We'll have to see what cards are to come for this mechanic, but I feel this is pretty strong. If they introduce too many lower cost Jade Golem minions (such as a 1/1 or 2/2 that summons a golem) this could easily get out of control. This is in essence a double ramp for druid. Any Brann Innervate play will be devastating.... That's turn 3, and then 4 minion insta-board! God help you if you can't clear Brann and Druid has Jade Spirit !!! GG folks!!!
People are saying it's a bad match for control (I think it is btw), but this could be tough for aggro too. This will REALLY depend on what additional cards come out for this archetype.
Remember when LoE came out and all the plebs were saying that rattle rogue would be a strong archetype and viable for rogue, blah blah blah and in the end you got a fucking WEAKER zoo with oil rogue still being the best rogue deck? BRM, TGT, LOE, 3 whole fucking expansions and the best rogue deck didn't even use a single fucking new card.
But the community was still yelling that rogues got good cards.
Remember when Whispers came out and almost all of the forum was shouting "C'Thun rogue OP, muh shadowstep synergy, blade of c'thun gud!"? What did we get? Shit as always, almost couldn't believe that they gave us shadow strike. So we modify the old miracle and add pilagers for coins and SS ...
And the community kept saying that rogues got good cards.
I remember those times and a few fellow players also do, this mechanic is not good for rogues, we need tempo, we need a real AoE, FoK is shit even with Thalnos, and we need those goddamn weapons we were promised, stop trying to argue for stupid unworkable synergies and inconsistent 1/100 games plays, those are not even worth mentioning, every class has lulz combos, but it's all they should be, a gimmicky play, not the sole win condition of the whole damn class.
As for the community ... it seems the community knows shit about rogues.
Actually I think I'll reach rank 5 with Deathrattle Rogue in Wild this month. Thanks to Raptors and Xaril mostly. Got rank 7 so far, almost 6 if won a 5th game straight.
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
If i understand this correctly even though the mana of jade golem rises up to 10 you get it for free right?
this has the potential to get out of hand and all hell brake loose, yes the cards that summon the golem are somewhat underpowered but once you play 3 and start geTting 4/4 for free and onwards every turn its insane
Come to think of it, isn't each Jade Golem remarkably similar to Grimestreet Outfitter? It's a 1/1 that buffs later ones +1/+1 each time you play it. Even the way the cards are budgeted put each Jade Golem at about 2 mana.
The Jade Golem mechanic needs set-up and plans ahead in order to defend early game and execute the later game. That matches what Druid, Shaman, and Rogue typically do.
The 3 factions are Paper > Rock > Scissor IMO that Control decks (Kabal) > Aggro decks (Goons) > Combo/MR decks (Lotus) > Control decks (Kabal), and the cycle continues. The game should be a bit balance if all 3 factions have similar power and counters on the ladder.
I think the only way this is balanced is if the cards that work with this are already printed. That way you have to bounce the two tri-class cards repeatedly to get more than just a 5/5 out of it, which makes sense since those are probably the weakest of Golem cards.
if every time you summon a new minion is unbalanced as fuck
Guess that depends how many cards they have in the set to support it. If you can only include ~6 Jade Golem cards each deck then it just won't be consistent enough to get OP. So far we've seen Druid and Shaman could potentially have 5 Jade Golem cards in a deck.
If they have enough that 15 or so cards in your deck can be Jade Golem cards then yeah, seems pretty unbalanced.
even 7-8 jade cards are already too strong in my opinion.
Either Jade Golem Rogue will become a thing or this will be TGT 2: Electric Boogaloo for Rogue. I'm gonna stay optimistic though, I hope we get to see a few more golem generating spells since I only play Rogue and spell based decks are my favorite.
Remember when LoE came out and all the plebs were saying that rattle rogue would be a strong archetype and viable for rogue, blah blah blah and in the end you got a fucking WEAKER zoo with oil rogue still being the best rogue deck? BRM, TGT, LOE, 3 whole fucking expansions and the best rogue deck didn't even use a single fucking new card.
But the community was still yelling that rogues got good cards.
Remember when Whispers came out and almost all of the forum was shouting "C'Thun rogue OP, muh shadowstep synergy, blade of c'thun gud!"? What did we get? Shit as always, almost couldn't believe that they gave us shadow strike. So we modify the old miracle and add pilagers for coins and SS ...
And the community kept saying that rogues got good cards.
I remember those times and a few fellow players also do, this mechanic is not good for rogues, we need tempo, we need a real AoE, FoK is shit even with Thalnos, and we need those goddamn weapons we were promised, stop trying to argue for stupid unworkable synergies and inconsistent 1/100 games plays, those are not even worth mentioning, every class has lulz combos, but it's all they should be, a gimmicky play, not the sole win condition of the whole damn class.
As for the community ... it seems the community knows shit about rogues.
While it's still early to say if the JG will be a viable archetype for Rogue or not, I do agree that everyone who's saying that it's so broken with Brann/Shadowcaster/Shadowstep, has never played Rogue in their lives. I couldn't believe how many people thought C'Thun Rogue was going to be broken let alone viable.
Seems good for all three classes but especially druid. Ramp up, flood the board, and protect your minions with big taunts. Looking forward to playing some Jade decks!
I'm very curious is Jade Golem decks become a thing. As it's been pointed out, you have to build your deck around the mechanic, much like you have to build C'Thun decks around that mechanic. In today's meta, I only really see Warrior C'Thun being played and I'm curious is Jade Golem will have the same fate. As neat a concept as this is, it would really suck if we only see 1 class that can really use it, especially with it being the Tri-Class gimmick. Or worse yet, not have any of those decks be competitive.
That being said, I feel that Jade Golem decks have more potential to be universally good over C'Thun decks. So, I suspect that between druids, rogues and shaman that we'll see at least a few competitive Jade Golem decks. I mean, by the time you've summoned your 3rd Jade Golem, your opponent's in for a rough time. If more Jade Golem cards are revealed, and I highly suspect they will be, then I'll be very interested to see how these decks shake up the meta.
This mechanic is utterly broken. During a normal game this cheats out soooo god damn much mana its rediculous. Just like this you play a 3/2 on turn 2 rogue kills it gains a 1/1 you play a 3/3 on 3 rogue kills/trades gets a 2/2 next card will summon a 3/3 and there is 0 chance you will catch up to this.
And this is not even a slow mechanix the cards are pretty much decently costed for what youll get during their turn. Dusgusting!
If it summons new token everytime Its broken as hell and anybody who doesnt see that needs a checkup from a doctor...
Seriously after you cast like three golem cards Jade Lightning becomes: 4 mana, deal 4 damage, summon 4/4 minion - so basically uber overpowered version of Firelands Portal... and the next Jade Lightning is gonna be even better and summon 5/5...
Same for the druid card - oh no I drew my "Wild Growth" in the the late game - no worries I can cycle it for three mana and get like an 8/8 or bigger dude for free as well....
Are you seriously not seeing this?
The problem is aggro decks or midface shaman killing you in turn 6 or 7 and you don't have time to play more than 2 of this cards, control decks will have a bad time after 3/3, but when in history of this game control decks rules the meta? Never.
True, That's why you play board clear Shaman with The Jade Golem cards. Use a bunch of overstated minions include the Jade, and the 4 for 4 is an excellent board control tool for that deck... .and you roll over control and aggro.
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We'll have to see what cards are to come for this mechanic, but I feel this is pretty strong. If they introduce too many lower cost Jade Golem minions (such as a 1/1 or 2/2 that summons a golem) this could easily get out of control. This is in essence a double ramp for druid. Any Brann Innervate play will be devastating.... That's turn 3, and then 4 minion insta-board! God help you if you can't clear Brann and Druid has Jade Spirit !!! GG folks!!!
People are saying it's a bad match for control (I think it is btw), but this could be tough for aggro too. This will REALLY depend on what additional cards come out for this archetype.
If exists a 1 mana 1/1 summon a jade golem will become the more broken card in this expansion.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Dude, Rogue got that OP Fork in the last expansion, what do you need new weapons for?
Ibn Fahd.
No, each following one grows by +1/1
Hang in there Rogue mains! Lol, Jade Claws will save you.
Ramp decks will forever remain.
If i understand this correctly even though the mana of jade golem rises up to 10 you get it for free right?
this has the potential to get out of hand and all hell brake loose, yes the cards that summon the golem are somewhat underpowered but once you play 3 and start geTting 4/4 for free and onwards every turn its insane
Come to think of it, isn't each Jade Golem remarkably similar to Grimestreet Outfitter? It's a 1/1 that buffs later ones +1/+1 each time you play it. Even the way the cards are budgeted put each Jade Golem at about 2 mana.
The Jade Golem mechanic needs set-up and plans ahead in order to defend early game and execute the later game. That matches what Druid, Shaman, and Rogue typically do.
The 3 factions are Paper > Rock > Scissor IMO that Control decks (Kabal) > Aggro decks (Goons) > Combo/MR decks (Lotus) > Control decks (Kabal), and the cycle continues. The game should be a bit balance if all 3 factions have similar power and counters on the ladder.
I think the only way this is balanced is if the cards that work with this are already printed. That way you have to bounce the two tri-class cards repeatedly to get more than just a 5/5 out of it, which makes sense since those are probably the weakest of Golem cards.
Either Jade Golem Rogue will become a thing or this will be TGT 2: Electric Boogaloo for Rogue. I'm gonna stay optimistic though, I hope we get to see a few more golem generating spells since I only play Rogue and spell based decks are my favorite.
A glorious bundle of salt.
A glorious bundle of salt.
Seems good for all three classes but especially druid. Ramp up, flood the board, and protect your minions with big taunts. Looking forward to playing some Jade decks!
I'm very curious is Jade Golem decks become a thing. As it's been pointed out, you have to build your deck around the mechanic, much like you have to build C'Thun decks around that mechanic. In today's meta, I only really see Warrior C'Thun being played and I'm curious is Jade Golem will have the same fate. As neat a concept as this is, it would really suck if we only see 1 class that can really use it, especially with it being the Tri-Class gimmick. Or worse yet, not have any of those decks be competitive.
That being said, I feel that Jade Golem decks have more potential to be universally good over C'Thun decks. So, I suspect that between druids, rogues and shaman that we'll see at least a few competitive Jade Golem decks. I mean, by the time you've summoned your 3rd Jade Golem, your opponent's in for a rough time. If more Jade Golem cards are revealed, and I highly suspect they will be, then I'll be very interested to see how these decks shake up the meta.
This mechanic is utterly broken. During a normal game this cheats out soooo god damn much mana its rediculous. Just like this you play a 3/2 on turn 2 rogue kills it gains a 1/1 you play a 3/3 on 3 rogue kills/trades gets a 2/2 next card will summon a 3/3 and there is 0 chance you will catch up to this.
And this is not even a slow mechanix the cards are pretty much decently costed for what youll get during their turn. Dusgusting!