Dragon synergy cards that are dragons are already more consistent, and this will kill almost anything. This card is such a huge tempo swing that I can see it getting played in Wild.
You could pick niche cards from the discover, since class cards get a bonus chance of appearing. Armor matters cards are going to be wasted on half the classes for example. Not something I intentionally put in a deck, but a fine pick given that it is a yeti.
Its a solid value card, which isn't where Rogue usually wants to be. If it eats even a 3/3 its decent as a 5 mana 5/5 DR:Draw a card. Not a must craft but could be pretty good in a more value oriented (or DR) deck.
It's better than Mistcaller at least. It does have the issue of needing to come down early to really make a difference, but given that so many solid Priest cards would be buffed by this and synergizes with other Priest cards its solid. Not busted though.
Recruit is rehashing the same mistakes as Joust. Some of the cards allow you to use it as a Tutor but something like this requires you to build a type of deck that just doesn't make much sense. Given how bad FWA how is warrior going to survive only playing big minions?
This is pretty conditional. You need to spend 2 mana on a wisp and then play a powerful battlecry. And then that's it. Brann was significantly more powerful, you could tempo him out against aggro and then have the threat of some crazy battlecry. I'd probably prefer running Loot Hoarder over this, just draw another battlecry card.
The big dragon cards are mostly legendaries and have powerful battlecries. Shaping your deck to get it to consistently pull something and not be really disappointed that its just a 2/4 that pulls an 8/8 is not going to be worth. Also the anti-synergy with the hold a dragon mechanic.
Tutoring with recruit will open up combo opportunities, but the way this is designed makes that near impossible. Very disappointing.
Bad synergy with death knight, but really good otherwise. The fact that it scales to work against both midrange and control is big. Though if aggro gets going its hard to employ.
0
This is going to be a great steal for Priest. I expect many Trolden videos for this.
0
Dragon synergy cards that are dragons are already more consistent, and this will kill almost anything. This card is such a huge tempo swing that I can see it getting played in Wild.
0
You could pick niche cards from the discover, since class cards get a bonus chance of appearing. Armor matters cards are going to be wasted on half the classes for example. Not something I intentionally put in a deck, but a fine pick given that it is a yeti.
0
Its a solid value card, which isn't where Rogue usually wants to be. If it eats even a 3/3 its decent as a 5 mana 5/5 DR:Draw a card. Not a must craft but could be pretty good in a more value oriented (or DR) deck.
2
Really like it, went -1 Faceless +1 Brann for some high rolls against control and its quite solid.
0
Crazy card for Zoo mage, even 2 mana draw 2 is pretty good.
0
Its epic because its going to be a 2 of in Tempo Warrior.
0
Axe Flinger wild meta
1
It's better than Mistcaller at least. It does have the issue of needing to come down early to really make a difference, but given that so many solid Priest cards would be buffed by this and synergizes with other Priest cards its solid. Not busted though.
1
Recruit is rehashing the same mistakes as Joust. Some of the cards allow you to use it as a Tutor but something like this requires you to build a type of deck that just doesn't make much sense. Given how bad FWA how is warrior going to survive only playing big minions?
0
This is pretty conditional. You need to spend 2 mana on a wisp and then play a powerful battlecry. And then that's it. Brann was significantly more powerful, you could tempo him out against aggro and then have the threat of some crazy battlecry. I'd probably prefer running Loot Hoarder over this, just draw another battlecry card.
0
Its at least playable. Its not quite as good as Tar Creeper, but if Druid gets some real armor cards this could be great.
0
The big dragon cards are mostly legendaries and have powerful battlecries. Shaping your deck to get it to consistently pull something and not be really disappointed that its just a 2/4 that pulls an 8/8 is not going to be worth. Also the anti-synergy with the hold a dragon mechanic.
Tutoring with recruit will open up combo opportunities, but the way this is designed makes that near impossible. Very disappointing.
0
Still unsure how Rogue has deathrattle as a theme. The deck hasn't been good since Raptor left, but the fact that this can be prepped makes it decent.
0
Bad synergy with death knight, but really good otherwise. The fact that it scales to work against both midrange and control is big. Though if aggro gets going its hard to employ.