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    posted a message on Petition to buff the mighty Ragnaros

    You think having a single 8 cost can’t attack 8/8 That deals 8 once is wayyyy better then a 7 cost 6/7 that CAN attack, deals 6 dmg every turn,  you have 2, it can wipe a board of swarm minions, you could discover 1 or two more of, that can be cheated out for 5 mana twice a game. I must be missing something here cause I don’t see how you think those compare. 

    Posted in: Card Discussion
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    posted a message on Petition to buff the mighty Ragnaros

    With priestess of fury being an epic that is undoubtedly just a better Rag, I propose that rag gets reduced to 7 mana and put back in standard. Cause if it “limited design space” before they can possibly believe that’s the case now. 

    Posted in: Card Discussion
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    posted a message on How is tempo DH doing so well?

    It because the hearthstone team had a blackout party and released a whole set of over tuned cards for DH. I expect even more nerfs to the DH class, and they already have 2 waves of nerfs, which shows how off the mark they were. 

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I wish that the Blizz would give a shit about skull of guldan  cause I don’t care that they had a “dead turn” on six if following that “dead turn” with a coin and two of the 6 dmg at the end of the turn 6/7’s is the follow up turn, it’s is a win 90% of the time.

    discounting them by 1 would still make it playable cause it’s a draw three discount 3,  That’s draw 3 for 3. Which is acceptable, I don’t see how draw 3 for a 3 mana GAIN is okay.  You could play that card on for 9 mana and it would be a balanced card. Cause it’s draw three for 0

    Posted in: General Discussion
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    posted a message on Wrathscale naga, hilariously unbalanced

    I don’t know how skill intensive that combo is. the punishment is for having any minion on the board and will either clear a board of 5/5’s or clear most of em and deal 6 face dmg. I’m also not saying that there are not other broken cars but I’ve had like 4 games where that combo kill my 8Hp minion and I got 3/5 at least every time hit face and that’s 9+ dmg. Kinda a lot for 8 mana, chance at a large board clear and face dmg. That draw three and reduce card is also hilariously busted.

    Posted in: Card Discussion
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    posted a message on Wrathscale naga, hilariously unbalanced

    pretty self explanatory thread, either needs to be lowered to at least 2 damage or make it so it can’t go face. But the combo with the rush minions is not okay

     

     

    Posted in: Card Discussion
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    posted a message on Maybe a bit too much removal

    I played magic for a very long time, would still play if I didn’t have to lug all my cards around. And I feel like I’m already in so deep with magic in physical cards that switching to online would be insane. 
     
    I know priest is a bit of an outlier right now but even Paladin can have like 6 board destroyers. I just feel like the minion on minion fighting has been over shadowed, but as a game where you don’t declare blockers I get why it feels that way. I Just think that some minions should be stickier.even though it may seem detrimental to the game I think some more, “can’t be targeted by spells or abilities” minions wouldn’t be a bad idea. Not monster 15/15’s or anything but some legit taunt minions with some sticking power.

     

    Posted in: General Discussion
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    posted a message on Maybe a bit too much removal

    Wild is a very different beast. You can pack your deck with so many different combos and stuff so I understand that it seems like not enough.

    Posted in: General Discussion
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    posted a message on Maybe a bit too much removal

    Not making some huge post, just curious how other people feel about the amount of removal in the game. just feels like minions no matter the HP have 0 staying power against 70% of classes. Its not that I can’t win I just feel like I could fill a board with 8/8 minions 3 turns in a row and get no where. 

    Posted in: General Discussion
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    posted a message on I thought they “fixed” matching

     it is mostly just annoying but at the same time it seems like a bug, but the last three battlegrounds I have been matched up against the same three opponents for the first 5-6 rounds. And I have played dozens of matches where I legitimately dont see 3 or 4 opponent even getting into the end of the game. I thought they had patch notes that said this issue was resolved a month ago. Does Anyone else seem to be having this same issue? I know the whole mode is mostly RNG. It just seemed weird to me that I’m only really fighting 4-5 different people almost every game, even when everyone is alive 10+ rounds Into the game. 

    Posted in: Battlegrounds
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    New expansion, so far I’ve played 2 mages and 12 shamans... battle cry shaman definitely needed more support It wasn’t already in every worlds player deck this year. Thanks for the battle cry counters Blizz. 

     

    Posted in: General Discussion
  • -4

    posted a message on Hearthstone Battlegrounds - How Do They Work?

    The game is fun, and it’s free, the best part is you don’t have to play it!!!! They dumped thousands of work hours, probably hundred of thousand dollars internally to make a fun game mode that costs the consumer nothing and youre mad you don’t get more free stuff... I’d really appreciate if everyone complaining would go to work tell their boss that for a month  “im good you don’t have to pay me” then see how it feels when they ask you to stay for free overtime. Every time a free to play game waste the resources to add new game modes or cards or w/e they take a gamble that that work will pay off cause PEOPLE CAN PLAY THIS ENTIRE GAME FOR FREE! Go play another game and stay off the forums. 

    Posted in: News
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    posted a message on Prismatic Lens Should/Will Be Nerfed

    Classy, all inclusive, sweeping statement but I’m glad you obviously understand as part of the thread you are included in that statement. Lolz.  I necro’d this thread cause I’ve had some run ins with it recently. And I thought it’s better then opening a new thread.

    Posted in: Card Discussion
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    posted a message on Prismatic Lens Should/Will Be Nerfed

    I think it’s funny cause most people on here will say Barnes in wild is still to high rolley OP garbage, but putting 7 Murlocs on the board turn 4 with 40+ dmg and 4-5hp each worth of stats is okay. And the logic is that warrior has brawl so it’s okay. Or they lose if they don’t have it by turn 6-7, which isn’t even really true. There are only a couple classes that can deal with that turn 4 move and if your dead the next turn there is no counter play or fighting your way back into the game it’s just over turn 5 from 100% to zero. I don’t think it’ll be nerfed but I do think the design is dog shit. Unlike late game OTK’s, this doesn’t give you 10+ turns and 15+ cards to win or prepare.it gives you 9 cards and only 3 classes have the chance in those 9 cards to clear the board. 

    Posted in: Card Discussion
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    posted a message on Underbelly Angler feels unfair to play against

    I think the card is fine if it was just worded so that it doesn’t generate itself. Playing against two, annoying but doable, playing against 6 is not okay, cause this who game is “balanced” around having two of any card. 

    Posted in: Standard Format
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