro ,Cost 0 when your have 7 cards and you opponent have 1 card or less (7-1=6---->12)
Flavor text : Flame Juggler was a bad student - Teacher Quelana.
Dear Mr. Drake. You are only invited ONCE. Sincerely, Medivh.
How it works: If you play this on turn 4 with 2 cards in your hand, you summon another copy at the start of turn 6 (summoned, meaning the Battlecry does not trigger).
Would love to see something like this in HS.
Eventually good against combo decks, probably OP with Brann and bad when the game goes into fatique.
Flavor text: ,,YOU ARE NOT PREPARED!!" Shouts the Illidan when he discards another card of his brother Malfurrion.
Moving into https://outof.cards/members/firepaladinhs/decks
Basically works like Moat Lurker , removing the cards from your opponent's hand and "storing" them in the deathrattle . When it dies, they return to your opponent's hand.
Edit: Nerfed from 4/4 to 3/3 since you'll also be able to see which cards your hippo eats (similar to Skulking Geist ), which is additional value.
The original Mind Control is back!! but with a little restriction. Be careful though, as it does not count itself when cast. Cool interaction with Lyra the Sunshard and Grand Archivist , which let you steal 10-cost minion.
Thx Likafoss again for your feedback. Second submission thx to you.