The battlecry only does ANYTHING if the opponent's entire deck is milled. Otherwise, it's the equivalent of removing a card from the bottom of the opponent's deck.
Can you explain how this punishes combo decks, that weren't going to go to fatigue?
This card doesn't punish combo decks, because it can't consistently discard the combo pieces, that's it.
Of course it can punish combo decks. All cards used there are crucial, and almost all are necessary for the combo. Even when you run duplicates for consistency, you usually spend one just to survive (for example a Fireball or an Ice Block). Not to mention that your opponent will use 2 of these babies for maximum deck disruption. Add 2 Dirty Rats & prepare for a salt storm.
This must legitimately be the most overhyped card (relative to how good it is) that I have ever seen. This is NOT some new and therefore unquantifiable effect. We have decades of proof from MTG that, if the game does not go to fatigue, then statistically this card has had ZERO actual impact on the matchup. ALL that it provides is the illusion that it's working when it Mills a high-value card that might as well have been on the bottom of their deck. Seriously think of this: if the text read "Your opponent places the top card of their deck onto the bottom of their deck." Would YOU still think it was as strong? Because 99% of the time: this does the same thing in effect.
This isn't a resident sleeper like Dirty Rat was, Control isn't going to play it because it's worthless vs aggro and aggro isn't going to play it because there are more threatening minions to pressure their life total with.
People don't get it. Even if this burns a "win condition", it would basically be the same as said card beeing in the last cards of your deck that you wouldn't draw anyway.
Absolutely not..
Removing the card that I WAS ABOUT TO DRAW from the game is "the same" as said card being the last card of my deck lol ? wtf ?
Yes, gnomish vampire is just as likely to discard a win condition as it is to discard a shit card and offer a great topdeck to the opponent, but this old "the same as being the last card in your deck" bullshit was never true. People claim the same shit about Tracking.
Well, explain what is the difference between the card being removed or being at the bottom of your deck then, assuming you don't go to fatigue.
To everyone saying this is a 2 mana do nothing you are so wrong. This card is a no risk Dirty Rat, a huge anti combo and control card. You can burn Tirion for free with a really good stats. Warlock got defile as anti agro and this card as anti combo/control, he is gonna be back to the meta for sure.
I hope we get to see which card we burned that is really important.
I don't get at all why people are somehow mistakenly thinking about fatigue issues. That's literally nothing compared to the disruption of your opponent's strategies, combo or not.
A 2/3 for 2 mana is allright, but with this added battlecry it's awesome. There is no reason to not run this in every Warlock deck.
It can potentially screw completely the opponent combo player, but it can also burn some important resource from your control opponent. If you play vs aggro, you just get a nice body on the field for 2 mana, which Warlocks currently lack, and with a chance to burn a relatively important card, with no downsides.
The card is absolutely awesome, the art, the concept, the stats, everything. Yes it is totally rng dependant, but Warlock has been getting bad class cards for a long time and most of them were an rng fiesta, with all sorts of downsides (unlike Mage, which is an rng fiesta with upsides). If Warlock is gonna be the rng roulette, better this than the discard fail.
on the bright side if you play combo and it's remove your useless card (tech card or AoE that you dont really need now) you could win the game faster it's like make that card become 0 cost draw a card still random anyway
I still hope it turns out to be fake somehow, I hate it. I don't want cards that meddle with your opponent's strategy so hard.
Fret not, we can judge it's power level by the mill cards in MTG. This card is hot and spicy garbage that will never see play past rank 20 on ladder.
Might be, but I reserve the right to a salty concede after this discards one of my win conditions/AoE I really needed. Still I can't see why control decks wouldn't run this, getting rid of a card before it's even played can be pretty big.
I haven't seen any official confirmation about what 'remove' really means but the wording in the chinese card isn't 'discard' so I believe it won't have discard synergy. But as I said, no confirmation, just speculation.
To everyone saying this is a 2 mana do nothing you are so wrong. This card is a no risk Dirty Rat, a huge anti combo and control card. You can burn Tirion for free with a really good stats. Warlock got defile as anti agro and this card as anti combo/control, he is gonna be back to the meta for sure.
I hope we get to see what card we burned that is really important.
But just as you could burn tirion you could also burn them one card closer to Tirion. Assuming that you play this then the odds of them drawing their Tirion don't change.
Some People will not get this. They will play this card and remember every occasion they burned Tirion or Archmage (even if they lose the game afterwards), but they will never remember burning the Loot Hoarder (effectively saving your opponent 2 mana by not needing to play him). I think if gnomish vampire is good enough for warlock to play it, it means that warlock will stay out of the meta until the next expansion.
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Wow. This will turn ugly real quick. At least Dirty Rat negates battlecries, but the minion is used after all, not sent to the trash can.
Card destruction from the opponent's deck was, AFAIK, tested years ago for Priest, & was shelved due to overwhelming negative reaction.
Definitely NOT something annoying huh ?
I mean, come on, this isn't fun, this isn't interactive, this is just going to be... Really annoying.
This will get a nerf for sure. Remove a card from your opponent's deck. Your opponent chooses it out of 3 cards.
It's a good tech card against combo. That's enough.
This must legitimately be the most overhyped card (relative to how good it is) that I have ever seen. This is NOT some new and therefore unquantifiable effect. We have decades of proof from MTG that, if the game does not go to fatigue, then statistically this card has had ZERO actual impact on the matchup. ALL that it provides is the illusion that it's working when it Mills a high-value card that might as well have been on the bottom of their deck. Seriously think of this: if the text read "Your opponent places the top card of their deck onto the bottom of their deck." Would YOU still think it was as strong? Because 99% of the time: this does the same thing in effect.
This isn't a resident sleeper like Dirty Rat was, Control isn't going to play it because it's worthless vs aggro and aggro isn't going to play it because there are more threatening minions to pressure their life total with.
...... Wow, really? A card that is either randomly infuriating or randomly useless, great design Team 5 *facepalm*
To everyone saying this is a 2 mana do nothing you are so wrong. This card is a no risk Dirty Rat, a huge anti combo and control card. You can burn Tirion for free with a really good stats. Warlock got defile as anti agro and this card as anti combo/control, he is gonna be back to the meta for sure.
I hope we get to see which card we burned that is really important.
So what does exactly REMOVE mechanic does? Should we compare it to MTG remove mechanic or its the same pile as discard?
I can't wait to toy around with Brann Bronzebeard and Youthful Brewmaster in wild.
I don't get at all why people are somehow mistakenly thinking about fatigue issues. That's literally nothing compared to the disruption of your opponent's strategies, combo or not.
I LOVE IT, MAN!!!
A 2/3 for 2 mana is allright, but with this added battlecry it's awesome. There is no reason to not run this in every Warlock deck.
It can potentially screw completely the opponent combo player, but it can also burn some important resource from your control opponent. If you play vs aggro, you just get a nice body on the field for 2 mana, which Warlocks currently lack, and with a chance to burn a relatively important card, with no downsides.
The card is absolutely awesome, the art, the concept, the stats, everything. Yes it is totally rng dependant, but Warlock has been getting bad class cards for a long time and most of them were an rng fiesta, with all sorts of downsides (unlike Mage, which is an rng fiesta with upsides). If Warlock is gonna be the rng roulette, better this than the discard fail.
on the bright side
if you play combo and it's remove your useless card (tech card or AoE that you dont really need now)
you could win the game faster
it's like make that card become 0 cost draw a card
still random anyway
Is "remove" a type of "discard"?