I don't get this minion. I don't understand where this came from, and it feels more like some extreme fan creation rather than a legit minion. What is the point of a 30/30? I also feel like it will win games it really shouldn't. Let's assume you only play the first when you're holding the second. Some games you just don't have enough removal, we've all had those games where we had to leave Thaurissan or ragnaros alive a few turns because we couldn't remove it immediately. This punishes you for either over extending your removal (which is fair i guess) but sometimes it will just kill you for being unlucky, which is less so. Something more interesting would be it forming a random old god and triggering it's battlecry? All i can say is this will kill me occasionally and i'll feel really sore.
Well it's quite an interesting play but defiantly not meta defining. I think that the true class that will actually get to pull this of with fair amount of ease is Rogue. Druids can do their little Innervate + Innervate + Faceless combo but that requires 14 mana, on one turn, and five cards in your hand, Rogues, however, can run conceal (especially since I think conceal will be viable with upcoming expansion then help pull off Master of Disguise combos) and play BoA + Conceal, stall the next turn ten, attack with the 9/9 BoA to clear a taunt without killing BoA and then summoing the second one. Its 19 mana spread out into two turns and three cards, which is much more viable and efficient I guess than Druid combo's being mentioned.
Still, you need to build a deck around this concept and TAO seems pretty shit to any taunt, Shadow Word: Death, or transform, which will be 100% mandatory in every deck if the meta starts to shift towards this card. Still, interesting and maybe viable in low level constructed.
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I don't get this minion. I don't understand where this came from, and it feels more like some extreme fan creation rather than a legit minion. What is the point of a 30/30? I also feel like it will win games it really shouldn't. Let's assume you only play the first when you're holding the second. Some games you just don't have enough removal, we've all had those games where we had to leave Thaurissan or ragnaros alive a few turns because we couldn't remove it immediately. This punishes you for either over extending your removal (which is fair i guess) but sometimes it will just kill you for being unlucky, which is less so. Something more interesting would be it forming a random old god and triggering it's battlecry? All i can say is this will kill me occasionally and i'll feel really sore.
The card is a huge punish for people that are actually sane enough to put 2 9/9s in their deck for a combo hard to pull off, and its a punish for opponents that don't run taunts or removal or that wasted removal on something earlier in the game.
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I'm not on the boat that this card is "The worst", because in the future we may be getting some way to pull off some crazy ass shit with these kind of combo cards. Honestly this reminds me of how in other card games like YuGiOh, you have these broken as hell cards that win you the game for nothing. The difference is, this card makes you work for that to happen.
Also it is worth mentioning, you try to play this card when you are sure that your opponent used up most of their removal, especially if your playing a greedy deck with high cost minions. Now how likely would you survive a game long enough to pull this off is not so much. The fact that Team5 is printing more feugen and stalleg-like cards makes me hopeful for the future of what we might be able to do.
This is only viable in a slower meta. It makes literally no difference when you're facing aggro, zoo or combo decks. If you want to use it and are planning to avoid seeing it instantly removed, then you have to make some compromises in your deck design. Thinking that it is broken is just silly and reveals very little knowledge of the game's tempo, limitations and removals. Now if by any chance you are able to pull such a crazy combo off and the opponent simply does nothing for a few turns (doesn't kill you, doesn't remove it and simply stares at the screen in awe), then yes, you deserve to win. You would in any case win if the opponent did nothing and left 2 9/9s on the board unopposed.
This is only viable in a slower meta. It makes literally no difference when you're facing aggro, zoo or combo decks. If you want to use it and try to avoid seeing it instantly removed, then you have to make some compromises in your deck design. Thinking that it is broken is just silly and reveals very little knowledge of the game's tempo, limitations and removals. Now if by any chance you are able to pull such a crazy combo off and the opponent simply does nothing for a few turns (doesn't kill you, doesn't remove it and simply stares at the screen in awe), then yes, you deserve to win.
Dr boom ??? BGH, Lightbomb, twisting nether, polymorph ping. Trash card ! Would never see play.
BGH on boom? you have the bombs, yet. Polymorph? you have the bombs. Lightbomb? 1-4 damage of each bomb. Twisting nether? 1-4 damage to face of each bomb. Nice value.
If you destroy or polymorph/hex/uldaman an ancient one, that's it. no deathrattles, no extra effect, nothing. 0 Value , too slow
Scenario that will probably never happen: Warrior plays one of these and it lives, then he trades into something with it to damage it, then faceless manipulator's it and plays 'Blood Warrior' to get two more copies. Pretty meh combo, but hey... it has a theme!(blood)
To make this card combo somewhat competitive The Ancient One should have had a new ability that allows him to bypass taunts, or the "Cannot be targeted by spells or Hero Powers".
Yeah....no.
You have to have 2 of the Blood of The Ancient One for a turn which is pretty hard because it cost 9mana.
U need to have both of them in your hand and play it over 2 turns (and hope the 1st one survives)
Or have Faceless Manipulator to copy it turn after you play this Blood of The Ancient One.
and even if you don't have spells like Mulch or Polymorph it is not so hard to kill 9/9 minion over 2 turns by using burn spells or minions.
If you let this 9/9 beast come out on board and can't kill it in anyway possible over 2 turns you are losing that game anyway.
So it looks broken but not so easy to pull it off
I don't know how playable this is going to be, but I am happy that it was made. A few months ago I had opened up a thread on releasing Golemagg (20/20) as a regular legendary, and had tweeted it to Brode and the team. I never heard from them, but if they considered it, I am glad it somehow made its way into the game, albeit in another form. Here is the thread: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/87093-releasing-golemagg-50-20-20-as-a-regular-legendary
I don't get this minion. I don't understand where this came from, and it feels more like some extreme fan creation rather than a legit minion. What is the point of a 30/30? I also feel like it will win games it really shouldn't. Let's assume you only play the first when you're holding the second. Some games you just don't have enough removal, we've all had those games where we had to leave Thaurissan or ragnaros alive a few turns because we couldn't remove it immediately. This punishes you for either over extending your removal (which is fair i guess) but sometimes it will just kill you for being unlucky, which is less so. Something more interesting would be it forming a random old god and triggering it's battlecry? All i can say is this will kill me occasionally and i'll feel really sore.
The poll should have a "Fun" category. Cause I don't think it's great or terrible. I'm gonna use it and enjoy the lulz.
Well it's quite an interesting play but defiantly not meta defining. I think that the true class that will actually get to pull this of with fair amount of ease is Rogue. Druids can do their little Innervate + Innervate + Faceless combo but that requires 14 mana, on one turn, and five cards in your hand, Rogues, however, can run conceal (especially since I think conceal will be viable with upcoming expansion then help pull off Master of Disguise combos) and play BoA + Conceal, stall the next turn ten, attack with the 9/9 BoA to clear a taunt without killing BoA and then summoing the second one. Its 19 mana spread out into two turns and three cards, which is much more viable and efficient I guess than Druid combo's being mentioned.
Still, you need to build a deck around this concept and TAO seems pretty shit to any taunt, Shadow Word: Death, or transform, which will be 100% mandatory in every deck if the meta starts to shift towards this card. Still, interesting and maybe viable in low level constructed.
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Beyond stupid.
Most clueless design team in the history of gaming.
I'm not on the boat that this card is "The worst", because in the future we may be getting some way to pull off some crazy ass shit with these kind of combo cards. Honestly this reminds me of how in other card games like YuGiOh, you have these broken as hell cards that win you the game for nothing. The difference is, this card makes you work for that to happen.
Also it is worth mentioning, you try to play this card when you are sure that your opponent used up most of their removal, especially if your playing a greedy deck with high cost minions. Now how likely would you survive a game long enough to pull this off is not so much. The fact that Team5 is printing more feugen and stalleg-like cards makes me hopeful for the future of what we might be able to do.
This is only viable in a slower meta. It makes literally no difference when you're facing aggro, zoo or combo decks. If you want to use it and are planning to avoid seeing it instantly removed, then you have to make some compromises in your deck design. Thinking that it is broken is just silly and reveals very little knowledge of the game's tempo, limitations and removals. Now if by any chance you are able to pull such a crazy combo off and the opponent simply does nothing for a few turns (doesn't kill you, doesn't remove it and simply stares at the screen in awe), then yes, you deserve to win. You would in any case win if the opponent did nothing and left 2 9/9s on the board unopposed.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Herald Volaj likes this card A LOT
Pog to the Champ to the one-two-Kappa.
A removal counter, I guess.
Scenario that will probably never happen: Warrior plays one of these and it lives, then he trades into something with it to damage it, then faceless manipulator's it and plays 'Blood Warrior' to get two more copies. Pretty meh combo, but hey... it has a theme!(blood)
To make this card combo somewhat competitive The Ancient One should have had a new ability that allows him to bypass taunts, or the "Cannot be targeted by spells or Hero Powers".
Then you might see people trying to make it work.
This funny art doesn't seems to be 9/9 minion
I'd just love to draw 2 of these with Varian Wrynn. :D
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