For Wild, I'd say he is. He'll give you can alt wincon in the huge body he provides, he's more easily triggered through this deck's combo plays, and his baseline 5/5 taunt for 5 is already great as far as the initial body is concerned. Really have nothing to lose by having him, plus he'll be necessary in the more conventional control shamans that rely more on spells and stuff like earth elemental. He doesn't really have a solid replacement either unless you're willing to let go of the wincon potential.
Here's the latest update and my thoughts on the expansion for the deck, not a whole lot of hype this time around. Feel free to critic as much as you'd like.
Well both fulfill similar purposes, being must remove 4 drops that enhance your deathrattle value, so I can see some merit to subbing one for the other. I prefer umbra personally since she's a bit more proactive as you can play her with something small and get instant value later on in the game, whereas rivendare needs stuff already on board. However, rivendare does benefit from stronger reincarnate combos so more power to you.
Does it work like Northshire Cleric and you actually have to heal, or does healing for 0 count?
Healing for 0 never counts as healing.
This is a VERY important distinction to keep in mind when assessing this card, since that trait renders this card far weaker against any deck that doesn't hit face turn 1. This could could actually be quite broken without that since it'd lead to truly disgusting turn 1-2s agaisnt every deck, but the healing restriction at max health is a good balancer for it.
The Creepers and Shredders are commons so they're very cheap investments that'll serve you well for many different Wild decks. Highly recommend you just craft those. Umbra can be replaced by Argus for an Egg primer and some anti-aggro tech.
I'm curious, do you think Umbra is 100% necessary? I opened the priest quest day one and agree completely the deck is really good...in wild when you can run some of the cards you mentioned. But I don't have Umbra and I'm wondering what others think of her utility, I feel she's too slow.
Umbra is one of those cards that just fits really well with late-game oriented deathrattle decks. There's the obvious value you might get out of her, but a big part of her overall usefulness is the fact that she's a persistent effect that will draw all kinds of removal immediately (it's a psychological type of thing). Most players WILL use reactive spells against her asap, making future plays a bit safer overall. She's a nice way to stop an aggressive tempo push from the opponent by this same principal as well, usually buying you a turn or 2 of extra time. If she doesn't get removed, even more power to you.
She's not necessary though. Nice to have sure, but not necessary to winning.
Actually did and it's definitely something that can be done if you really wanna go all out. Just replace Argus and Ooze if ya want and have at it. I went a more hunter/warrior teched list but there's some sub room here
Just an alternate take I've been experimenting with that has yielded some good results. Haven't seen almost any recent control paladin make use of Crazed Alchemist so here's atleast one version that does if such a thing was on your mind. Gotta say that it also ups the fun-factor since you get access to all these nifty little combos. As always, best of luck and have fun~
Staple 2 drop for a taunt warrior deck imo. Gives that deck some more much needed removal and, most importantly, can't really be answered efficiently outside of Backstab. This card will almost always demand answers that cost as much, if not more than it's own cost. Plus, it's fantastic lategame since you can place it right besides other large taunts and now the opponent has to pick and choose which to remove, since this little guy is potentially a far larger threat. Very cheap for some quick quest procs too, just an amazing card in general for that deck.
Bloodlust is the main wincon usually, so it's vital to make the deck work. N'Zoth often ends up just being set-up to finish someone off with Bloodlust. Keep it at x1 though.
Believe this is my first time using this subforum so allow me to introduce the deck. Basically, this is a Wild deck that I've made which attempts to establish itself as a viable Shaman Control deck for the format. I understand many users might not care about wild, but for those that do have interest, here you go. As always, best of luck and have fun~
Ahh, this might be the wrong subforum since it IS specific to shaman. Unsure if this should go to that class forum. If possible, the mods can move it there or simply notify me about it and delete this post. Sorry if this breaks some rules.
Strange, I've personally never had much problem with Secret Paladin (even less these days since they are all but extinct on Wild atm). As for Pirate Warrior, Haunted Creeper works wonderfully agaisnt the 1hp early game pirates and Sludge Belcher can seal the game entirely if they didn't completely blow you out. You'll get wrecked if you brick early, but that's the case with every single control deck no?
I assure you that this list is probably one of the fastest control shaman decklist you'll find. You can start comboing as early as turn 3 if you so desire.
I personally find Cairne a worse pick since Emperor enables more back-breaking combos in the deck. Those ticks on Reincarnate can lead to really disgusting combos from KT and/or Sylvanas, as well as letting you drop those bombs earlier. Cairnes body, though good, doesn't really do a whole lot to help you accelerate. In addition, Emperor draws immediate removal, forcing reactive play.
Not to say Cairne is a terrible pick here ofc. He can work, and gives you a better card in topdeck wars than Emperor. I've just never found the need to use him over Emperor.
0
For Wild, I'd say he is. He'll give you can alt wincon in the huge body he provides, he's more easily triggered through this deck's combo plays, and his baseline 5/5 taunt for 5 is already great as far as the initial body is concerned. Really have nothing to lose by having him, plus he'll be necessary in the more conventional control shamans that rely more on spells and stuff like earth elemental. He doesn't really have a solid replacement either unless you're willing to let go of the wincon potential.
0
Here's the latest update and my thoughts on the expansion for the deck, not a whole lot of hype this time around. Feel free to critic as much as you'd like.
http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
3
Well both fulfill similar purposes, being must remove 4 drops that enhance your deathrattle value, so I can see some merit to subbing one for the other. I prefer umbra personally since she's a bit more proactive as you can play her with something small and get instant value later on in the game, whereas rivendare needs stuff already on board. However, rivendare does benefit from stronger reincarnate combos so more power to you.
0
Here's the newest edit: http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
And here's the simplified version of it:
Feel free to ask questions and concerns.
0
0
The Creepers and Shredders are commons so they're very cheap investments that'll serve you well for many different Wild decks. Highly recommend you just craft those. Umbra can be replaced by Argus for an Egg primer and some anti-aggro tech.
0
0
Actually did and it's definitely something that can be done if you really wanna go all out. Just replace Argus and Ooze if ya want and have at it. I went a more hunter/warrior teched list but there's some sub room here
0
Just an alternate take I've been experimenting with that has yielded some good results. Haven't seen almost any recent control paladin make use of Crazed Alchemist so here's atleast one version that does if such a thing was on your mind. Gotta say that it also ups the fun-factor since you get access to all these nifty little combos. As always, best of luck and have fun~
-2
Staple 2 drop for a taunt warrior deck imo. Gives that deck some more much needed removal and, most importantly, can't really be answered efficiently outside of Backstab. This card will almost always demand answers that cost as much, if not more than it's own cost. Plus, it's fantastic lategame since you can place it right besides other large taunts and now the opponent has to pick and choose which to remove, since this little guy is potentially a far larger threat. Very cheap for some quick quest procs too, just an amazing card in general for that deck.
2
Bloodlust is the main wincon usually, so it's vital to make the deck work. N'Zoth often ends up just being set-up to finish someone off with Bloodlust. Keep it at x1 though.
0
Believe this is my first time using this subforum so allow me to introduce the deck. Basically, this is a Wild deck that I've made which attempts to establish itself as a viable Shaman Control deck for the format. I understand many users might not care about wild, but for those that do have interest, here you go. As always, best of luck and have fun~
http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
Ahh, this might be the wrong subforum since it IS specific to shaman. Unsure if this should go to that class forum. If possible, the mods can move it there or simply notify me about it and delete this post. Sorry if this breaks some rules.
1
Here's the updated version with reasoning for the new expansion. As always, best of luck and have fun~
http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
0
Strange, I've personally never had much problem with Secret Paladin (even less these days since they are all but extinct on Wild atm). As for Pirate Warrior, Haunted Creeper works wonderfully agaisnt the 1hp early game pirates and Sludge Belcher can seal the game entirely if they didn't completely blow you out. You'll get wrecked if you brick early, but that's the case with every single control deck no?
I assure you that this list is probably one of the fastest control shaman decklist you'll find. You can start comboing as early as turn 3 if you so desire.
3
I personally find Cairne a worse pick since Emperor enables more back-breaking combos in the deck. Those ticks on Reincarnate can lead to really disgusting combos from KT and/or Sylvanas, as well as letting you drop those bombs earlier. Cairnes body, though good, doesn't really do a whole lot to help you accelerate. In addition, Emperor draws immediate removal, forcing reactive play.
Not to say Cairne is a terrible pick here ofc. He can work, and gives you a better card in topdeck wars than Emperor. I've just never found the need to use him over Emperor.