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    posted a message on Weekly Card Design Competition #5.02 - Submission Topic

    Demon Hunter

    Theme: Immunity

     

    I made the Demon Hunter's theme Immunity given that they're a powerful class lore wise, so they should have a powerful keyword as well. The main theme about them is not taking damage, since they are supposedly very mobile, hard to hit and are able to pack a punch.

    Hellish Hunter: The hunter representative. The point of him is to boost the control meta since he's excellent at trading whilst being very vulnerable during your opponent's turn. And no, he's not just the hunter one because 'Hunter' is in his name. I just thought he would fit perfectly in control hunter decks given the use of their hero power as a main source of face damage.

    Illidari Archon: The rogue representative. It relies on your minions having been already immune and not taken any damage because of it. It goes with rogues swell because Stealthed minions are probably also undamaged, and the card draw is a big plus for them.

    Matron Mother Malevolence: The warlock representative. It's an immensely powerful card, but it requires a decent board presence to be able to play it, otherwise it's trash. The main reason I thought it's a warlock card is because it's a Demon (sorry), and because you can reach the required board presence to trade by playing either Zoolock with many small minions or Handlock with a couple of tough ones.

     Edit: Pic resize.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.02 - Discussion Topic

    @nurgling13 I'm not sure. I think his health should be lower in exchange for attack since trading is the only thing he's good at. I'll make it a 5 mana 5/3 instead. It's still very vulnerable on the opponent's turn since it's only immune in yours.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.02 - Discussion Topic
    Quote from nurgling13 >>
    Quote from Roric88 >>
    Quote from nurgling13 >>

    I'd like some balance feedback on these cards:

    My Deathknight concept is centered around raising undead minions. It introduces the Graveyard. This isn’t like an MTG graveyard, though. Whenever one of your non-Undead minions dies, it deposits a body into your Graveyard. Minions that cost 5 or more deposit two. Bodies decay after two turns, so you need to use them or lose them. You use them with the cards above, and presumably with class cards if this were a real thing. I was thinking your Graveyard can only hold 5 bodies at once, as well. The Graveyard will have a UI that shows you the bodies you have and when they will decay.

    So, what do you think of the balance here? The Necromancer can summon a ton of minions, but it requires you to have lost a lot of minions within the last 2 turns. On average, you may have lost, like 2-3 minions in the last two turns, assuming you haven't used any for other Death Knight cards. Which is probably about right for this to be balanced. Bone Construct would be OP if it were just a Deathrattle that summoned a 3/3, but you have to set this up for it to work. If you drop it on turn 2, the Deathrattle pretty much won't go off. And Deathrattles are not worth as much to begin with. A 3/3 from a deathrattle is only worth about 1.25 mana to begin with, so I think this is balanced, too. The Lich King gives you a lot of stats for its cost, but it requires you to have a full Graveyard and to use it all up. That won't be the case unless you set up for this card, so it's pretty conditional.

    I personally don't like seeing new keywords added when the contest isn't about that, but I like what you did with the Graveyard. They all seem pretty fair because the requirement for the payoff is pretty steep (losing a lot of minions in less than two turns). But don't you think Necromancer would be pretty op in Evolve decks, where they use a lot of minions and then they'd just evolve the skeletons? The Lich King is also quite a powerful card and I'd consider lowering the frost wyrm's stats a bit since it already has the Freeze effect.

    Now, I'd appreciate it if someone gave me feedback on this particular card. I'm doing Demon Hunter and the theme will be mostly Immunity;

    Too OP or good for control decks?I don't think Necromancer is especially powerful with Evolve. The Skeletons aren't very good targets for Evolve because they only cost 1. It would let you get a board full of 2-Cost minions out, but I think there are already much better Evolve combos than that. How low do you think the Frost Wyrm's stats need to be? Is 5/5 good

    For your card, it's definitely OP as it is right now. Immune is a very strong effect, and you have it valued at 0 mana right now, which doesn't make any sense. Being able to give this Immune every turn let's you get into a state where you can give this Immune every turn and get a free clear of one of your opponent's minions before they can do anything with it. I think you need to lower the stats and increase the cost. 
     

     Yeah, I think 5/5 would do nicely.

    Do you think 5 mana 6/3 or 4 mana 4/3 will do for Hellish Hunter?

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #5.02 - Discussion Topic
    Quote from nurgling13 >>

    I'd like some balance feedback on these cards:

    My Deathknight concept is centered around raising undead minions. It introduces the Graveyard. This isn’t like an MTG graveyard, though. Whenever one of your non-Undead minions dies, it deposits a body into your Graveyard. Minions that cost 5 or more deposit two. Bodies decay after two turns, so you need to use them or lose them. You use them with the cards above, and presumably with class cards if this were a real thing. I was thinking your Graveyard can only hold 5 bodies at once, as well. The Graveyard will have a UI that shows you the bodies you have and when they will decay.

    So, what do you think of the balance here? The Necromancer can summon a ton of minions, but it requires you to have lost a lot of minions within the last 2 turns. On average, you may have lost, like 2-3 minions in the last two turns, assuming you haven't used any for other Death Knight cards. Which is probably about right for this to be balanced. Bone Construct would be OP if it were just a Deathrattle that summoned a 3/3, but you have to set this up for it to work. If you drop it on turn 2, the Deathrattle pretty much won't go off. And Deathrattles are not worth as much to begin with. A 3/3 from a deathrattle is only worth about 1.25 mana to begin with, so I think this is balanced, too. The Lich King gives you a lot of stats for its cost, but it requires you to have a full Graveyard and to use it all up. That won't be the case unless you set up for this card, so it's pretty conditional.

    I personally don't like seeing new keywords added when the contest isn't about that, but I like what you did with the Graveyard. They all seem pretty fair because the requirement for the payoff is pretty steep (losing a lot of minions in less than two turns). But don't you think Necromancer would be pretty op in Evolve decks, where they use a lot of minions and then they'd just evolve the skeletons? The Lich King is also quite a powerful card and I'd consider lowering the frost wyrm's stats a bit since it already has the Freeze effect.

    Now, I'd appreciate it if someone gave me feedback on this particular card. I'm doing Demon Hunter and the theme will be mostly Immunity;

    Too OP or good for control decks?

     

     

    Posted in: Fan Creations
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    posted a message on Old Gods, New Tricks - The Second Competiton - Another Chance to Win a 3D Printed Hearthstone Card!

    Synergy with N'Zoth and C'Thun. It's also like a corrupted knight from TGT with the Joust ability. I gave him normal stats to compensate for the fact that there is a chance it's just a normal body.

    Posted in: Fan Creations
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    posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)

    If you don't win the joust you just get a 6/5 body, which I believe is pretty balanced.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.14 [Submission Topic]

    Synergy with Reliquary Seeker and other Zoo cards.

    Posted in: Fan Creations
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    posted a message on Questing system influencing casual play

    Maybe something like "Play until turn 5 as Hunter 5 times" or something like that would be nice.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 3.13 [Submission Topic]

    Worshipper

    EDIT: I mean the Normal version Worshippers, not the Heroic.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.12 - Discussion Topic
    Quote from StormSwampert >>

    Lil' Ragnaros

    Suggestions and Feedback is appreciated! :) 

    You could vote here: :)

     

     It seems like and instant win card if it is always Immune.
    What do you guys think about this card?
    Posted in: Fan Creations
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    posted a message on Why the Cho'Gall card won't be Cho'gall himself!

    Curse of Cho'gall? PogChamp

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 3.10 - Discussion Topic

    For some reason my entry image (not post) got deleted (from Imgur)and when I tried to edit the post to reupload it I can't seem to edit my post. Is this a HearthPwn bug?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.10 - Submission Topic

    I didn't really look through the other entries so if I copied someone I'm sorry and I'll take my entry out.

    Posted in: Fan Creations
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