After an investment of 7600 dust (umbra, quest, volazj, cairne and curious grimmerrot) i was quite pissed that quest priest sucks so muchmuch in standard. So i rounded to 8000, investing other 400 for sludge belcher, deathloard, haunted creeper, dark cultist, piloted shredder, unstable ghoul and mechanical yeti. Best deal ever. 2 rare and 4 common completely turned a crappy deck into a power house that is giving me amazing matches, far from quest rogue (havent met any yet) and other dumb decks. I was reluctant to spend those 400 dust (im quite stingy with my dust savings and blizzard claimed was rethinking to make wild set available for purchase again). But i was wrong, so if there is any other disappointed standard quest priest player, just craft those few cards and embrace wild :)
I made the switch after Un'goro launch with Zoo, it was a much better climb to legend since there is actual variety instead of playing with and against the same 3 decks, I missed Zoo since its just about the only aggro deck in the game that plays like a control deck. Since then i haven't even touched standard.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
Umbra is one of those cards that just fits really well with late-game oriented deathrattle decks. There's the obvious value you might get out of her, but a big part of her overall usefulness is the fact that she's a persistent effect that will draw all kinds of removal immediately (it's a psychological type of thing). Most players WILL use reactive spells against her asap, making future plays a bit safer overall. She's a nice way to stop an aggressive tempo push from the opponent by this same principal as well, usually buying you a turn or 2 of extra time. If she doesn't get removed, even more power to you.
She's not necessary though. Nice to have sure, but not necessary to winning.
Yeah Wild is awesome. I've been mainly playing Wild ever since the split, and it's always more entertaining than Standard.
My son really likes Priest, so instead of trying to make it work for him in Standard (he has no adventures yet), I decided to just craft all the OP shit from Naxx and build him a Deathrattle Priest for Wild. Now he's only missing N'Zoth and Sylvanas to complete it (and the Quest, if he even needs it), and it will basically always be around. Eventually when I get him enough dust, he will be able to get Reno, Raza, and Kazakus to open up his options even more.
Wild is the greatest.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
In combo with Sylvanas Windrunner and (but less often) Cairne Bloodhoof has won me several matches. Normally I'll wait just for turn 10 and with one of those two others but sometimes versus aggro she's just a tempo-play.
Anyway I totally agree with the topic mood: I was so hyped for Quest Priest that I crafted the quest on day one, just to get totally shocked when I realized it was so crappy. Switched to Wild and there it's really amazing, now playing the Reno-version of it.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
Umbra is one of those cards that just fits really well with late-game oriented deathrattle decks. There's the obvious value you might get out of her, but a big part of her overall usefulness is the fact that she's a persistent effect that will draw all kinds of removal immediately (it's a psychological type of thing). Most players WILL use reactive spells against her asap, making future plays a bit safer overall. She's a nice way to stop an aggressive tempo push from the opponent by this same principal as well, usually buying you a turn or 2 of extra time. If she doesn't get removed, even more power to you.
Yes, I have to agree on this aspect of Umbra as well. I happened to pull her in a pack, so I was pretty fortunate. It can be underwhelming at times, but I look at her much like Brann. Can be dead in hand sometimes, but is a must-answer body or else it becomes a value machine. Umbra's ability is comparable to Brann's as well, being that you can get double triggers. So pretty much she has potential to be on the same power level as Brann in the right deck, is the same kind of must-answer minion, opponent will try hard to remove it immediately, and if it sticks it's just gravy.
It's a win-more card though, and difficult to play in the same turn as Dr. Boom, but can be a huge tempo swing on turn 10 with Sylvanas. Barnes provides some fun interactions as well. Overall, probably not worth the dust unless you have an abundance. For instance, it's one of the first cuts when I'm looking to make room for tech or something. Just something to consider. Umbra seems like one of those cards you just always want to have in your collection just in case though. Kinda like Greenskin or Murk Eye. You might only use it once in a blue moon, but it's a good feeling when it's there for when you need it.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
Umbra is one of those cards that just fits really well with late-game oriented deathrattle decks. There's the obvious value you might get out of her, but a big part of her overall usefulness is the fact that she's a persistent effect that will draw all kinds of removal immediately (it's a psychological type of thing). Most players WILL use reactive spells against her asap, making future plays a bit safer overall. She's a nice way to stop an aggressive tempo push from the opponent by this same principal as well, usually buying you a turn or 2 of extra time. If she doesn't get removed, even more power to you.
She's not necessary though. Nice to have sure, but not necessary to winning.
Indeed, including many "must kill immediately" minions is a potent strategy, especially for a class like Priest, which can massively increase their life expectancy.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I switched to Wild two weeks ago before the brawl that brought some hype with it. April standard ladder was ok, there were still a variety decks but I found that as i climbed past rank 5, you saw the same decks over and over and over again. I'm not complaining so much about the climb but rather its repetitiveness. I can only rotate so many deck archetypes before its a matter of matchups, certain decks are less favored depending on the matchup (obviously) and that inherently creates a stale ranked ladder climb.
Then I went to wild, knowing full well that I could see some crazy bullshit that can punish me as early as round 2 or 3. I think its an issue of expectations, I expect standard to be less 'crazy bullshit' and yet somehow I find there's more of it in standard. Maybe its just my experience or opinion, but for now, wild is pretty cool, mixing and matching deck types across every class has a really fun variety to it. Also I have yet to face the same decks as frequently as I do in standard ranked. (quest rogue >.>, mid ranged pally >.>, pirates >.>, aggro druid >.>... the variety stops at that)
Glad I switched to wild
Also I've been F2P for more than a year now and I've managed to save gold before each expansion and dusted my collection of goldens, that its allowed to acquire the majority of the cards that see play from each expansion/adventure. With that said, I'm looking forward to crafting Sneed's Old shredder for some n'zoth wild decks. I'm glad i never dusted my old cards that rotated out. As for wild I've actually played some cards in my collection that I literally have never included in any of my decks in the past that just sat in my collection.
I actually switched to wild last week as well. I still play standard, but wild is way more fun than I ever thought it would be. I assumed Wild would be similar to playing legacy in MTG and I didn't want to deal with that headache.
Instead I found standard, but with more deck variety.
People are seeing the variety because generally the people who are playing wild right now are doing so for fun, all the way up the ladder. Honestly, its worrying me that if too many people switch we'll start seeing better data collection on wild, solid meta analysis, etc....this will lead to more and more people playing cancerous crap like the shaman deck a few posts up. Sorry to be negative, just sharing a fear...and stop saying Wild is so much better (we all know that already, including blizzard, keep it to yourself).
I got caught up in the hype of the new expansion and I DE a large majority of my old wild stuff and I really regret it, I'l get the stuff back eventually though. thats what I always do though is kneejerk reactions.
It's cool at first but when you get rank 1-10, it is still the same boring shit. Nobody tries to play something else or tries to adjust a netdeck.
Nah, they just copy them brainlessly. Netdecking is what makes this game so fucking boring and stale.
at least in wild you have the tools to deal with them. i took my warrior to rank 4 pretty easily last season. its pretty much a patron shell without the patrons that has some big tempo swings in the late game, or if my opponent mindlessly flooded the board, i can easily get a 15 attack frothing by turn 4 which is just one of many win conditions
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After an investment of 7600 dust (umbra, quest, volazj, cairne and curious grimmerrot) i was quite pissed that quest priest sucks so muchmuch in standard. So i rounded to 8000, investing other 400 for sludge belcher, deathloard, haunted creeper, dark cultist, piloted shredder, unstable ghoul and mechanical yeti. Best deal ever. 2 rare and 4 common completely turned a crappy deck into a power house that is giving me amazing matches, far from quest rogue (havent met any yet) and other dumb decks. I was reluctant to spend those 400 dust (im quite stingy with my dust savings and blizzard claimed was rethinking to make wild set available for purchase again). But i was wrong, so if there is any other disappointed standard quest priest player, just craft those few cards and embrace wild :)
I made the switch after Un'goro launch with Zoo, it was a much better climb to legend since there is actual variety instead of playing with and against the same 3 decks, I missed Zoo since its just about the only aggro deck in the game that plays like a control deck. Since then i haven't even touched standard.
same here, wild is so much fun, i encounter different types of deck, unlike in standard facing same deck and loosing
If one focuses on few classes, Wild is affordable, and totally worth it.
Welcome to the Jungle!
You know you can play both you don't have to "switch"
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
Would love to see your deck list on this. I've had middling luck with Quest Priest, and it may be I just don't have the right mix.
Yeah Wild is awesome. I've been mainly playing Wild ever since the split, and it's always more entertaining than Standard.
My son really likes Priest, so instead of trying to make it work for him in Standard (he has no adventures yet), I decided to just craft all the OP shit from Naxx and build him a Deathrattle Priest for Wild. Now he's only missing N'Zoth and Sylvanas to complete it (and the Quest, if he even needs it), and it will basically always be around. Eventually when I get him enough dust, he will be able to get Reno, Raza, and Kazakus to open up his options even more.
Wild is the greatest.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
For what profit is it to a man, if he gains the world and loses his own soul?
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I switched to Wild two weeks ago before the brawl that brought some hype with it. April standard ladder was ok, there were still a variety decks but I found that as i climbed past rank 5, you saw the same decks over and over and over again. I'm not complaining so much about the climb but rather its repetitiveness. I can only rotate so many deck archetypes before its a matter of matchups, certain decks are less favored depending on the matchup (obviously) and that inherently creates a stale ranked ladder climb.
Then I went to wild, knowing full well that I could see some crazy bullshit that can punish me as early as round 2 or 3. I think its an issue of expectations, I expect standard to be less 'crazy bullshit' and yet somehow I find there's more of it in standard. Maybe its just my experience or opinion, but for now, wild is pretty cool, mixing and matching deck types across every class has a really fun variety to it. Also I have yet to face the same decks as frequently as I do in standard ranked. (quest rogue >.>, mid ranged pally >.>, pirates >.>, aggro druid >.>... the variety stops at that)
Glad I switched to wild
Also I've been F2P for more than a year now and I've managed to save gold before each expansion and dusted my collection of goldens, that its allowed to acquire the majority of the cards that see play from each expansion/adventure. With that said, I'm looking forward to crafting Sneed's Old shredder for some n'zoth wild decks. I'm glad i never dusted my old cards that rotated out. As for wild I've actually played some cards in my collection that I literally have never included in any of my decks in the past that just sat in my collection.
I actually switched to wild last week as well. I still play standard, but wild is way more fun than I ever thought it would be. I assumed Wild would be similar to playing legacy in MTG and I didn't want to deal with that headache.
Instead I found standard, but with more deck variety.
People are seeing the variety because generally the people who are playing wild right now are doing so for fun, all the way up the ladder. Honestly, its worrying me that if too many people switch we'll start seeing better data collection on wild, solid meta analysis, etc....this will lead to more and more people playing cancerous crap like the shaman deck a few posts up. Sorry to be negative, just sharing a fear...and stop saying Wild is so much better (we all know that already, including blizzard, keep it to yourself).
It's cool at first but when you get rank 1-10, it is still the same boring shit. Nobody tries to play something else or tries to adjust a netdeck.
Nah, they just copy them brainlessly. Netdecking is what makes this game so fucking boring and stale.
I eat all the quest priests in wild with my Pirate Warrior. I hope your post gets popular OP.
I got caught up in the hype of the new expansion and I DE a large majority of my old wild stuff and I really regret it, I'l get the stuff back eventually though. thats what I always do though is kneejerk reactions.