• -4

    posted a message on Hearthstone Battlegrounds - How Do They Work?

    The game is fun, and it’s free, the best part is you don’t have to play it!!!! They dumped thousands of work hours, probably hundred of thousand dollars internally to make a fun game mode that costs the consumer nothing and youre mad you don’t get more free stuff... I’d really appreciate if everyone complaining would go to work tell their boss that for a month  “im good you don’t have to pay me” then see how it feels when they ask you to stay for free overtime. Every time a free to play game waste the resources to add new game modes or cards or w/e they take a gamble that that work will pay off cause PEOPLE CAN PLAY THIS ENTIRE GAME FOR FREE! Go play another game and stay off the forums. 

    Posted in: News
  • 0

    posted a message on Prismatic Lens Should/Will Be Nerfed

    Classy, all inclusive, sweeping statement but I’m glad you obviously understand as part of the thread you are included in that statement. Lolz.  I necro’d this thread cause I’ve had some run ins with it recently. And I thought it’s better then opening a new thread.

    Posted in: Card Discussion
  • 0

    posted a message on Prismatic Lens Should/Will Be Nerfed

    I think it’s funny cause most people on here will say Barnes in wild is still to high rolley OP garbage, but putting 7 Murlocs on the board turn 4 with 40+ dmg and 4-5hp each worth of stats is okay. And the logic is that warrior has brawl so it’s okay. Or they lose if they don’t have it by turn 6-7, which isn’t even really true. There are only a couple classes that can deal with that turn 4 move and if your dead the next turn there is no counter play or fighting your way back into the game it’s just over turn 5 from 100% to zero. I don’t think it’ll be nerfed but I do think the design is dog shit. Unlike late game OTK’s, this doesn’t give you 10+ turns and 15+ cards to win or prepare.it gives you 9 cards and only 3 classes have the chance in those 9 cards to clear the board. 

    Posted in: Card Discussion
  • 1

    posted a message on Underbelly Angler feels unfair to play against

    I think the card is fine if it was just worded so that it doesn’t generate itself. Playing against two, annoying but doable, playing against 6 is not okay, cause this who game is “balanced” around having two of any card. 

    Posted in: Standard Format
  • 0

    posted a message on An opinion: Zephrys is inherently problematic.

    Just tired of seeing it in 50% of the non Singleton decks I play against.

    Posted in: Card Discussion
  • 0

    posted a message on They should not nerf Control warrior because...

    I don’t actually care if control warrior is the best deck, I just think is shitty design by the devs to have the same exact mech control warrior from over a year ago still on top cause that means they missed an opportunity to counter balance or bring up the power level of another warrior deck 3 times. 

    Posted in: Standard Format
  • 0

    posted a message on Nerf Warrior suggestions?

    As a salty control player, I also agree that the best control deck for the last year straight, with almost no additions from new expansions, obviously needs a nerf  

    if for nothing else so that some other class can try to play control and not lose 65% of the time to control warrior. 

    Posted in: General Discussion
  • 0

    posted a message on Theorycrafting Livestreams Recap with Decklists

    Those decks are easily 40% less effective without those 2 key cards. Try to build a highlander deck with out them. Replace those cards with river crocs let me know how well they do. I’m genuinely interested. 

    I do understand the issue with the dire frenzy, but I think hunter is the only one of the the four with highlander card that can do that in this expansion cause rogue wouldn’t make a highlander for just zephyrs. Also I think that these Reno-cards are a lower power level then all the old ones.  

     

    Posted in: News
  • 1

    posted a message on Theorycrafting Livestreams Recap with Decklists

    How would that defeat the draw back of the highlander decks? you’d have to start the game with only one copy of any card, in fact its slightly more of a draw back because you can’t even risk having two copies of a single card like trump with the hyenas, and you’d still have to play the card for the effect. I just think the highlander cards should make sure the Singleton box was checked at the start of the game instead of at the time it’s played. 

     Unless your saying the drawback of an AUTOMATIC  loss to bomb warrior in standard is the right way to design cards. Which I disagree with. 

    Posted in: News
  • -1

    posted a message on Theorycrafting Livestreams Recap with Decklists

    I don’t know why they didn’t switch the wording for the highlander decks to, “if your deck did not contain any duplicates at the start of the game” that way 4 decks are not legit negated by a single deck. 

    Posted in: News
  • 0

    posted a message on Hero Cards

    Is there any reason they can’t print a 4/5 for 7 mana that reverts a hero back to you original hero, and change the card text on Boom to “while your are dr boom mechs have rush”. I know it doesn’t really nerf zuljin much cause most of his power is front loaded. It would help with the value of the other hero’s and future hero’s assuming they design them less front loaded. 

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Playing arena, rogue plays 1 swashbuckler and annoyotron  on turn 6 behind in the game 20hp to my 26. Turn seven plays Rafaam with 6 cards in hand. Into dr.7 turn 8 then dr.7 turn 9.... I roped him. What outrageous RNGesus

    Posted in: General Discussion
  • To post a comment, please login or register a new account.