I mean yeah, now you can win against those danm AnythingPaladins but still...
i mean...what.
Who will be the first to Change the hero power to Armor just so you can see how many armors you can get before your turn ends? 1.000 armor? is that possible?
I think this combo is a mistake from Blizzard, maybe they didn't even noticed that.
This. But I really can't judge without knowing the entire card pool as this card works best in combination with other cards. I'm guessing dragon priest will just be better and dragons don't like highlander.
I want to say Reno Priest will be a thing but card draw is vital for any control deck, and priest depends so heavily on Northshire Cleric for card draw, being forced to only have one may be too harsh a penalty. Renolock obviously has Life Tap which is why it was the only successful Reno deck when Reno Jackson was released, Reno Mage coming in a distant 2nd place thanks to Arcane Intellect and Cabalist's Tome on top of Mage having so much removal. Maybe RenoPriest will make it of the back of N'Zoth, the Corruptor with Shifting Shade, Polluted Hoarder, and possibly Loot Hoarder. along with some other good deathrattles. But unless Priest gets some form of decent card draw from MSoG, I wouldn't hold my breath.
Calling it now, this has to be the most overrated card of the set. People seems to forget how slow this card is, the fact that you have to play Reno Priest.
I tried the 9 classes with Reno Jackson. We can argue all day which ones are good and bad and talk about winrates, but all Reno decks have in common the fact that no duplicates makes it really hard to play on curve like normal decks, and because that Reno decks all find spare mana for hero power. Amaz talks in his video of generating 2 extra mana each turn, but that logic works until you float 2 to 4 mana each turn (for example see Control Warrior, Reno Warrior, Renolock and HandLock, Resurrect Priest and so on)
So in a entire game this may be in the average case a 5/5 for 5 which heals for let's say 10 (5 activations where mana is not wasted is already optimistic). It's amazing but not on the same power level of Reno which heals often for 20 instantly. Does it justify by itself the loss of consistency? And what happens when you don't draw the card? We all had games where Reno was asleep in the bottom 5 cards no matter how hard we tried to draw it.
So the question is: why play this minion when i'm pretty confident that Full Control Priest with optimal card pool (hi, Dragonfire potion x2) and Dragon Priest will be better?
Calling it now, this has to be the most overrated card of the set. People seems to forget how slow this card is, the fact that you have to play Reno Priest.
I tried the 9 classes with Reno Jackson. We can argue all day which ones are good and bad and talk about winrates, but all Reno decks have in common the fact that no duplicates makes it really hard to play on curve like normal decks, and because that Reno decks all find spare mana for hero power. Amaz talks in his video of generating 2 extra mana each turn, but that logic works until you float 2 to 4 mana each turn (for example see Control Warrior, Reno Warrior, Renolock and HandLock, Resurrect Priest and so on)
So in a entire game this may be in the average case a 5/5 for 5 which heals for let's say 10 (5 activations where mana is not wasted is already optimistic). It's amazing but not on the same power level of Reno which heals often for 20 instantly. Does it justify by itself the loss of consistency? And what happens when you don't draw the card? We all had games where Reno was asleep in the bottom 5 cards no matter how hard we tried to draw it.
So the question is: why play this minion when i'm pretty confident that Full Control Priest with optimal card pool (hi, Dragonfire potion x2) and Dragon Priest will be better?
I don't know how many cards does mage exactly has, but i'm sure the possibility of discovering coldara drake is below 0,75% EVERY TIME you discover a card, so i think we're relatively safe here.
Calling it now, this has to be the most overrated card of the set. People seems to forget how slow this card is, the fact that you have to play Reno Priest.
I tried the 9 classes with Reno Jackson. We can argue all day which ones are good and bad and talk about winrates, but all Reno decks have in common the fact that no duplicates makes it really hard to play on curve like normal decks, and because that Reno decks all find spare mana for hero power. Amaz talks in his video of generating 2 extra mana each turn, but that logic works until you float 2 to 4 mana each turn (for example see Control Warrior, Reno Warrior, Renolock and HandLock, Resurrect Priest and so on)
So in a entire game this may be in the average case a 5/5 for 5 which heals for let's say 10 (5 activations where mana is not wasted is already optimistic). It's amazing but not on the same power level of Reno which heals often for 20 instantly. Does it justify by itself the loss of consistency? And what happens when you don't draw the card? We all had games where Reno was asleep in the bottom 5 cards no matter how hard we tried to draw it.
So the question is: why play this minion when i'm pretty confident that Full Control Priest with optimal card pool (hi, Dragonfire potion x2) and Dragon Priest will be better?
Yahoo finally Confessor Paletress will be viable. Can't wait to get my hand on this beauty
Then she gives you sir finley, shifter zerus, nat pagle, lorewalker cho, nat the darkfisher, thalnos, edwin vancleef. It's a risky but fun card. I don't think it will be viable. I hope not because I don't have her and I don't want to craft her.
I'm not so hot on this as everybody else is. 1) Priest hero power isn't that good. 2) This doesn't help Dragon Priest at all. 3) The problem with Shadow Priest was never that the hero power cost 2, it was that it had no support in terms of other early aggression or good enough "incidental" heals to back it up - things like Ivory Knight rather than just a Flash Heal. You have Priest of the Feast now but you can only include one.
Singleton decks are inherently weaker than 2-of decks because they are less focused, and less predictable to play at a high level. Renolock decks were good because Reno gave you ridiculous amounts of draw power. Ping your 4/5 for 2 (even for 0 mana) is much less strong than a Renolock essentially drawing free cards (no health) for 2 mana.
I'm not saying it's bad. I'm just saying it's not broken.
Edit: You also need to at least draw your second Shadow Form before you play this or it doesn't trigger.
Shadow Form is like drawing a Slam every turn for the rest of the game. It creates card advantage, just like Reno Lock's Life Tap. It's not as good as drawing a full card, but it doesn't cost 2 health either.
Drawing one Shadow Form is enough to activate Reno. No need to draw both of them.
Having one duplicate in your deck isn't that big of a deal for Reno decks, especially if you mulligan for it.
I'm curious now, what the odds Coldarra be summon for Forbidden Shaping? Because, if you don't can damage with hero power a least the Coldarra turn itself in a Reno and heal all your life or if you played finley and get warrior hero power you can put 99 (it is the limit?) armor.
I'm curious now, what the odds Coldarra be summon for Forbidden Shaping? Because, if you don't can damage with hero power a least the Coldarra turn itself in a Reno and heal all your life or if you played finley and get warrior hero power you can put 99 (it is the limit?) armor.
Its certainly close to Freeze Mage level of busted in Wild. With new AoE options Reno priest might be able to work really well.
Isn't the Coldarra Drake + Shadowform + Raza the Chained Dangerous for the game?
This is clearly a mistake.
I mean yeah, now you can win against those danm AnythingPaladins but still...
i mean...what.
Who will be the first to Change the hero power to Armor just so you can see how many armors you can get before your turn ends? 1.000 armor? is that possible?
I think this combo is a mistake from Blizzard, maybe they didn't even noticed that.
Day 1 gold craft. Strong card with Justicar and shadow effects.
May be a bit overhyped, tho. Hero power won't win a game on its own.
This. But I really can't judge without knowing the entire card pool as this card works best in combination with other cards. I'm guessing dragon priest will just be better and dragons don't like highlander.
Galavant Animation
I want to say Reno Priest will be a thing but card draw is vital for any control deck, and priest depends so heavily on Northshire Cleric for card draw, being forced to only have one may be too harsh a penalty. Renolock obviously has Life Tap which is why it was the only successful Reno deck when Reno Jackson was released, Reno Mage coming in a distant 2nd place thanks to Arcane Intellect and Cabalist's Tome on top of Mage having so much removal. Maybe RenoPriest will make it of the back of N'Zoth, the Corruptor with Shifting Shade, Polluted Hoarder, and possibly Loot Hoarder. along with some other good deathrattles. But unless Priest gets some form of decent card draw from MSoG, I wouldn't hold my breath.
Galavant Animation
I don't know how many cards does mage exactly has, but i'm sure the possibility of discovering coldara drake is below 0,75% EVERY TIME you discover a card, so i think we're relatively safe here.
0% chance you will get the Coldarra Drake. Really. Nobody uses this. But if get it, yeah, insta win.
Turn 3 Shadowform
Turn 5 this
Turn 6 Forbidden Shaping, Coldarra Drake appears.
The light shall burn you
This + Coldarra Dragon + Auchenai Soulpriest = GG
"Not all those who wander are lost."
- Velen R. R. Tolkien
RENO SHADOWBEAST IS BACK!!!
This + Kabal Courier to get an Coldarra Drake = instant win
There is no rl, just afk.
I returned to this game much like how a recovering alcoholic can relapse.
Ok priest meta is confirmed.