• 0

    posted a message on New Warrior Epic Card Revealed - Remote-Controlled Golem

    This thing will be much larger than 3/6 when it hits the board. With the huge amount of hand buff Warriors have, this thing could easily be at least a 8/11, which you can make your opponent attack with Provoke to clear their board plus give you a full board next turn.

    Posted in: News
  • 2

    posted a message on New Warrior Epic Card Revealed - Provoke
    Quote from Wizzlewix >>

    Venomous Scorpid would wipe their board or just until the Scorpid dies?

     Too bad Commanding Shout just rotated out.

    Posted in: News
  • 5

    posted a message on New Warlock Rare Card Revealed - Dark Alley Pact

    Tamsin Roame could have a lot of fun with this.

    Posted in: News
  • 0

    posted a message on New Warlock Common Card Revealed - Shady Bartender
    Quote from xskarma >>

    Nope. He's been the bartender in the "Slaughtered Lamb" pub in Stormwind since, idk, a very long time, Slaughtered Lamb is the place in SW where Warlocks visited their trainers to learn stuff and also where several Warlock specific quests start from.

    This is him in game:

     Thanks for the explanation. No when I hear slaughtered lamb all I can think about is that pub in An American Werewolf in London… 😆 

    Posted in: News
  • 0

    posted a message on New Warlock Common Card Revealed - Shady Bartender

    Is this guy one of the bartenders from Battlegrounds?

    Posted in: News
  • 0

    posted a message on New Druid Rare Card Revealed - Park Panther

    “Intermittently, and without warning, I will attack you whenever and wherever it is least inspected. In this way, I will keep you vigilant and alert.”

    If this isn’t the flavor text then the designers need fired lol.

    Posted in: News
  • 2

    posted a message on United in Stormwind: Card List, Release Date, & Expansion Details

    I’m guessing they changed these to “questlines” so they wouldn’t be compatible with Quest support?

    Posted in: Guides
  • 1

    posted a message on Fire Festival Coming On July 6 - Details
    Quote from Aleksandar777 >>

    6 packs, wow. 6 cross exp pack... no pity timer so its 6 rare cards, gg

     I got an Epic so far.

    Posted in: News
  • 0

    posted a message on Runed Mithril Rod
    Quote from FortyDust >>

    Has there ever been a weapon with a trigger other than Battlecry, Deathrattle, or Attack? I can't think of one. If this is the first one, we have no way of knowing how it will interact.

     Sword of Justice and The Fist of Ra-den both have effects that trigger outside of those parameters you listed.

    Posted in: Runed Mithril Rod
  • 3

    posted a message on Spice Bread Baker

    Mage finally has big healing again!

    Posted in: Spice Bread Baker
  • 0

    posted a message on Pandaren Importer

    So what happens if I include all 28 Paladin spells and two copies of this card… would I discover a card from another class then?

    Posted in: Pandaren Importer
  • 0

    posted a message on 85%WR Vigormortis' Miracle Warlock

    I feel like this deck needs C’thun. Would be fun to do a turn 7 C’thun lol.

    Posted in: 85%WR Vigormortis' Miracle Warlock
  • 0

    posted a message on A Hunter that avoids Nature
    Quote from Banur >>
    Quote from Chelmsford >>

    How is a class like Hunter not given any Nature spells?

    Because hunters don’t use nature magic. Look at the nature spells of druid: it’s magic drawn from nature. Hunters use abilities and lean on other, more traditional types of magic (Arcane Shot, Explosive and Freezing Trap).

    Serpent Bloom could be considered poison-ish, but it’s just the single plant and not more complex like rogue poisons which are crafted.

     That’s not true. Look at Jewel of N’Zoth. It uses dark magic to resummon deathratrle minions. Hunter traps are infused with magic (explosive and freezing), and wound prey shows a Tauren using some magic potion to do damage to the enemy. These are are spell schools.

     

    By the way, Corrosive Breath, Toxic Arrow, Cobra Shot, Lesser Spellstone, and Infest are all Nature Spells, so don’t give me that “Hunters don’t use Nature Spells” nonsense.

    Posted in: General Discussion
  • 0

    posted a message on A Hunter that avoids Nature
    Quote from Noah_McGrath >>

    Spells without schools fall under the "physical" damage category. Why warrior and hunter and rogue spells are without a proper school. Druid "transformation into beast form" cards also fall under that. Stuff that summons minions is also school-less most of the time.

    Hunter, warrior, rogue and feral druid are physical types in WoW. Rogues have some shadow stuff, other druid specs are more magic focused with nature and arcane, but warrior and hunter are very simply your average human.

    Now i agree hunter should have more spells considered Nature, and there should be a definitive "Physical" type too. The reason they gave was that physical isn't really magic, it's just an ability, and it would take away from the "spell school fantasy".

     

     Hunters should have spell schools like nature since they also went to Scholomance to learn magic.

    Posted in: General Discussion
  • 0

    posted a message on Southsea Scoundrel??!!

    Control Priest lives to copy cards from the opponents deck. This is not new.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.