In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
BRUH I saw some comments saying how nice wild meta is right now. Diversity and shit. And i gotta admit, i took the bait. Made myself nice Renathal/nzoth/Reno druid. Shudderwock, Shudderwock, Shudderwock, quest hunter quest hunter, Murloc shaman, Murloc shaman. xD Fuck y'all who have 0 hidden mmr and spread fake rumors about nice diversity meta in wild
This happened after Sunken City, before that it was the best meta. I could play all my made decks and get to D5-3. Pretty variable decks for opponents. Now? For me it is 20 mana Druid, Shudderwock lock you Shaman and extra turn Mages.
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
It summons the minion not draw. But everything else you said is right. It is basically Druid card. Play big Druid and this as your only low mana card. At 13+ mana it summons 10 mana minions. and you still have 10 mana left.
So after looking at the cards, secret Mage will make comeback in wild as I see, also even Shaman will rise from the grave too. I'm happy for the even cards for Warrior, the 2 mana possible draw 3 is very interesting. Also some strong deathrattles here and cheat stuff.
I feel like they could just change Grey Sage Parrot to 6 or more instead of 5, then it can't recast Time Warp but still fulfills the same role in big spell decks
This seems even better than banning it, there are few 5 mana spells that are maybe good/fun to recast but seems like best bet.
I have posted about this the same post, look for "Rez priest" name of thread in recent forums. And yes it should, looks like it happens more than it should.
One classic (and funny) way of dealing with big priest is to just summoning really bad minions for your opponent. Then kill them. Then laugh as they realize you ruined their resurrect pool.
you are already playing the best class for this too. *hint Treachery + Doomsayer ;)
The "bad minions in their pool" doesnt work man, I know it and done it since I have come to wild. They ressurrect what they want anyway.
Treachery Doomsayer is good. But since I play Renathal I would probably never get them together in hand in time.
You uninstall the game, send an angry letter to blizzard, and start playing something else while forgetting about HS bit by bit.
Im getting closer to this honestly, buyers remorse is in play so there is that. I don't say I don't have fun anymore, but sometimes the game is totally stupid. Once I lost to mage with Warlock, that literally played only "cast random" funny? I dont know, I dont want to lose to complete randomness.
But having 40 life at turn 3 and dying to 0 is bit tad too much.
Hi, can we talk about Rez priest? Wild has also Druid decks with never ending mana and Shudderwocks that lock you from playing games. But this is something else...
For me, the best state of wild was before Sunken City released. I could play any deck I create and score wins (I only play from 2018, but this time was the best). But now... with these decks it is pathetic. You can counter Druids and Shamans to some extent. But this...
It happened few times before and now I got it two times in a row with different opponents. Look at the picture below. Neptulon the Tidehunter arms have charge when resurrected or copied. OTK you on turn 3. This is unbeatable.
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But this one is actually useful against Big Priest
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Does this mean that every card producing seeds will gonna be for full dust refund?Already was discussed earlier.
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In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
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This happened after Sunken City, before that it was the best meta. I could play all my made decks and get to D5-3. Pretty variable decks for opponents. Now? For me it is 20 mana Druid, Shudderwock lock you Shaman and extra turn Mages.
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It summons the minion not draw. But everything else you said is right. It is basically Druid card. Play big Druid and this as your only low mana card. At 13+ mana it summons 10 mana minions. and you still have 10 mana left.
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Cool art.
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So after looking at the cards, secret Mage will make comeback in wild as I see, also even Shaman will rise from the grave too. I'm happy for the even cards for Warrior, the 2 mana possible draw 3 is very interesting. Also some strong deathrattles here and cheat stuff.
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This seems even better than banning it, there are few 5 mana spells that are maybe good/fun to recast but seems like best bet.
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I have posted about this the same post, look for "Rez priest" name of thread in recent forums. And yes it should, looks like it happens more than it should.
I have been OTK from 40 on turn 3 with Neptulon.
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When drawn late, it will be even more sad moment...
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What 12 minions? I think this counts consecutively, 4 die and already 4 for the infuse 8 is completed too.
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The "bad minions in their pool" doesnt work man, I know it and done it since I have come to wild. They ressurrect what they want anyway.
Treachery Doomsayer is good. But since I play Renathal I would probably never get them together in hand in time.
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Im getting closer to this honestly, buyers remorse is in play so there is that. I don't say I don't have fun anymore, but sometimes the game is totally stupid. Once I lost to mage with Warlock, that literally played only "cast random" funny? I dont know, I dont want to lose to complete randomness.
But having 40 life at turn 3 and dying to 0 is bit tad too much.
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I meant it in a way that when Tidehunter attacks they attack too, it functions as it should. But disgusting that its attacks with Windfury.
But I will probably must use other ways of boardclears. But what do you do when they kill you at turn 3? lol
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Hi, can we talk about Rez priest? Wild has also Druid decks with never ending mana and Shudderwocks that lock you from playing games. But this is something else...
For me, the best state of wild was before Sunken City released. I could play any deck I create and score wins (I only play from 2018, but this time was the best). But now... with these decks it is pathetic. You can counter Druids and Shamans to some extent. But this...
It happened few times before and now I got it two times in a row with different opponents. Look at the picture below. Neptulon the Tidehunter arms have charge when resurrected or copied. OTK you on turn 3. This is unbeatable.
Wild needs help from Team5 again.