This might be really good, paladins always lacked viable burst outsdie of anyfin, and that required a whole deck to be build around it. With deathrattle, buffs, divine shield and the hero power it can be hard to keep any paladins board completely clear.
Why is Pala so murloc oriented? Is there a background in WOW? The card is a late game burst, but not really better then other crads/combos like pyro blast or leroy plays, is it?
Windfury minions may have weak stats, but Paladin now has the best of the Grimy Goon buffing cards (Smuggler's Run, Grimestreet Outfitter, and Grimestreet Enforcer), so maybe something is there that could make them work.
........and buff the buffed minion with a 8 mana spell( spells/ bad for buffing cards)?
A fair point that I had considered. Yes, you'd lose the Grimy Goon buffs on the minion you plan to Dinosize, but if you force hard removal without committing your Dinosize or other single target buff spells, that is resources theoretically saved. Paladin Goon buffs buff every minion in your hand, so losing a Goon buffed windfury minion to hard removal before it could attack shouldn't be too bad because your other minions in hand were also getting buffed. Once a windfury minion sticks on the board a turn, you can 'upgrade' it with Dinosize and get value.
At least in theory. If losing the Grimy Goon buffs is too much anti-value, then a Dinosize/Windfury deck won't be viable and you're better off keeping your opponent paranoid of every Silver Hand Recruit and token minion you leave on the board or using the cheap charge minions method with coin/Stonetusk or Finja/Bluegill putting your charge minions on the board so you can Dinosize on turn 8.
I think it funny that every time I see a buff card like this people just write "hex" "polymorph" "SWD" I pray to Jesus that they save one of their 2 removal cards for this card so I can play all my other legendaies and not worry about 1 of the removals.
I think it funny that every time I see a buff card like this people just write "hex" "polymorph" "SWD" I pray to Jesus that they save one of their 2 removal cards for this card so I can play all my other legendaies and not worry about 1 of the removals.
And i pray that a lot of people put this (maybe even 2 of them) in their deck. Getting this as a topdeck on turn 3 is absolutely devastating for a card that could also be Blessing of Kings, that has actually quite the same effect as this card. This card is simply crap, sorry. Because making Tirion from a 6/6 to a 10/10 is not really the big jump. This would actually do then 9 charge damage. But sorry, that doesn't work. Ragnaros the Firelord is FAR BETTER than this crap of a card, and it isn't enough to make paladin viable.
Pyroblast is not a good card except in freeze-mage. And there it works because of Ice Block. And this is especially not a world where 8+ mana spells work; one exception is pyroblast in freeze mage and lay on hands in paladin, simply because you heal and draw cards for 8 mana, and that's quite good.
And here we come to the main issue: where do you want to find space for it: Ragnaros Lightlord, Tirion Fordring, lay on hands: you can try a 8 mana paladin, but every aggro-deck in the entire game devastate you.
And this is especially not a world where 8+ mana spells work; one exception is pyroblast in freeze mage and lay on hands in paladin, simply because you heal and draw cards for 8 mana, and that's quite good.
No one plays lay on hands.
Just because it is unplayable in the current meta does not mean it is a bad card.
One day, 5 years from now, there will be a 2 mana 1/1 charge windfury minion and I'll demand an apology from everyone who said this card is unplayable.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
One day, 5 years from now, there will be a 2 mana 1/1 charge windfury minion and I'll demand an apology from everyone who said this card is unplayable.
Dual keyword cards are hard to evaluate, especially when one of them is charge.
But if we interpolate from Al'akir then such a card should cost between 3 - 4 mana. Meaning that at 2 mana this card would be good enough to run in any deck, dinosize or not.
That doesn't imply that dinosize is good, but a 2 mana charge windfury is great.
it's like potion of polimorph, the fact that the card exists forces your oponent play around it, even if it's a bad card, you can get punished very hard if you don't take it into account. It may not be a good card to put in your deck, but it definitly deserves existing
Nobody plays around potion of polymorph in constructed.
People don't play around cards that are seldom played.
I've voted "playable" because it can really end the game fast in many situations, but to play it you'll have to build all your deck with it in mind. There is little sense in spending 8 mana and a card to make 1/1 Recruit 10/10, but a 10/10 Acolyte of Pain is nice. And a 10/10 Cult Master is even better!
Im not saying that this card is some god tier card. I'm just saying that the people that say "it'll get insta removed" are not taking into account that they can deal with this and 1 other card with hex/poly/etc . Leaving other cards open to use. Running one of these, tirion and rag lightlord means you can't flat out remove one of them. And yes I do understand there are other removal cards but IF this is part of the meta, people are going to save a removal which is valueable by itself.
I dont get it. They say that they see Charge and other burst dmg problematic and that they want to reduce burst in Standard.... and the they print an imba burstcard. now every little silverhand recruit has the potential to end the game...
It does make Silver Hand Recruits a potential late game threat, but I find that interesting. It's also not as much as burst as other cards provide though because it sets the stats to 10/10, making it an odd version of Pyroblast that requires a token on the board or a cheap charge minion in your hand. Cards like Lantern of Power can generate more burst because they don't erase the original stats.
Actually. it makes turn 10 hero power not crappy because you can just summon a 10/10 silver hand if you have no other plays
And the enemy then can sap/silence/kill it off with a spell. So you give him 2 for 1 value; that's not very good. But the hero-power are right, if the minion stays alive, then it actually can do a lot of damage. Still: Is this effect worth 8 mana and a deck slot? And here i have my doubts. Especially since it shares a deck slot with Lay on Hands.
not really a 2 for 1. hes sapping a hero power so 1:1 Plus rogue will be dead as fuck. If opponent uses hard removal thats one less removal card for your other big threats. Not saying the card is good, maybe some sort of aggro/midrange deck will use it as a finisher since its 1 less mana than leeroy and not a 2 card combo
Actually. it makes turn 10 hero power not crappy because you can just summon a 10/10 silver hand if you have no other plays
The fact that you have Dinosize in your hand may be an explanation to the fact that you have no other plays...
Yes, that's more like it. I'm seeing plenty 'Hyped comments' while I barely think it is playable ... but who knows - still more cards are to be revealed.
I have to agree with Dr. Horus, people are being wildly optimistic about this card here and on reddit, there is no way you're putting this into your deck while having it eat up a card slot unless you're playing some sort of crazy Galvadon OTK deck, and even then I'd just pick Blessing of Kings over it because it's less of a dead card. (BTW I thought at first that people were memeing, but then I actually got drawn into a legit argument about this on reddit and people seem to be voting this as Playable in the votes)
Rafaam's Lantern of Power was a thing that's strictly better than this in the majority of cases, and no one even picked that card, you'd go for the Mirror of Doom in almost every scenario.
In an aggro deck you wouldn't use this, you'd use Leeroy Jenkins instead for burst, as the possibility of this clogging up your hand for 8 turns is just too big. Similar problems in a midrange deck as it clogs up your hand and requires a minion on board to make it into a 10/10 - and how is this even comparable to Tirion or Rag Lightlord or Lay on Hands? Those cards are much more universally useful in almost every scenario that you'd never use this in your deck. Control decks also wouldn't use this for the same reason as midrange decks.
Even in a combo deck this seems very niche. You play a Stonetusk Boar or a Bluegill and Dinosize it. You're running two dead cards in your deck that are near useless in every other scenario, congratulations. It's not as though the combo even wins you the game right away like Anyfin can Happen could. A two-card Pyroblast that gets stopped by Taunt in my deck? No thanks.
'Oh but the 10/10 is so good, it means Rag or Tirion won't get hard removed': Why don't you just put a Faceless Behemoth in your deck while taking something out then, you're using it for pretty much the same purpose. Is Faceless Behemoth meta? No. Is King Krush meta? No.
Why the hell would you ever include this card in your deck? The only case it's good is if you discover it off of Ivory Knight.
rafaam gives 10/10. So a 9/9 will become a 10/10.
All this does is make it a 10/10. so a 9/9 will become a 10/10. Its an interesting card where the value very much varies.
They grow up so fast!!!!:0
Zakkary Semones
This might be really good, paladins always lacked viable burst outsdie of anyfin, and that required a whole deck to be build around it. With deathrattle, buffs, divine shield and the hero power it can be hard to keep any paladins board completely clear.
Why is Pala so murloc oriented? Is there a background in WOW? The card is a late game burst, but not really better then other crads/combos like pyro blast or leroy plays, is it?
I think it funny that every time I see a buff card like this people just write "hex" "polymorph" "SWD" I pray to Jesus that they save one of their 2 removal cards for this card so I can play all my other legendaies and not worry about 1 of the removals.
One day, 5 years from now, there will be a 2 mana 1/1 charge windfury minion and I'll demand an apology from everyone who said this card is unplayable.
Anger is the punishment we give ourselves for someone else's mistake.
Meaning that at 2 mana this card would be good enough to run in any deck, dinosize or not.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
I've voted "playable" because it can really end the game fast in many situations, but to play it you'll have to build all your deck with it in mind. There is little sense in spending 8 mana and a card to make 1/1 Recruit 10/10, but a 10/10 Acolyte of Pain is nice. And a 10/10 Cult Master is even better!
As far as serious play, this might see some ladder runs, most likely in OTK like so many people are saying.
Personally, this card legitimizes my choice to keep my golden Angry Chicken instead of dusting it.
Rating: 10/10 for maximum poultry potential.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Im not saying that this card is some god tier card. I'm just saying that the people that say "it'll get insta removed" are not taking into account that they can deal with this and 1 other card with hex/poly/etc . Leaving other cards open to use. Running one of these, tirion and rag lightlord means you can't flat out remove one of them. And yes I do understand there are other removal cards but IF this is part of the meta, people are going to save a removal which is valueable by itself.
not re
basically its make a wild boar, grommash hellscream
but its not otk lmao, so unplayable
"What have you got there,
PinocchioMalygos?"I have to agree with Dr. Horus, people are being wildly optimistic about this card here and on reddit, there is no way you're putting this into your deck while having it eat up a card slot unless you're playing some sort of crazy Galvadon OTK deck, and even then I'd just pick Blessing of Kings over it because it's less of a dead card. (BTW I thought at first that people were memeing, but then I actually got drawn into a legit argument about this on reddit and people seem to be voting this as Playable in the votes)
Rafaam's Lantern of Power was a thing that's strictly better than this in the majority of cases, and no one even picked that card, you'd go for the Mirror of Doom in almost every scenario.
In an aggro deck you wouldn't use this, you'd use Leeroy Jenkins instead for burst, as the possibility of this clogging up your hand for 8 turns is just too big. Similar problems in a midrange deck as it clogs up your hand and requires a minion on board to make it into a 10/10 - and how is this even comparable to Tirion or Rag Lightlord or Lay on Hands? Those cards are much more universally useful in almost every scenario that you'd never use this in your deck. Control decks also wouldn't use this for the same reason as midrange decks.
Even in a combo deck this seems very niche. You play a Stonetusk Boar or a Bluegill and Dinosize it. You're running two dead cards in your deck that are near useless in every other scenario, congratulations. It's not as though the combo even wins you the game right away like Anyfin can Happen could. A two-card Pyroblast that gets stopped by Taunt in my deck? No thanks.
'Oh but the 10/10 is so good, it means Rag or Tirion won't get hard removed': Why don't you just put a Faceless Behemoth in your deck while taking something out then, you're using it for pretty much the same purpose. Is Faceless Behemoth meta? No. Is King Krush meta? No.
Why the hell would you ever include this card in your deck? The only case it's good is if you discover it off of Ivory Knight.