I can't be the only one that thinks that the Ashes cards are just way too op and unbalanced. I mean they nerfed several cards 3 days after the release to start but there are just too many cards that need to be nerfed after the fact. Skeletal Dragon, Priestess of Fury, and Shadowjeweler Hanar in particular are way too over stated for what they do and how low their mana costs are. Each solved with 2 less toughness or 1 to 2 more mana cost.
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"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
I love how your first example of a card that is OP is Skeletal Dragon. lol
Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8
Let's be honest, DH is still overpowered and even worse, it's been done on purpose. I mean, did you expect them to release a new class which could (which their very limited card pool in mind) barely compete with the others? It HAD TO BE overpowered, otherwise it wouldn't spark any interest. Yet, the issue is that, in order to release powerful DH expansion cards they're forced to tone down the power level of the current cards. Otherwise the future cards are going to be either weak or just outright broken, even more so than e.g. pre-nerf Skull of Gul'dan. Or could you imagine something more impactful than e.g. Warglaives of Azzinoth or Altruis the Outcast with the latter ones remaining intact? Surely that would result in the most overpowered deck ever, even more so than the first iteration of Tempo Demon Hunter.
I love how your first example of a card that is OP is Skeletal Dragon. lol
Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8
I love how your first example of a card that is OP is Skeletal Dragon. lol
Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8
I don't understand what your problem is. For 7 Mana a stat-total of 14 would just be vanilla, so a plain 4/10 for 7 Mana would be barely interesting. Add taunt and the "add a card" effect and you get something viable. As this is of course above common Level, the card is epic. So absolutely nothing OP there...
Unfortunately, yes the meta sucks. I think galakrond has been one of the worst things for this game. Should be HoF'd for sure imo. Rogue far too powerful with the current minimum of 7 draws into 0 costs, obviously excluding any shadowstep play w Tog. Blackjack is just unbelievably overpowered, a targeted freezing trap for 1 less?
At D5+ dh is about 25-30% and rogue is about 15%, that's quite a high percentage, according to hsreplay premium. Dh understandable because it's new. I think Altruis should not hit face and the warglaives should be nerfed to two attacks per turn at most?
I love how your first example of a card that is OP is Skeletal Dragon. lol
Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8
becouse its only decent not overpowerd at all
If the meta wasn't an agro and RNG fest and actually more board oriented it may be OP. In the current environment it is too slow to be OP.
i find the only one of the three that i really get annoyed with is the DH card. if i was making that card i would have it deal the damage at the beginning of turn
Unfortunately, yes the meta sucks. I think galakrond has been one of the worst things for this game. Should be HoF'd for sure imo. Rogue far too powerful with the current minimum of 7 draws into 0 costs, obviously excluding any shadowstep play w Tog. Blackjack is just unbelievably overpowered, a targeted freezing trap for 1 less?
At D5+ dh is about 25-30% and rogue is about 15%, that's quite a high percentage, according to hsreplay premium. Dh understandable because it's new. I think Altruis should not hit face and the warglaives should be nerfed to two attacks per turn at most?
Just some of my thoughts, not that they matter.
Playing from the beginning it is my opinion that hero cards in general have been bad for the game and are either useless or meta breaking. Lich Jaina? Build a beast? Dr Boom? Any cards that create instant board swings and/or infinite value in a single card are unhealthy for interactive game. No individual card should have the ability to win a game with nothing else, from a lost state no less.
But the devs seems to think that's what this game is about. And put more and more of it in. So you ether play a casino style deck that has near infinite outcomes or play an agro/tempo deck to get consistent wins before the RNG fest wrecks you. This is also why control decks have no space in this meta, not enough tools to deal with agro and value in one deck and get wrecked by the slower RNG decks with even more ridiculous value.
All in all, it's not a very fun meta. So I just play the decks I enjoy and don't worry about it.
Priestress is totally OP one of the op cards if played on turn 5 many classes have no way of dealing with 7 HP, and having her for 2 turns is gg Def need to decrease life here, cannot biggamehunter her, sure u need to sheep or frog her but again
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I can't be the only one that thinks that the Ashes cards are just way too op and unbalanced. I mean they nerfed several cards 3 days after the release to start but there are just too many cards that need to be nerfed after the fact. Skeletal Dragon, Priestess of Fury, and Shadowjeweler Hanar in particular are way too over stated for what they do and how low their mana costs are. Each solved with 2 less toughness or 1 to 2 more mana cost.
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
I love how your first example of a card that is OP is Skeletal Dragon. lol
ok
hanar should be 3/2 priestess should be 4/5 deal 6 random dmg to enemies and the priest card is fine
Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
Let's be honest, DH is still overpowered and even worse, it's been done on purpose. I mean, did you expect them to release a new class which could (which their very limited card pool in mind) barely compete with the others? It HAD TO BE overpowered, otherwise it wouldn't spark any interest. Yet, the issue is that, in order to release powerful DH expansion cards they're forced to tone down the power level of the current cards. Otherwise the future cards are going to be either weak or just outright broken, even more so than e.g. pre-nerf Skull of Gul'dan. Or could you imagine something more impactful than e.g. Warglaives of Azzinoth or Altruis the Outcast with the latter ones remaining intact? Surely that would result in the most overpowered deck ever, even more so than the first iteration of Tempo Demon Hunter.
becouse its only decent not overpowerd at all
Lol skeletal dragon
I don't understand what your problem is. For 7 Mana a stat-total of 14 would just be vanilla, so a plain 4/10 for 7 Mana would be barely interesting. Add taunt and the "add a card" effect and you get something viable. As this is of course above common Level, the card is epic. So absolutely nothing OP there...
Unfortunately, yes the meta sucks. I think galakrond has been one of the worst things for this game. Should be HoF'd for sure imo. Rogue far too powerful with the current minimum of 7 draws into 0 costs, obviously excluding any shadowstep play w Tog. Blackjack is just unbelievably overpowered, a targeted freezing trap for 1 less?
At D5+ dh is about 25-30% and rogue is about 15%, that's quite a high percentage, according to hsreplay premium. Dh understandable because it's new. I think Altruis should not hit face and the warglaives should be nerfed to two attacks per turn at most?
Just some of my thoughts, not that they matter.
Poimlok
Skeletal Dragon OP!!!! Wow...just wow...
can’t tell if this is a joke or not, but Skeletal Dragon is incredibly far from OP
If the meta wasn't an agro and RNG fest and actually more board oriented it may be OP. In the current environment it is too slow to be OP.
i find the only one of the three that i really get annoyed with is the DH card. if i was making that card i would have it deal the damage at the beginning of turn
Playing from the beginning it is my opinion that hero cards in general have been bad for the game and are either useless or meta breaking. Lich Jaina? Build a beast? Dr Boom? Any cards that create instant board swings and/or infinite value in a single card are unhealthy for interactive game. No individual card should have the ability to win a game with nothing else, from a lost state no less.
But the devs seems to think that's what this game is about. And put more and more of it in. So you ether play a casino style deck that has near infinite outcomes or play an agro/tempo deck to get consistent wins before the RNG fest wrecks you. This is also why control decks have no space in this meta, not enough tools to deal with agro and value in one deck and get wrecked by the slower RNG decks with even more ridiculous value.
All in all, it's not a very fun meta. So I just play the decks I enjoy and don't worry about it.
Every meta is unbalanced otherwise it wouldn't be a meta
WORST. META. EVER.
HAHAHA! Sorry, I just had to.
P.S. Skeletal Dragon O_o
"There is no spoon"
Skeletal Dragon is literally just The Lich King
first time?
If by literally we mean to say that random dragons are no where near as good as the death knight cards.
EDIT: I think you may have been joking. Sorry!
Priestress is totally OP one of the op cards if played on turn 5 many classes have no way of dealing with 7 HP, and having her for 2 turns is gg Def need to decrease life here, cannot biggamehunter her, sure u need to sheep or frog her but again