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    posted a message on Anyone miss control decks?

    Time and again...since its inception card design has always been to serve and to protect the base. Parochial to be precise. Tribal for the commoners. Markets corrupt good morals and sound reasoning. Just to maximize profit. Hayek and Milton Friedman would disagree. The lack of corporate ethics reflects the overall state of the meta culminating in profound lack of interclass balance and persistent meta dominance of the aggression classes. Fun that's what they call it and along side them the target audience. 

    Dear base, maybe you should educate yourself to see the worth of taking time to think and strategizing in prolonged matchups. 

     

    Posted in: General Discussion
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    posted a message on [BLIZZARD SUE / LAWSUIT] Hearthstone's card reveal schedule canceled after Alliestrasza and Lt. Eddy callouts

    For all the lawsuits Activision/Blizzard could face, sexual harassment charges is the lowest denominator for a masculine money driven company. Looking forward to the next one concerning MMR/RNG manipulation. It's all in the cards.

    Posted in: General Discussion
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    posted a message on Weird nerfs

    Have you ever seen Priest being buffed/made stronger? - nope. Alle the nerfs so far is to weaken.

    Not that priest is oppressive, its the holy Volk that complain. Their burn-buff-charger strategy is being hampered. And an unhappy target audience.....is not what you want, is it?

    HS is a profound fascistoid game. Not the game itself, but as a card designer one must have a fascistoid inclination. For starters the game is cherished bij a holy target audience. In right wing populist environments the people are even so considered sacred. They must be protected at all cost. Worth fighting for. All perceived enemies of The Volk  must be fended of, eliminated.

    Priests are the enemy of The Volk. Capisce. So I offer left wing card design (fairness, balance, skill).

    I guess right wing card design will prevail. 

    Posted in: General Discussion
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    posted a message on Has Hearthpwn lost its charm? Is there any way to recover it?
    Quote from SlydE >>

    This has honestly been a trend for many years, and it started even long before the change of ownership.

    I have done some pretty serious attempts at making activity here, but demanding nerfs and complaining about decks, cards, the whole meta or whatever else just seems to be what make people read threads and post.

    One very big problem might be that forum websites could be a format of the past. I am not entirely sure, but I feel a lot of the more interresting discussions about the game now take place on Reddit, Twitter, Discord or in YouTube videos.

     Those  'interesting' discussions elsewhere are very interesting in the sense that Blizzard doesn't do anything with them and keep printing cards  for which I really understand the 'complains' here. Besides complaining is everywhere on the net, if Apple, Microsoft and other big companies had so many complains about their products as Blizzards Hearthstone has, it would be a legendary problem with the CEO do the explaining fearing his position.

    Not so with HS. The problem lies with the contempt for its customers, the divide and rule strategy and the fundamental partizan card design. I see a direct relationship between the current devs and the 'complains'. There is need for an audit on card design in terms of balance that triggers a sense of justice and fairness. You can't just go around printing cards that are blatantly unbalanced and wonder why the community is that bitter. People will complain less if the sense that they lost due to their own stupidity, rather that they are confronted with idiotic card design for which conceding is the best option.

    I'm convinced Blizzard wants people to complain. Better bad talk than no talk at all. It stimulates antagonism. Yes its less on Reddit but that doesn't take away the fundamental problems.

     

    Posted in: Site Feedback & Support
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    posted a message on Honestly I don't understand why people play this game anymore.
    Quote from TallStranger >>

    Wow, For a guy who keeps telling me to read your post more carefully, you seem quite incapable of actually reading what others are saying.

    Yes, you did call anyone who made the obvious (and accurate) point that decks change over time a moron. Said point is, in fact, directly relevant to your argument. Deny it all you want, claim we misinterpreted it all you want, but you did start the insults flying. Own it.

    Thank you so much for your brilliant insight on how COVID has affected restaurants. I guess you were too caught up in your own (horrible) analogy to realize that said insight has nothing to do with your argument.

    No one plays the "exact same deck" for years. Seriously. You're either clueless to that fact or you're arguing against something no one does. Certain CARDS may remain in a given archetype for years, but the decks themselves change with pretty much every expansion.

    "And the most important part of a TCG game is deck building." Simply not true for most people. Again, this is the point that proves that you think your way of playing HS is the only valid one.

    "So go fuck yourself if you think that making your own decks, trying to enjoy fun and unique decks is arrogant or dumb." You continue to fail to read: NO ONE CARES IF YOU HOMEBREW OR NOT. You're not arrogant because you make your own decks. You're arrogant because you believe that people have to make their own decks to really enjoy HS.

     You are one of the plentiful mr smiths talking on this forum. When people don't realize that their 'free choice' of copying netdecks doesn't entail freedom, but that they're just prisoners of a system the gives them 'enjoyment', you can't blame people to be arrogant just by pointing that out.

    Posted in: General Discussion
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    posted a message on Honestly I don't understand why people play this game anymore.

    There are two types on this forum, probably both don't realize it. First the devs defenders and those who in one form or another are familiar with a profound contempt for devs. I myself am definitely part of the latter, most of the fanboys and pseudo-intellectuals part of the former. 

    The OP is such a latter-type. I congratulate him with his post. The explanation though is as important as the complaint: the target audience that needs to be served. It reminds me of mr. Smith' speech on existence. https://www.youtube.com/watch?v=1H3HjMLxKXs 

    In the scene copies of Mr Smith listen to his speech. Those copies are Blizzards fanboys in HS and Smith as the pseudo-intellectual basically tells the audience that card design makes any other consideration (home brew decks) irrelevant. 

    In the Matrix everything turns out right. In HS it never will. Only Smiths copies are served. HS is a Matrix in itself.

    Posted in: General Discussion
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    posted a message on SIR
    Quote from Brigamir >>

    The salt is real, I can't deny it

    There is something that triggers a primal depression in me every time an opponent drops Ticketus... it's like the biggest middle finger and I don't know what I've done to piss them off ;_;

    ...and when they pick up the double-battlecry passive it feels personal

    /endrant 

     That's not salt. Don't put yourself down. What you register is pure injustice. Tic is a sign of absent ethical consideration. It's poor human development.

    Posted in: Duels
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    posted a message on Honestly I don't understand why people play this game anymore.
    Quote from TallStranger >>
    Quote from gravytrainvan >>
    Quote from TallStranger >>

     Yeah, play a pro and tell me there's no skill involved. Even in a mirror match, he/ she will beat you WAAAAY more than 50% of the time.

    Whatever it takes to make you feel better about yourself.

     just not true at all!   

     Yeah, pure luck is why the same players reach legend every month, the same core of pros win tournaments, etc. They're just luckier than you.

    Some folks have a remarkable talent for self-delusion.

     Ah, there you have the old aged argument. There is skill allright which is defined as playing skillfully better mindless than the opponent.

    Posted in: General Discussion
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    posted a message on Honestly I don't understand why people play this game anymore.

    You are completely right but there's a famous saying: everybody is equal but some are more equal than others.

    Some who are more equal are the meatballs of those who have the most contempt for them. If the fanboys around here - who call you arrogant - would realize how Blizzard view them (as mindless retards not deserving a game that take skill).

    People don't realize how arrogant devs are, looking down at the fanboys who are that stupid defending them. It is as much like the roman emperors who had deep contempt for the people ... and gave them blood sports to keep the vulgar occupied. It's really saddening to see how much contempt devs have for their constumers.

    The relationship devs have with the masses is likewise the relationship a drugsdealer has with the addicted. No respect. Just sell them.....mindlessness.

    As long there are fanboys card design, netdecking won't change. You're talking here to addicted deaf ears. The problem is, as there are so many of them, the game keeps mindless.

     

    Posted in: General Discussion
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    posted a message on Meta untouched after last patch
    Quote from Pagan >>

    Yeah, everyone complaining has no idea how to play the game!

    I used to be a noob like you and complain about the meta. I didn't want to hear anything about me needing to get better and all that. Then after a while I finally started to listened - That's when I changed my approach, I copy/pasted a Paladin deck from hearthpwn and now I'm winning games! I'm practically a pro gamer.

    TL;DR: Get good guys, it's as easy as that.

     Yes you copy/paste mindlessness and now you are 'practically a pro gamer' Yes you became part of Devs target audience and now - you already know how to count to ten - feel at the top of the world.

    Isn't it what hearthstone is all about going with the flow - calling it 'get better' - as a businessmodel? So your TL;DR is quite funny. What you call get good I call the 'succes' of mindlessness. How different can we be. How can you even think you're good utilizing decks like mage or paladin? 

    I would be deeply ashamed if I reach legend with one of those decks....and call myself 'good'  or 'practically pro.' 

     

    Posted in: General Discussion
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    posted a message on Dissatisfied with the nerfs...
    Quote from Kedalin >>
    Quote from Hooghout >>

     

    2. Then Hystera. This is one of the few cards or maybe the ony card that has undergone player engagement changes twice within the same expansion. The first one was 'silently' done. The beloved aggro-burn crowd complained combo with big friendly minions which created a major board clear. The second change is more interesting and has to do with the meta. First let's review the arguments:

    [1] Dev Comment: At 3 mana, Hysteria becomes an option before opponents really have the opportunity to consider how to best interact with it.

    [2] Pushing Hysteria to 4 mana gives more space for those board-committal decisions to occur and also allows cheaper removal in Priest/Warlock to have a more distinct purpose.

    Argument [1]  A wierd argument. It might be possible that I don't understand what is meant here, but it beats me. Does the opponent get the 'opportunity to consider how to best ineract with it' at 4 manna? Why then does opportunity arise at 4 manna? Why not 5 or 6 manna? How can you interact with a card that isn't played yet? It's a spell not a minion.

    Argument [2]  Is more understandable. I reason at the request from the aggro-burn target audience that is destined to rule the meta (Paladin Mage).

     

    TL;DR: You've always been able to play around removal before the spell is actually cast, and Hysteria is no exception to this fundamental Hearthstone skill.

    I knew someone would come up with the playing around argument. But that doesn't answer my question: why hysteria and why 4 manna does the playing around 'balance', let alone then that this argument would count for every card  available, so it isn't an argument specific for Hysteria.

    Posted in: General Discussion
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    posted a message on Dissatisfied with the nerfs...

    There's a thread about Hysteria but as usual focused on stats and class performance overlooking the bigger picture. So in the light of this thread some observations.

    1. It isn't helpfull to talk about 'nerfs' as the stats changed but the meta is barely effected. So what is the point? It's more helpfull to tak about player engagement changes. The other frame of 'nerfs' called balance changes is also not helpful as this game isn't about balance and to be viewed as a misleading euphemism when player engagement wavers. The idea is that if player engament drops card changes are immanent.

    2. Then Hystera. This is one of the few cards or maybe the ony card that has undergone player engagement changes twice within the same expansion. The first one was 'silently' done. The beloved aggro-burn crowd complained combo with big friendly minions which created a major board clear. The second change is more interesting and has to do with the meta. First let's review the arguments:

    [1] Dev Comment: At 3 mana, Hysteria becomes an option before opponents really have the opportunity to consider how to best interact with it.

    [2] Pushing Hysteria to 4 mana gives more space for those board-committal decisions to occur and also allows cheaper removal in Priest/Warlock to have a more distinct purpose.

    Argument [1]  A wierd argument. It might be possible that I don't understand what is meant here, but it beats me. Does the opponent get the 'opportunity to consider how to best ineract with it' at 4 manna? Why then does opportunity arise at 4 manna? Why not 5 or 6 manna? How can you interact with a card that isn't played yet? It's a spell not a minion.

    Argument [2]  Is more understandable. I reason at the request from the aggro-burn target audience that is destined to rule the meta (Paladin Mage).

    3.  So if the OP is dissapointed  remember that the aggro-burn crowd isn't. Player agagement means serving their demands.

    4. So why Hysteria? ...because Tickatis wasn't 'nerfed.' Complaining about it also means player engagement. As a political card Tickatus keeps control in check giving way to the desired meta dominance of paladin and mage. The beloved target audience doesn't mind so no 'nerf.' The obvious choice was Hysteria. To tone down Warlock a bit. But the victim of all card design and player engagement-politcs is of course Priest. But since Priest players rest assured to be the wallpaper crowd playing a wallpaper class and only a nuisance to the target audience, keeping them in check doesn't hurt.

    The politics of card design and the politics of player engagement says it all. But the pseudo-intellectualis and other stats-fetishists may think differently.

     

    Posted in: General Discussion
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    posted a message on Patch notes released

    Tickatus wasn't nerfed as was expected since it is a political card to keep the meta aggressive. On the other hand the buff of N'Zoth plays into the intended wincon for control decks to go soft OTK at turn 10. Combo with Ysera bounce back is apparent. Toning down the target audience meta decks intended to see more experimentation with other classes to broaden the mindlessness.

    But at usual nerf/buffs are cosmetic to keep the meta 'fresh' , the masses occupied which will not change complain threads on fora. In the end fresh mindlessness is its aim. Conclude: buffs/nerfs are just complain management in the hope people keep playing. 

     

    Posted in: General Discussion
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    posted a message on Less nerfing, more learning people.
    Quote from VicVii >>

    My issue with the game is that I'd like it to be something that it isn't, and I have to accept it and move on. I enjoy situations where both players have several tools (cards) and options, there's some strategy, and you gotta make decisions to solve "the puzzle" (puzzle being the match or turn), being smarter than the other player, or get outsmarted and lose. So I personally enjoy a more control oriented meta, with slower games and more decision making about when and where to spend your resources, baiting your opponent, etc. and not this autopilot matches where one player begins to snowball and the other gets this particular card that denies enemy's plan or just lose (at least that's my impression about these last years' meta). HS has never been too complex, but at least I remember some (old) times where there were some decks that required some thinking/maths/whatever, and even if they were really/too strong, at the same time they were somehow A BIT demanding for the player. 

    Nowadays, with this autopilot meta, people have gotten much more lazy, so now the trend is this turbo-netdecking and "nerf this, nerf that", cause we want it all chewed up (but it's not only with this game, lol). As said, in my opinion it's just a matter of accepting the trend has gone this way, so the minority (where I include myself) has to "try to enjoy" this ecosystem or move on to another game/hobby/more important thing to do than HS.

    Just my two cents, have a nice day.

     Well spoken. You seem to be a pragmatic idealist as I once was. Warped into a Game Justice Warrior.

    Posted in: Card Discussion
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    posted a message on Less nerfing, more learning people.

    About the most complained card. It is not the stats and performance that is the problem. It is how it influence the meta that's important. And that makes it a political card - that is its purpose.

    But fanboy and pseudo-intellectual alike only look at stats and performance. And then again:

    The politics of politics is that one assumes that there is no politics involved. And that's  very political. The masess complain through different channels. Pwn is just one of them.

    They won't nerf it. It serves its purpose very well.

     

     

    Posted in: Card Discussion
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