I read on a few different sites that there are like 15 new cards. There is nothing on Hearthpwn yet, correct?
We are currently in the process to make the site work with Renethal (40 card decks) and to have the option to put a new card type in as a valid card (Locations), once that work is complete (hopefully very soon) we will start adding cards to the DB in the new set.
Far as I have seen on official site there are only 9 new cards though, not 15. But all of those will eb up shortly after we get the Database changes figured out.
It must be fun being a dev for Hearthpwn. I wish the stuff I code at was were like these
I haven't played wild recently, but I watch some videos every now and then. I think the deck is too slow now to compete in the meta.
One thing I would change for sure is including librams, so that you can have always cheap spells and the 1 mana drops that make your next hero power cost 0. That way you can even do the combo without Thaurissan
After the nerf, it doesn't look so appealing anymore. Are you still playing it in your Druid decks? I'm experimenting a bit without in my Vanndar Druid and include wrath instead for some early removal (very much needed)
Shadow Madness (or even potion of madness) don't work properly. The first one it says "that's not a valid target", even if the selected minions has 3 or less attack (it allowed me to steal a totem tho, for some reason). Potion of madness is even more messed up, I played the 1/1 with two 2 atk minions on opponent's board and nothing happened, as if there weren't options for the spell to be casted and skipped it straight away
Not a fan of cleric in this deck. Handmaid en I think it's a must at 2. I'm running also Queen Azshara and the legendary guy that steals a guy (until he dies). Deck is super fan tho, and can close as early as turn 5.
But if it loses the board it becomes almost impossible to gain it back
As a Rogue main I'm very happy with Tooth of Nefarian's buff. I might run two even outside of Tess decks: nice removal with an upside and can go face too
DH is just crippled, but is still very strong. The Dragonbane shot instead killed the card, but doesn't matter, hateful deck
I had 19 health minions on board (4 3/3 and a 5/7) once,at turn 6, and he had nothing. All wiped out. But that is the last time I faced a mech mage, I haven't seen one in a long time
I watched a video of Ecore when he lost and complained about spammy not killing the rangers for good. But I think he's thinking "infinite interaction vs infinite interaction should cancel each other" is bullshit.
Spammy is capped at 30 like defile, wax raver just does what it says: resurrect once it gets killed. Gets killed 30 times? Resurrect for the 31th one
0
It must be fun being a dev for Hearthpwn. I wish the stuff I code at was were like these
0
I haven't played wild recently, but I watch some videos every now and then. I think the deck is too slow now to compete in the meta.
One thing I would change for sure is including librams, so that you can have always cheap spells and the 1 mana drops that make your next hero power cost 0. That way you can even do the combo without Thaurissan
0
After the nerf, it doesn't look so appealing anymore. Are you still playing it in your Druid decks? I'm experimenting a bit without in my Vanndar Druid and include wrath instead for some early removal (very much needed)
7
Not me, still had them all XD
1
Well, they are a small indie company after all -.-"
1
Shadow Madness (or even potion of madness) don't work properly. The first one it says "that's not a valid target", even if the selected minions has 3 or less attack (it allowed me to steal a totem tho, for some reason). Potion of madness is even more messed up, I played the 1/1 with two 2 atk minions on opponent's board and nothing happened, as if there weren't options for the spell to be casted and skipped it straight away
0
Battletag: sxavalentine#2316
Region: EU
Trade Only?: Yes, you go first
0
Not a fan of cleric in this deck. Handmaid en I think it's a must at 2. I'm running also Queen Azshara and the legendary guy that steals a guy (until he dies). Deck is super fan tho, and can close as early as turn 5.
But if it loses the board it becomes almost impossible to gain it back
2
As a Rogue main I'm very happy with Tooth of Nefarian's buff. I might run two even outside of Tess decks: nice removal with an upside and can go face too
DH is just crippled, but is still very strong. The Dragonbane shot instead killed the card, but doesn't matter, hateful deck
0
Won at turn 5 vs quest hunter using a sort of miracle rogue. The (not so) big spell where Sprint, Azsharan Vessel and Blood in Water
0
I saw Rogue being mentioned, but what exactly would you buff?
2
I had 19 health minions on board (4 3/3 and a 5/7) once,at turn 6, and he had nothing. All wiped out. But that is the last time I faced a mech mage, I haven't seen one in a long time
2
I'm curious what the buffs might be. Curse lock?
As for the nerfs... Multistrike, From the Depths, and something relating Quest Hunter?
3
The way I see it, spammy is the one that causes the infinite loop, so it needs to be capped.
It's been designed as a board clear. Rager is designed to be only killed by silence. So it makes sense to me that is the current way
0
I watched a video of Ecore when he lost and complained about spammy not killing the rangers for good. But I think he's thinking "infinite interaction vs infinite interaction should cancel each other" is bullshit.
Spammy is capped at 30 like defile, wax raver just does what it says: resurrect once it gets killed. Gets killed 30 times? Resurrect for the 31th one