Immortal Prelate? Otherwise, this seems pointless. Unless you really want a specific low-cost card for some combo...
If Keleseth wasn't rotating, that'd be an obvious one, but...
Keleseth would have a major problem with the tempo loss. You can't run 1-drops or otherwise you are not drawing Prince Keleseth . You can't run 2 drops because of Keleseth. And on turn 3 you want to play this to draw Keleseth? Turn 4 you play a 4/4 Keleseth and Hero power and on turn 5 you get your investment back... That is so brutally slow that running keleseth is pointless.
People run Keleseth without 1 mana minions. Actually, Keleseth is so good essentially every deck runs it, unless they're odd or even.
Obviously the plan is to play Keleseth on turn 1 or 2, right? But if you just don't have Keleseth in your hand, playing it on turn 4 is better than never playing it.
Otherwise it'd just end up being a cycling card that has an alright effect. Could get a 5/6 saronite chain gang for example.
Looking at this card again.. (while waiting for other cards) this card is probably overcosted by 1 mana if it costed 1 it would be too strong as you could make a 3/3 on turn 1 (with wisps) but at 2 it would be fair.. should cost 2..
People run Keleseth without 1 mana minions. Actually, Keleseth is so good essentially every deck runs it, unless they're odd or even.
Obviously the plan is to play Keleseth on turn 1 or 2, right? But if you just don't have Keleseth in your hand, playing it on turn 4 is better than never playing it.
Otherwise it'd just end up being a cycling card that has an alright effect. Could get a 5/6 saronite chain gang for example.
Sure, but if playing Prince Keleseth on turn 4 means that you play nothing on turn 3, the price is too high. In an average game you won't recover from basically not doing anything until turn 4.
And I couldn't find any deck with Prince Keleseth that doesn't play at least one 1 drop. Even deathrattle Hunter (who might get away with no 1 drop minions) plays Fire Fly and I would rather play a devilsaur egg on turn 3 than pulling Keleseth. Keleseth is a tempo card (not by itself but you catch up after you played him) and not playing stuff is detrimental to the game plan.
And as a cantrip, 3 mana seems too expensive for the effect. I don't think this card will be used in wild for Keleseth.
I'm sure there will be a few decks that will be designed that can take advantage of this card. That said, it's not a card you would add to the vast majority of decks. And this is not going to make anyone forget Divine Favor in Standard.
This card is very powerful for many different reasons. It will not be run in an aggro style deck normally, but this is a good control tool. Being able to search for a specific minion, because you built your deck that way is very good. The buff is relevant as well.
Being able to get a Doomsayer with a buff makes it that much harder to kill.
If you are a combo deck, and some revealed cards are showing that combo Paladin is going to be a thing, this is absolutely a fetch for a combo piece.
On top of getting a combo piece, Archmage will get you 2 pieces on turn 7.
Now, this COULD be played in Secret Paladin to replace it's card draw that it's losing. It is slow, but it maybe the buff is worth it?
The +2/2 is irrelevant, what's interesting about the card is the tutor effect. It costs 1 less than Witchwood Piper so is potentially more useful for a combo deck.
The design of the card is clearly to combo with Prelate but I don't think that is a particularly good use of it.
It will definitely see some play, but maybe not in hyper aggro pala decks. But we should first see how the normal aggro decks after the rotation look like and then decide if it's too slow.
I like card draw when you kinda know what you are drawing. It can enable some nice interactions or just draw you the thing you need. And it even buffs it.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Perhaps not a card you want to play on turn 3 for your Immortal Prelate deck. Finding your already buffed and shuffled Prelate is always a problem - would make a good turn 5+ play imo.
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Why does it cost 3? It is just too much! Handbuffs are slow enough as they are.
I can only see this work for combo and hyper defensive control decks, but even them should problems recovering from a tempoloss like this.
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If you add up what you get (cycle, 1 mana, +2/+2 buff <2 mana) this is not a good card.
But you can never write off a tutor.
Immortal Prelate? Otherwise, this seems pointless. Unless you really want a specific low-cost card for some combo...
If Keleseth wasn't rotating, that'd be an obvious one, but...
Keleseth would have a major problem with the tempo loss. You can't run 1-drops or otherwise you are not drawing Prince Keleseth . You can't run 2 drops because of Keleseth. And on turn 3 you want to play this to draw Keleseth? Turn 4 you play a 4/4 Keleseth and Hero power and on turn 5 you get your investment back... That is so brutally slow that running keleseth is pointless.
People run Keleseth without 1 mana minions. Actually, Keleseth is so good essentially every deck runs it, unless they're odd or even.
Obviously the plan is to play Keleseth on turn 1 or 2, right? But if you just don't have Keleseth in your hand, playing it on turn 4 is better than never playing it.
Otherwise it'd just end up being a cycling card that has an alright effect. Could get a 5/6 saronite chain gang for example.
Looking at this card again.. (while waiting for other cards) this card is probably overcosted by 1 mana if it costed 1 it would be too strong as you could make a 3/3 on turn 1 (with wisps) but at 2 it would be fair.. should cost 2..
Sure, but if playing Prince Keleseth on turn 4 means that you play nothing on turn 3, the price is too high. In an average game you won't recover from basically not doing anything until turn 4.
And I couldn't find any deck with Prince Keleseth that doesn't play at least one 1 drop. Even deathrattle Hunter (who might get away with no 1 drop minions) plays Fire Fly and I would rather play a devilsaur egg on turn 3 than pulling Keleseth. Keleseth is a tempo card (not by itself but you catch up after you played him) and not playing stuff is detrimental to the game plan.
And as a cantrip, 3 mana seems too expensive for the effect. I don't think this card will be used in wild for Keleseth.
I'm sure there will be a few decks that will be designed that can take advantage of this card. That said, it's not a card you would add to the vast majority of decks. And this is not going to make anyone forget Divine Favor in Standard.
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Might also work with Vicious Scalehide in control decks.
Maybe a buff deck finally becomes competitive (highly depends on the meta) with this card, Immortal Prelate + Da Undatakah as payoff and Vicious Scalehide + Crystalsmith Kangor for survivability.
I'm interested in seeing what 4-drops we get, as the buff could make up for whatever tempo loss you take from only running 4+ cost minions.
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This card is very powerful for many different reasons. It will not be run in an aggro style deck normally, but this is a good control tool. Being able to search for a specific minion, because you built your deck that way is very good. The buff is relevant as well.
Being able to get a Doomsayer with a buff makes it that much harder to kill.
If you are a combo deck, and some revealed cards are showing that combo Paladin is going to be a thing, this is absolutely a fetch for a combo piece.
On top of getting a combo piece, Archmage will get you 2 pieces on turn 7.
Now, this COULD be played in Secret Paladin to replace it's card draw that it's losing. It is slow, but it maybe the buff is worth it?
Can’t wait to use this with the new Archmage to cast this an extra time for free! Hand Buff Paladin lives! 😊
Not sure if I would play this willingly in my deck, but it’s a nice d pickup from Witchdocktor in Dragonpaladin.
It's a tutor so it's good. Sorry those are the rules
Shirvallah the tiger synergy. You can draw it for 0 and then play a big bad tiger for nice value
The +2/2 is irrelevant, what's interesting about the card is the tutor effect. It costs 1 less than Witchwood Piper so is potentially more useful for a combo deck.
The design of the card is clearly to combo with Prelate but I don't think that is a particularly good use of it.
It will definitely see some play, but maybe not in hyper aggro pala decks. But we should first see how the normal aggro decks after the rotation look like and then decide if it's too slow.
I like card draw when you kinda know what you are drawing. It can enable some nice interactions or just draw you the thing you need. And it even buffs it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
3+3 for 3 would have been better imo, but being that it specifically draws lowest cost is high potential.
This seems like it might be useful somewhere someday. Most tutors eventually see play.
Perhaps not a card you want to play on turn 3 for your Immortal Prelate deck. Finding your already buffed and shuffled Prelate is always a problem - would make a good turn 5+ play imo.