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    posted a message on Why does Hearthstone induce rage?

    Start taking notes in notepad or deck tracker and channel any negative emotions into learning how to play better. The game is so much more enjoyable when you take a second to write out your match and how you could do better. I generally do 2-3 sentences on games I lose to show myself how to not repeat that loss.

    Posted in: General Discussion
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    posted a message on Finally Legend.

    Congrats!

    Posted in: Standard Format
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    posted a message on Does wild secret mage worth to be crafted?
    Quote from oyabun >>
    Quote from Nargacuga15 >>
    Quote from Ace100ace200 >>
    Quote from Stagh >>

    Any replacement for Aluneth?

     no

     Ok that is pretty subjective. It is the perfect puzzle piece to the deck, but not everyone is going to craft a wild legendary to play a flavor deck that can win pretty substantially without it. To answer you @stagh you can play Leeroy Jenkins and probably do nearly as well. Any card in your collection that does direct damage is, although worse as Ace is trying to say, will get you there.

    Wrong, aluneth is the key card and the best card of the deck. Playing secret mage without aluneth its the same as playing control warrior without dr boom.
    The deck is super cheap and only has one legendary and one epic card with ice block.

    https://hsreplay.net/decks/5fX5hBNPJ9SoU8j2SUyEfb/#gameType=RANKED_WILD

    A 6 mana card having the best mulligan, drawn and played winrate in an aggro deck, it's clearly a must have to play the deck.

     2 legendaries and 6 cards have better played winrates 

    https://hsreplay.net/decks/3y9GNQS5hEy64mFm1uBBuf/#gameType=RANKED_WILD

    Posted in: General Discussion
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    posted a message on Teach me to Zephrys, please

    There is nothing really important to learn from other players on Zephrys. His wiki page on Hearthstone has an estimation of the cards he will offer. Based on current mana levels that is really up to you as a player to know the basic and classic set and what you think you need based on the board and the opponents health/weapon.

    Posted in: General Discussion
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    posted a message on Does wild secret mage worth to be crafted?
    Quote from Ace100ace200 >>
    Quote from Stagh >>

    Any replacement for Aluneth?

     no

     Ok that is pretty subjective. It is the perfect puzzle piece to the deck, but not everyone is going to craft a wild legendary to play a flavor deck that can win pretty substantially without it. To answer you @stagh you can play Leeroy Jenkins and probably do nearly as well. Any card in your collection that does direct damage is, although worse as Ace is trying to say, will get you there.

    Posted in: General Discussion
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    posted a message on An opinion: Zephrys is inherently problematic.

    Blizzard came out to say they would try to work towards preserving class identity. Just because they make that statement does not mean that they are forced to lock themselves into ONLY making cards that help this drive. Also, the understood clause on CLASS identity are cards existing in, designed for, and printed for a class. Zephrys was printed in neutral. This accomplished the previous design goal, and offers a new mechanic that only an online card game could use. The revolutionary aspect of this card alone is just brilliant. I do know that you don't hate the card, but I have to say I don't think this card ever gets adjusted and I think your reasoning in support of potential change for it is flawed.

    My defense towards your statement is the fact that the card does have potential to answer weaknesses that classes have. However, I do believe that the wall behind when you can effectively play the card is fine. Yes it feels bad when your opponent gets "the answer", but part of that answer is dictated by the way you choose to play. According to HS Replay data, he is not even played in 3 of 5 top rated decks. Of the decks he is played in, he has a losing winrate in 1 and a semi-average in highlander hunter. This information doesn't tell me in the slightest that we need to be worried.

    Posted in: Card Discussion
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    posted a message on Say what one more time!?

    them: Unity...Precision...Perfection!

    me: Fuck

    Posted in: General Discussion
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    posted a message on A Veteran's Crafting Guide

    @ SkullFirst excellent point it will be added to the bottom considerations! Thank you.

    Posted in: General Discussion
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    posted a message on A Veteran's Crafting Guide

    I have to start by disclaiming that I am not a pro player by any means, and I have little to no interest in Wild. I have simply played this game for the last 3.5 years and have made it to legend. I frequently land on rank 5 or better every month and have gotten into a consistent grind of just camping rank 2-5 every month depending on how much fun I am having. I never just sit in rank and try to climb anymore, more on this later. I have my tag linked in my profile, and if you ever have questions, want to trade ideas, or are just looking for another HS friend I am totally there to have some fun, learn, and even coach casually.  

    This should be a post every new player visits. I see plenty of threads around expansions, rotation/HoF, and nerf seasons that lead me to believe there is no source on what to do and when with your collection/dust (at least currently and up to date). I want to start from the beginning and work downward.

    The Collection:

    In a Standard rotation you have the basic set, classic set, Year 1 (rotating), and Year 2 (staying). Basic is unlocked through class milestones, and classic is unlocked in general gameplay through packs, quests, bundles, and in-game currency: gold. My first piece of advice is play the game enough with basic cards to get a general feel of which class you enjoy. Maybe a hero power, art, design, class tribes and cards, or something else reaches out to you to really show you how fun Hearthstone is. From there the collection only grows, but we will continue to review. The cards are common, rare, epic, and legendary with costs: 40, 100, 400, and 1600 prospectively.

     

    Standard Rotation:

    I mentioned that two "years" are in every Standard. In these years, there have been 3 expansions that release every April, August, and December on average. The first year, currently the Year of the Raven containing: Witchwood, Boomsday, and Rumble released in Spring of 2018 through Winter 2018 and is playable until roughly spring of 2020. At that point those cards will join Wild and NOT be playable in Standard. Year 2 is currently the Year of the Dragon: Rise of Shadows, Saviors of Uldum, and an unknown expac. These cards are playable until the rotation of Spring 2021. Each year, the "Year 1" expansions will rotate out and the "Year 2" expansions become the "oldest" in Standard. For instance in Spring of 2020 a new  year will rotate and the "Year 1" (Raven) cards will rotate to wild. "Year 2" (Dragon) will become the new "Year 1" and another will take its place. There are always 6 expansions alongside classic and basic in a Standard Rotation.

     

    What This Means Immediately for Crafting:

    In Standard, this means your safest crafts go in this order for longevity: Classic > Year 2 > Year 1. If you craft cards from the Year of the Raven now, for instance, they will only be playable for roughly 8 more months in Standard. If you are on a budget and prefer to stay in standard with the new cards that is a hard investment to make. Otherwise, Classic cards will be played (mostly) forever, and Year 2 cards will be playable for at least another 16 months (fall release 2019- Spring release 2021). Your dust is best spent on cards that will be in Standard as long as possible.

     

    Hall of Fame and Nerf Patches:

    Each new year (with a few exceptions) a Hall of Fame rotation takes some of the cards from Classic and moves them to the wild format. This is based, according to the developers, as a function to remove overpowered cards that block their design of new cards in expansions, create less systematic deck building, and overall freshen up the game and classes playstyles. Hall of Fame will generally effect a few classic cards, both class specific and neutral, and you will be rewarded full dust refunds AND keep the card in your collection. This allows for a DOUBLE DUST reward if done currectly (other posts always come up to discuss this). Nerfs on the other hand happen in the weeks following each expansion and generally happen just once an expansion. When a card is nerfed, the card will be dustable for the FULL COST of the card. This is a good time to decide if you need that card in your collection, or if you want to take advantage of the extra dust for getting rid of it. 

     

    Free Cards, Dust Opportunities, and Wild Format:

    Each expansion there is usually an opportunity to get a free legendary at log in. If this applies to an expansion that opportunity is live for a limited time after release. Otherwise, a legendary may be gifted in solo-content or another promotional format of the developers choosing. See every release for their promotional legendary cards. 

    Now for Wild format... As I don't enjoy/play wild too often I will suggest that you dust all the "Year 1" cards you dislike or don't use as they rotate to wild at the first release of each year in April. This is a great way to build dust to play the new year that will come out, BUT WITH CAUTION. DUSTING CARDS OUTSIDE OF HoF and NERF SEASONS WILL ONLY NET 1/4TH OR LESS OF THE COST. DUSTING IS RELATIVELY INEFFICIENT TOWARDS PLAYING CARDS YOU WISH TO PLAY, AND IS ONLY RECOMMENDED WHEN YOU ARE DESPERATE FOR DUST AND KNOW YOU WILL NOT ENJOY OR WANT THE CARD(S) YOU ARE GETTING RID OF. In the case of Wild, for me, this is next to no loss. You as a player will have to decide if you love the cards from a set enough to keep them alive in Wild.

     

    When to Craft the Meta:

    Considering all the previous information, playing ranked and climbing for better rewards each month is the goal of many players both veteran and novice. Your ranked rewards CAP at Rank 5. If you make it to Legend rank you will earn the Legend Card back and get the ranked rewards a Ranked 5 player also receives. Outside of your first trip to Legend, there is no additional benefit to make it passed rank 5 every month from a reward perspective. With this in mind, the meta is something all players try to unravel as fast as possible each expansion. You will see decks online, in forums, and in game with frequency very soon to the start of the first day of an expansion. If it is your goal to be competitive, utilizing a strong deck in a class you enjoy is likely your goal. However, a word of advice is to wait for nerfs to craft expensive cards: epics and legendaries, and make budget decks with new cards in the meantime. After the nerfs go live, and even when they are announced, key decks that performed well will continue to be strong and now you know they are untouched. For the life of that expansion at the least, they will be powerful.

     

    Final Considerations:

    If I don't buy an expansion's pre-order bundle I save my gold for as long as possible, and then on release of the expansion buy packs with 100% of my gold. I then continue to buy packs for that expansion with gold from quests and play during the following days/weeks of the expansion until I open another Legendary. At that point I stop and then hoard my gold until the next expansion and repeat.

    Once again, I do not value Wild. For those who love that format I am sorry to disappoint you and turn new players away from it. From a cost perspective, it is generally not worth it for new players. Meta to meta wild does stay relatively consistent, so a decent deck you build will still likely be usable in the next meta. However, the cost of decks in wild generally outweigh the cost of decks in standard. This is a value decision each player will have to make, but I highly encourage dusting the whole sets that rotate. I have done this for 2 years now and have dust in the bank and love my ability to play virtually whatever I want in Standard.

    My dust priorities go to: Decks I really want to try in classes I love, legendaries that will be "must-crafts" for the sets (think Zephrys and Siamat for this expansion), rares used in multiple instances, commons used in multiple instances, epics, then legendaries.

    Collecting all of Classic is generally a good goal to have. Most of the cards will eventually or currently be used in strong decks across a variety of decks. Epics from the Classic set are EXTREMELY valuable, so don't dust them if you can avoid. 

    AS OF A PATCH FROM 2017 YOU CANNOT OPEN DUPLICATE LEGENDARIES. ABSOLUTELY DO NOT DUST A LEGENDARY CARD UNLESS IT ROTATES AND YOU DON'T WANT IT, OR YOU ARE DESPERATE FOR THE DUST. THERE IS A CHANCE YOU WILL OPEN THE SAME LEGENDARY YOU DON'T WANT AGAIN AND YOU WILL FEEL BAD.

    I would like to add that if you want to maximize your dust, you never ever want click "Disenchant Extra Cards" button because cards that dust refund from nerfed cards include extra copies. If you really want dust to craft some deck i recommend checking if that card is played in meta. If not (and if it is from Year 1 expansion, basically you don't want to disenchant any card from Year 2) feel free to dust it. - Credited to SkullFirst

    GL;HF and add me if you want to discuss further :)

    Posted in: General Discussion
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    posted a message on Old Guardian's 1440 dust Budget Tempo Rogue

     Upvote and comment to give this more attenton. There is a thread complaining about dust refunds and the "cost" of the game due to the nerf schedule (as is usual), and this deck is a true testimony to playing to the strengths without spending the dust. I like the crazed chemist inclusion because for 5 mana + combo it is another eviscerate with a body. Good on ya.

    Posted in: Old Guardian's 1440 dust Budget Tempo Rogue
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    posted a message on I need some opinions on my N'zoth-wall-res-Priest deck Wild

    Do you need the Holy Nova? Why not Dragonfire Potion or The 7 mana removal?

    Posted in: Wild Format
  • 0

    posted a message on Is hearthstone a stressful game?

    If you're not competing for the chance to make thousands of dollars I don't think you need to stress out over an online card game. If you are trying to climb, being relaxed and learning from your matches does more than rocking back and forth in your chair in-between lethal turns.

    Posted in: General Discussion
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    posted a message on Nerf Refund Method For New Players, Is It Fair?
    Quote from MProdigy >>
    Quote from Nargacuga15 >>

    For years the players have encouraged each other to wait until a rotation's nerf round to craft decks. It is a general practice to save your dust until the nerfs are announced and then build from there. It is also suggested that if you love a class you play the most budget friendly deck that class offers. There are a pretty relative amount of decent quest decks that are cheap right now. The only defense I have for new players and, cough cough, ignorant players is the rotation/nerfing of classic and basic. THAT is true bs on Blizzard's front. We need access to strong cards that will be relevant for the life of the game of a starting set. 

     One glaring issue with this logic: if no one played with or crafted new cards, and instead waited for the “inevitable” nerfs to hit, would the nerfs ever come? The nerfs can only come when new cards are played and the next best broken mechanic/synergy is discovered (usually by a streamer then copied by an endless amount of sheep). So, maybe new or F2P can wait, but not everyone. And even at that, how much fun is it to play the same stupid decks with no new cards until maybe nerfs arrive?

     Well, we all got a free legendary on log in and most of us probably saved up to open at least 10+ packs. I find it hard to believe for maybe 1k or so dust you couldn't fill in some new cards on budget. This is also the absolute low end of an investment. The rest of us paid money either now/before and are riding the dust train now so yeah there will always be a competitive and ladder grind scene shaping the cards' futures. I thought it was pretty clear on a thread like this that I was speaking to people who needed that advice. And how fun is it? That isn't my concern. If you are on a budget then you are sacrificing something for something else. Glaring issue with your logic here: waiting and playing the same stupid deck isn't fun and why should you have to wait for nerfs, but then complain and defend a thread that is sad nerfs made the deck they crafted unplayable? Should Blizzard unlock every card in the collection for you because you're not having fun? No. 

    Posted in: General Discussion
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    posted a message on Zephrys The Great is not all that great

    If its a troll you got us all. If you are serious...gotta ask what rank you are? A lot of players aren't going to use Zephrys properly.

    Posted in: General Discussion
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    posted a message on So I came back

    Budget options are your better options. Odd and Even archetypes with the cards Genn Greymane and Baku the MoonEater are general decent decks in wild. They won't be top tier, maybe not even second, but if you had aggressive decks in your old days you probably still have cards to decide which of these legendaries to craft. I'd say for 2-3k dust you can make a workable version.

    Posted in: General Discussion
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