I get what they are for but I rather they do this between expansions rather than take up cardslots of the expansion itself for cards that are essentially from previous "expansions".
With two of these you can gain 5 armor every turn (and one attack) on two mana. I think that might be solid.Especially with existing armor synergy cards from the lich king set.
If this had a wider mechanic they'd showcase the card it's attached to first, like a specific legendary. Yes, sure, I guess there are ways of wording it more explicit however it's very much clear what's intended here. Pretending that it could mean "Oh, what if they actually mean this because there could be this mechanic somewhere in the set!" is just arguing for the sake of arguing.
These cards were showcased with the weapon that upgrades when you play spells and a minion that fires pings whenever you cast a spell. Obviously these are just spells that take up a single card slot but can cast multiple times to enable the weapon and the minion.
Any card that somehow upgrades has the (Upgrades when you do X [..]) text in parenthesis on the cards.
Those cards are easily understood. They are spells you can cast three times before they are used up, exactly as the card text states. (3 Uses left) it's really easily understood if you just read the text on the card.
0
I get what they are for but I rather they do this between expansions rather than take up cardslots of the expansion itself for cards that are essentially from previous "expansions".
-6
Not a fan of the weird Kobolds and Catacombs and Rhastakhans rehash cards here.
11
Bartend-O-Bot
4
Because Golems are constructs, not elementals.
-7
A copy. Like pretty much all thief priest effects.
4
Hello Divine Favor+
0
With more flexibility and no deckbuilding restriction.
1
Echo cards can't cost less than 1.
2
Interesting design space. You can prepay the card's cost while it's in your hand.
3
It's not super exciting but very solid. I think most people would be okay with a 6 6/6 Rush Immune while attacking Draw a weapon.
6
You get them into your hand from nothing. As should be obvious because there is no way to have two coins inside of your deck, as a mage.
3
And there's the attack buffer part to the armor gain. The dream is pressing your button to gain 5 armor and attack.
0
With two of these you can gain 5 armor every turn (and one attack) on two mana. I think that might be solid.Especially with existing armor synergy cards from the lich king set.
1
If this had a wider mechanic they'd showcase the card it's attached to first, like a specific legendary. Yes, sure, I guess there are ways of wording it more explicit however it's very much clear what's intended here. Pretending that it could mean "Oh, what if they actually mean this because there could be this mechanic somewhere in the set!" is just arguing for the sake of arguing.
These cards were showcased with the weapon that upgrades when you play spells and a minion that fires pings whenever you cast a spell. Obviously these are just spells that take up a single card slot but can cast multiple times to enable the weapon and the minion.
It's really not that complicated.
4
Any card that somehow upgrades has the (Upgrades when you do X [..]) text in parenthesis on the cards.
Those cards are easily understood. They are spells you can cast three times before they are used up, exactly as the card text states. (3 Uses left) it's really easily understood if you just read the text on the card.