Nice art. I don't know if it will see play... It's not as good as Piloted Shredder, Not even close.
Shredder is a OP bullshit card will be never to be released, a lot of cards don't see play because of this abomination, what is more fun? A lot of cards fair and balanced in a variety of decks or a few OP bullshit you see over, and over, and over again in every fucking deck?
as if we need more 4 drop contender for druids..... choices are getting tough
I think this is fair assessment. Though Keeper is getting nerfed, Piolted shredder is no longer a thing (in standard) and both Klaxxi Amber Weaver and the other 4/2 cultist with divine shield will mainly only be seen in C'thun decks. The only other real 4 drop is Savage combatant. Depending on the keeper nerf I think their will be room 4 drop wise for specific deck set ups that will want different cards.
Choose one : worse Silver Hand Knight, or worse Grove Tender. What's with all the hype ? Am I missing something there ? Serious question. Looks like the worst card i've ever seen from TOG, not even mentionning how boring it is. I'm sick of all those "2/2 slime" effects.
Is not worse than any card you say, cost 1 mana less than the first and the opponent don't receive the mana compared to the second.
A well balanced card that will fit in just fine. I can see this becoming one of those unspoken staple cards for Druid, much like Shieldmaiden is in Warrior right now. Not often anyone talks about it being all that amazing, but we're all glad it's there.
Rollback Post to RevisionRollBack
I'm here to kick ass and play cards, and I'm all out of ass.
Very good card. I like that it allows you the option to choose to summon a 2/2 or get a mana crystal that way its not useless if you draw it in the late game.
Choose one : worse Silver Hand Knight, or worse Grove Tender. What's with all the hype ? Am I missing something there ? Serious question. Looks like the worst card i've ever seen from TOG, not even mentionning how boring it is. I'm sick of all those "2/2 slime" effects.
its not right. The power of this card is flexability. If u have good cerve, u choose slime, if u not have 5 turn play, get cristal and play 6 drop. Very good card.
Great also with Power of the Wild druid decks. Turn 1 Coin/Innervate. Turn 2 Power of the Wild and you can attack with a 4/4 and a 3/3. Nasty.
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It's "worse" than Silver Hand Knight in the way that Spider Tank is Yeti is worse than Pit Fighter is worse than Boulderfist Ogre; which is to say, it's a lower-power card if you draw it post turn-10. This is true. However, I think getting it a turn earlier makes a difference. Going first, I think a 3/3 is a more relevant body against a 3-drop on board, or on an empty board against your opponents next 4-drop, than a 4/4 is against a 4-drop on board, or preemptively against the next 5-drop. Likewise, if you're behind, a 3/3 against a 4-drop on board or a 5-drop next turn seems better than a 4/4 against a 5-drop on board, or awaiting your opponent playing a 6-drop.
With Piloted Shredder leaving, I can see this becoming the new 4 drop in Ramp Druid.
I don't think a lot of people will go for the 2/2 Ooze option though.
You'll probably go for the 2/2 a lot of the time if you have Druid of the Claw in hand unless you're coining this out on 3. This card actually has really neat synergy with Savage Combatant (and by extension other 6 drops) since you can ramp directly into it + Hero power.
with combo almost definitely getting nerfed druid will most likely go back to being ramp style and this will be a good replacement for the 4 drop slot in those kind of decks with a lot of big minions.
I like the value and the versatility, but Druid already has a lot of good ramp mechanics, so it might just be a case of it being redundant. The alternative of being a 3/3 + 2/2 puts it about on par with Silver Hand Knight (1 less mana, 1/1 less stats) which is a solid card, but hasn't seen play in constructed since vanilla.
Though again, I really like the versatility. Being able to tailor this to your curve seems very promising.
Option A : A Battlecry Piloted Shredder
Option B : A 3/3 + a Wild Growth
And people are calling it “decent”? Rofl.
A well balanced card that will fit in just fine. I can see this becoming one of those unspoken staple cards for Druid, much like Shieldmaiden is in Warrior right now. Not often anyone talks about it being all that amazing, but we're all glad it's there.
I'm here to kick ass and play cards, and I'm all out of ass.
Very good card. I like that it allows you the option to choose to summon a 2/2 or get a mana crystal that way its not useless if you draw it in the late game.
Wow! Super strong! Both options are good, but the Ramp one is probably better.
Great also with Power of the Wild druid decks. Turn 1 Coin/Innervate. Turn 2 Power of the Wild and you can attack with a 4/4 and a 3/3. Nasty.
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It's "worse" than Silver Hand Knight in the way that Spider Tank is Yeti is worse than Pit Fighter is worse than Boulderfist Ogre; which is to say, it's a lower-power card if you draw it post turn-10. This is true. However, I think getting it a turn earlier makes a difference. Going first, I think a 3/3 is a more relevant body against a 3-drop on board, or on an empty board against your opponents next 4-drop, than a 4/4 is against a 4-drop on board, or preemptively against the next 5-drop. Likewise, if you're behind, a 3/3 against a 4-drop on board or a 5-drop next turn seems better than a 4/4 against a 5-drop on board, or awaiting your opponent playing a 6-drop.
Ramping into Druid of the Claw is usually the optimal ramp overall. I wonder if ramping into 6 will become the new standard in standard,
"The light shall burn you!" - heals face.
I'm calling it now druid will be the strongest In standard.
RIP yogg-saron good things don't last forever :(
This seems like a very good druid card
Looks like Ramp Druid might make Druid my new favorite class in Standard.
u cant draw while ten mana vonfirmed
I like it, Slower version of Ramp druid. Seems fair
with combo almost definitely getting nerfed druid will most likely go back to being ramp style and this will be a good replacement for the 4 drop slot in those kind of decks with a lot of big minions.
I like the value and the versatility, but Druid already has a lot of good ramp mechanics, so it might just be a case of it being redundant. The alternative of being a 3/3 + 2/2 puts it about on par with Silver Hand Knight (1 less mana, 1/1 less stats) which is a solid card, but hasn't seen play in constructed since vanilla.
Though again, I really like the versatility. Being able to tailor this to your curve seems very promising.
I like how this is essentially a Corrupted Keeper of the Grove and so it has the same stat total and Mana Cost but a completely different effect.