While I voted it 'very good', I'm a little hesitant - it's a 3/2 for 2 with 1/1 of those stats being fast, with a potential Play Dead rolled in. That Play Dead is the key though, as otherwise Fallen Sun Cleric is basically strictly superior.
Just looking at the currently known mechs with deathrattle. These ones might be alright:
Meat Wagon (for 5 mana you get a 2/1, 2/5 and a minion with 1 or less attack from your deck) Harvest Golem (for 5 mana you get a 2/1, 3/4 and a 2/1) Spider Bomb (for 5 mana you get a 2/1, 3/3 and destroy a random enemy minion) Plus those bombs from the new hunter legend. Actually gets their attack off 0 - allowing them to suicide somewhere - and gets a 2 damage ping off the bat.
In addition, in wild it works well with all 3 piloted mechs, though pushes their costs up to 6, 8 and 10.
Mechanical Whelp + Fireworks Tech = a 7/7, a 3/3 that turns into a 7/7 on death, and a 2/1. If you slap a Spider Bomb on the whelp first, it becomes a deadly shot that you can Play Dead or Terrorscale Stalker at will. Basically, they need to transform it while also clearing the 7/7 before it hits them in the face, and you only used two cards to put them in this situation.
It would be a good card in other classes but I'm a bit on the fence with this one because a lot of good hunter cards, tempo tools etc are focused around the beast tribe and this might not fit.
I don't believe in this card as a combo enabler, but I do believe in this card as an aggro tool. Hunter needs two more deathrattle 1 drop mechs, though. I believe hunter will get another 1 drop mech with deathrattle, but I think unfortunately we won't be granted a third one.
A mech only Play Dead that gives the target +1/+1 and is a 2/1 itself all for 2 mana. This card is good in standard and insane in wild. Sneed's Old Shredder?
If hunter gets some more mech synergy, this card will be completely broken. I genuinely think this could break the meta if it gets too much support. Undertaker 2.0
Discuss!
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Decent enough. And also has some nice synergy with Flark's bombs. Will see play.
No brain - no pain.
Spider Bomb So deadly
1/1 buff is juicy too
Excellent card, great for early game, not useless when topdecked.
While I voted it 'very good', I'm a little hesitant - it's a 3/2 for 2 with 1/1 of those stats being fast, with a potential Play Dead rolled in. That Play Dead is the key though, as otherwise Fallen Sun Cleric is basically strictly superior.
That's an aggressive activator my god.
Love the tribes.
Making explosives is a science. It's basically chemistry/engineering
but..but..now you can smorc with BOMBS!
Tales of Azeroth- 150+ card expansion!
I do cards and stuff. I'm cool, right? :3
Just looking at the currently known mechs with deathrattle. These ones might be alright:
Meat Wagon (for 5 mana you get a 2/1, 2/5 and a minion with 1 or less attack from your deck)
Harvest Golem (for 5 mana you get a 2/1, 3/4 and a 2/1)
Spider Bomb (for 5 mana you get a 2/1, 3/3 and destroy a random enemy minion)
Plus those bombs from the new hunter legend. Actually gets their attack off 0 - allowing them to suicide somewhere - and gets a 2 damage ping off the bat.
In addition, in wild it works well with all 3 piloted mechs, though pushes their costs up to 6, 8 and 10.
Very nice.
Fallen Sun Cleric + Terrorscale Stalker's effect on mechs
Mechanical Whelp + Fireworks Tech = a 7/7, a 3/3 that turns into a 7/7 on death, and a 2/1. If you slap a Spider Bomb on the whelp first, it becomes a deadly shot that you can Play Dead or Terrorscale Stalker at will. Basically, they need to transform it while also clearing the 7/7 before it hits them in the face, and you only used two cards to put them in this situation.
It would be a good card in other classes but I'm a bit on the fence with this one because a lot of good hunter cards, tempo tools etc are focused around the beast tribe and this might not fit.
I have a feeling that it will be just a Fallen Sun Cleric with Mech restriction more often than not.
3/3 for 3 that triggered deathrattles wasn't good enough to push Deathrattle Hunter. Let's see if this manages to push Deathrattle Mech Hunter.
I don't believe in this card as a combo enabler, but I do believe in this card as an aggro tool. Hunter needs two more deathrattle 1 drop mechs, though. I believe hunter will get another 1 drop mech with deathrattle, but I think unfortunately we won't be granted a third one.
A mech only Play Dead that gives the target +1/+1 and is a 2/1 itself all for 2 mana. This card is good in standard and insane in wild. Sneed's Old Shredder?
If hunter gets some more mech synergy, this card will be completely broken. I genuinely think this could break the meta if it gets too much support. Undertaker 2.0
Definitely I'll try deathrattle-mech hunter deck. Hope there would be more useful cards to activate with this.
ed: btw nice artwork :3
Give more dr mechs and this could be viable (obviously not played on 2)
Fits perfectly in StanCifka's Deathrattle Hunter:
Terrorist Hunter new meta boys