In Standard the singleton condition is a big deal, then I don't see problem in Brann, Reno or Zeph, every class have your premium cards players want to put x10 in your deck if possible, run a single one is a big disavantage, this kind of card need to be powerful.
I didn't even read your article bc that was the biggest hater bullshit headline I've read all week
Seem to me so scientific, well though through, quintessential eloquence: shameless admittance of not reading, but verdict ready. How repulsive and reprehensible one must be ( I know you don't care).
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We make our world significant through the courage of our questions and the depth of our answers.
I’ve thought about Zephrys in the same key and came to similar conclusions. In my opinion the card is at the same stage as Death Knights at the start of KotFT: everyone loved them, but as time went on, people grew tired of them. And whenever Bloodreaver Gul’dan, Deathstalker Rexxar or Frost Lich Jaina delivered their lines, a “shit, here we go again” slipped through everyone’s mind.
Just like DKs, Zephrys is simply too powerful: it’s a perfect top deck in almost every scenario and at the same time , you can keep it in the starting hand - it’s just as good. And unlike DKs, of which at least some were bad, Zephrys is universal.
It is nothing like the DKs. The DKs offered (usually) "infinite" value through the combination of their hero power and battlecry. Zeph is a single tempo swing. It's a great one. But it's also incredibly conditional.
No, I don't see Zephrys as a problem as such. Sure, it does offer the best possible solution for given situations. Especially once you figure out how to manipulate Zephrys into giving you what you want it to give.
Is it a problem when Druid or Hunter have access to Twisting Nether out of nowhere? Especially if it's a 10 mana Twisting Nether? No, not at all. They could run a similar card already, it's called Deathwing. Using Zephrys for Twisting Nether is like playing Deathwing only without discarding your hand and no 12/12 on the board that in itself is something I'd say is fair as a neutral option. Especially the condition of either being singleton or having to wait until all duplicates are out of your deck before you get one (!) single situationally perfect card does make this card fair. That's what tech cards are for. Just look at Zephrys as the perfect tech card for a situation. You don't have to cram your deck full of oozes, anti-secret tech, BGHs or whatever and dilute your decks strategy.
If Hearthstone actually did things similar to Magic and made matches a best of 3 and allowed side boarding, then Zephrys might overall be less acceptable but I'd still inherently think of him as fair.
Moving on to the topic of class identity. A single specific tech card does not break class identity at all. Especially because, to me, the basic and classic set should give a fundamental understanding of what each class is about in terms of flavor and that expansions are often in a position where they can modify this to some extent.
Just an example. Blizzard said card generation is a weak suite of Shaman and, yes, that may be the case for the Basic&Classic set but for the block Rise of Evil, Saviours of Uldum and ??? this is evidently not the case. Between Sludge Slurpers, Cabel Rats, Lackeys and doubling up on Battlecries nobody will deny that Shaman has more card generation than their own hand size limit can keep up with.
For Warrior Into the Fray and Armagedille would break the class identity. Yes, they are not direct board buffs but both cards are able to buff multiple minions (in their hand). And Dr. Boom's Delivery Drone and Omega Assembly both are powerful card generation tools in spite of their supposed Limitation in that regard.
So, I do not see any problem at all with Zephrys. I will also note here that Blizzard themselves noted that neutral minions are perfectly acceptable to make up for a class's weakness and again, if a class with weak boardclear can use a 10 Mana Twisting Nether one time. Or a class with little healing gets a Lay on Hands once, then there's no issue with that.
Just because neutral healing cards exist, doesn't mean all classes should have access to healing.
That is actually, literally what it means.
The downsides of Zephrys completely make up for his power level, including the fact that he finds class cards from other classes. If he couldn't do that, he would not be worth building around.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Blizzard came out to say they would try to work towards preserving class identity. Just because they make that statement does not mean that they are forced to lock themselves into ONLY making cards that help this drive. Also, the understood clause on CLASS identity are cards existing in, designed for, and printed for a class. Zephrys was printed in neutral. This accomplished the previous design goal, and offers a new mechanic that only an online card game could use. The revolutionary aspect of this card alone is just brilliant. I do know that you don't hate the card, but I have to say I don't think this card ever gets adjusted and I think your reasoning in support of potential change for it is flawed.
My defense towards your statement is the fact that the card does have potential to answer weaknesses that classes have. However, I do believe that the wall behind when you can effectively play the card is fine. Yes it feels bad when your opponent gets "the answer", but part of that answer is dictated by the way you choose to play. According to HS Replay data, he is not even played in 3 of 5 top rated decks. Of the decks he is played in, he has a losing winrate in 1 and a semi-average in highlander hunter. This information doesn't tell me in the slightest that we need to be worried.
"But you can only use Zephrys if you run a Highlander deck!" While true, I would like anyone saying that to look at the current decklists of the top-performing decks, say, the ones in rank 5 to Legend. There are already numerous decks that have good draw, and just run Zephrys anyway, because the card is thát good. Suddenly, there are Aggro Warriors and Tempo Quest Druids that don't have ANY resemblance of being a Highlander deck, but still run Zephrys. And I think that part is just getting started. And I think it's thát part that is problematic.
So i look at the current decklists in hsreplay.net. Also filter only decks Legend-5. From Latest Path to today there is 17 archetypes that overall winrate is over 50%. Also 2 of these are stated as Highlander, so from these 15 archetypes there is only 3 that add Zephrys the Great. This is Quest Druid, Murloc Paladin and Tempo Rogue.
Why Paladin? Because Tip the Scales and Prismatic Lens combo that pulls most of your deck. Even that Zephrys the Great is in this deck it is played in around 9 turn and have 46,2 % winrate when played (fourth worst).
Why Rogue? Because Myra's Unstable Element sometimes is played and sometimes didn't discard him. Even that Zephrys the Great is in this deck it is played in around 7 turn and have 48,1 % winrate when played (the worst worst).
I don't think that Zephrys the Great is that good in non-singleton deck. "[...]there are Aggro Warriors and Tempo Quest Druids that don't have ANY resemblance of being a Highlander deck[...]" There is not a single Aggro Warrior that have Zephrys the Great and is not a Highlander and Quest Druid is Tempo deck? Man, you literally skipping your first four turns and kill them with 10 mana King Phaoris.
Sorry for my English. This is my secondary language and I hate learning languages.
I agree that class identity SHOULD be one of the most important things preserved in Hearthstone. Otherwise, why have 9 classes in the first place? Why even print cards that give classes 2 or more ways to play that class? Like Burn/Tempo Mage or Control Mage.
Zephrys does break this idea and I don't like the card for that purpose. But like you, I love the overall design of the card, but it does present a few problems as players find ways to put this card in decks it was never meant to be played in.
The ability for Zoo to go and grab a Savage Roar is so potentially unbalancing, it might need to discussed and find out or if it's possible to balance Zephrys somehow.
Even Control Warrior can play Zephrys easily enough. How? Well, they play enough 'tutor' cards and card draw that it's not that hard to meet the conditions. Do we really want Control Warrior having access to tools they shouldn't have in a non Highlander deck?
Much like many people are going back to Classic WOW and playing with vanilla stuff, maybe we need some sort of reset for Hearthstone. Or a new design team. Or something to change.
Lean into the class flaws and lean into the strengths. If Warrior is about taunt and weapons. Then lean into it. Give them a minion that has Taunt AND equips a weapon. But DON'T give them minions that can kill minions with simple battlecry effects. Being able to do 10 damage to any minion is far too powerful. Doing 5 damage on turn 5 can clear a board of non-mechs and win the game outright. Then you add rush to these minions and it's no longer possible to keep a board against Warrior late game.
Druid is supposed to be bad at big minion removal with spells. They can trade minions instead, but they no longer have the ability to remove a minion with a simple spell unless it has low health. They were also supposed to be the Ramp class. Lean into both of these flaws and strengths. Create more cards that ramp, even if they are conditional. Allow Druids to cheat the curve by giving up early tempo and card quality and deck flexibility. Where are the Ramp cards? Where are the 10 mana minion payoffs? You know which class should have 'OMEGA' cards? That's right Druid. Druid because they were supposed to ramp to 10 and therefore abuse the 10 mana Omega effects.
Rogue is weak against wide boards and aggro decks in general. They got rid of Vanish, but kept the effect. Vanish should have been give ALL of your minions Stealth. That feels more Rogue like.
I just wanted to say, I don't think I have ever agreed with something posted in this forum as much as with this. That is all.
They could probably code that all of the "No duplicates" effects will be active only if you STARTED the game with "No duplicates" as it would at least negate decks that abuse these cards anyway if they aren't Highlander, if it would really be problem that they run them.
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
They could probably code that all of the "No duplicates" effects will be active only if you STARTED the game with "No duplicates" as it would at least negate decks that abuse these cards anyway if they aren't Highlander, if it would really be problem that they run them.
That would remove the possibility of countering said decks by shuffling duplicates in, such as bombs or spiders or weasels.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
They could probably code that all of the "No duplicates" effects will be active only if you STARTED the game with "No duplicates" as it would at least negate decks that abuse these cards anyway if they aren't Highlander, if it would really be problem that they run them.
That would remove the possibility of countering said decks by shuffling duplicates in, such as bombs or spiders or weasels.
Card checks if your deck started with no duplicates at the start of the game, card is now active and works as it is now. If you would start game with duplicates in your deck, the card would never be active. But I guess that's too complicated to be implementing in the game.
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
I've read all comments made in this thread, and there were some really good ones.
As far as class identity goes, I will forego my initial statement. I partially agree with those that sparked a discussion about how powerful neutrals can be when it comes to allowing workarounds for a class' identity. However, we all know how weak most neutrals are. In most decks, the same neutrals are being used (Zilliax, Siamat, Alexstrasza, Acolyte of Pain, Twilight Drake, just to name a few), with some flunky ones thrown in the mix occassionally. I think we can all agree Zephrys cannot be compared to the other 95% of neutrals.
I do agree that because Zephrys needs to meet a specific condition, his reward should be better than most too. I think it's the most valid point made throughout this thread. My judgment was clouded because I just met a slate of non-Highlander decks running Zephrys. Playing on ladder yesterday, I met none.
I think it's still a viable discussion when it comes to class identity. I think Zephrys is still a lot of fun to try and manipulate and play around, but it's getting to tedious to not be able to build a board as a midrange deck on turn 7, in fear of Zephrys into Brawl. It's specific situations like that, especially in an already strong deck like Highlander Hunter, that begin to feel unfair for me, personally. Apart from all that, most strong decks have a tutor in there (Sandbinder), specifically to fish him out.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I've read all comments made in this thread, and there were some really good ones.
As far as class identity goes, I will forego my initial statement. I partially agree with those that sparked a discussion about how powerful neutrals can be when it comes to allowing workarounds for a class' identity. However, we all know how weak most neutrals are. In most decks, the same neutrals are being used (Zilliax, Siamat, Alexstrasza, Acolyte of Pain, Twilight Drake, just to name a few), with some flunky ones thrown in the mix occassionally. I think we can all agree Zephrys cannot be compared to the other 95% of neutrals.
I do agree that because Zephrys needs to meet a specific condition, his reward should be better than most too. I think it's the most valid point made throughout this thread. My judgment was clouded because I just met a slate of non-Highlander decks running Zephrys. Playing on ladder yesterday, I met none.
I think it's still a viable discussion when it comes to class identity. I think Zephrys is still a lot of fun to try and manipulate and play around, but it's getting to tedious to not be able to build a board as a midrange deck on turn 7, in fear of Zephrys into Brawl. It's specific situations like that, especially in an already strong deck like Highlander Hunter, that begin to feel unfair for me, personally. Apart from all that, most strong decks have a tutor in there (Sandbinder), specifically to fish him out.
Unfortunately unfairness will not stop devs from printing cards like these. Not only for midrange decks problematic, control also suffers. For now I settle for the observation that Zeph. is mainly used in aggro/aggressive decks and most likely as such devised to keep the meta aggressive, control in check.
If you run with your aggro deck into problems against a control archetype, just play Zeph. cleverly. Problem likely solved.
Nothing is without a reason. And reasons in Hearthstone are always political.
Rollback Post to RevisionRollBack
We make our world significant through the courage of our questions and the depth of our answers.
Unfortunately unfairness will not stop devs from printing cards like these. Not only for midrange decks problematic, control also suffers. For now I settle for the observation that Zeph. is mainly used in aggro/aggressive decks and most likely as such devised to keep the meta aggressive, control in check.
If you run with your aggro deck into problems against a control archetype, just play Zeph. cleverly. Problem likely solved.
Please elaborate on these points. Zephrys sees play across the board in terms of archetypes. Highlander Hunter is an aggressive midrange deck, Highlander Mage is a slow midrange deck. Quest Druid has variations of tempo builds and combo builds. Murloc Paladin and Highlander Warlock are aggro decks, while Holy Wrath Paladin is strictly a combo deck. Control Warrior has also been known to splash Zephrys when the meta is slow enough. It certainly doesn't seem to appear "mainly" in aggressive decks.
Additionally, I have certainly not found a single copy of Zephrys to be a problem when dealing with aggro decks while using their natural counter - a control deck. They can steal a win from time to time when you don't consider Zephrys > Savage Roar when they have a wide board, but your job as a control deck is to keep the aggro player off the board, which a control deck is extremely efficient at doing.
I'd be interested to see more data on this but as far as control decks struggling with Zephrys goes, according to Vicious Syndicate's last report (released 22/08/2019) Control Warrior was favoured against every single deck that contained Zephrys except for Highlander Mage and Hunter (43% and 42% win rates against them, respectively), both of which are anti-control strategies with key cards that give Control Warrior a very hard time (Luna's Pocket Galaxy, Conjurer's Calling, Zul'Jin, Brann), with Zephrys not really being a key player in either matchup, like it is playing against Control Warrior as Quest Druid, for example (which is unfavoured against Control Warrior, or at least was before the last patch).
Any data that suggests that cramming Zephrys into a poorly optimised aggro deck gives you an edge against Control strategies would be most appreciated.
In Standard the singleton condition is a big deal, then I don't see problem in Brann, Reno or Zeph, every class have your premium cards players want to put x10 in your deck if possible, run a single one is a big disavantage, this kind of card need to be powerful.
Seem to me so scientific, well though through, quintessential eloquence: shameless admittance of not reading, but verdict ready. How repulsive and reprehensible one must be ( I know you don't care).
We make our world significant through the courage of our questions and the depth of our answers.
Zeph is sub-optimal. Either you gimp your deck by playing highlander, or you have to wait until you're almost at fatigue.
I'd change the condition to "Start of game: ..." - but only to this card
Maybe change it back when it rotates out (I'm a wild player but I can understand the frustrations in standard)
I’ve thought about Zephrys in the same key and came to similar conclusions. In my opinion the card is at the same stage as Death Knights at the start of KotFT: everyone loved them, but as time went on, people grew tired of them. And whenever Bloodreaver Gul’dan, Deathstalker Rexxar or Frost Lich Jaina delivered their lines, a “shit, here we go again” slipped through everyone’s mind.
Just like DKs, Zephrys is simply too powerful: it’s a perfect top deck in almost every scenario and at the same time , you can keep it in the starting hand - it’s just as good. And unlike DKs, of which at least some were bad, Zephrys is universal.
They hyperbole in this thread...wow.
It is nothing like the DKs. The DKs offered (usually) "infinite" value through the combination of their hero power and battlecry. Zeph is a single tempo swing. It's a great one. But it's also incredibly conditional.
Fully agree and also ¿why people think RNG = fun? I have more fun when I know what to play and what to expect.
No, I don't see Zephrys as a problem as such. Sure, it does offer the best possible solution for given situations. Especially once you figure out how to manipulate Zephrys into giving you what you want it to give.
Is it a problem when Druid or Hunter have access to Twisting Nether out of nowhere? Especially if it's a 10 mana Twisting Nether? No, not at all. They could run a similar card already, it's called Deathwing. Using Zephrys for Twisting Nether is like playing Deathwing only without discarding your hand and no 12/12 on the board that in itself is something I'd say is fair as a neutral option. Especially the condition of either being singleton or having to wait until all duplicates are out of your deck before you get one (!) single situationally perfect card does make this card fair. That's what tech cards are for. Just look at Zephrys as the perfect tech card for a situation. You don't have to cram your deck full of oozes, anti-secret tech, BGHs or whatever and dilute your decks strategy.
If Hearthstone actually did things similar to Magic and made matches a best of 3 and allowed side boarding, then Zephrys might overall be less acceptable but I'd still inherently think of him as fair.
Moving on to the topic of class identity. A single specific tech card does not break class identity at all. Especially because, to me, the basic and classic set should give a fundamental understanding of what each class is about in terms of flavor and that expansions are often in a position where they can modify this to some extent.
Just an example. Blizzard said card generation is a weak suite of Shaman and, yes, that may be the case for the Basic&Classic set but for the block Rise of Evil, Saviours of Uldum and ??? this is evidently not the case. Between Sludge Slurpers, Cabel Rats, Lackeys and doubling up on Battlecries nobody will deny that Shaman has more card generation than their own hand size limit can keep up with.
For Warrior Into the Fray and Armagedille would break the class identity. Yes, they are not direct board buffs but both cards are able to buff multiple minions (in their hand). And Dr. Boom's Delivery Drone and Omega Assembly both are powerful card generation tools in spite of their supposed Limitation in that regard.
So, I do not see any problem at all with Zephrys. I will also note here that Blizzard themselves noted that neutral minions are perfectly acceptable to make up for a class's weakness and again, if a class with weak boardclear can use a 10 Mana Twisting Nether one time. Or a class with little healing gets a Lay on Hands once, then there's no issue with that.
That is actually, literally what it means.
The downsides of Zephrys completely make up for his power level, including the fact that he finds class cards from other classes. If he couldn't do that, he would not be worth building around.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Blizzard came out to say they would try to work towards preserving class identity. Just because they make that statement does not mean that they are forced to lock themselves into ONLY making cards that help this drive. Also, the understood clause on CLASS identity are cards existing in, designed for, and printed for a class. Zephrys was printed in neutral. This accomplished the previous design goal, and offers a new mechanic that only an online card game could use. The revolutionary aspect of this card alone is just brilliant. I do know that you don't hate the card, but I have to say I don't think this card ever gets adjusted and I think your reasoning in support of potential change for it is flawed.
My defense towards your statement is the fact that the card does have potential to answer weaknesses that classes have. However, I do believe that the wall behind when you can effectively play the card is fine. Yes it feels bad when your opponent gets "the answer", but part of that answer is dictated by the way you choose to play. According to HS Replay data, he is not even played in 3 of 5 top rated decks. Of the decks he is played in, he has a losing winrate in 1 and a semi-average in highlander hunter. This information doesn't tell me in the slightest that we need to be worried.
So i look at the current decklists in hsreplay.net. Also filter only decks Legend-5. From Latest Path to today there is 17 archetypes that overall winrate is over 50%. Also 2 of these are stated as Highlander, so from these 15 archetypes there is only 3 that add Zephrys the Great. This is Quest Druid, Murloc Paladin and Tempo Rogue.
Why Druid? Because it has some draws (Nourish, Wrath, Crystal Merchant and Ferocious Howl) and mostly play long enough to pull King Phaoris. Even that Zephrys the Great is in this deck it is played in around 12 turn and have 55,6 % winrate when played (third worst).
Why Paladin? Because Tip the Scales and Prismatic Lens combo that pulls most of your deck. Even that Zephrys the Great is in this deck it is played in around 9 turn and have 46,2 % winrate when played (fourth worst).
Why Rogue? Because Myra's Unstable Element sometimes is played and sometimes didn't discard him. Even that Zephrys the Great is in this deck it is played in around 7 turn and have 48,1 % winrate when played (the worst worst).
I don't think that Zephrys the Great is that good in non-singleton deck. "[...]there are Aggro Warriors and Tempo Quest Druids that don't have ANY resemblance of being a Highlander deck[...]" There is not a single Aggro Warrior that have Zephrys the Great and is not a Highlander and Quest Druid is Tempo deck? Man, you literally skipping your first four turns and kill them with 10 mana King Phaoris.
Sorry for my English. This is my secondary language and I hate learning languages.
I just wanted to say, I don't think I have ever agreed with something posted in this forum as much as with this. That is all.
They could probably code that all of the "No duplicates" effects will be active only if you STARTED the game with "No duplicates" as it would at least negate decks that abuse these cards anyway if they aren't Highlander, if it would really be problem that they run them.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
That would remove the possibility of countering said decks by shuffling duplicates in, such as bombs or spiders or weasels.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Card checks if your deck started with no duplicates at the start of the game, card is now active and works as it is now. If you would start game with duplicates in your deck, the card would never be active. But I guess that's too complicated to be implementing in the game.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Just tired of seeing it in 50% of the non Singleton decks I play against.
I've read all comments made in this thread, and there were some really good ones.
As far as class identity goes, I will forego my initial statement. I partially agree with those that sparked a discussion about how powerful neutrals can be when it comes to allowing workarounds for a class' identity. However, we all know how weak most neutrals are. In most decks, the same neutrals are being used (Zilliax, Siamat, Alexstrasza, Acolyte of Pain, Twilight Drake, just to name a few), with some flunky ones thrown in the mix occassionally. I think we can all agree Zephrys cannot be compared to the other 95% of neutrals.
I do agree that because Zephrys needs to meet a specific condition, his reward should be better than most too. I think it's the most valid point made throughout this thread. My judgment was clouded because I just met a slate of non-Highlander decks running Zephrys. Playing on ladder yesterday, I met none.
I think it's still a viable discussion when it comes to class identity. I think Zephrys is still a lot of fun to try and manipulate and play around, but it's getting to tedious to not be able to build a board as a midrange deck on turn 7, in fear of Zephrys into Brawl. It's specific situations like that, especially in an already strong deck like Highlander Hunter, that begin to feel unfair for me, personally. Apart from all that, most strong decks have a tutor in there (Sandbinder), specifically to fish him out.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Unfortunately unfairness will not stop devs from printing cards like these. Not only for midrange decks problematic, control also suffers. For now I settle for the observation that Zeph. is mainly used in aggro/aggressive decks and most likely as such devised to keep the meta aggressive, control in check.
If you run with your aggro deck into problems against a control archetype, just play Zeph. cleverly. Problem likely solved.
Nothing is without a reason. And reasons in Hearthstone are always political.
We make our world significant through the courage of our questions and the depth of our answers.
Please elaborate on these points. Zephrys sees play across the board in terms of archetypes. Highlander Hunter is an aggressive midrange deck, Highlander Mage is a slow midrange deck. Quest Druid has variations of tempo builds and combo builds. Murloc Paladin and Highlander Warlock are aggro decks, while Holy Wrath Paladin is strictly a combo deck. Control Warrior has also been known to splash Zephrys when the meta is slow enough. It certainly doesn't seem to appear "mainly" in aggressive decks.
Additionally, I have certainly not found a single copy of Zephrys to be a problem when dealing with aggro decks while using their natural counter - a control deck. They can steal a win from time to time when you don't consider Zephrys > Savage Roar when they have a wide board, but your job as a control deck is to keep the aggro player off the board, which a control deck is extremely efficient at doing.
I'd be interested to see more data on this but as far as control decks struggling with Zephrys goes, according to Vicious Syndicate's last report (released 22/08/2019) Control Warrior was favoured against every single deck that contained Zephrys except for Highlander Mage and Hunter (43% and 42% win rates against them, respectively), both of which are anti-control strategies with key cards that give Control Warrior a very hard time (Luna's Pocket Galaxy, Conjurer's Calling, Zul'Jin, Brann), with Zephrys not really being a key player in either matchup, like it is playing against Control Warrior as Quest Druid, for example (which is unfavoured against Control Warrior, or at least was before the last patch).
Any data that suggests that cramming Zephrys into a poorly optimised aggro deck gives you an edge against Control strategies would be most appreciated.
As for me this card is not problematic, yes, sure this guy OP but this is not Dr boom)