• 0

    posted a message on Waxadred Rogue

    Questing Adventurer is usually an ok replacement for Edwin, but not sure it fits well in this deck though. Card draw (Fan of Knives) might help or perhaps a taunt (Bone Wraith or Zilliax).

    Posted in: Waxadred Rogue
  • 0

    posted a message on [DoD] Waxadred Rogue!

    This deck is bit too slow for the most aggressive deck.

    Also, why do you have Khartut Defender? it interferes with Necrium Apothecary battlecy - Khartut Defender deathrattle is not what you want. I would replace this cart with Mechanical Whelp or Bone Wraith (it's still a taunt and comes in earlier).

    Not sure Dragonmaw Poacher is needed either. Adding more dragons might be better.

    Posted in: [DoD] Waxadred Rogue!
  • 0

    posted a message on Mysterious Secret Pally

    rhyssa is not needed. dread corsair is brilliant in this deck.

    Posted in: Mysterious Secret Pally
  • 3

    posted a message on Mysterious Secret Pally

     This deck is ridiculous.....ly fun. So many N'Zoth decks that can't get to turn 9 cause you have already won.

    Playing Mysterious Challenger is very satisfying too. I never had him back in the day, now I understand what it was all about.

    Posted in: Mysterious Secret Pally
  • 0

    posted a message on Budget Priest Quest

     Test Subject is a bit of a meme - that's why I suggested replacements.

    Test Subject does not work very well if you don't have buffs in your hand (before you complete the quest). You don't want to drop it on the board if you can't buff it straight away.

    But it can be great as a turn 2 play with Power Word: Shield. Followed by Extra Arms the next turn and your opponent has to remove it. If it does not get silenced (not many decks include them atm) you get all your spells back (Power Word: Shield and Extra Arms) while your opponent had to use loads of resources to remove your buffed up Test Subject

     

    Posted in: Budget Priest Quest
  • 0

    posted a message on Budget Priest Quest

    If you are adding Lightwarden then you pretty much have a Combo Priest build - only without High Priest Amet and Psychopomp. Not sure it will work very well. 

    Worth testing as it might give you more options to finish off your opponent. But the problem with Lightwarden is that they tend to die very quickly - no-one wants to leave this minion on the board for too long.

    Posted in: Budget Priest Quest
  • 0

    posted a message on Budget Priest Quest

    It plays very much like a combo priest until you complete the quest.

    You want to mulligan for your card draws, unless you have something like Circle of Healing and Injured Tol'vir.

    Turns 1-5: draw as quickly as possible - you could win the game then by going full combo, but it's very unlikely.

    Turns 5-8: Complete the quest. This should not be too difficult if you have many cards in hand.

    Once the quest is complete you can usually close the game easily. Just make sure you don't overstretch yourself too much on the board. There are only 16 minions in your deck, hence you always want to keep at least one in your hand in case your board gets cleared.

    Let me know how it goes if you try it.

    Posted in: Budget Priest Quest
  • 0

    posted a message on shudderjoybuzz

    Brilliant deck - You can easily trick your opponent into thinking you're Murloc/Overload deck, while all you want is to control your way to the late with all you insane value cards.

    Most matches I played did ended before I needed Shudderwock, which is a tad disappointing.

    Posted in: shudderjoybuzz
  • 0

    posted a message on 77 % Winrate Miracle Rogue

    Fun deck, not the easiest to pilot though. I often don't have the time to finish my turns and avoiding burning cards because my hand is too big is a bit tricky at times. But anyone up for a challenge should definitely give this deck a try.

    Not sure why ppl ask for the win conditions - here is what this deck has to offer:

    You can go wide (lackeys), big (Edwin+Spirit of the shark), Togwaggle will give you good options, you steal cards, you will have opportunities to draw (it's a miracle deck after all) and you also have the best finisher in the game (Leeroy). They only thing lacking is perhaps heal on the scale other decks can achieve - but you should be able to close the game before you need to heal, since you should be able to control the board, giving your opponent less opportunities to hit your face.

    To win you need to go for chip face damage using your weapon and lackeys and finish with a big turn (Leeroy/Edwin/Tog). Always try to put pressure on your opponent (board control is paramount) - not something miracle decks have done successfully in the recent past, but you can with this deck (#LackeyPower).

    Posted in: 77 % Winrate Miracle Rogue
  • 2

    posted a message on OTK Velen + Archmage Varagoth Priest

    Just tried this deck, needs a lot of work. I would add an Acidic Swamp Ooze and a Convincing Infiltrator to start with and cut a Wild Pyromancer and an Acolyte of Pain

    Malygos?

    Posted in: OTK Velen + Archmage Varagoth Priest
  • 3

    posted a message on Heistbaron Togwaggle

    How good is Heistbaron Togwaggle so far? is it just a meme card or a powerful Legendary?

    Really want to craft him, I was gutted I did not get him while opening my packs.

    Posted in: Heistbaron Togwaggle
  • 2

    posted a message on Tempo Waggle Rogue

    Hey -  How's Heistbaron Togwaggle performing in this deck? 

    Posted in: Tempo Waggle Rogue
  • 3

    posted a message on Rise of Shadows

    Am I right in thinking that if you want to build a competitive deck after rotation you will need to include a couple of Spellbreaker or Ironbeak Owl in your deck, i.e. more than you would want to include atm. 

    Removals and AOEs seem weaker and there will be many targets to silence, so you will want to draw those cards quickly to keep the board.

    Happy to be proven wrong though...

    Posted in: Guides
  • 6

    posted a message on Rise of Shadows

    i can't for this expantion

    Me neither, I can't.

    Posted in: Guides
  • 0

    posted a message on Rise of Shadows

    At least Team5 has aknowledged by now that this doesn't make the game particularly fun. So they might address this someday in the future with better dust rewards or exchange rates.

    Yeah, but in the future there might not be many FTP player left. This rotation will be brutal, hardly any meta decks will survive (unlike last rotation).

    I would not expect FTP players to have invested much dust into Year of the Raven cards, since they were so under-powered compared to Year of the Mamouth cards. In the last year it was far more efficient to craft Year of the Mamouth cards, so I would expect FTP to be missing many of the better Year of the Raven cards.

    Hence it would have made sense for Blizzard to give away packs/dusts right now. Instead we get the most expensive pre-purchase ever, followed by a 20$ Adventure. And stuck in between a 10$ offer (8 packs/one arena entrance). Great for those willing to spend 150$, the rest can only look in despair.

    Note: yes, Barista Lynchen is well worth it

    Posted in: Guides
  • To post a comment, please login or register a new account.