Hi, this is MarkW, a Hong Kong player in EU server.
I've been playing this since s22 (EU) and it's been unexpectedly effective and fun, so enjoy lads.
UPDATE: Swapped Kodorider with Bloodhoof Brave.
|Minion (21)||Ability (6)||Weapon (3)|
Check the SPOILER, STANDARD VERSION NOW OUT.
THE STANDARD VERSION OF THIS DECK WILL BE OUT SOON...
A couple week back, I thought of the idea of a Taunt Warrior, and as you do, I looked up in Hearthpwn. As I found nothing (at the time), I figured that it's time for me to make a deck, and for myself and our beloved hearthpwn community.
As I brought this deck to the fury of the ladder, there were complications as I was overly focused on the Taunt idea, this current deck is brought to you largely by trial-and-error.
I was very close to legend s22, but finally I managed to make it there this time. This deck is the nightmare of many meta decks, you essentially build up this great wall of China, but made immortal with Mr. Kel.
Here's the explanation for a couple of unusual cards:
As I explained earlier, these are the cornerstone cards for this deck. Fierce Monkey is a pretty good 3 drop, especially for warrior.
Now you might say this is an obvious one, but no. With this deck, I only ran 1 and I found myself through a lot of trouble. You'll need to generate a fair amount of armor, but with Taunts in the way, this works magically in your favor.
Obsidian Destroyer provides good combo and value (Only in this deck). Its 1/1 taunt has great synergy with Bolster and enables a small but effective bulwark against large minions. The 7/7 body invites immediacy for removal, just like Boom but only that you can't run something into it without going through the taunts. If he manages to live more than one round, (let's be brutally honest here, he's not going to live more than 1 round, otherwise you've essentially won.) you'll be able to stack up your board for more control... (To be continued)
Varian Wrynn provides an incredible tempo swing, pulling out 2-3 Taunts on the Battlefield can save your life. I understand the concern with pulling out Battlecry minions but there aren't that many.. (Especially many Low-cost Battlecry minions were previously played, by the time you put out Varian Wrynn, the probability of you getting a Sparring Partner is rather low.)
Let me quickly round it up, I've got things to do and fish to fry...
I've still got a lot to explain, especially with Kodorider
Kodorider and its spawns cannot be killed by big AOE spells, such as Lightbomb, Flamestrike, Consecration, Holy Nova and so on. They can also be easily Taunted up as well, by for example a Defender of Argus
I'm trying Brawl -1, Arcane Nullifier X-21 -2, Defender of Argus -1, Acolyte of Pain +1, Annoy-o-Tron +2, Bolster +1... I'm only at experimental stage with this change, if it turns out to be effective, I'll make these changes. (I'm rather skeptical of losing my only Brawl.)
Hogger was mentioned a couple of times, I see what everyone meant by using him, and feel free to try him out. The problem withHogger is, since he's a 4/4 and spawns 2/2s, this can be easily killed byFlamestrike orLightbomb. In combination with the problem that a 4/4 body is very easy to deal with. Regardless of my opinion, I do think he could be a viable replacement ofKodorider.
Video Showcase: (Credit to kiwiinbacon)
Every deck architect needs motivation.
[For Card replacements, reach 10 likes] [For a more detailed guide, reach 30 likes] [For a Standard Deck, reach 50 likes] [For a mulligan guide, reach 70 likes] [For a complete analysis of winrate ratios, reach 100 likes] (Coming Soon...)
Thanks for reading, and Happy Laddering.