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    posted a message on Aggro quest druid

    Unfortunately, You would likely be better off playing the good ol' fashion Token Druid. Your "Choose One" package is 12 cards deep including the quest, and that is too much to force into a hybrid deck. Token refills the board more often than this deck. In the early turns there is no consideration for leaving unspent mana- let alone playing a quest turn one in a swarm oriented deck. I see what you are getting at by playing on curve and then allowing the quest to organically let you make more value plays later, but if you get beaten early you are finished. If you don't get beaten early...well much like other token decks you are going to win anyway, quest or no quest. You have two card draw cards, and they are reliant on living and filling a condition. My suggestion is go a little heavier into the Choose One cards, and then maybe have an aggro mech package of 6-10 cards if you want to go hybrid. If following that advice, Druid of the Scythe, Soul of the Forest, and maybe even Leeroy would be the cards you drop for more choose ones. That opens up room for Wraths, and maybe a Nourish + Starfall/Swipe.

    EDIT: What rank were you climbing and what was the win-rate?

     

    Posted in: Aggro quest druid
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    posted a message on Aggro is dead...and its a bad thing. Change my mind...

    Kibler was playing sub rank 5 with a really fun Paladin deck that revolves around Hand Buff and the 1 cost/health minions. I played it for a bit and had a pretty average win-rate. Definitely a good aggro deck.

    Posted in: General Discussion
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    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins
    Quote from Nohva >>

    I'm probably alone on this, but the amount of RNG actually keeps matches fun for me. Imagine every deck playing out like Control Warrior or Mech Hunter... Yeah, I'd be long gone if that happens.

    The tricky thing about RNG is that it's awesome when something good happens to you, but it's hard to accept it might happen to the other player.

     I actually feel pretty bad for the other person in the few situations where I know for a fact RNG stole me the game. As a user mentioned, I too discovered an omega medic to heal out of range of dying. Did it feel good to find the answer? Yes, but that is because I am already at the rank I want to be and this poor person I was against is trying to climb and lost to a meme. Now pulling a SINGLE answer from the jaws of defeat to take back the game? That is some good HS at its finest. However, Puzzle Box isn't "one answer". It is "10/x" an answer. There is a difference in feeling, as another user mentioned, in seeing them discover a card and use it to turn the game versus watching an animation for a minute or so and wondering when you're going to get got. 

    Posted in: General Discussion
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    posted a message on Top 50 Pocket Reno Mage (Full Guide & Replacements)

     I'm loving how Standard is like: "Play a Highlander deck and jam as many legendaries as can fit and synergize". I personally run 9 in Highlander Hunter. Brann AND Leeroy make for bad times for Mage.

    Posted in: Top 50 Pocket Reno Mage (Full Guide & Replacements)
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    posted a message on Would Dr. Boom, Mad Genius be more balanced if the battlecry was removed

    Honestly if the only nerf was gain 5 armor, YOU KNOW LIKE THE OTHER HERO CARDS, instead of 7 armor I'd at least be happier. I don't think it's unreasonable to say "Mechs in your deck gain 'rush' for the rest of the game." At least then you feel a little better when they clear a massive board with hero power: Omega Devastator, rush, rush, rush...

    Posted in: Card Discussion
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    posted a message on My friend dusted all wild rotated cards to craft standard reno mage

    If. You. Don't. Like. Wild. It. Is. Free. Dust.

    Posted in: General Discussion
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    posted a message on Infinite Value: A Budget Player's Friend, A Ladder's Nightmare
    Quote from FortyDust >>

    Singleton Hunter is one of the strongest decks right now.

    It struggles against Quest Paladin and most aggro decks.

    In particular, you should be blowing all Mages and most control decks out of the water. You are favored against all Quest decks other than Paladin.

    I think maybe you just need more practice with the new cards.

     I think you missed the point of the post.

    Posted in: General Discussion
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    posted a message on Need feedback on Tempo Rogue

    I would look into Quest Rogue if that is the Tempo Rogue you are referring to. This deck can just nut out wins by hitting its bandit effects early enough in the game.

    Posted in: General Discussion
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    posted a message on Infinite Value: A Budget Player's Friend, A Ladder's Nightmare

    I'm beginning to spend more time trying to climb again in HS because I wasn't focusing on it as much in the past month or so and didn't even attempt to go to Rank 5 where I usually stop. 10 games in today and honestly Hearthstone has never felt so different. This is a great thing though! Many classes are getting played, cool interactions are happening*, and fresh metas are always well... refreshing.

    To expand on cool interactions happening there is a caveat. I see a lot of decks quickly creating 5+ cards in their hand in the early turns and that is alarming to a non-discovery/creation deck. For instance I have been climbing with Highlander Hunter and for the most part quite well. I'm barely above 50% right now, but I keep getting decimated by decks that create 10-15 cards throughout the game. It seems that the meta is going to settle on value control or value tempo. This means that MOST Highlander decks will be kicked out. This isn't by any means bad for the deck I like- it is healthy for the game. I think this is going to make some pretty long-winded matches though. Imagine Quest Rogue Vs. Quest Shaman: They just keep slinging small minions and spells, destroy each others boards as fast as they build, play maybe 40-50 cards a match, and at the end what cards you created through discovery and RNG are what win you the game. 

    I don't like curve out to win aggro, and I definitely don't like armor up 6 turns in a row then fatigue for 30 turns. Is this the better route to take the game into?

    Posted in: General Discussion
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    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins
    Quote from camswag13 >>

    Counterspell

     1/9 classes can use that and you have to draw it. Nice try.

    Posted in: General Discussion
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    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins

    We already had Yogg in neutral in previous years and now here is the same effect again bundled specifically for an already strong class. Puzzle Box is by no means a great card, but losing to it (especially when you were ahead by a long shot and get RNG’d into the ground) is disappointing and frustrating. A random effect, generation, card generation, or other creative effect of randomness is already a battle of luck. Is there any defense for a spell that could decide the game no matter how the game played out prior?

    Posted in: General Discussion
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    posted a message on Is Shaman Quest bit op?

    Not a problem whatsoever. Their early turns are 1/1s and the occasional 3/3 deal 3. If you are facing a lot of Shamans just play a more aggressive deck. They have too much smaller value to deal with good tempo.

    Posted in: General Discussion
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    posted a message on Hearthstone caster Cora has become a new Associate Game Designer!

    No respect for where she came from... She rarely if ever mentions her start on Coin Concede and that bothers me to no end on top of all the other ticks I feel when I hear her guest on podcasts. Not excited.

    Posted in: News
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    posted a message on How do you beat Khadgar/Conjurer's Calling Mage?

    Hard Aggro.

    Posted in: General Discussion
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