Remember when there was a tavern two amalgam...... could you even imagine that today
- Registered User
Member for 1 year, 2 months, and 24 days
Last active Wed, Oct, 21 2020 21:46:46
- 0 Followers
- 35 Total Posts
- 22 Thanks
Sep 7, 2020Posted in: General Discussion
Yup I think all the Discover cards should have heavy downsides, like 5 mana 3/3’s, and I don’t think that any discover cards should cost less then 3 or 4 mana.
you shouldnt be able to make a turn 10 play by discovering a 7-8-9 cost minion. discovering a dragon queen with draconic discovery for 1 mana then playing it (discounted to eight with the priest discover), and another dragon for 1. Or finding a death wing to save your life/board.
really I think it takes a lot of the skill out of building decks. Cause a lot of decks have some discover in them, and i don’t think you should luck into win conditions on the reg. Which is what happens now a days.
Sep 4, 2020Posted in: General Discussion
I think there should be limits on discovering/generating legendaries. I had a guy with 4 kargaths today, of which he played three of the primes versions. I played a pally a couple days ago with 3 dragon queens Alex.
And that is beyond frustrating when you made the right play saving removals and such. I think if that legendary is in your decks you shouldn’t be able to generate more. And if you have generated one, that’s the limit.
kargath isn’t an S tier card, but gaining 30 Extra armor and playing 3 10/10’s with rush in a game undermines many strategies besides just hyper Aggro, and even then he played two of those at 3 mana and that beats up a lot of Aggro as well.
Aug 17, 2020DjGrapejuice900 posted a message on I'm just so sick and tired playing against MurlocsPosted in: Battlegrounds
Aug 6, 2020Posted in: General Discussion
I think that playing 3 dragonqueens in a game shouldn’t be possible.
Guy empties his hand, then top decks and plays dragon queen. plays a Bronze explorer, discovers a dragon queen, plays a lackey gets a dragon queen. Played 3 dragon queens in 3 turns. I’m sorry but that seriously defeats the purpose of a “singleton” deck.
I know that these forums are going to say this belongs in a salt thread, which I get, but boy is that a feels bad, when I dealt with the first two. It Just makes playing around strong turns useless.
Jul 28, 2020DjGrapejuice900 posted a message on How do you feel about the current state of Battlegrounds?Posted in: Battlegrounds
Yup I enjoy battlegrounds 10x as much when there are no Murlocs in the game. I literally haven’t seen Murlocs not win 1st place every single time for weeks, and I play three round about everyday. Im only 6200 rating but that fact of the matter is board wide poison And divine shield negates 20 rounds of work from every other clan. hell just poison on 4-5 Murlocs locks out most other tribes. I feel like I can win any other lobby but 90% of lobbies with Murlocs are won by Murlocs and that’s bad design.
Jul 24, 2020Posted in: Battlegrounds
I’m not sure how to fix them, but I just played a game where I got fourth and 1-3 all Murloc hyper rolls. 2 with divine+poison combo on 4+ minions. It Seems pretty silly that three people can get that kinda of stuff.
I think the toxic part is literally the toxin (poisonous). The fact is that players can swap to Murlocs in a few turns in the late game is a problem. Because all you need poisonous to at least trade even with a lot of people. I literally always buy a bran in murloc games cause if I luck into 1 megasaur I can pretty reliably get a poisonous line up. Then it’s just fishing for any triples and more megasaurs and luck out on other murloc players.
i think maybe poisonous should be replaced, and instead add something that doubles/triples power at the start of battle (berserk) (fury) (idk). so that it isn’t infinite damage but it’s a major power boost assuming you put in the at least some time into the build. it could prevent 2 turn switch later in the game. And maybe some people could build into a couple high hp minions (40-60) to survive an attack.
Apr 19, 2020Posted in: Card Discussion
You think having a single 8 cost can’t attack 8/8 That deals 8 once is wayyyy better then a 7 cost 6/7 that CAN attack, deals 6 dmg every turn, you have 2, it can wipe a board of swarm minions, you could discover 1 or two more of, that can be cheated out for 5 mana twice a game. I must be missing something here cause I don’t see how you think those compare.
Apr 18, 2020Posted in: Card Discussion
With priestess of fury being an epic that is undoubtedly just a better Rag, I propose that rag gets reduced to 7 mana and put back in standard. Cause if it “limited design space” before they can possibly believe that’s the case now.
Apr 16, 2020Posted in: Standard Format
It because the hearthstone team had a blackout party and released a whole set of over tuned cards for DH. I expect even more nerfs to the DH class, and they already have 2 waves of nerfs, which shows how off the mark they were.
Apr 14, 2020DjGrapejuice900 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
I wish that the Blizz would give a shit about skull of guldan cause I don’t care that they had a “dead turn” on six if following that “dead turn” with a coin and two of the 6 dmg at the end of the turn 6/7’s is the follow up turn, it’s is a win 90% of the time.
discounting them by 1 would still make it playable cause it’s a draw three discount 3, That’s draw 3 for 3. Which is acceptable, I don’t see how draw 3 for a 3 mana GAIN is okay. You could play that card on for 9 mana and it would be a balanced card. Cause it’s draw three for 0
- To post a comment, please login or register a new account.