This card will allow Priest more control and trickery. The combo effect is obviously Rogue's thing, but the looking at the opponent's cards falls in line with many Priest cards.
The animation for looking at the card will work just like Joust so you will only have a second to see what the card is.
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legend is like a marriage, one day it'll actually be there.
Wanted to give a little to Dragon Hunters. In constructed allows you to get a Dragon into your hand the turn before Blackwing Corruptor. However unlike Tomb Spider this is not a beast which makes it weaker. In arena though you don't always get enough Beasts for Ram Wrangler or Kill Command to activate. I am hoping the versatility of the card plus the extra health over the spider would make it draftable in the arena.
The Murloc King from Borean Tundra, actually a Druid in disguise. A decent Tech Card against Murloc Deck, stealing their babies Murloc and utilize their Murloc Synergy while providing nothing in return.
This card allows your damaged cards to survive for one more hit so that you can heal them back to full health with a well-timed Circle. A good synergy of what the Priest class is, with the effect of the Paladin class.
Strategies:
Play it at the start of your turn to give all damaged minions Divine Shield to attack.
Play it at the end of your turn to give all damaged minions Divine Shield to protect.
Play it at the middle of your turn, when you trade some minions in to ensure all your minions are damaged, to ensure a mixture of the two above.
The card is costed at 8-mana to prevent a 1-turn Blood Knight combo from getting out of hand! AoE Divine Shield is powerful - that's why it only affects damaged minions. From there, I balanced things out. :)
A mage card that is kinda like Animated Armor, the Arcane Shield is a new ability that is like the Animated Armor ability. Shattrath Guardian can only take 1 damage at a time. That means if it is hit 3 times with Arcane Missile, it takes 3x1 damage. But if it is hit by a Fireball, it will only take 1 damage. (Just to make it clear)
The card art is from the game "Heroes of Might and Magic VII".
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Up-Up-Down-Down-Left-Right-Left-Right
Some day I'll win a competition...
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Erred a bit on the side of understatted since Mages can self-Enrage pretty easily.
Flavor: "You know Dalaran is desperate when they start calling their mages warriors."
This is my entry.
And the token:
Flavor text: "Its casting mana that is why freezes"
It has a mage effect and a rogue effect. Very good attacking heroes and with taunt. Maybe too powerful
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
every warriors favorite ability and with a new weapon comes some more attack power. :D
Fun Idea.
Obviously this card has high potential but is limited by the number of weapons in your deck and your health total.
Fits the theme of warriors going bat shit crazy on the battlefield and pulverising all who stand in their way.
Class: HUNTER
Class Card: Epic Spell
Another card that can work as an alternate hero power like Explorer's Hat or Headcrack.
This card will allow Priest more control and trickery. The combo effect is obviously Rogue's thing, but the looking at the opponent's cards falls in line with many Priest cards.
The animation for looking at the card will work just like Joust so you will only have a second to see what the card is.
legend is like a marriage, one day it'll actually be there.
edit: minor chang in effect
Beast synergy from Hunters applied to Warrior. The idea behind this card is using beasts as a meat shield.
Wanted to give a little to Dragon Hunters. In constructed allows you to get a Dragon into your hand the turn before Blackwing Corruptor. However unlike Tomb Spider this is not a beast which makes it weaker. In arena though you don't always get enough Beasts for Ram Wrangler or Kill Command to activate. I am hoping the versatility of the card plus the extra health over the spider would make it draftable in the arena.
The Murloc King from Borean Tundra, actually a Druid in disguise. A decent Tech Card against Murloc Deck, stealing their
babiesMurloc and utilize their Murloc Synergy while providing nothing in return.A simple Paladin-Priest combination. :)
This card allows your damaged cards to survive for one more hit so that you can heal them back to full health with a well-timed Circle. A good synergy of what the Priest class is, with the effect of the Paladin class.
Strategies:
The card is costed at 8-mana to prevent a 1-turn Blood Knight combo from getting out of hand! AoE Divine Shield is powerful - that's why it only affects damaged minions. From there, I balanced things out. :)
A mage card that is kinda like Animated Armor, the Arcane Shield is a new ability that is like the Animated Armor ability. Shattrath Guardian can only take 1 damage at a time. That means if it is hit 3 times with Arcane Missile, it takes 3x1 damage. But if it is hit by a Fireball, it will only take 1 damage. (Just to make it clear)
The card art is from the game "Heroes of Might and Magic VII".
Up-Up-Down-Down-Left-Right-Left-Right
Some day I'll win a competition...