Say WHAT? I never in my wildest dreams thought Blizzard would ever do this. This card single-handedly can make Warlock work in any meta. With the right draw against combo or control this can obliterate your opponent. And it's not even understatted. Wow.
On average you will see so many cards in your deck (Say 20 out of 30), this card being played against you just means you see a different 20 cards. It could burn your combo piece, but it could also burn a card you didn't want and get you to your combo piece. On average burning the top card of a library, has no effect on the game whatsoever.
The only time this has any impact at all, is if you were going t end up using all of your cards (i.e. it meant you saw 29 rather than 30 cards).
However warlock is not a fatigue class and is not built for long game.
TLDR: This card does nothing and is worse than river crocolisk
It isn't strong vs aggro decks. It can be strong vs control. It can be very strong vs combo. The meta does not warrant for this kind of card right now.
It won't see as much play as everyone expects, unless warlock's power goes up and we need desperate answers to uninteractive decks.
The RNG will be salt-inducing, though. I hate this card already.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
By the way, for anyone with more knowledge of warcraft lore then me, Gnomish Vampire in northrend? It seems very generic for such an interesting ability and an epic card. Is there like... A well known covenant of gnomish vampires or something in the lore?
Since there is not a single Put/Copy/Move X to the top of your deck, this card is strictly equivalent to:
.
Against combo decks, if you burn a key card, it's gg. If you don't, you actually helped them thin their deck => Decent (but worse than Dirty Rat by far).
Against Control decks, you put your opponent ahead for fatigue damage and may have insta-removed a threat (not necessarily big) => Slightly good.
Against Aggro, on turn 2 it's a 2/3 (good), else it's a dead draw (bad) => meh.
TL,DR: might be seen in control decks, although I'd still run Dirty Rat over it.
It's at times like these when I wish HS had a proper Graveyard mechanic, like some other card games, beyond just randomly summoning stuff that got played/died. The existence of a Graveyard in games like Yu-Gi-Oh made for some very interesting combos and interactions (not saying that Yu-Gi-Oh isn't completely busted, but that's not because of the Graveyard mechanic it has, and more because of stupid powercreep and overcomplexity).
If we had ways to recover cards that were lost in ways like this (I.E. some spell that reads 'Choose a minion from your graveyard and add it to your hand'), it'd be a perfectly valid card to disrupt combos, with its pros and cons. However, without tools like that, it just ends up being more RNG stuff that ends up triggering people, since there's absolutely no way to recover milled/burnt cards.
My problem with this card is that you have to play it in every Warlock deck because it is absolutely insane. It has a better effect than Dirty Rat has but it is just a sh*t vanilla card from your perspective. This 2 mana play is worse than a single Life Tap or a Golakka most of the time but you just simply can not afford to not put it in your deck because of its effect. Every player will hate this card even those who will play it and these type of cards are really bad for the game. Blizzard probably made this card for Twitch chat and Trolden videos.
Warlock really needs at least one powerful 2 drop. This card defintely won't play this role. My hope is on Defile, it will probably fill this slot.
I wonder if this will fit in to a 'mess with your opponents deck' archetype we haven't really seen before. It combos pretty decently with weasel tunneler and beneath the grounds, so if Warlock gets more of those cards, or gul-dangerous' hero power is something like, "shuffle two curse of rafams in your opponents deck', this card suddenly becomes a great activator for that. Otherwise it's a highly rng dependent card that does nothing most games, with admittedly decent stats.
Maybe the next card will remove the card from your opponent's collection?
Say WHAT? I never in my wildest dreams thought Blizzard would ever do this. This card single-handedly can make Warlock work in any meta.
With the right draw against combo or control this can obliterate your opponent. And it's not even understatted. Wow.
Incredible good card that punishes combo decks
Thank god this isnt neutral.
I dont mind it as a tech tool for warlocks...therefore, cool design and a nice push for the weakest class in the current meta.
Occasionally gives helpful advice.
WOW!
I can't imagine how much rage this card will create on reddit.
http://www.twitch.tv/leolph
Click here for my decks
"The Endgame in Hearthstone is deckbuilding."
-- Leolph, 2013
I just saw this card, but I already hate it...
imagine removing ice block or alex on mage
It really should read discard the top card from your opponent's deck to synergize better with an already inconsistent mechanic.
That would help discard a lot. Like possibly playable.
This should be a rogue card.. some mill support would be good..
Yeah, a toast!
It isn't strong vs aggro decks. It can be strong vs control. It can be very strong vs combo. The meta does not warrant for this kind of card right now.
It won't see as much play as everyone expects, unless warlock's power goes up and we need desperate answers to uninteractive decks.
The RNG will be salt-inducing, though. I hate this card already.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Hmm, Milllock?
2x Gnomish Vampire
2x Coldlight Oracle
2x Youthful Brewmaster
2x Ancient Brewmaster
1x Nat, the Darkfisher
maybe some Violet Illusionist + Bloodbloom + Twisting Nether combos (DOOM! would be stupid in such a deck)
+ enough healing (currently only available in wild, but maybe we will see some more healing / lifesteal cards in KFT)
http://www.twitch.tv/leolph
Click here for my decks
"The Endgame in Hearthstone is deckbuilding."
-- Leolph, 2013
Wasn't expecting a card like this. Surprised at the stats since this could really screw someone over.
Or do nothing, so then again, I guess it makes sense.
By the way, for anyone with more knowledge of warcraft lore then me, Gnomish Vampire in northrend? It seems very generic for such an interesting ability and an epic card. Is there like... A well known covenant of gnomish vampires or something in the lore?
Since there is not a single Put/Copy/Move X to the top of your deck, this card is strictly equivalent to:
.
Against combo decks, if you burn a key card, it's gg. If you don't, you actually helped them thin their deck => Decent (but worse than Dirty Rat by far).
Against Control decks, you put your opponent ahead for fatigue damage and may have insta-removed a threat (not necessarily big) => Slightly good.
Against Aggro, on turn 2 it's a 2/3 (good), else it's a dead draw (bad) => meh.
TL,DR: might be seen in control decks, although I'd still run Dirty Rat over it.
It's at times like these when I wish HS had a proper Graveyard mechanic, like some other card games, beyond just randomly summoning stuff that got played/died. The existence of a Graveyard in games like Yu-Gi-Oh made for some very interesting combos and interactions (not saying that Yu-Gi-Oh isn't completely busted, but that's not because of the Graveyard mechanic it has, and more because of stupid powercreep and overcomplexity).
If we had ways to recover cards that were lost in ways like this (I.E. some spell that reads 'Choose a minion from your graveyard and add it to your hand'), it'd be a perfectly valid card to disrupt combos, with its pros and cons. However, without tools like that, it just ends up being more RNG stuff that ends up triggering people, since there's absolutely no way to recover milled/burnt cards.
Why Rogue is my favourite class:
My submission for this week's card design competition.
My problem with this card is that you have to play it in every Warlock deck because it is absolutely insane. It has a better effect than Dirty Rat has but it is just a sh*t vanilla card from your perspective. This 2 mana play is worse than a single Life Tap or a Golakka most of the time but you just simply can not afford to not put it in your deck because of its effect. Every player will hate this card even those who will play it and these type of cards are really bad for the game. Blizzard probably made this card for Twitch chat and Trolden videos.
Warlock really needs at least one powerful 2 drop. This card defintely won't play this role. My hope is on Defile, it will probably fill this slot.
Playing Hearthstone since Oct 2015. Favourite class: Warlock.
Aaaand I have 99 skills, but the english language ain't one. :D
I wonder if this will fit in to a 'mess with your opponents deck' archetype we haven't really seen before. It combos pretty decently with weasel tunneler and beneath the grounds, so if Warlock gets more of those cards, or gul-dangerous' hero power is something like, "shuffle two curse of rafams in your opponents deck', this card suddenly becomes a great activator for that. Otherwise it's a highly rng dependent card that does nothing most games, with admittedly decent stats.