Would give Shaman the oportunity of playing The Mistcaller on turn 3 and go for that control game or just float the board with small minions on the early game. Works pretty well with Lava Shock.
My entry is Sen'jin. Wiki says he is both priest and shaman so i made him a priest legendary with Emperor Thaurissan effect with shaman's overload mechanic drawback.
p.s. i redid the card text a couple of times and it always ends up with (1) in it's own line.
This card is designed to synergize with the new "If your hand is empty..." archetype thrown to hunter, as well as Eaglehorn Bow and all trap secrets. The discard mechanic is borrowed from Warlock.
In case of Freezing Trap, a random enemy minion will be returned to hand. If there is no enemy minion present on the board, it will still be triggered and wasted away.
Paladin does not have any beasts of it's own but most aggro decks run beasts early not to mention Hunter and a couple of the Druid's beasts being viable. So if the meta ever went full aggro again this would be a nice defensive card, the high health letting it trade with multiple early minions. If you could find a couple of beasts to put into a deck the buff could make this a must deal with card early as well.
Explanation: In the game there are just a few beast. Many oft them have very low stats. In a way, this is also true for Mind Control. Many cards have low stats. Nonetheless Blizzard made Mind Control cost 10 Mana, because they don't looked on the worst case (like Wisp), but rather the "worst case", like the very powerful legendaries. In this aspect the card should read like "Take control of King Krush" and it's costs are calculated by this aspect. My first take was a 6 and even a 5 Mana card, but when you consider the potential of taking control of very powerful beast that do exist, that would be too cheap. Also we have to keep in mind future addons, which may add new powerful beasts, maybe even for other classes, besides Druid and Hunter. But still beasts are rare and so there is some kind of discount compared to Mind Control.
I also could have added additional effects but I'm a fan of K.I.S.S. (keep it short and simple). When you take this into consideration 7 Mana for "Take control of King Krush" or other beast legendaries are somewhat reasonable.
Another otk for druids, I know but I'm really bored of the other ones. Turn 10. Malygos->Chosen of Elune + 2 moonfire = 22 damage but not in the same turn ofc so that your opponent has at least one turn to react. Druid spells are one of the most fancy but least used so I thought this would help even if you have no minion on board. There needs to be balance, after all that's what druids are about.
A druid minion with a battlecry effect similar to the priest's Shadow Madness. In other words, the controlled minion can attack immediately and returns to your opponent's side of the battlefield if it survives your turn. It can be used on any minion that can be targeted. The controlled minion attacking itself is inspired by Umbrafen Spore's ability Confusing Sting, which gave the target a chance of harming itself while attacking.
This minion basically functions like hard removal, with the chance of you taking the deathrattle(s) of stolen minions. The controlled minion can be silenced or returned to hand if you'd rather not have it die and/or return under your opponent's control.
Lord Xavius could be either a Druid or Warlock legendary but I chose to go with a Druid version. Uses Warlock Negative Effects on a Druid minion. Used the same art but different card text from my card in my custom expansion. Spell Damage Druid, anyone?
My submission for this week is the Kor'kron Battlemaster. A warrior card that steals the Shaman theme of windfury, the Kor'kron Battlemaster is meant to be a better version of Windspeaker and a combo tool. This card basically gives the target the Raging Worgen effect, and is at it's best when combined with other high value warrior cards like Grommash Hellscream or Grim Patron. I set it's cost at 3 to ensure that some of the more insane combos (Grommash Hellscream + Kor'kron Battlemaster + Inner Rage, Grim Patron/Gurubashi Berserker + Kor'kron Battlemaster + Charge + Inner Rage, etc.) were impossible without mana reduction. If it were to be actually released, this card might make it's way into a new Grim Patron deck as an enabler of some huge Emperor Thaurissan combo, and would probably be a good pick in arena, similar to the way Raging Worgen can be a high value card. If you like the concept of the Kor'kron Battlemaster, please leave a like on this post.
Ca$ino mage ftw! Designed to be fun, rather than powerful.
Since class minions are usually higher quality you might also end up with a better hand overall.
"A small sacrifice for the greater good...."
Would give Shaman the oportunity of playing The Mistcaller on turn 3 and go for that control game or just float the board with small minions on the early game. Works pretty well with Lava Shock.
All my original cards for the Weekly Card Design Competition!
http://imgur.com/a/KuLHK
My entry is Sen'jin. Wiki says he is both priest and shaman so i made him a priest legendary with Emperor Thaurissan effect with shaman's overload mechanic drawback.
p.s. i redid the card text a couple of times and it always ends up with (1) in it's own line.
f2p btw
This card is designed to synergize with the new "If your hand is empty..." archetype thrown to hunter, as well as Eaglehorn Bow and all trap secrets. The discard mechanic is borrowed from Warlock.
Card clarifications:
Hmmm...pali card with enrage -> crazy zealots, Thank you Scarlet Crusade! Quick, to Scarlet Halls!
Direct Image Links:
http://imgur.com/dkRv3OZ
http://imgur.com/Zt4otyq
"Release the Hounds!"
Paladin does not have any beasts of it's own but most aggro decks run beasts early not to mention Hunter and a couple of the Druid's beasts being viable. So if the meta ever went full aggro again this would be a nice defensive card, the high health letting it trade with multiple early minions. If you could find a couple of beasts to put into a deck the buff could make this a must deal with card early as well.
Explanation: In the game there are just a few beast. Many oft them have very low stats. In a way, this is also true for Mind Control. Many cards have low stats. Nonetheless Blizzard made Mind Control cost 10 Mana, because they don't looked on the worst case (like Wisp), but rather the "worst case", like the very powerful legendaries. In this aspect the card should read like "Take control of King Krush" and it's costs are calculated by this aspect. My first take was a 6 and even a 5 Mana card, but when you consider the potential of taking control of very powerful beast that do exist, that would be too cheap. Also we have to keep in mind future addons, which may add new powerful beasts, maybe even for other classes, besides Druid and Hunter. But still beasts are rare and so there is some kind of discount compared to Mind Control.
I also could have added additional effects but I'm a fan of K.I.S.S. (keep it short and simple). When you take this into consideration 7 Mana for "Take control of King Krush" or other beast legendaries are somewhat reasonable.
This card has the "tradeoff" effect of a Warlock, but still has the healing theme of a priest.
Flavor Text: It's like donating to a blood drive, but without all the pain of donating blood, right?
D
Another otk for druids, I know but I'm really bored of the other ones. Turn 10. Malygos->Chosen of Elune + 2 moonfire = 22 damage but not in the same turn ofc so that your opponent has at least one turn to react. Druid spells are one of the most fancy but least used so I thought this would help even if you have no minion on board. There needs to be balance, after all that's what druids are about.
A druid minion with a battlecry effect similar to the priest's Shadow Madness. In other words, the controlled minion can attack immediately and returns to your opponent's side of the battlefield if it survives your turn. It can be used on any minion that can be targeted. The controlled minion attacking itself is inspired by Umbrafen Spore's ability Confusing Sting, which gave the target a chance of harming itself while attacking.
This minion basically functions like hard removal, with the chance of you taking the deathrattle(s) of stolen minions. The controlled minion can be silenced or returned to hand if you'd rather not have it die and/or return under your opponent's control.
Lord Xavius could be either a Druid or Warlock legendary but I chose to go with a Druid version. Uses Warlock Negative Effects on a Druid minion. Used the same art but different card text from my card in my custom expansion. Spell Damage Druid, anyone?
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
"Gotta go fast..."
My submission for this week is the Kor'kron Battlemaster. A warrior card that steals the Shaman theme of windfury, the Kor'kron Battlemaster is meant to be a better version of Windspeaker and a combo tool. This card basically gives the target the Raging Worgen effect, and is at it's best when combined with other high value warrior cards like Grommash Hellscream or Grim Patron. I set it's cost at 3 to ensure that some of the more insane combos (Grommash Hellscream + Kor'kron Battlemaster + Inner Rage, Grim Patron/Gurubashi Berserker + Kor'kron Battlemaster + Charge + Inner Rage, etc.) were impossible without mana reduction. If it were to be actually released, this card might make it's way into a new Grim Patron deck as an enabler of some huge Emperor Thaurissan combo, and would probably be a good pick in arena, similar to the way Raging Worgen can be a high value card. If you like the concept of the Kor'kron Battlemaster, please leave a like on this post.
"I'm the first goblin to give you a choice, make it count."
Closed Beta Player: 19/8/2013 (NA)/ 5/9/2013 (EU)--- Golden Card Count: 243 (Legendary: 10)
CDC 3.15: Jesus, Our Saviour | 6 Mana Neutral Legendary Minion 6/5 | "Deathrattle: Re-Summon Jesus, Our Saviour at the start of your third turn." |
How does a Warlock card with Priest-like capabilities sound? Horrifying?
Good...
T
The idea is that the Battlecry works just like the Priest card Mindgames - So the OP potential is huge.
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