5 minions might be a reasonable nerf if one really is required, but making it so that Crystal Core, a spell, can't be discounted by Preparation, which discounts spells, would be poor game design.
5 minions might be a reasonable nerf if one really is required, but making it so that Crystal Core, a spell, can't be discounted by Preparation, which discounts spells, would be poor game design.
Well that's like. Most lucky rogues u face, or you are not telling truth. Quest rogue is so easy to counter, any aggro works. And that guy having quest done in turn 2 is chance like 1 in milion. Hunters druids pirates murlocs all counter them, so decks isn't even that problem at all, while pirate warrior. Is still the hardest to counter
While I think the quest is a tad too strong atm. I wouldn't like to see Blizzard butcher a unique mechanic to the ground once again like they did with Warsong Commander and Molten Giant.
No, you know what broke those cards? charge being able to attack face, if they changed charge to only be able to attack minions the turn it's summoned then those charge minions and cards wouldn't have had to be butchered (warsong used to give charge to everything so there was a warrior molten giant otk using 0 mana 8/8 charging giants) and the quest wouldn't have to be butchered and we would forever get rid of charge making an interesting card that makes a lot of previously unplayable cards playable, into a problem card to eventually be nerfed to the ground to release another card that does the same for the current broken charge mechanic repeating the vicious cycle.
You are wrong. They ALWAYS prep the fucking quest. The only other spell in their deck worth prepping is Pod, a card that gives them MORE ways to get the quest done. Do you even play constructed these days? I made a great Druid deck, but I can't leave Rank 5 because of Quest Rogue. I even beat Mage decks right now. Op shit dude. Turn 4 quest always.
Was 40% vs quest rogue with an aggro rogue list I'm running before teching Dirty Rat. Now I beat them approximately 60% of the time. Quest is still OP but not an auto win.
Tech your list, playah!
EDIT - Those who want charge nerfed are delusional to think the game will improve overall. I do not play pirate warrior all that often, but I prefer aggro, midrange, and combo decks. If they nerfed charge this will become Gindstone and the meta will suuuuck in the opposite direction.
I mean, .. who honestly thought that Rogue would have a hard time doing this quest? It's like 1000% easier than Warlock quest, and way more profitable. And with the amount of cheap minions, even ones introduced in this expansion (ie. Fire Fly), 1 mana 5/5s? For the rest of the game? Even ones that didn't start in your deck (Flame Elemental)? You can argue that it's counterable. But I have a large loss rate to these decks, no matter what deck I play. Even aggro. I'm not saying I know how to fix it, but it needs a nerf. It's not one of the top tier decks for nothing.
Good idea, but I think the change to all charge minions to only be able to attack minions during the turn they are summoned is even better. This will fix hearthstone.
This would be pretty huge for stopping the cancerous aggro decks and require all decks to actually have some thought behind them. But it would be lights out for Leroy.
I mean, .. who honestly thought that Rogue would have a hard time doing this quest? It's like 1000% easier than Warlock quest, and way more profitable. And with the amount of cheap minions, even ones introduced in this expansion (ie. Fire Fly), 1 mana 5/5s? For the rest of the game? Even ones that didn't start in your deck (Flame Elemental)? You can argue that it's counterable. But I have a large loss rate to these decks, no matter what deck I play. Even aggro. I'm not saying I know how to fix it, but it needs a nerf. It's not one of the top tier decks for nothing.
If blizzard keeps not doing anything about it, it will be like the referee who keeps allowing fouls and not calling them. More players start fouling ... still no call ... if the referee still doesn't do anything, the whole game turns into a free-for-all fist fight. There are a LOT of cool deck ideas that can't get off the ground for the SOLE reason that they cannot cope with quest rogue. (Start side rant) Well, and also quest warrior. Seriously, who thought it was a good idea to give warriors FOUR exclusive board clear options, with a fifth available attached to a neutral taunt minion? "Two-card, 3-mana flamestrike? Seems OK." (End side rant)
As said, the problem is *as usual* charge. I've no problem to go under against a board of 5/5 minions i can't handle. I've a problem if my opponent can deal more than 5 dmg per card in his hand with no mana.
I think it's powerful indeed but quest rogue has all advantages and disadvantages of jade Druid in the last expansion. It may crush control/slow midrange decks but I never lose to it with my pirate warrior/zoo/hunter decks.
Players who complain a lot for quest rogue, propabaly don't know how this game works. If you want do progress in your ranks, u have to adapt to meta. U can't just make your fun deck, and then complain that it's losing to quest rogue. If there are deck that easily bit that quest rogue, it means its not OP,and it's not. Maybe u get sometimes unlucky and you que into 5, 6 n of them with your bad deck and start complaining, coz u don't know how to handle it. Pirate warrior is bigger issue only coz it's really hard to counter it atm, but still I don't meet too many of them at all, ppl do play lots of random decks and this meta is far more better then last one with all same shamans and pirates.
Players who complain a lot for quest rogue, propabaly don't know how this game works. If you want do progress in your ranks, u have to adapt to meta. U can't just make your fun deck, and then complain that it's losing to quest rogue. If there are deck that easily bit that quest rogue, it means its not OP,and it's not. Maybe u get sometimes unlucky and you que into 5, 6 n of them with your bad deck and start complaining, coz u don't know how to handle it. Pirate warrior is bigger issue only coz it's really hard to counter it atm, but still I don't meet too many of them at all, ppl do play lots of random decks and this meta is far more better then last one with all same shamans and pirates.
Pirate warrior is very easy to counter. Just play Taunt warrior or some other deck with lots of taunt/removal/heal and possibly put in some tech-cards if necessary E.g. Elemental Shaman will fair well against Pirate warrior with Jinyu Waterspeaker and Hot Spring Guardian. And you can always play the new Ooze, which breaks weapons and gets you armor.
Players who complain a lot for quest rogue, propabaly don't know how this game works. If you want do progress in your ranks, u have to adapt to meta. U can't just make your fun deck, and then complain that it's losing to quest rogue. If there are deck that easily bit that quest rogue, it means its not OP,and it's not. Maybe u get sometimes unlucky and you que into 5, 6 n of them with your bad deck and start complaining, coz u don't know how to handle it. Pirate warrior is bigger issue only coz it's really hard to counter it atm, but still I don't meet too many of them at all, ppl do play lots of random decks and this meta is far more better then last one with all same shamans and pirates.
Hmm ... I agree with most of what you are saying, and i am not here to complain how OP the quest is (fun decks should always get countered by something fast, otherwise it would all end up in 30 minute Mindcontrolclownfiesta battles)
But they have to eventually nerf/change the quest ,cause what kind of one drops they will print in the future? They would always have to think about how this new one(or zero) drop interacts with the quest,not even mentioning wild! It's design limitating like Warsong Commander was back in the Patron days.
I think this kind of nerf would be sufficient enough. But other problem is why the hell we are not able to debuff the minions on the board while rogue is able to buff it seriously wtf after the Crystal core Edwin gets buff regularly or minions get buffs regularly but crystal core is clearly says your minions are 4/4 they suppose to stay as 4/4 no matter what.
Hmm ... I agree with most of what you are saying, and i am not here to complain how OP the quest is (fun decks should always get countered by something fast, otherwise it would all end up in 30 minute Mindcontrolclownfiesta battles)
But they have to eventually nerf/change the quest ,cause what kind of one drops they will print in the future? They would always have to think about how this new one(or zero) drop interacts with the quest,not even mentioning wild! It's design limitating like Warsong Commander was back in the Patron days.
Yes, because of The Crystal Core, we'll never be able to see the 1 mana summon 3 0/1 Charge minions that Blizzard has always been playing to make.
5 minions might be a reasonable nerf if one really is required, but making it so that Crystal Core, a spell, can't be discounted by Preparation, which discounts spells, would be poor game design.
Well that's like. Most lucky rogues u face, or you are not telling truth. Quest rogue is so easy to counter, any aggro works. And that guy having quest done in turn 2 is chance like 1 in milion. Hunters druids pirates murlocs all counter them, so decks isn't even that problem at all, while pirate warrior. Is still the hardest to counter
You are wrong. They ALWAYS prep the fucking quest. The only other spell in their deck worth prepping is Pod, a card that gives them MORE ways to get the quest done. Do you even play constructed these days? I made a great Druid deck, but I can't leave Rank 5 because of Quest Rogue. I even beat Mage decks right now. Op shit dude. Turn 4 quest always.
The Caverns Below is the epitome and embodiment of "DrawStone" and (IMO) all that is wrong with HearthStone.
That's all I have to say about that.
"Nerf Paper," said Rock.
What do you guys think of this as a nerf, stops them OTKing you, but hopefully won't feel too unfair to the rogue either
Was 40% vs quest rogue with an aggro rogue list I'm running before teching Dirty Rat. Now I beat them approximately 60% of the time. Quest is still OP but not an auto win.
Tech your list, playah!
EDIT - Those who want charge nerfed are delusional to think the game will improve overall. I do not play pirate warrior all that often, but I prefer aggro, midrange, and combo decks. If they nerfed charge this will become Gindstone and the meta will suuuuck in the opposite direction.
Better to be the hammer than the anvil or the metal shaped between.
Another terrible thing about the rogue quest is that you cannot even Polymorph or Hex their minions. They just get a 5/5 sheep or a 5/5 taunt.
I mean, .. who honestly thought that Rogue would have a hard time doing this quest? It's like 1000% easier than Warlock quest, and way more profitable. And with the amount of cheap minions, even ones introduced in this expansion (ie. Fire Fly), 1 mana 5/5s? For the rest of the game? Even ones that didn't start in your deck (Flame Elemental)? You can argue that it's counterable. But I have a large loss rate to these decks, no matter what deck I play. Even aggro. I'm not saying I know how to fix it, but it needs a nerf. It's not one of the top tier decks for nothing.
If you think the party's great now, just wait 'til he invites the orcs over!
As said, the problem is *as usual* charge. I've no problem to go under against a board of 5/5 minions i can't handle. I've a problem if my opponent can deal more than 5 dmg per card in his hand with no mana.
But... still better than pirate warrior.
I changed my mind about this deck .
It's powerful yes, but only in the right match ups .
It gets rekt by most aggro decks and freeze mages.
I think it's powerful indeed but quest rogue has all advantages and disadvantages of jade Druid in the last expansion. It may crush control/slow midrange decks but I never lose to it with my pirate warrior/zoo/hunter decks.
Players who complain a lot for quest rogue, propabaly don't know how this game works. If you want do progress in your ranks, u have to adapt to meta. U can't just make your fun deck, and then complain that it's losing to quest rogue. If there are deck that easily bit that quest rogue, it means its not OP,and it's not. Maybe u get sometimes unlucky and you que into 5, 6 n of them with your bad deck and start complaining, coz u don't know how to handle it. Pirate warrior is bigger issue only coz it's really hard to counter it atm, but still I don't meet too many of them at all, ppl do play lots of random decks and this meta is far more better then last one with all same shamans and pirates.
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I think this kind of nerf would be sufficient enough. But other problem is why the hell we are not able to debuff the minions on the board while rogue is able to buff it seriously wtf after the Crystal core Edwin gets buff regularly or minions get buffs regularly but crystal core is clearly says your minions are 4/4 they suppose to stay as 4/4 no matter what.
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