Okay so don't get me wrong, i think having 'overpowered' cards in wild is perfectly okay (even if they do feel bad to play against), and really make the format what it is, take tunnel trogg or avenge for example.
But it seems like Control Shaman has no weaknesses, besides itself (since hex and Devolve are really strong against it), and nothing it can't do well . For instance, it has very strong options for: Board Clears - Maelstorm portal, lightning storm, elemental destruction, devolve Taunt Minions - Sludge Belcher, White eyes, Earth elemental, Deathlord Heal - Healing Wave, Antique healbot This is without listing their options to add an early game package, and a burst package or single target removal, as well as their insane value cards like ancestral spirit.
So i ask, is there any counter to this without playing Shaman yourself?
While not strickly 1/1, 1 cost or even a minion, each class already have or had these kind of cards.
Druid: Tortollan Forager (Also Raven Idol).
Paladin: Hydrologist.
Warlock: Dark Peddler, could use a new card.
Shaman: Finders Keepers.
Warrior: "I know a guy" and Molten Blade.
That's a good point, it might be right to consider Hydrologist, Dark Peddler and Tortollan Forager as part of the cycle, i don't think the others belong there though, since the criteria can be seen as "A low cost minion with slightly below average stats that gives a +1" rather than "a 1/1 that generates a card" either could be right though, but i think the point of these 1/1 cards is to create non aggressive yet still powerful low cost minions.
How about no more 1 mana random card generators? That'd be sweet.
Much better than 1 mana overstated minions like Tunnel Trogg.
Yeah, pretty much this, its also because they see play in both control and some aggro decks, rather than solely promoting aggro, and i don't think this is the kind of thing that only a few classes should have.
Each of those classes has pretty much what you're asking for already, except without a body and often with discover (which is arguably better in many cases).
These are an entirely different cycle of cards, granted i wouldn't mind seeing this cycle completed for all 9 classes as well, even though it only has 4 right now (Warrior, Shaman, Druid, Rouge, the others don't count). Rouge has Swash-Burglar and Hallucination, proving that these are separate cycles.
Now with the release of Ungoro 4/9 classes have a 1 mana 1/1 "draw a card" minion, these being Swash-burglar Jeweled Macaw (and webspinner) Paveling Book Crystalline Oracle It's almost inevitable that other classes will get similar cards
What would you like to see for the other 5 classes?
Personally i expect to see this: Warrior - Taunt minion Druid - Choose 1 card Shaman - Overbrode card Warlock - Card with "Discard" somewhere in its text As for paladin, i have no idea.
It's only a bad thing from certain perspectives, some people may think its a good thing, but personally, i switched to wild to get away from a format where only the meta decks are played and to have a more fun experience, and i did, but after this week, wild is becoming less diverse and diversity is what made it great.
But hey, even if pirates become the only deck you see, you can actually hard counter them in wild with Reno and Taunt Warrior, unlike standard.
It's because of the new Brawl, Standard net-deckers are switching to wild because they now have a tier list to follow, Wild is dead like standard until the next expansion.
Before this week wild format was largely diverse, mostly because it wasn't known what the best decks were, but now after people have been releasing guides for the brawl the wild ladder is becoming much like the standard ladder, where you only really encounter around 3 decks. A week ago i would encounter one of the top 3 (Reno, Pirates, Egg) every 5-6 games, and each game would actually offer something new, now its almost every-game. Is anyone else having similar experiences on ladder after this Brawl?
I made the switch after Un'goro launch with Zoo, it was a much better climb to legend since there is actual variety instead of playing with and against the same 3 decks, I missed Zoo since its just about the only aggro deck in the game that plays like a control deck. Since then i haven't even touched standard.
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Okay so don't get me wrong, i think having 'overpowered' cards in wild is perfectly okay (even if they do feel bad to play against), and really make the format what it is, take tunnel trogg or avenge for example.
But it seems like Control Shaman has no weaknesses, besides itself (since hex and Devolve are really strong against it), and nothing it can't do well . For instance, it has very strong options for:
Board Clears - Maelstorm portal, lightning storm, elemental destruction, devolve
Taunt Minions - Sludge Belcher, White eyes, Earth elemental, Deathlord
Heal - Healing Wave, Antique healbot
This is without listing their options to add an early game package, and a burst package or single target removal, as well as their insane value cards like ancestral spirit.
So i ask, is there any counter to this without playing Shaman yourself?
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Rouge has Swash-Burglar and Hallucination, proving that these are separate cycles.
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Now with the release of Ungoro 4/9 classes have a 1 mana 1/1 "draw a card" minion, these being
Swash-burglar
Jeweled Macaw (and webspinner)
Paveling Book
Crystalline Oracle
It's almost inevitable that other classes will get similar cards
What would you like to see for the other 5 classes?
Personally i expect to see this:
Warrior - Taunt minion
Druid - Choose 1 card
Shaman - Overbrode card
Warlock - Card with "Discard" somewhere in its text
As for paladin, i have no idea.
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I'll admit, its not unexpected at all.
It's only a bad thing from certain perspectives, some people may think its a good thing, but personally, i switched to wild to get away from a format where only the meta decks are played and to have a more fun experience, and i did, but after this week, wild is becoming less diverse and diversity is what made it great.
But hey, even if pirates become the only deck you see, you can actually hard counter them in wild with Reno and Taunt Warrior, unlike standard.
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It's because of the new Brawl, Standard net-deckers are switching to wild because they now have a tier list to follow, Wild is dead like standard until the next expansion.
3
Before this week wild format was largely diverse, mostly because it wasn't known what the best decks were, but now after people have been releasing guides for the brawl the wild ladder is becoming much like the standard ladder, where you only really encounter around 3 decks.
A week ago i would encounter one of the top 3 (Reno, Pirates, Egg) every 5-6 games, and each game would actually offer something new, now its almost every-game.
Is anyone else having similar experiences on ladder after this Brawl?
0
I made the switch after Un'goro launch with Zoo, it was a much better climb to legend since there is actual variety instead of playing with and against the same 3 decks, I missed Zoo since its just about the only aggro deck in the game that plays like a control deck. Since then i haven't even touched standard.