It may be "that simple" to you, but as I and the rest of the people here said the most likely explanation is that you were very lucky and did not face any of the rest of the decks that just walk all over it, or that you miraculously got all your combo pieces in place very quickly and hit face without taunts in the way - not that we are playing it wrong.
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Aug 9, 2019Posted in: News
0Posted in: News
Of course I played it (this and similar others) and I realised that it is poor. And yes, its main win condition is to get the combo running while missing any board clears, single target removal and with quite a few cards being very situational and sitting dead in your hand. If you don't get it to work, then if you are lucky enough to get the quest online you are simply relying on buffing minions with your hero power while the opponent is free to go face, to sit comfortably behind plenty of shield points while DrBoom-ing mechs, or generally to have plenty of time to fully develop his/her game plan. That is my honest opinion (similar to the other ones) and it has a place here exactly as yours has.
0Posted in: News
I tried it myself and its numerous flaws are more than obvious. If someone REALLY wants to play that sort of deck with the quest minion buff/Inner fire/Topsy turvy combos, there are far better alternatives such as for example this: https://hsreplay.net/decks/HtL45zdK6nR0YJyV2o4EQh/#gameType=RANKED_STANDARD It's still very weak in most matchups but at least it has some sort of control versus most of the other decks that rofl-stomp you. However, other choices such as a simple Zoo are a gazillion times more efficient (at the moment I am at 80% wins with 12-3 with a lackey sort-of-homebrew I am trying) and also dust-cheaper.
-1Posted in: News
This deck is focusing exclusively on getting the usual Inner Fire combo to work, but without any board clears, single target removal etc. It's very weak to most of what you're facing (spam/zoo decks, aggro, highlander, quite a few midrange, even control). You're just sitting there hoping to get the combo pieces as soon as you can - and complete the quest if you're lucky - while you're being literally rofl-stomped by the previous examples (and more). More power to you if you really got 12 wins with it, but apart from hoping to get crazy lucky I see no reason whatsoever to suggest it for the brawl or for any kind of serious play.
0BloodySundae77 posted a message on Skulking Gheist and Jade DruidPosted in: Standard FormatQuote from EndOfLords >>
Jade druid dont run jade spirit in competitive decks (i do for example cause budget) cause there isnt needed of that card when you can go infinite with jade idolOf course they do. Especially if Geists start appearing everywhere, getting the "jade train" one click up ASAP without relying on Idols might be crucial. It's true that the card spot in that mana range is flexible (and there have been quite a few different versions of Jade Druid in KFT so far), but if JD's win rates will be hurt by the Geist - which as discussed here it looks very inconsistent - then they will give Idols up and turn into different intermediate cards. As a matter of fact, I have seen various hybrids with just a few of the traditional JD cards, without relying on the old strategies.
1BloodySundae77 posted a message on Are all DKs worth Crafting?Posted in: Card Discussion
I must note I will surely not tell you what to do with your dust, and you have every right to spend it in any way you like. And what really matters in any game is having the most fun you can have. If that involves crafting every DK, then go for it! There are just some things to consider before you do - that's all.
3BloodySundae77 posted a message on Are all DKs worth Crafting?Posted in: Card Discussion
The meta will not in any way find a balance in just two more days. What has been happening in the past is that It will start to stabilise after the 1st month when the two meta reports will come out (from Vicious Syndicate and Tempostorm), and then about two weeks later the counters of the community to the top tier decks will be everywhere.
As for crafting all DKs, I see it as completely pointless, in the same way as crafting all legendary quests was. The way it works is that you focus on classes/decks you like to play, go on theorycrafting and/or see them in action on various streams, see what you need in terms of crafts, wait to see whether the deck can work or turns out to be a poor gimmick, and then invest your hard-earned dust carefully and conservatively. From your description, I see you have more than enough DKs to keep yourself busy with new decks before you even consider crafting another DK.
0BloodySundae77 posted a message on The best use for Valeera DK?Posted in: Card Discussion
Today I got a glimpse of what the card can really do, and I must say I now have a very lukewarm impression. I was expecting more. The value it generates seems very limited, and it's not really a ticket to a longer game as we were led to believe before the release of the set. Plus, the much-hyped hero stealth in many cases looks exactly as I thought: postponing death by one turn.
0BloodySundae77 posted a message on Prince Keleseth is even worse than I thoughtPosted in: Card Discussion
Actually I didn't think of the advantages of the card in quest hunter. Interesting comments from the guys above. But I suppose the efficiency of quest hunter today will be determined by what the other decks do. I have trouble seeing it as something efficient.
I am generally interested in the Princes, because I got the no-2-drop and the no-4-drop ones (that one in golden). My card findings in this expansion have mostly been complete poo (in a way it makes sense, because in most of the previous expansions I was lucky), so I am trying to see what to do with them.
1BloodySundae77 posted a message on Jade Druid is INSANE !Posted in: Standard FormatQuote from deadsosoon >>
this deck is amazing in the control meta we have(a) It's not yet seen to be a control meta. We are barely two days into it. The situation solidifies about two weeks after the first meta reports, which come a month after release.(b) Even if it is - and yes, there are signs of it slowing down - Jade Druid is the extreme opposite of an "amazing deck in a control meta". In the previous metas it wasn't much of a problem, because it had strengths and weaknesses. Now, with the new cards (Infestation, Lich King, Spreading Plague), some of the old ones for the rare emergencies (like Yogg) and the lack of PROPER techs (Geists are in most cases very slow), it seems to have almost no weaknesses at all. And the worst thing is that unless you get a very good blessing from RNG, it eradicates any control decks as well - which according to you, is supposed to be "amazing". Is it?
0BloodySundae77 posted a message on Prince Keleseth is even worse than I thoughtPosted in: Card DiscussionQuote from tictactucroc >>
Keleseth is a for paladin handbuff. Quest hunter ? Zoolock ? lulQuest hunter no, but Zoolock? Definitely. For a variety of obvious reasons explained here & elsewhere.
1BloodySundae77 posted a message on The best use for Valeera DK?Posted in: Card Discussion
Honestly the best use for it now is making dust.No offence, but dusting a potentially good card such as this immediately after the release of a set would be a truly foolish decision. I would only recommend it to someone if he/she doesn't have any of the other rogue cards that go with it in various decks, and only if he/she is dust-starving.
3BloodySundae77 posted a message on [OLD] Wall of the Undead - Legend N'Zoth Mill Rogue GuidePosted in: [OLD] Wall of the Undead - Legend N'Zoth Mill Rogue Guide
Excellent description and analysis of the deck - thanks!
0BloodySundae77 posted a message on Jade Druid is INSANE !Posted in: Standard Format
@Tn1_Seven: I see what you mean - you may have a point, but for now I think I will stick to what I wrote earlier... The single most OP (in the true sense of the word) deck that I've seen today is Jade Druid, and Geists haven't been able to stop it. Strifecro posted on Twitter a variation that combines most of the tweaks I've seen so far. Zalae simply removed the Gadgetzans for the two Infestations and climbed easily - but bringing them back would deal with the "acceleration-towards-fatigue" problem that would exist if Geists started appearing everywhere.
The whole point - I think - is that the deck starts to appear versatile and tweakable (and it didn't, in the previous metas). As for rage-quitting, I think it's just a point of lack of patience to deal with the problem. I don't think it's a hopeless situation.
0BloodySundae77 posted a message on Lich King first impressionsPosted in: Card DiscussionQuote from Joseph_Turok >>
Plus Hadranox can Rez him which is insanely powerful.That may sound a bit greedy & awkward (you have to get Hadronox killed, which isn't so easy, plus he doesn't protect you as a taunt), but I've seen it happen, plus a NZoth following it. Man oh man, that was something to behold. It reminded me of the early days of giant minions resurrected by Kel Thuzad.
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