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    posted a message on Demon Hunter was a failure.

    Target audienced, skill insulting, inhumane, cash cow. That sums it all up. In the realm of skill, balance and fairness only humanoids not humans could invent something like that. Exploiting base notions. What have we become in order to increase pack selling?

    Posted in: General Discussion
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    posted a message on I have an issue with the game and...
    Quote from Daulphas >>

    @Hooghout
    "IF" the player base were to unite (or at least a large portion of it) then there would be a better chance of our collective voices being heard.

    I also appreciate the use of my signature in your response :)

     True. The unity of the French Revolution gave us democracy and the trias politica's. The unity of the east-Germans brought the wall down. The unity of BLM brought changes (I hope). A unity in Hearthstone... on fora like these.... ? . I would suggest to unite HS-satellites like HS-replay to organize a representative body of players with enough weight to end the divide and rule Blizzard does with a smile. 

    If people see winning and losing not on the basis of the right mindless deck, due to steep RPS, but simply based on their skill level, they'd accept outcomes better. Now the mindless frenzy of buff, burn, charger and summon causes rage. The focus on interclass balance is paramount in this respect.

    You're welcome on the signature department. I compliment you on your eloquent writing.

    Posted in: General Discussion
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    posted a message on I have an issue with the game and...

    You might find it strange but although I agree with you, you forget one thing. Blizzard itself makes a game that through its card design is highly politicized into camps and groups. Blizzards itself print cards that favor a target audience resulting in a aggressive, virtually absent skill meta. It calls it fun and if you're not part of that bloodline, you're going to complain of sorts. The respons to that is usually venom and other obnoxious comments.

    Another example of Blizzard inducing rage is the absent of autosquelch. We all know rage is it's object so you keep playing to get rid of it. It would be a decent thing to do to. But no, stimulating people to BM is Blizzards way. 

    So, your post is cute, ineffective but cute. Maybe you should redirect your post to the devs.

    Posted in: General Discussion
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    posted a message on Why so serious??? The Hidden Truth about HS
    Quote from BaLuX >>
    Quote from Hooghout >>
    Quote from BaLuX >>

     Matrix? It takes skill to be mindless? I kinda lost you there.

    I've reached legend the last few months using my homebrew decks and I guarantee you I can beat tier decks just fine with them.

    Regarding RNG, it is fine if you don't count mage where RNG heavily favours them most times. Every mother and her child playing mage plays that annoying clown fiesta deck.

     Exactly the reason why RNG isn't the problem. Card design is.

    Posted in: General Discussion
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    posted a message on Why so serious??? The Hidden Truth about HS
    Quote from BaLuX >>
    Quote from ALKMSTD >>

    Yeah but what if someone plays cards that aren’t the recommended set? Well they lose. Oops I mean they get bad RNG. That could mean poor draw timing or the wrong enemy is targeted by random effects anything that is supposed to be random. 
    So let’s sum it all up. The developers are controlling your mind. RNG isn’t as random as we believe it to be and pro players are the puppet masters working with their dev overlords to rules us all. 
    If you’ve made it this far then I’ve got a confession to make. None of the above is actually, as far as I know, true. It’s just how I coupe with the loses and terrible RNG that sometimes plagues my self created decks. I don’t like to netdeck so I often build my own. 
    How do you coupe with losing while continuing to play Hearthstone? Comment below and thanks for reading. 

    Your post is badly constructed so, at first, I thought that you were crying about manipulated RNG. Thank you for not doing that :-) (I'm not saying that RNG manipulation can't exist but all rants regarding RNG manipulation are just far-fetched theories).

    You say that they are controlling our minds. That is not entirely wrong, I mean, they kinda do that by making Hearthstone addictive. Blizzard, over the years, has proved to be good at making addictive games, and the same applies to all popular video games.

    Regarding your question, when I'm on a lose streak, I often get pissed off and blame players who are playing Tier 1 decks because I am getting tired of playing against the same "cancerous" decks most of the time. When I cool down, I think of it as you said; Hearthstone is competitive and playing Tier 1 decks is almost the only way to rank up, so it's natural that people play these decks. Personally, I despise net decking and only play decks I like. Perhaps it's a way to feel special :D

     So you bow your head. Accepting the inevitable.'Agents' are ruling the 'Matrix'. Waiting for 'Neo' to liberate from mindlessness.

    Winning in Hearthstone means playing better mindless than others. It takes skill to be mindless. That is what developers want Hearthstone to be. After 6 years playing this is my definition of skill in Hearthstone.

    So with your home-brew 'creative' deck, that is difficult to steer and commands lots of skill to win with (if that is even possible), you will have no chance against tierdecks. So RNG isn't the problem, printing cards for a target audience is. Apparently you are not part of them.

     

     

     

    Posted in: General Discussion
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    posted a message on I hate how mage has become the casino class

    HS makes you realize once again that all people are equal, but some are more equal than others.

    Posted in: General Discussion
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    posted a message on I hate how mage has become the casino class

    What you call casino, I call skillrape. And still there are types to defend HS-card design as god ridden.

    Posted in: General Discussion
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    posted a message on Does anyone else refuse to play Demon Hunter?
    Quote from Claesh >>

    It is really interesting to see the vocal minority in full effect. We have seen it several times before on this site regarding various balance topics and conspiracy theories, but here we actually have definite proof.

    By far the majority in this thread say “refuse to play it”, “not even unlocked”, “tried a little, but hate it”, “I only played it in the new expansion”, yet every site we have game data from showed this class as dwarfing all other classes in terms of representation and played games in the initial expansion. 

    The vocal minority really is an interesting phenomenon.

     It is really interesting to see the vocal minority of Blizzards fellow travellers, mandarins in full effect. We have seen it several times before on this site regarding various balance topics and conspiracy theories, but here we actually have definite proof.

    By far the majority of fellow travellers on this forum are here to show-off their 'insights' and anti conspiracy - conspiracy theories by assuming they are always right by just riding along with Blizzards intentions. The idea is that if you ride along with the winner, you must be right in your assertions.

    The vocal minority of fellow travellers (hallucinating that they are somehow part of Blizzards HS inner circle) really is an interesting phenomenon.

     

    Posted in: General Discussion
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    posted a message on Does anyone else refuse to play Demon Hunter?

    DH is Blizzards explicit tribute to contempt and disrespect for skill, strategy and insight as core reasons to win games. Raping those core values, an intricate part of being human, its sole reason of existence as a class is to sell packs to a target audience who has not (yet) developed a palpable sense of self-respect. Zephrys as a card falls in the same category. 

    Facing DH, opponents insecurity, lack of self-respect and lack of self-worth is deeply felt. I can only advice people playing DH to look for psychological counseling 

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"
    Quote from Daulphas >>

    @Hooghout

    I agree to a point with your recount of the balance vs business model thought.

    My curiosity is this:
    If the resulting status of the game is catered to simplicity and a specific demographic of players to keep/create a specific player base and revenue. And this is an ECCG, then how do PCCG's continue to thrive when they cater to the same demographic of players AND the others as well? (the only difference in the demographic is electronic vs physical)

    Follow that up with, why then can't/won't blizzard follow suit of the PCCG's and institute similar business strategies to increase their revenue?

     People who love card games wether it is offline or online clairly settle for less if card design caters to simplicity. It is a business model allright, but imagine HS with a higher skill floor. Why in the world would that shrink the player base (assumed by blizzards current business model)? 

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"

    You are the most authentic and genuine person on this forum. These traits need defence against a mindless pack.

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"
    Quote from Sherman1986 >>
    Quote from Ace100ace200 >>
    Quote from Sherman1986 >>
    Quote from Ace100ace200 >>
    Quote from Sherman1986 >>
    Quote from Ace100ace200 >>

    You really think people like the game to be imbalanced and only play with a few decks that are able to compete? That's insane. We all try to do that if it's possible and some get bored sooner than others. But Blizzard would lose all their customers if they never care to balance the game at all. Try to convince me this is not the case.

    I won't explain you anything. Why? Because you went full hyperbole, dude. You can believe what you want, I'm not going to try to change your mind.

     But what is the point of your thread then?

    Read the opening post again and pay more attention this time. Sorry, but I'm a bit busy right now. If you knew my favorite hobbie, you would understand.

     I did, and yet I don't know. So that is the reason I ask. I can wait for an answer, so take your time.

    If you don't understand it, seriously, it is not my problem. Honesty, I'm not going to waste my time and energy trying to explain everything again to just one person (or a handful more). I'm really sorry, but I'm not here for things like that.

    By the way, nice signature, but what is unexpected these days? :P

     @Sherman. I not normally do this but let me give it a try:

    Card design specifically caters into a target audience that demand a proactive, burn, buff, charger game which is a result of overdone face damage out of hand. A mindless low skill and aggressive standard meta, expansion after expansion as a result. That makes the game unbalanced. The fact that skill doesn't count and you are unable to win simply because you outsmarted, outpaced, outmanoeuvred your opponent. 

    A lack of balance shows itself because of the steep RPS and the lack of win condition diversity. You win simply because the matchup is in your favor, not because you are that good. The fact that complete classes can fall from ladder a clear sign of unbalance. Balance is not what Blizzard wants as it doesn't  help the chosen revenue model as it would enstrange the target audience. Balance would raise the skill floor and the last thing the target audience wants is a raised skill floor.

    So a lack of balance is here to stay....to serve the vulgar crowd. The extremely low skill floor is the most obvious sign of imbalance.

     

     

     

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"
    Quote from Shipmen >>

    I want people to stop complaining everything. This forum is becoming a place of pissed off losers only crying about salty stuffs, crying and complaining everything for months. Stop play if you don't like it, don't complain for months. 

     Please try again. Your argument is as old as HS and has been used for years. I know you are smarter than this.

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"
    Quote from 3nnu1 >>

    It is called Player Engagement. Getting the maximum amount of players to keep playing and drive them to purchase cards now and in the future. 

     Well that is a pro Blizzardian way of puttng it. You are a good student of Blizzards marketing.

    I call it target audience card design. Low skill level and mindless autobot gameplay. It's been going on for years. All others don't vote in november for that guy. Hearthstone is not for everyone.

    So a shifting meta with overpowered decks that rely heavily on RNG allow blizzard to maximize the amount of spending required to keep up. 

    Right. Mindlessness sells. Or is it just the choice for that target audience that sells?

    Highrolly decks are ideal for player engagement in that a good hand can almost guarentee a win for a bad player and thus keep them engaged. So if you have played a lot of the druid mess that is currently so popular, you can see the ideal blizzard formula. Nearly unbeatable when it sets up right, very beatable when it does not. Good consistent decks are a problem because too much player skill is involved and it is harder to manipulate outcomes.

    Interesting theory. So if nerfs occur the target audience needs to get some help against the 'bad' player. So that is what  'balance changes' mean.  Serve the mindless. Skill or a higher skill floor is not what Blizzard wants. Reaching legend is simply playing better mindless than others. Right.

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"
    Quote from DiamondDM13 >>
    Quote from Hooghout >>

     Card design is extremely political. You know it, I know it, everybody knows it. Therefore there's no merit in a Blizzard-defense, and if you try it as you always seem to do, you will fail being considered impartial. 

     What on earth? Me trying to defend Blizzard's design? I can point out to you a bunch of the flaws Blizzard has made since the beginning of Hearthstone, and even more, since it is this consistent stream of bad decisions Blizzard has made in the last year that made me be so fed up I completely stopped spending money on the game, after spending tons over the years. I'm not sure you are talking to the correct person.

    You fool nobody. Especially you don't fool me. Your legacy of comments over the years is undeniably defending Blizzard. The know it all attitude caters in to pseudo-intellectualism rather than commenting with reason and objectively. Try the journalistic approach. Not the Fox-style but the NY-Times approach I might add.

    People who are are pro-Blizzard are by definition anti-balance or reconceptualize it in such a way that there is only lip service. We call this the politics of commenting.

    Posted in: General Discussion
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