• 0

    posted a message on no update on iphone

    Same here. I preordered this so you would think I would be able to access it.

    Posted in: General Discussion
  • -3

    posted a message on Galakrond's Awakening Promotion Email - 2 New Cards!
    Quote from user-25570914 >>

    Yeah but it is already hard to get all playable cards as it is.  Adding more cards also means that if you want to keep up you need to buy packs or adventures. I feel that in near futre it will be hard to play this game without paying for it at least 100$ a year

     It’s $20 freaking dollars. Good lord, just buy a gift card lol.

    Posted in: News
  • 0

    posted a message on New Paladin Card - Air Raid
    Quote from Jonesy978 >>

    How does this help Paladin in standard?

     Easy side quest fulfillment.

    Posted in: Card Discussion
  • 3

    posted a message on Shaman is bad now :*(

    No, Quest Shaman is still insane with or without Galakrond. Just focus on dragons. There are multiple board clears and tempo generators.

    Posted in: General Discussion
  • 8

    posted a message on New Balance Patch coming soon
    Quote from zSkyTracez >>

    Nothing needs nerf

     Yes cause getting pounded by 10 Attack Stonetusk Boars and 15+ Attack Leroy Jenkins on turn 7 is completely fair and healthy... 🙄

    Posted in: General Discussion
  • 12

    posted a message on Balance Changes Coming - More Details Next Week

    Because I shouldn’t get pounded by 10 attack Stonetusk Boars and 15 attack Leroy Jenkins on turn 7.

    Posted in: News
  • 0

    posted a message on Bronze Explorer's terrible flavor

    A lot of the Paladin dragons are more humanoid, hence why they can talk and hold maps. Amber watcher says “Looks like I got here just in time!” and sounds like a cartoon narrator.  And that map is there to help him find other lost dragons, hence why he came prepared. Reminds me of Ducktales, which while a children’s show, is still cool af.

    Posted in: General Discussion
  • -14

    posted a message on Legendary Holidays from the HearthPwn Team!

    Don’t wish us a “Legendary” holiday if you aren’t willing to gift us a Legendary... lol

    Posted in: News
  • 0

    posted a message on Pirate Warrior Is King Of Meta!!

    It’s got a very low win rate compared to the 70% and higher of Rogue, Mage, Hunter, and Priest...

    Posted in: General Discussion
  • 1

    posted a message on Aggro killed the dragons

    Summons Reno: “We’re gonna have some fun!”

    Posted in: Standard Format
  • 3

    posted a message on Nerfs Coming Out Tommorow
    Quote from NLbouncyknight >>
    Quote from RepoMan0077 >>

    They will probably raise the cost of the Shaman Galakrond to 9, that way it can’t be combined with Double Battlecry.

     Nope i dont think so because all the galakrond is 7 mana so they wil let that untoched i think

     That doesn’t mean anything. They nerfed the Dr. Boom Hero card to 9 mana when he was always a 7-cost card originally. The whole 7/7/7 joke.

    Posted in: General Discussion
  • 1

    posted a message on Nerfs Coming Out Tommorow

    They will probably raise the cost of the Shaman Galakrond to 9, that way it can’t be combined with Double Battlecry.

    Posted in: General Discussion
  • 0

    posted a message on What decks are you having the most fun with?

    Highlander Dragon Mage And Galakrond Dragon Shaman have been dominating for me, and they are super fun to play.

    Posted in: General Discussion
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!
    Quote from Ace1a >>
    Quote from sPacEtiMe19 >>

    "Please explain how galakrond can compete with shaman quest."

    You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases. 

     I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.

     That guy doesn’t know how to play the deck then. You are basing all your evaluations of the card based off beating one noob. You can get Galakrond and still keep the quest hero power.

    Posted in: General Discussion
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!
    Quote from Ace1a >>
    Quote from Emokore >>

    I disagree, hero cards always see play in tier 1-3 decks.  We will see these for years, quest too.

    Why would I play the Shaman Galakrond over the quest? I did mention Galakrond has potential in priest and warrior(sans invoke package), too weak in Rogue and warlock.

    Quote from Jwilks >>

    I think you’re being VERY pessimistic about the quality of the class invoke cards, but I see your point about the neutrals and the future for these cards without any upcoming support. Galakrond, should it be overshadowed by a future strategy, will likely become dead for a few of the classes. Of the 5 now I think Rogue is the only one with no hope whatsoever. Priest and Warrior (and possibly shaman) will have the most longevity with their versions, but who knows? Maybe dragons/pirates just squashes everything come the end of the month. Hopefully those 35 new adventure cards support some aspect of these decks to keep them relevant. 

     Tell me which Galakrond class cards are good? I would much rather be running dragons or removal or board clears instead. You do agree on priest and warrior and that's because they get the best hero power. Link to the 35 new adventure cards? Blizz hasn't offered adventures in years, just 3x expansions a year.

    Quote from sPacEtiMe19 >>

    It is not even remotely the same. Galakronds minions come with hero power effects to back them up, some of which are tempo based. Cthuns minions had no immediate benefit and were mostly just vanilla in stats if not worse. 

    Galakrond also has a neutral minion to help you draw him. Many cthun games you wouldn't even draw cthun because if he was near bottom deck it was horrible. 

    Galakrond also does not require as much improving as cthun did. Once galakrond has been invoked 4 times, you're done. Cthun needed to reach massive stats to win you the game, and often times you needed to drop him early to catch-up on board. 

    It's just not the same. You can tell on paper that galakrond will be more impactful than cthun was, just like you can tell that blizzard learned from their mistakes with cthun. 

     You must have meant battlecry effects. Good luck surviving long enough to invoke Galakrond 4x to gain the maximum battlecry and 5/2 weapon. The meta will be full of aggro and midrange dragon decks which will out tempo the slower Galakrond decks. Yes there's a 6/6 to draw him but if you play him on curve turn 7, he will probably not be invoked, something that's fine for priest and warrior because they mostly just want to upgrade their bad hero power. Invoking Galakrond 4x is quite difficult, there's only 8x invoke cards, 4x if you go highlander so a maximum Galakrond will be quite late in the game. C'thun would just keep growing, often OTKing you late game. The meta sped up in response to C'thun and will do the same vs. Galakrond.

    Quote from sPacEtiMe19 >>

    If you think shamans galakrond is dead on arrival, you're about to be very unpleasantly surprised tomorrow. 

     Please explain how Galakrond can compete with Shaman quest.

    Quote from SK0L >>
    Quote from Ace1a >>

    Shield of Galakrond is a worse Rotten Applebaum for starters.

    I disagree with most of what you're saying, to be honest.
    Galakrond are just powerful hero cards. C'Thun was completely different. The invoke cards also activate your Galakrond's hero power regardless if you've played Galakrond or not, so they're a lot stronger than the cards you're comparing them to IMO.

    I think at least 2 or 3 of the Galakrond cards will be tier 1 or 2.

     You mean battlecry and once you play Galakrond, it doesn't change if I am correct.

    You would use the quest and Galakrond together. 

    Posted in: General Discussion
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